Alms of the Vein
Target opponent loses 3 life and you gain 3 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Alms of the Vein occurrence in decks from the last year
Latest Decks as Commander
Alms of the Vein Discussion
3 days ago
I feel like the Madness shennanigans with Thrill of Possibility/Faithless Looting are cute, at best. There are SO many better draw spells in (the premium of which being Sign in Blood because it can double as a game-ending Shock). I would also trade-out an Alms of the Vein for a 4th Sovereign's Bite.
1 month ago
I'd say green is, in 60-card, the best for huge bursts of life.
White has lifegain tacked to creatures, so it's also pretty good in 60-card.
If you want lots of real life gain that works MD, you want Black. In 60-card you get Sovereign's Bite, Collective Brutality and Alms of the Vein. In EDH and 60-card Aristocrats builds, you get Blood Artist effects.
But did you know that artifacts are pretty darned good at gaining life? A lot of the best lifegain engines are artifacts.
2 months ago
First suggestion: Fuck you. Play red.
Again: Fuck you. Play red.
5 months ago
I agree with zAzen7977. To take more time, the deck should be more focused on discarding and removal imo. And black can do that while also dealing damages.
I made a similar list featuring those combos if you want to take a look at my idea of the deck. Maybe it could help.
5 months ago
Also, since black doesn't have the same potential as red for burn, maybe play more cards like Geth's Verdict that helps you controlling the board but also make the opponent keep losing life. Smallpox could help with that, and can also trigger madness effects like Alms of the Vein. Maybe Burden of Greed and Circle of Affliction for sideboard.
5 months ago
6 months ago
If you are leaning into Alms of the Vein ,Gonti's Machinations can act as another four copies, so long as you are triggering it. The 'target player cause' is often awkward- playing a bunch of Bump in the Night variants is good, but without the 1 mana prowess shenanigans that red offers, its mostly a gimmick.
I have a mono black 'I've made all these things work' list (Mono black deckbuilder's toolbox), but I haven't kept it up to date- here it is to mine for ideas.
As a rule of thumb, I lean towards more hand disruption in mono-black. Its what the colour has the most efficient tools for, and removing key cards, or just lots of cards, is often enough to win against more intricate plans.