|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Alms of the Vein
Target opponent loses 3 life and you gain 3 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Alms of the Vein Discussion
2 months ago
There are definitely some rocks you're not currently running that I think would be good inclusions, and I question two of them. Talisman of Indulgence and Rakdos Signet will almost never actually accelerate you to Anje at all. Since they cost 2 mana, you'll most often be playing them on turn 2 (turn one with, for example, a Mana Crypt , but that'll let you get her out on t2 on its own if you have the lands to do so), which means she's still hitting on turn 3. I like Mana Crypt , Jeweled Amulet , and Blood Pet a lot, since any of those with a second land guarantees t2 Anje, which is our goal, first and foremost. I like the Pet over Skirk Prospector since once Anje is down, black is wayyy more important to us than red. There's also one more ritual you may well want to find a slot for, in Songs of the Damned . I'm not currently sure if it's optimal to run every madness card or not, but my list is.
I would almost certainly include Kozilek, Butcher of Truth , since he can allow you to rebuy your wincons on your Worldgorger turn if you discarded them earlier, and even turns some of the doofy madness cards ( Alms of the Vein as an example) into instant-speed wincons on those turns, since you can reshuffle them in and then draw back to them with Anje, in case all your primaries ended up exiled somehow. Also, I feel like you're really missing out on a lot of power by not including Necropotence , Restless Dreams and Tainted Pact .
4 months ago
I would prioritize having Fiery Temper over Alms of the Vein - if your meta is not overrun by burn, as in most cases the ability to point said spell at creatures & planeswalkers far outweighs the downside of not gaining 3 life.
Speaking of creatures & planeswalkers, since this deck stuffs its gravyard like there is no tomorrow, i would advise running a few (1 or 2) Magmatic Sinkhole s - as additional ways to deal with problem creatures and walkers (walkers are likely going to be even more significan't due to stuff like Wrenn and Six , Karn, the Great Creator , and UW "control" stransforming even more into a superfiends list)
In general this deck severely lacks in discard outlets. Depending on your taste and budget i would advise adding a playset of either Goblin Lore , Cathartic Reunion or Seasoned Pyromancer (the latter also acts as a way to operate if the graveyard is shut down by some enchantment - which is not that unlikely thanks to hoogak even in game 1) MAX OUT ON Hollow One & Flamewake Phoenix THEY ARE THE CORE OF THE STRATEGY - they are good in multiples, while delve creatures do diddle, since you pay you grave empty, and the second copy just orts in hand (not to mention their vulnerability to gravyard hate)
7 months ago
I would change Murder for Never / Return , they do the same, but the later can affect Pw and gets recursion. Diabolic Tutor would also go in place of Mastermind's Acquisition , and would replace some copies of Alms of the Vein with Ill-Gotten Inheritance .
Side boarding some “Hand Destruction” and “Removal” spells would be a good idea as well.
7 months ago
I have a few vamps lists in the back catalogue. I've tended towards mono-black because I like to pretend to be 'the rack' for bad matchups, but I've played with mardu too.
The big question is what payoff you are looking at. You can go anywhere from pure aggro to midrange value, and since so many of the pieces work well together, the majority of options are viable.
If you have even a modest collection of vamps you can always bring something fresh to FNM which plays off the same manabase and uses the same hand disruption. This means that there is a vamps list that will work well in practically any meta, and sitting down against vamps you could be facing almost anything from pure 'small vamps/discard/burn' aggro right up to 'solemnity/unlife/ad nausiem/blood baron'.
I'm gonna try and give a quick overview of sets of cards and what they do. None of these sets are perfect, so tournament play is patchy, but some may sit in your local meta in a dominant position- use judgement and don't be scared to mix and match.
With all the small lifelinkers ( Indulgent Aristocrat , Gifted Aetherborn , Vampire Cutthroat do a lot). You play a very grindy game going over most aggro with lifelink and under most midrange with sac value. Card filtering makes a lot of value here, and things like Bloodghast / Faithless Looting (despite the meta being all graveyard hate all the time) put a lot of work in.
Madness vamps has Bloodghast engines and obscenities like Olivia, Mobilized for War / Haakon, Stromgald Scourge for vampire knight tribal, and similar 'high synergy/bad combo' setups can pack massive amounts of hand disruptiuon while cheap lifelink/deathtouch gums up the board.
Gaining a lot of life with more disruption into cards like Blood Baron of Vizkopa / Elusive Tormentor Flip is also viable, if you are comfortable executing a more old-school control list in your meta.
yweb on Midnight Oil
9 months ago
diä zwe fingi no cool wägem läbe
stimme dr schüsch vou und ganz zue
10 months ago
Vampire Nocturnus is a cool card, however land are colourless (24) Burst Lightning, Shock are red (8), is 32 cards, so more than 50% of your deck won't effect Nocturnus. Luckily there are alternatives Stromkirk Condemned or Metallic Mimic , critically they both also cost less to cast than Nocturnus. Using one of these lets you play the red spells, however Burst Lightning, Shock aren't really Modern level, I'd swap them to Magma Jet and either Rift Bolt or the classic Lightning Bolt . Or you could stay almost mone black with Alms of the Vein and Pharika's Cure ... Hope this helps, good luck brewing your deck.
10 months ago
What I will say is that Fists of the Demigod, isn't a good idea, it gives your opponent an easy 2-for-1 by killing the creature. I'd replace it for now with Curse of Stalked Prey, though that could change depending on your deck style. I guess this is really over to you now, what sort of deck is it you want to build? Hope this helps a little, I'll happily add more if you want to head in a particular direction...
10 months ago
You have probably clung onto too many creatures from Hollow One, Arclight Phoenix needs you to cast 3 spells to play it out of the grave. I'd suggest you cut Street Wraith and Bloodghast, replacing them with say Fiery Temper and Alms of the Vein for example... I could go into more detail, but sperrone1224 already has, in their deck Mono Red Hollow Phoenix, which is actually pretty close to a primer. Hopefully this helps and provides you with some inspiration.
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