Chevill, Bane of Monsters

Chevill, Bane of Monsters

Legendary Creature — Human Rogue

Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.

Whenever a permanent an opponent controls with a bounty counter on it dies (is put into the graveyard from the battlefield), you gain 3 life and draw a card.

Chevill, Bane of Monsters Discussion

1empyrean on Commanders You Defend?

3 months ago

I built a Chevill, Bane of Monsters rather than a Hapatra, Vizier of Poisons or Sarulf, Realm Eater, and I defend my choice to use him because he gives card draw and life gain, and he doesn't really have a target drawn on his back as some big threat or combo piece.

1empyrean on Advertise your COMMANDER deck!

3 months ago


Chevill, Chevreuil Chevalier

Commander / EDH 1empyrean

1 VIEW | IN 1 FOLDER


I rebuilt my Chevill, Bane of Monsters deathtouch deck. It's pretty straightforward. Play the things. Destroy the things. Have the fun.

zapyourtumor on Pioneer Jund Midrange

3 months ago

Always nice to see more jund lists in pioneer! I agree with a lot of what the two users above me have said about the deck.

That said, I have three general observations about this list that I think should be tweaked a bit.

1) Your curve is pretty high. Currently, you are running 2 5-drop threats and a whopping 6 4-drop threats. I don't think stuff like Rekindling Phoenix is good enough for the 4 mana it costs. Elder Gargaroth is a very strong card, but not having an immediate board impact makes it a lot worse, while Glorybringer can immediately attack and kill off an enemy creature.

2) You don't really have any great card advantage engines (that can play the role of Bob in the deck) which are crucial in long games. Two suggestions I have for this slot are Chevill, Bane of Monsters and Tireless Tracker. The first helps against aggro and usually requires some support from removal, while the second is more mana intensive but plays double duty as an engine and a threat.

3) A lot of your removal is sorcery speed. Excluding the 4 stomps, you only have 3 other instant speed removal spells. Stuff like Angrath's Rampage is versatile, but a 2-mana edict effect is just not that great against a lot of decks. I think it fits better in the sideboard. Bloodchief's Thirst and Dreadbore are both good cards but I think you should cut them to 1-2 copies each. 2-4 Fatal Push is definitely a must, even without the fetchlands of modern it is one of the best spot removal spells in the format. Similarly, I'd recommend some mix of 1-2 Abrupt Decay, 1-2 Assassin's Trophy, and maybe a Kolaghan's Command to round out the removal suite and replace the sorcery speed removal. Bontu's Last Reckoning also would probably do better in the sideboard against highly aggressive go-wide strategies - the card just feels like it would hurt you more than the opponent in a lot of other matchups (don't want to make the combo matchups even worse than they already are right?).

wallisface on A Grave Ultimatum

4 months ago

So, some further thoughts:

GB grindy decks play out a lot like Jund decks, but without the red.. so you can take a lot of inspiration from those builds

aanimeeye on A Grave Ultimatum

4 months ago

I really appreciate both your comments :). What I'm trying to go for is a grindy/value deck

Hapatra, Vizier of Poisons : I'd be sad to see her go, unfortunately she does clash with herself being legendary and her effects are almost always blocked or fizzle if I don't target my creature. I put her in because I liked the menace interaction with Call of the Death-Dweller . Stitcher's Supplier -> Hexdrinker ?

Chevill, Bane of Monsters (and my maybeboard of Glissa, the Traitor + Mishra's Bauble ) is my attempt to fix my draw. I love Guul Draz Assassin , his value especially in winning contested boardspace games, the down side is that he is slow. KablamoBoom Driven / Despair seems awesome and I'd love to include it, sideboard tips too.

I would basically want to have deck which feels like I earned the win through skill. Looking at other decks Grim Flayer and Traverse the Ulvenwald seem like great additions, maybe Lurrus for the Tarmogoyf value. I'm just not sure there are enough/strong enough cards to win against the horrors in modern right now

wallisface on A Grave Ultimatum

4 months ago

So, I think the main thing your deck needs here is focus. As some examples:

I feel like the best thing you could do for your deck is to try and give it direction. I've built a ton of Golgari decks, and i'm happy to offer any specific suggestions if you'd like, once the brew has a direction it's trying to head in. At the moment, it's just trying to do too much at once.

The closest direction it has at the moment appears to be a grindy enabler for Chevill, Bane of Monsters , so perhaps this is a good avenue to base the deck around?

1empyrean on Overperforming Cards?

5 months ago

I think Chevill, Bane of Monsters over-performs as a commander, despite being a simple value generator.

G/B doesn't need a lot of help from the commander to work well, and Chevill tended to fly under the radar most of the times I used him, rarely being seen as an important threat.

amicdeep on The Impossible Deck

6 months ago

It's a solid start, but there are a couple of changes I would make, first, drop damnation, it's about 35% of your budget and only so, so in this deck. Next I would have a look at your removal packages (over the last year standard has done wanders for budget options)

I would seriously consider Bonecrusher Giant as a solid body and nice removal. It's a really nice hit by bloodbraid due to its duel nature

And Vraska, Golgari Queen it's a card draw engin late game and normally 2 abrupt decays. Which is always welcome.

I would also consider 2 copy's of Chevill, Bane of Monsters as he's solid card advantage and your offen going to be killing stuff.

As your not running dark confident or goyf your probably should be running 2 Tasigur, the Golden Fang as it's a solid mid game beater and late game card advantage engin.

Stone rain is ok but far from ideal in this deck, offen it's a do nothing card.

Putrid Leech , Mortality Spear , Terminate Are all cards I would consider

Also if your running blighting I'm a big fan of Chandra, Acolyte of Flame as she's basically a 2 snap casters mages. (She dose need some help for teh double red mana but it's with the range of workability)

On the subject of plainswalkers apart fro vraska (which is your best budget option) your other solid options are Domri, Anarch of Bolas , ramps, protects against control lists, it pumps and it removes stuff. He's probably the best option. After that there's also Liliana, Waker of the Dead (as close to lilly of veil as where going to get) and Nissa of Shadowed Boughs who is deceptively good over a long Grindy match, bringing back your best creature with counters, and being triggered twice a turn but evolving wilds.

Lastly I would also run a few utility lands. With Ifnir Deadlands , Hissing Quagmire , Raging Ravine and Treetop Village being the best options on a budget.

Hope some of this helps.

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