Creature — Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Protean Hydra Discussion
2 days ago
Add 4x Sol Ring, at least 2x Protean Hydra and 4x Khalni Hydra. Ditch Nylea, God of the Hunt (technically Goddess of the Hunt; most of your hydras already have trample), Voyaging Satyr, drop to 1x Nissa, Worldwaker. Also, dump Hunt the Hunter and Hornet Nest looks like it would spawn a max of 2 tokens, after you pay 3 mana and it is destroyed (it will be) (junk). Perhaps sideboard rampish/one-drop (i.e. very cheap) green creatures, in case you need blockers vs aggro, and to help cast Khalni Hydra for free. Also sideboard 2 or 3 Feed the Clan. Lastly, consider 1x Primordial Hydra. Sorry for being blunt; just had a bunch of good ideas :)
1 week ago
Phytohydra has a cool concept, but it just seems too slow/expensive as a 5 drop 1/1. I have trouble imagining this card changing the course of the game on turn 5 the same way that I see Kalonian Hydra putting in work... In my head I see Photohydra played, then the opponent swings, Phytohydra chump blocks one of the creatures and grows by +6/+6ish, while you take the rest of the damage. The game is going to be decided that turn or the next turn before he gets very big as far as I can tell, might as well just play something that starts big for a turn 5 play. Maybe I'm overlooking something?
I do love Primordial Hydra, and I own 2 copies. He definitely puts the opponent on a clock, though he has to sit on the board for a while attracting attention while he grows. Predator Ooze can get away with this a bit more thanks to indestructibility, but Primordial Hydra definitely needs to be wearing Lightning Greaves to grow safely. I'll mess around with swapping Primordial in over the Protean Hydra.
2 weeks ago
Hello Friend! Suggestions with Autocard are awesome!
So one of the first suggestion I'll make is based upon your commander, she is indestructible and you should take advantage of that by using destroy all creature effects instead of exile effects. For this I'd take out False Prophet and put in Sunblast Angel, she's a bigger flier, and you can easily control what she destroys.
I think that using hydra like creatures will help since you'll have deep coffers of mana and they will size up as the games go later. Also using effects that give these creatures abilities works in your colors. You can also cast these before Karametra if you need to, or wait and gain value afterwards.Creatures: Feral Hydra Hooded Hydra Ivy Elemental Mikaeus, the Lunarch Mistcutter Hydra Protean Hydra Phytohydra
Boosters: Brave the Sands Abzan Falconer Ainok Bond-Kin Abzan Battle Priest Longshot Squad Tuskguard Captain Aura Shards Collective Blessing Primal Rage Archetype of Courage True Conviction
Also never doubt some recursion, and if we continue with the hydra-espue creatures though that would mean return to the hand instead of the battlefield, and that gives you extra lands.Recursion: Eternal Witness Deadwood Treefolk Evolution Charm Nature's Spiral Remember the Fallen Reviving Melody Wildwood Rebirth
Hope this helps!
3 weeks ago
Gorm on Darwin Deck
1 month ago
What could be a bit of an experiment here is Hardened Scales.
Btw, why did you mark it Legacy?
1 month ago
A long list of thoughts and suggestions in no particular order:
Luminarch Ascension would also probably do really well in this deck, though it can be somewhat difficult to bring online.
Ezuri, Renegade Leader probably isn't worth it given you only have ~10 elves. Your chances of getting more than 2 or 3 on the field at the same time as ezuri aren't very good.
There are several hydras you can pick from that are all better than Ivy Elemental. Take a look at Feral Hydra, Mistcutter Hydra and Protean Hydra if you are dead set on the green + X mana cost. If not, just take a look through here and pick the one you think will work best.
You also shouldn't have too much trouble getting a Mosswort Bridge trigger.
1 month ago
The way I see it, there is basically a continuum of two ways to run Vorel of the Hull Clade in EDH. 1) A bunch of big stompys with +1/+1 counters and counter doubling and Trample support. 2) Try to combo for infinite mana and combo off. It looks like you are going more for scenario 1. That being said, I would suggest adding a few more creatures to maximize the amount of times you can use Vorel's ability. Aphetto Alchemist and Kiora's Follower both can untap Vorel and both work well with Illusionist's Bracers for possible infinite mana combos Which I suggest you add.
As far as creatures go, I will suggest to keep/add
I feel like you could safely cut: Quest for the Gemblades, Soul's Might, Battlegrowth, Burst of Strength, Dragonscale Boon, Stand Together, Incremental Growth..
I hope you have fun with Vorel! Good luck!
|Power / Toughness||0/0|
|Avg. draft pick||1.04|
|Avg. cube pick||3.97|
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|
- Leyline of Vitality + Protean Hydra
- Behemoth Sledge + Protean Hydra
- Protean Hydra + Solidarity of Heroes
- Ghave, Guru of Spores + Protean Hydra
- Kalonian Hydra + Primordial Hydra + Protean Hydra
- Corpsejack Menace + Necropolis Regent + Protean Hydra
- Gaea's Anthem + Protean Hydra
- Ooze Flux + Protean Hydra
- Bioshift + Corpsejack Menace + Protean Hydra
- Protean Hydra + Retribution of the Ancients