Alms of the Vein

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Alms of the Vein

Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

plakjekaas on Are Free Spells Becoming Too …

7 months ago

As for your sidenote, the whole idea of free spells is that the spell will cost you something different than mana. All previous free spells in MH sets required you to exile a card from your hand, and only is able to Pull from Eternity. That never limited their usefulness. Especially because you would need the additional card to be in hand, to actually pay for the spell, which has no bearing on your ability to reimburse the costs.

Every color has playable creatures, though not every deck will want to play creatures to enable a free Cultivate or a free Cancel. I want to see what the other effects are before complaining that black will have an easier time to get their cost refunded, for what possibly could still be a free Alms of the Vein at the cost of a creature.

legendofa on madness ruling

9 months ago

When you discard a card with madness, you put it into exile instead of your graveyard, then you get a choice. You can put it into your graveyard, and nothing else happens. Or, you can cast it from exile by paying the madness cost. If you choose to cast from exile, it acts like another other cast spell--it goes to the stack and resolve normally.

This still counts as discarding for stuff like Liliana's Caress or Hollow One, even though it doesn't go to the graveyard. Also, older madness cards, like Brain Gorgers, have slightly outdated wording. New madness cards, like Alms of the Vein, have updated wording.

jonjonhholt on Fangs and Fury (Pauper Vampire)

1 year ago

with all of that discard a fun card that is also a flavor win for the deck would be Alms of the Vein. An actual vampire with madness is Bloodmad Vampire but its not as good of a card

immakinganezehaldeck on Anje Reanimator (Casual CEDH)

2 years ago

11/23/22 - Madness update

I'm really low on madness cards. Needs to be far higher for an anje deck.

IN

OUT

NOTES

Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.

predation on Welcome to Troll Country

2 years ago

Okay, and what about the last three points of damage? =D

Maybe something like Alms of the Vein. Hmm.. I suppose this is sort of an aggro deck and you simply swing with random creatures to finish the job.

michaelqdoherty on Land Control

2 years ago

Gaea's Touch & Explore would be nice with Mulch and keep all that land in play. Gaea's Touch only works for forests but it's still good. Far Wanderings would be good too...If you can Fog them and keep them at bay, might as well go for a Kaervek's Torch or Lightning Bolt if you can get it back with Battlefield Scrounger. If you don't want to splash red, Alms of the Vein or Bump in the Night would work.

Balaam__ on 101% Mono Black Burn

3 years ago

Thank you for the continued interest, HobbyMan5000. Your suggestions are viable, although I don’t think they all belong in the same deck. Thrull Parasite is very interesting—I initially passed on it because I thought its Extort ability only applied to creatures, but it’s viable for any spell. I’ll have to playtest it though, since I’m not sure it’s the most efficient way to burn/drain. That one could be used for Bump in the Night for instance. But the thrull is worth considering, at least for now.

Smallpox is a great card, but arguably should be built around rather than just added in. Same with Alms of the Vein. It’s not cost efficient enough at ; I’d need to completely rebuild to take advantage of its Madness cost. I don’t think a 3 card interaction between smallpox, Collective Brutality and Alms of the Vein is worth the self inflicted harm from the pox. We’re not really set up to take advantage of self sacrifice.

I do, however, think you’re right about too many Piranha Marshes. I’ll want to see it around once per game, so I’ll adjust the counts to 2-3 or so. I’d also agree with your feelings on Collective Brutality; it would already be maindecked if not for the steep price.

I consider this a finished build centering around theme and budget. Barring any new cards yet to be released, playtest results or major price drops for certain existing cards, I won’t be making any adjustments aside from lowering the Piranha Marsh counts.

HobbyMan5000 on 101% Mono Black Burn

3 years ago

Back again, I’ve been test playing this deck again, because I love black burn, I come in peace with some friendly suggestions, Thrull Parasite would be interesting to extort for all the burn spells, I would mainboard Collective Brutality it can burn, and I can be of other value, Smallpox can burn and slow down the game, in between Collective Brutality and Smallpox they can service as a discard outlet for Alms of the Veins madness ability, I feel like 4 Piranha Marsh coming into play tap slows down the deck too much, I feel like it’s just not worth it for 1 life, I think Marsh Flats would be a good investment it’s the cheapest swamp fetching land that can fetch Leechridden Swamp, I wish more people would make Black burn builts, I am a black burn nut,

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