Mindmoil

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Mindmoil

Enchantment

Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

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Mindmoil Discussion

chadsansing on The Locust wheel

3 weeks ago

Shinka, the Bloodsoaked Keep is very cool! Have you considered Mikokoro, Center of the Sea instead of Geier Reach Sanitarium?

I dig Dragonshift and Library of Leng a lot, as well.

I've been working on a list using The Locust God. I've moved away from some of my wheel effects like Mindmoil and creatures with triggered wheels to get away from the randomness of what opponents and I discard and draw. I've also found that winning out of nowhere or rebuilding the board doesn't take too long, so I've dropped a lot of counter magic and protection in favor of more draw and direct damage based off of the number of cards or creatures I have. Dogpile, Invoke the Firemind, and Roar of the Crowd have been pretty good.

What do you think of that approach? You can see the list here: Revenge of the Nibblers.

chadsansing on Which Izzet god is the ...

1 month ago

I love The Locust God, but agree that deck construction around that card often comes down to wheel.dec. I've been editing my list to minimize the wheel effects because I don't like the lack of control in terms of what you discard and what you draw. So recurring wheel effects like Arjun, the Shifting Flame, Dragon Mage, and Mindmoil are out while cheaper wheels have stayed for now.

Instead, I've focused on politics (through card draw for everyone) to stay alive and on big pay-off draw and burn cards like Distant Melody, Keep Watch, Dogpile, Roar of the Crowd, and Spiraling Embers. Those cards combined with Sunbird's Invocation, Kindred Discovery, Trade Secrets and the usual combo pieces like Ashnod's Altar, Skullclamp, Goblin Bombardment, Impact Tremors, Laboratory Maniac, Shared Animosity, and Altar of the Brood keep the deck feeling relative fun and fresh through different lines of play. See Revenge of the Nibblers for more.

Not sure how this plays in a very competitive meta, but it is fun to play in a local playgroup and can win out of nowhere with The Locust God on board.

Austin_Smith_of_Cards on First edh deck

1 month ago

Pretty great decklist! The Locust God is a super great commander and it relatively simple to build, just include a bunch of card draw and wheels and you can just overwhelm opponents! There are four pillars of card types that need to be addressed when building EDH; mana ramp, card draw, spot removal, and boardwipes, in an approximate 10-10-5-5 split. Since your commander focuses on card draw so much, we can probably increase that number a little bit.

You're a little under for ramp at the time of this post. Your commander is a little on the high end for cmc so we want to hit six mana reliably. Primal Amulet  Flip, Ashnod's Altar, Izzet Signet, and Thought Vessel are all highly advised.

You have a nice healthy number of card draw effects, but there's a couple notable ones that would probably be worth including. Skullclamp is absolutely gross in that for one mana, you can clamp a Locust to draw two cards and make two more. With Ashnod's Altar, this becomes an infinite loop allowing you to draw your whole deck. Bident of Thassa is great in that your evasive hasty tokens will now make more evasive hasty tokens just for doing their thing. Arjun, the Shifting Flame is a great repeatable wheel on an evasive beater. Whirlpool Warrior allows you to redraw your hand twice for a low cost. Windfall is a strong classic. Jace's Archivist is another repeatable wheel. Mindmoil is an enchantment, which means it's more difficult to remove, but it also has Arjun's ability on it.

Removal looks good; counterspells count.

Boardwipes are where your problem is; you're running 0 as of now. Even in a token-focused build, having a panic button is always important in case someone else is faster than you. Good news is your commander is resistant to commander tax due to its returns-to-hand clause and you can rebuild fairly quickly.

Cyclonic Rift is such a versatile removal spell/boardclear that it's included in almost every blue deck ever. Blasphemous Act will almost always cost R in this list. Vandalblast allows you to blow up all your opponent's mana rocks and other troublesome artifacts. Incendiary Command does double duty as a Pyroclasm and a Wheel effect. This way, Locust God survives and remakes your board after you burn the little dudes.

Last thing to consider is upgrading your vanilla and french vanilla creatures to things that always play into your game plan. That's just a part of searching your collection for cool cards you've always wanted to try out and then trying them out!

Good luck brewing!

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

rkjunior: Yes, I've found Firestorm to be fantastic as well! :D My favorite new trick is to cast Firestorm, discard most of my hand, then cast Timetwister. So much value.

If memory serves, I cut Mindmoil for Chart A Course and Bident of Thassa for Stifle. I haven't been liking Chart A Course very much honestly, so I might cut it for something else.

WalkingIllusion: Hmmm. I've been considering adding a Isochron Scepter/Dramatic Reversal combo in the deck as well, since The Locust God is a good sink for infinite mana. Other than that, I'm still looking for slots for Ponder/Preordain.

MagicalHacker on The Roil: Chaos in 5C

2 months ago

Looking good :D There are definitely a ton of chaos effects, so while I would drop Order of Succession, Mindmoil, Telemin Performance, and Witch Hunt for Endless Whispers, Yidris and Friends, Psychic Battle, and Perplexing Chimera, it really depends on what type(s) of chaos you want to cause, and how much of each type if multiple types. I find using the custom categories to be very helpful in looking at the deck to see what effects I have too much of and what I don't have enough of. For example, you could aim for 10 cards that draw you more, 10 cards that ramp and smooth your mana, 7 chaos cards that switch control of stuff, 7 chaos cards that make people's instant/sorceries target different things than what they want or get copied, 7 aikido cards, 3 board wipes, 4 cards that protect your stuff, 7 cards that change board states drastically, and 7 cards that help you cast more stuff. Those number can be tweaked as the deck is built, but building it that way let's your decision making be easier (it's easier to cut a card from 7 slots than from 62 slots), and ensure that you don't have a hand full of cards that all do the same thing that isn't chaotic enough for a particular board state (diversification is easier when you know what diverse effects you want).

Also, I will say that with only four white cards in the deck, I would be thinking about whether or not I want to change the commander to the aforementioned Yidris, Maelstrom Wielder for chaos in the command zone and a bit of an easier time with mana.

Thoughts?

tophertbone12 on The Locust God Commandeth

2 months ago

I ran a Locust God for a bit, some real all-stars were Mindmoil, Teferi's Puzzle Box, Distant Melody, and the Whirlpool creatures.

Optimator on Chaotic devastation

2 months ago

I love chaos decks but you gotta know Grip of Chaos is profoundly bad-mannered and is the type of card that will make people not want to play against you. I would replace it with Possibility Storm. That or Confusion in the Ranks or Mindmoil. Wild Evocation perhaps.

geekoftheages on Expect to get Wrecked by the Perfect Insect

2 months ago

Hey Isaiah13 Mindmoil is already in the deck. Alhammarret's Archive would definitely be useful though. I'm not too fond of the Mass Polymorph move though.

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