Zedruu, Enlightened Master

This is the current state of my Zedruu the Greathearted deck. It's built more arround fun and diverse gameplay than actually being competitive. The deck has changed a lot over the time, as have I and my attitude towards the game. While I started playing Zedruu as a "bad-gifts-deck", the deck developed itself to become a rather competitive "Azorius-Control-Deck" to finally evolve into the politics-based Group-Hug-ish deckstate it represents right now. EDH is a Multiplayer-format, what changes the games perspective a lot. Politics and Playerinteraction are suddenly a thing now, giving the game even more depth than it allready had before. This deck wants to reflect that and uses as many political aspects as possible to change the gameplay in your favour... To accomplish that I built in a lot of synergies so that nearly every single card collaborates at least with one other card in the deck, giving you a vast variety of options and decisions to play the deck, resulting in every game being different from the last one... Below I'll explain the different aspects of the deck in detail. This might take some time, so grab some snacks and lean back while you join me exploring the depths of deck:Zedruu, Enlightened Master :

Reasons to play/ not to play this deck: Show

The Mother Goats Role: Show

The Pillow Fort: Show

Politics & Group-Hug: Show

Bordcontrol & Sunforger: Show

How to win: Show

Other synergies: Show


Updates Add

The main reason for this update was to revise the role of the Sunforger in this deck. While the lovely hammer was doing great work as soon as he hit the battlefield, it sadly didn't hit for to many times at all... I needed to fit in some cards to help me finding the hammer in the deck: Steelshaper's Gift can find the hammer as early as turn 1 (can also be used to tutor up Darksteel Plate ). Open the Armoury fulfills a similar purpose (can also be used to find the plate and Gift of Immortality ). I also put in some new targets for the Sunforger : Tithe to find our shocks and duals (Also can be used to tutor up Mistveil Plains ). Path to Exile because it is a great removal spell, Fork to copy your opponents fancy spells aswell as Boros Charm because it serves as boardwipe-protection and wincon-enabler at the same time.

Other new additions: Torpor Orb because of Bane of Progress and the like... Winds of Change in case you don't like your hand. Idyllic Tutor because i love the art-design and you simply can't have enough tutors... Karmic Justice because we wan't to protect our stuff and punish our opponents if they wan't to do us harm... Wayfarer's Bauble because of early ramp. Pentad Prism and Sphere of the Suns for the same reason (they also serve as donation-targets). Darksteel Plate to protect the mother-goat herself! Arid Mesa because fetches are great... Mindslaver as the new wincon for this deck. I always wanted to try this card out!

Sadly the following cards needed to go to make place for the new additions. Choices were made due to CMC (lowering the curve) as well as their general benefits to the deck:

Perplexing Chimera + Homeward Path , Bitter Feud , Venser, the Sojourner , Howling Mine , Phyrexian Unlife , Mindmoil , Transcendence , Library of Leng , Capsize , Victory Chimes , Otherworld Atlas , Long-Term Plans , Austere Command , Grafdigger's Cage , Sea of Clouds , Mana Vault .

Please note that I need to rework the deck-description due to all of the changes above but this will take some time.

PS: I managed to obtain an altered full-art version of Zedruu the Greathearted so that she does lead the deck in a deserving design from now on!


45% Casual

55% Competitive

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Top Ranked
  • Achieved #33 position overall 2 months ago
Date added 3 months
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.71
Tokens 0/1 Goat, 1/1 Spirit
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