|Commander / EDH||Legal|
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|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Rare|
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Tap: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn.
Price & Acquistion Set Price Alerts
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Rainbow Vale Discussion
4 hours ago
A really nice deck you've put together here. I'm running a similar, politics-based Zedruu-deck aswell ( Zedruu, Enlightened Master), but i fear the budgetlevel is slightly different... so my props to you, for you seemingly have managed to build an absolutely playable budget Zedruu-deck with some very cool and unique strategies :) While you do have a very low CMC, i'd still probably run more lands, something between 35 to 37, as we're playing Jeskai and there aren't to many ways to ramp, so we need to rely on our landdrops... Some budget-additions might be: Nimbus Maze , Prairie Stream , Sejiri Refuge , Wind-Scarred Crag and the other life-lands. I'm also recommending Rainbow Vale as a very political card, that might be usefull by forging alliances... .
Whatsoever i'm pretty impressed with your decklist, upvote from me :)
2 weeks ago
Victory Chimes, Horn of Greed and Howling Mine all have a sort of 'huggy' feel to them. Regna's Sanction, Pir's Whim and Zndrsplt's Judgment can hug or hinder depending on the situation so can be important political tools. Rainbow Vale and Jace Beleren can also make you some friends and while it make take some work, Jace potentially can win via mill [that's a long game though...]. Arcane Denial, Beast Within and Rapid Hybridization could also fit the hug theme as it lets you stop something but leaves them something. You probably want to make sure you have some chance of stopping an opponent from running away with the game if you want a chance to enact your own strategy
None of these cards are super expensive [$5 or lower] as it looks like this deck is on the budget-ish side.
I might still try to fit a Sol Ring in as getting off ramp spells a turn earlier is nice if nothing else.
2 weeks ago
I have a similar build, but I have some cards you might find interesting.
Politics: Mathas, Fiend Seeker encourages reckless play. Xantcha, Sleeper Agent is another way as well, plus it gives a mana sink for the whole table to squander mana. I'm testing Varchild, Betrayer of Kjeldor and Krav, the Unredeemed. Oath of Lieges punishes Green ramp and helps the rest of the table catch up. Vizkopa Guildmage gives you a repeatable combat trick to reward opponents. Rainbow Vale is pretty much just like the Humble Defector of land cards. These are some carrots.
Teysa, Orzhov Scion gives a repeatable Vindicate and a deterrent to wraths. High Priest of Penance and Slumbering Dragon are two non-deathtouch rattlesnakes that deter attacks. Ayli, Eternal Pilgrim is a repeatable Vindicate, a rattlesnake and lifegain when you want it. Instigator really looks like fun.
Finishers: Undercity Informer...no one expects it. Helm of the Host...it may not finish a game outright, but it will do some crazy things. Predator Dragon...feed Drogon your extra token creatures and he'll handle the rest.
2 months ago
Yeap, Price of Progress is definitely worth it in EDH if you can build around it! Honestly your deck is dual-colour and there are no really colour-intensive mana costs in your deck, so I think you can actually cut most of your dual colour-producing lands. I would do the following: Cut Cinder Marsh, Foreboding Ruins, Lantern-Lit Graveyard, Rainbow Vale, Rakdos Carnarium. Replace them with basics Mountains and Swamps. This allows you to most effectively abuse Price of Progress. Oh yeah and before I forget you should run Anathemancer.
Havoc Festival is a hilarious card! In my experience people rarely try to target it as it hits everyone.
Lastly, I recommend that you find some way to squeeze in a few instant speed removal. I think Terminate, Hero's Downfall, Doom Blade, Murder, Chaos Warp are sufficient. You'll want some way to focus your resources against specific players, so that you won't be a "free" target. Instant speed removal will never die in your hand, you'll always have something you want to kill/threaten to be able to kill. I would consider cutting Nettling Curse, Custody Battle, Measure of Wickedness, Avarice Amulet, Harmless Offering.
1 year ago
If you're looking for cards to add, my first recommendation is to add more lands. Personally, unless I'm running a lower curve, I like to run 35-38 lands, but if you find 32 lands works then here's some other suggestions.
If you want some redundancy with your Propaganda effects you could include Ghostly Prison, Windborn Muse, and/or Norn's Annex. Maze of Ith, Mystifying Maze, and Glacial Chasm are also great ways to protect yourself (and, in the case of Maze of Ith, play a little game of politics).
I don't see any board wipes, so I have to recommend including 1 or 2, some of which include Wrath of God, Merciless Eviction, Cyclonic Rift, Evacuation, and Damnation or Toxic Deluge if your budget permits.
Some removal that's a little "on theme" would include Swords to Plowshares, Path to Exile, and Arcane Denial. Also Pongify, Rapid Hybridization, and Beast Within (although I'd imagine players would be less than excited to replace their creatures with worse ones.)
1 year ago
I'm trying to build my third cube, this time conspiracy themed. To make a quick start and not spend too much time creating a structure for the cube, I've decided to follow the guidelines provided by WotC in this post:
I've been listing different cycles and habilities that were featured in Conspiracy sets here:
and with that listing "finished" I've now begun to add my personal card choices to the cube, starting with the lands, and I've become stuck with the rare land slots.
I've listed some but, I'm pretty sure you'll have better ones in mind. Anyone?
PD: I'll need about 15 rare lands. Also, if you have any suggestions regarding which uncommon/common land cycles to use, pls, tell me.
1 year ago
Land suggestions :P
There's a bunch of good lands and serve functions, but a bunch of them come in tapped; I'll focus on lands that come in untapped, and can produce any color. The first ones to come to mind are Tarnished Citadel, Rhystic Cave, and Thran Quarry (which is great in creature-heavy decks, like Forbidden Orchard in your deck).
In lower priority, consider Forsaken City, maybe Transguild Promenade (which is just name of your Rupture Spire, but I'd rather have one of the vivid lands), Pillar of the Paruns, and Grand Coliseum (the shittier Forbidden City). There's also other lands that give an immediate, one color use, but aren't as stable.. like Aether Hub, Archaeological Dig, Tendo Ice Bridge, Crumbling Vestige, Undiscovered Paradise, and Rainbow Vale.
In addition, I would trade your Gemstone Mine with something like Crystal Quarry or Cascading Cataracts. In a five color deck, you won't be searching for a basic land that much. So consider some ramp that tutors for any land your little heart desires.. like Expedition Map, Traverse the Ulvenwald, Tolaria West, and Crop Rotation.
Hope this helps, I'm always here.