Rainbow Vale


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Fallen Empires (FEM) Rare

Combos Browse all

Rainbow Vale


Tap: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn.

Price & Acquistion Set Price Alerts



Rainbow Vale Discussion

WhichKing on Xantcha Pass-the-Parcel

1 week ago

Yeap, Price of Progress is definitely worth it in EDH if you can build around it! Honestly your deck is dual-colour and there are no really colour-intensive mana costs in your deck, so I think you can actually cut most of your dual colour-producing lands. I would do the following: Cut Cinder Marsh, Foreboding Ruins, Lantern-Lit Graveyard, Rainbow Vale, Rakdos Carnarium. Replace them with basics Mountains and Swamps. This allows you to most effectively abuse Price of Progress. Oh yeah and before I forget you should run Anathemancer.

Havoc Festival is a hilarious card! In my experience people rarely try to target it as it hits everyone.

Lastly, I recommend that you find some way to squeeze in a few instant speed removal. I think Terminate, Hero's Downfall, Doom Blade, Murder, Chaos Warp are sufficient. You'll want some way to focus your resources against specific players, so that you won't be a "free" target. Instant speed removal will never die in your hand, you'll always have something you want to kill/threaten to be able to kill. I would consider cutting Nettling Curse, Custody Battle, Measure of Wickedness, Avarice Amulet, Harmless Offering.

DivineSmooof on

10 months ago

If you're looking for cards to add, my first recommendation is to add more lands. Personally, unless I'm running a lower curve, I like to run 35-38 lands, but if you find 32 lands works then here's some other suggestions.

If you want some redundancy with your Propaganda effects you could include Ghostly Prison, Windborn Muse, and/or Norn's Annex. Maze of Ith, Mystifying Maze, and Glacial Chasm are also great ways to protect yourself (and, in the case of Maze of Ith, play a little game of politics).

If you want another "help an opponent" card, try Wall of Shards, and Loxodon Peacekeeper will trade around to the player with the lowest life.

I don't see any board wipes, so I have to recommend including 1 or 2, some of which include Wrath of God, Merciless Eviction, Cyclonic Rift, Evacuation, and Damnation or Toxic Deluge if your budget permits.

Rainbow Vale taps for, well, rainbow, and passes to the player you chose at end of turn. Spectral Searchlight lets you give mana to other players.

Some removal that's a little "on theme" would include Swords to Plowshares, Path to Exile, and Arcane Denial. Also Pongify, Rapid Hybridization, and Beast Within (although I'd imagine players would be less than excited to replace their creatures with worse ones.)

DoctorMckay on Brewing a Conspiracy Cube, HELP!!!

1 year ago

I'm trying to build my third cube, this time conspiracy themed. To make a quick start and not spend too much time creating a structure for the cube, I've decided to follow the guidelines provided by WotC in this post:

I've been listing different cycles and habilities that were featured in Conspiracy sets here:

Conspiracy Cube

and with that listing "finished" I've now begun to add my personal card choices to the cube, starting with the lands, and I've become stuck with the rare land slots.

I want the 15 rare lands that will be featured in the cube to be as interactive as possible, something along the lines of Forbidden Orchard, Rainbow Vale or Contested War Zone.

I've listed some but, I'm pretty sure you'll have better ones in mind. Anyone?

PD: I'll need about 15 rare lands. Also, if you have any suggestions regarding which uncommon/common land cycles to use, pls, tell me.

oliveoilonyaasscureshemorrhoid on ''It's Ok,They're just slivers''

1 year ago

Land suggestions :P

There's a bunch of good lands and serve functions, but a bunch of them come in tapped; I'll focus on lands that come in untapped, and can produce any color. The first ones to come to mind are Tarnished Citadel, Rhystic Cave, and Thran Quarry (which is great in creature-heavy decks, like Forbidden Orchard in your deck).

In lower priority, consider Forsaken City, maybe Transguild Promenade (which is just name of your Rupture Spire, but I'd rather have one of the vivid lands), Pillar of the Paruns, and Grand Coliseum (the shittier Forbidden City). There's also other lands that give an immediate, one color use, but aren't as stable.. like Aether Hub, Archaeological Dig, Tendo Ice Bridge, Crumbling Vestige, Undiscovered Paradise, and Rainbow Vale.

In addition, I would trade your Gemstone Mine with something like Crystal Quarry or Cascading Cataracts. In a five color deck, you won't be searching for a basic land that much. So consider some ramp that tutors for any land your little heart desires.. like Expedition Map, Traverse the Ulvenwald, Tolaria West, and Crop Rotation.

Hope this helps, I'm always here.

NecroPony on Braids is Helping!

1 year ago

so kinda huggy, kinda controly?

My suggestions are as follows; both Dream Halls and Ice Cave are kinda huggy, in they they effect everyone. Dream halls makes boardstates get crazy fast, and ice cave keeps things under control. Mikokoro, Center of the Sea is a helpful land. And Rainbow Vale ends up in most hug decks.

Maybe Quest for Ula's Temple given your subtheme of tribal.

MTGMarmot on Budget Zedruu EDH

1 year ago

Thank you for your suggestions guys. Unfortunately leyline is a bit expensive but Rainbow Vale and Avarice Totem seem good!

VesuvanDoppelbanger on Budget Zedruu EDH

1 year ago

Rainbow Vale is easy to pass to your opponents.

Avarice Totem is a good option as well.

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