Helm of the Ghastlord

Helm of the Ghastlord

Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Latest Decks as Commander

Helm of the Ghastlord Discussion

Caerwyn on Wheel and Deal

1 month ago

Couple suggestions:

  1. Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.

  2. Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.

  3. Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.

  4. Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.

  5. Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.

  6. Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.

  7. Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.

  8. Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.

  9. Windfall is another wheel effect that you missed that isn't all that expensive.

  10. Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.

Varvulvan on Devourer of Memory

6 months ago

If you add Peregrine Drake you can go infinite mana and use Devour as your outlet. Maybe use Brainspoil as a tutor for the drake. Given that Remora and Rhystic was recently banned I would use Ophidian Eye and Tandem Lookout instead. Helm of the Ghastlord isn't that bad either.

Caerwyn on Win cons: locks

6 months ago

Lavinia and Knowledge Pool, both mentioned above in separate posts also form a lock together.

Mycosynth Lattice + Karn, the Great Creator locks your opponents out of using any permanents for mana generation. Null Rod would lock everyone out of generating mana... so I guess it could count as a wincon if you have a bigger deck than anyone else and will draw out your deck last, or if you have some way to win already established on the field.

Nekusar, the Mindrazer and Helm of the Ghastlord forms a soft lock, forcing opponents to discard every card they draw, locking them out of anything other than instant-speed spells.

Opalescence and Enchanted Evening keep players from every fielding a land... but this effect is symmetrical, so you need something to give your lands +1/+1.

Caerwyn on Nekusar - Hurtin' Wheel Bad

7 months ago

The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:

Second way to keep from losing: Better control.

  • You are in Blue and should be running more counterspells.
  • You should have more spot removal that can destroy problematic cards.
  • Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
  • Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.

Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.

Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.

Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.

Caerwyn on

8 months ago

I would cut Howling Mine , Font of Mythos , Kami of the Crescent Moon , and any cards like that I missed (I do not include Teferi's Puzzle Box on that list since it doesn’t provide your opponents card advantage). One of Nekusar’s big problems is that you are providing your opponents extra cards they can use to stop your victory. These types of cards are not fast enough - they provide only incremental damage when you want to be hitting for huge damage with wheel effects.

Here are some other cards to consider:

  1. Curiosity combos with Niv-Mizzet to quickly close out games. Helm of the Ghastlord also combos with Niv. Placed on Nekusar when a wheel effect is used, it locks all your opponents out of playing anything other than instants, since they’ll discard their hand to the wheel and then be forced to discard anything they drew.

  2. Glistening Oil and Phyresis drastically decrease the amount of damage you need to do in order to win.

  3. Sigil of Sleep turns every wheel card you play into a mini- Cyclonic Rift .

  4. On that note, Cyclonic Rift itself is an amazing card you should include.

  5. Consecrated Sphinx is a whole lot of value here.

carpecanum on Sygg's Labour Union

8 months ago

I would have suggested Pestilence but you have too many 1 toughness creatures.

Unnatural Hunger , Festering Wound . Maybe Helm of the Ghastlord and Ghastlord of Fugue

Illusionist's Gambit

carpecanum on Dreams of the Fae

11 months ago

Gravitational Shift is offense and defense.

Lightmine Field looks like it kills your fairies. That's my second favorite flavor text in the game though.

Notorious Throng and Stolen by the Fae

Helm of the Ghastlord maybe?

If you put in Cathars' Crusade a combo-wincon would be Dovescape. Not fairies but they are flyers and you have some flyer buffs already. You just need to make sure yours are bigger than theirs.

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