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Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.
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Mercy Killing Discussion
3 days ago
Mercy Killing could be an option to spam out enough to kill at least one opponent.
4 days ago
Here is a fairly exhaustive accounting of cards that create small tokens for your opponents that haven't already been mentioned: Benevolent Offering, Dovescape, Mercy Killing, Alliance of Arms, Dark Salvation, Greener Pastures, Infernal Genesis, Tombstone Stairwell, Akroan Horse, Forbidden Orchard. Some are easier than others to control.
4 days ago
Kamahl, Fist of Krosa can help to kill lands.
Mercy Killing an opponent's fatty.
1 month ago
This is a totally different take on Rhys from my first time around. I had been indiscriminate about the tokens I used in my original build. Here, I'm trying to make it more of an elf deck that is subordinated by tokens. I'm curious to see if Rhys' first activated ability can produce enough tokens to get threatening. It's definitely going to be a learning experience.
What does everyone running a Rhys elf ball deck think? Do you find you need more token production? I've got some other cards at the ready to include if needed, such as Dwynen's Elite, Hunting Triad, Llanowar Mentor, Lys Alana Huntmaster, Mercy Killing, Sylvan Offering. And because we've got a Hapatra, Vizier of Poisons deck in our group, I've got Flourishing Defenses ready too.
If you're running more elf token production, what are you cutting to get those token spells in?
1 month ago
@MrSilk: Thanks for your compliment!
This is turning into a wall of text, so I'll split it up and hide it...
It is very important for color fixing without investing in fetch and dual lands.
The stuff that lets my opponent lose life and protects me is (Suture Priest, Blood Artist, Authority of the Consuls, Ghostly Prison, Zealous Persecution). These are the cards I have to be able to cast, as giving my opponent too many tokens without being protected from them or him losing life is pretty much suicide.
Now, as I said, the black and white cards are important, so I want to be able to play them early on. I could run fetch and dual lands to achieve that and still be able to pay the red and blue for the other cards, but, you know, money. So I only run Swamps and Plains, and do the other colors with Forbidden Orchard. And because 4 lands that can produce or aren't enough, I need a few more, this is where City of Brass comes in. The life usually doesn't matter, as I gain enough of that.
I can't give you a definite rundown. It really depends on your hand. Nevertheless, here are a few pointers:
Generally, as I said above, you don't want to give your opponent too many tokens without him losing life or being protected (at least gaining life from Authority of the Consuls). Then again, if you have the right cards and think you can be fast enough, go for it (see below).
If you have Varchild's War-Riders and Suture Priest in hand, play the Riders first, as that way around will result in more damage, even if you miss the trigger of the first token. Also, if you control the Riders and Blood Artist, attack with the Riders. Most (casual) opponents who haven't yet played against this deck will block with all tokens, which results in them getting 2 damage plus losing life for every token (and you gaining that much).
Hunted Phantasm provides the most value with Suture Priest. But you should play it even if you don't control the Priest. It adds 5 damage to Rakdos Charm and Blood Artist and is an unblockable attacker!
You can take damage! If your Ghostly Prison gets destroyed, depending on your hand and board, it might be better to take the damage than to kill the tokens with Ratchet Bomb. Saving up tokens is almost always better than killing them off in small bursts, and you should have gotten plenty of life with Authority of the Consuls.
While Rakdos Charm has three very relevant modes, I think you should only destroy an artifact or exile a graveyard if not doing so would lose you the game. Let them have a small advantage in order for you to win so much easier.
Maths! Be sure about your numbers! I lost a few games because I thought I couldn't deal enough damage this turn and decided to wait, only to realize later that I hadn't considered the tokens from tapping the Orchard for casting Rakdos Charm or similar things.
I think this is the fastest this deck can win (life without considering combat):
- Turn 1: Forbidden Orchard, Authority of the Consuls. Tokens: 1, my life: 20, opponent's life: 20.
- Turn 2: Forbidden Orchard, Suture Priest. T: 3, ml: 22, ol: 20.
- Turn 3: Forbidden Orchard, Hunted Phantasm. T: 11, ml: 31, ol: 12.
- Turn 4: Forbidden Orchard, Rakdos Charm.
You could manage that with only one Forbidden Orchard in turn 1 (turn 3: 8 tokens and 14 life, turn 4: attack with Phantasm, Rakdos Charm), but if we go to Magical Christmas Land, we might as well go all the way.
1 month ago
thanks everyone for all the suggestions and +1s I greatly appreciate it.
Primal Vigor is a little to mana costly, I find by turn 5 my opponent is already dead and without any mana ramp I wouldn't be playing it until turn 5 which would be too late to be helpful. Besides Cloudshift and Essence Flux are what really shine at duplicating my tokens.
I definitely like the Street Wraith idea, I was thinking of taking out Hunted Horror since 2 tokens that don't die immediately thanks to Illness in the Ranks or have their first attack negated thanks to the life gain from a few cards wasn't really working out as well as I hoped. I was going to throw in Hunted Troll but I don't really want to add fourth color and the free card draw from Street Wraith would be extremely helpful.
I was originally thinking of adding Authority of the Consuls but I found I never needed to attack with anything other than my Hunted Phantasm which is unblockable anyway. Definitely a good sideboard option for fast agro decks, gives me extra life gain and slows them down a bit. Also I never really thought of how well it goes with Mercy Killing I just had it stuck in my head that all the tokens I give them come into play on my turn anyway but that's not the case with Mercy Killing.
Beast Within is only in the sideboard because I was thinking about adding green I just forgot to remove it. I don't think I would need Crib Swap since I already have Mercy Killing which does basically the same thing but gives them more tokens to be drained by. I love the idea of Genesis Chamber, that will be a great replacement for the Beast Withins in the sideboard for fighting creature heavy decks. Against anything else it is kind of a dead card since it doesn't duplicate the tokens I give them.
1 month ago
But maybe you could include Street Wraith (instead of Fatal Push), because you already got enough removal and the deck lacks a little bit of card draw. Also your life shouldn't be a problem since you leech from Blood Artist and Suture Priest.
Also consider Authority of the Consuls, because this way you can drop your big creatures while being able to attack with the others (since the opponent's creatures, or at least those you just spawned, are tapped, works great with Mercy Killing as well). Might replace Suture Priest, but I'm not quite sure.
3 months ago
Other B/W soul sisters lists that I've seen do well usually include Illness in the Ranks combined with Forbidden Orchard. Mercy Killing also becomes super good. I've also always seen them with Dark Confidant, and Archangel of Thune.