|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
4 days ago
last laugh - OK, I guess I missed that first part of the text. I put it onto my buy list a while back and when my FLNGS got it in for me I wasn't sure what to do with it exactly. So I guess I will find a spot to swap something out for it. Got any ideas of what to take out for it? I only have a few infinite combos and I have a lot of utility stuff. I am not sure if I wanna remove a mana rock, but I might take out Everflowing Chalice for a Grim Monolith if I get one soon. Maybe take out the puzzle box or Blue Sun's Zenith or a Mindmoil ? Getting harder to figure out what I want in and what I want out. I def want the infinite combos or what few of them there are in the deck, but I am not sure if I have just the right amount or too many hand cycle cards in here lol.
OMG, lol. I just realized something I haven't before. Tolarian Winds on a scepter plus Paradox Engine if I have a mana rock out. Come to think of it I think I had paradox engine out when I had the beta version of this way before I had accumulated most of the cards I needed for it. Since I don't believe in making decks with cards I don't actually own, or at least I have stopped doing such my deck has gone a ton of changes since then. Use to have no infinite combos and no hand swapping cards and no mana rocks and almost all of the cards in it use to be pay like 1-4 mana and draw like 2 cards etc.
1 week ago
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5 months ago
Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!
5 months ago
Mindmoil. I tried it in my version of a Chandra Slinger. I think you will find that card draw will no longer be an issue, though you have to be more mindful of the stack.
6 months ago
If your going for a non-combo win their is a extremely fun way to play the deck. It is a bit more chaotic but everyone will get a good laugh and every time you play it will be a bit different.
The style is called hand cycling and you use cards while Niv-Mizzet is on the field and cast cards like Reforge the Soul, Windfall, Day's Undoing, Time Reversal, Winds of Change, etc. to keep the damage racking. This style is fairly entertaining and games do go differently every time as you never know what your next 7 cards are going to be!
There is also a hard control route where you Mindmoil yourself and only you cycle the cards your self, while using cards to gain yourself advantage. There is a couple different styles, but each one of them have their own uniqueness. Feel free to ask for any advice or help! ^^
Mindmoil occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%