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Grumpy Cat and her toys

Commander / EDH*

Cjhobbitbane


Maybeboard

Artifact (2)

Creature (1)


Deck Introduction

I'm seeking advice on finishing up this deck, on any combos or synergies I may have missed and advice on tweaking it further than I already have.

This is a competitive build, I have other casual decks and I genuinely enjoy casual commander, but this deck aims to win between turn 2 and 4, every game.

Deck Explanation

There are a few main combos in the deck, the most common and most consistent abuse the legend rule and Sharuum the Hegemon.

The legend rule (as of 2014) is :

704.5k If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the "legend rule".

This is a state based action, and so occurs before triggers are put onto the stack. This means that, when Sharuum the Hegemon enters the battlefield, if there is another legendary permanent under my control with the same name, I would choose one and put the other in my graveyard, then her trigger would go on the stack.

The way the main combo works is to copy Sharuum the Hegemon with Phantasmal Image/Phyrexian Metamorph/Sculpting Steel, and then target whichever one is an artifact in the graveyard to return it to play. This cycles an arbitrary number of times until I have satisfied the particular combo's requirements.

Combos

Bitter Ordeal: Probably the most well known combo with Sharuum the Hegemon, and any of the copy spells. The overall goal is to exile every opponent's deck entirely, although the card does provide some utility against other combo decks should the need arise. It's also nice in that it's extremely difficult to counter.

Disciple of the Vault: Creating the loop with Sharuum the Hegemon, you cause your opponents to lose all of their life.

Glassdust Hulk : this is one of the cards I'm looking to replace, as it only kills one person at a time and I consider that a little slow. But again, Loop + Swing.

Now, for the more complex/Longer combos.

Sword of the Meek + Thopter Foundry + Time Sieve : With per turn this allows infinite turns. Without Time Sieve it allows you to spend 1 to create a flying 2/3 flying blocker.

Thopter Assembly + Time Sieve : per turn for infinite turns.

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Revision 7 See all

(9 years ago)

+1 Cabal Coffers main
-1 Misty Rainforest main
+1 Seachrome Coast main
-1 Windswept Heath main
Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

52 - 0 Rares

23 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens Thopter 1/1 C, Thopter 1/1 U
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