Mercy Killing


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all


Mercy Killing


Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.

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Mercy Killing Discussion

LandCracker616 on Mardu Dagger Burn

2 weeks ago

A couple changes were made:

Mercy Killing and Flickerwisp were include to replace Path to Exile, Auriok Champion and Hunted Dragon. Path to Exile is an amazing removal spell, but Mercy Killing provides a great way to a) kill a creature (and also bypassing indestructible) and b) putting multiple tokens onto your opponent's board. Flickerwisp has double duty, providing a great way to bounce an opponent's permanent as well as bouncing one of our permanents (such as Hunted Horror or Dowsing Dagger) to put more creatures onto your opponent's board. Auriok Champion was great in the deck, but only gave me life rather than consistently pinging my opponent. And with Hunted Dragon's higher CMC it wasn't practical to include.

Let me know what you guys think of the new changes!

WanderingSpirit on Second Harvest?

1 month ago

That's a main concern for adding it. I'm also tempted by Mercy Killing since it can either give you tokens or remove trouble from your opponent's board while still symergizing with elf effects.Seems good after a big Sylvan Offering

Tsukami.Yuji on Sacrificial Tokens

1 month ago

Gearhead93 thanks for the feedback. Still kind of a noob to MTG and to be honest didn't even know about the revolt ability or Fatal Push at all. Not sure if I'll add Fatal Push, but I'm definitely going to add Mercy Killing since it fits perfectly with this deck.

Sweech on Salt Sisters (Now with 80% more sodium)

2 months ago

I really like the look and idea behind this deck and am interested in trying it out for myself.

My initial thoughts are this:

Yahenni, Undying Partisan combos quite well with all the opponents dying tokens to make a hasty, beefy, indestructible possible wincon. The sac outlet also plays quite well with Blood Artist.

Have you thought about cutting out the Soul Sisters elements of this deck and considered going for a full out damage idea instead? Opting for a full 4 of Blood Artist (which I consider to be one of the most powerful creatures) and Blood Seeker (or something else). Would also go with my earlier Yahenni suggestion to get more aggressive.

I would also consider cutting blue. Swan Song is decent, but replaceable and the biggest reason to play blue is Hunted Phantasm which is the strongest of the "hunted" cards - as it can rumble for unblockable damage and 5 1/1 tokens combos with the rest of the deck nicely. That said I'd consider opting for Hunted Horror or Hunted Troll (if you went green instead of blue). The Hunted Horror only makes 2 3/3s which is the weakest token production, but a 7/7 trampler could be better for just simply racing your opponent for damage which is what I think this deck has the better potential to actually do. Making this deck more closely resemble RDWs with Hunted Horror acting almost as a Ball Lightning type creature.

I know I'm advocating cutting blue to make the deck run smoother, but as someone already suggested Commune with the Gods would go really well in this deck as your best cards happen to be creatures and enchantments that all combo with one another. If blue was kept instead of green Forbidden Alchemy essentially would do the same job. If either of these were used Return to the Ranks could be an option as it fits the CMC especially if you were using Hunted Horrors. Or even run both Hunteds.

Conversely you could also consider cutting white strangely enough. I already think cutting the Soul sisters is a good idea as they aren't quite as good in a deck not dedicated to life gain. Ghostly Prison is also cuttable/replaceable and I don't think 4 are necessary anyway. That said I really like what Suture Priest does in this deck and she alone somewhat makes me want to keep white. Essence Warden could be used as well if you still desire the effect but want to go more B/G.

Other cards I thought of:Bile Blight, Zulaport Cutthroat, Collective Brutality, Zealous Persecution, Virulent Plague, Bloodcrazed Paladin (similar to Yaheni), Ruin Raider, Toshiro Umezawa - Not for this deck, but one with more instants especially Mercy Killing and Forbidden Alchemycould be interesting.

Sorry for the long comment, but I really like the deck and the idea and think there's a lot of ways you could go with it - hence all my suggestions! Especially adding Yahenni, Undying Partisan who I think would do a lot in a deck like this.

Happy brewing! :)

thomasno02 on gabriel angelfire edh

2 months ago

Have you considered Mercy Killing? Great removal because it's sacrifice, along with pumping out tokens for your opponent that you can promptly rampage through! Then if you really want to get crazy, double strike like Silverblade Paladin will really turn your commander into a powerhouse

ClockworkSwordfish on Creature Punishment

2 months ago

Why not run Illness in the Ranks and/or Virulent Plague to make sure those pesky creature tokens don't overrun you? You could also run Mercy Killing as a handy kill spell.

rhejinald on Tokens for everyone!!!!

4 months ago

Mercy Killing could be an option to spam out enough to kill at least one opponent.

cklise on Tokens for everyone!!!!

4 months ago

Here is a fairly exhaustive accounting of cards that create small tokens for your opponents that haven't already been mentioned: Benevolent Offering, Dovescape, Mercy Killing, Alliance of Arms, Dark Salvation, Greener Pastures, Infernal Genesis, Tombstone Stairwell, Akroan Horse, Forbidden Orchard. Some are easier than others to control.

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