Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
|Have (38)||abdulbaqr , medicaldust , Metia , DonRosenberger , Kingkevin102 , ThetaGuy , Manicton123 , Waxmywand , avatarofdiscord , Netherziel , EridanWwins , mymanpotsandpans , Explotography , Execut1ve , clockworkcactus , rache , Hob_Took , Crokadilla , protagonist , Vox_ , pmcwilliams , attak , dbregman8585 , 9headedhydra , Geoman911 , mtgbass , Shablagoo , TXMetal , morimus , nemesis101 , brandondouglas , Alliii1022 , Tiddilywinkus , Soronax , muman717 , CelineT , derKochXXL , geazykagar|
|Want (5)||orzhovlover , gozzardblake , Master2014 , Kravian , blackar|
Disfigure ive actually considered it. just not sure if i like it over Primordial Hydra who gets overwhelming counters with corpsejack out, or Protean Hydra who can easily avoid damage, or become a killing machine when paired with Retribution of the Ancients
from the maybeboard cards you have listed the cards I would put in are:
as for the cards within your deck looking it over you have very cards that actually create tokens you have a lot of cards that boost em when you have tokens but not make tokens on their own. So I would check and see if you can find reliable token makers that can be played early along with the ones that only see late game like Avenger of Zendikar or Dragonmaster Outcast . anyways as for cards I would take out are:
Tempt with Discovery the tempting offer cycle is a awkward way to lose the game you search for a land while they search for a combo piece land which many decks run. Better to stick with Sylvan Scrying or a basic land search like Cultivate .
Rain of Thorns you are playing red and white there is better removal out there that does it for a lot less mana.
Primal Vigor this card is playing with fire, Ive seen and played many games where the opponents won off someone else playing this.
Ordeal of Nylea funny little ramp spell you won't get extra counters from it if you say you already have a hydra with more then three counters. It makes it a cheap mana ramp spell but it takes way too long to activate off little guys, I say keep it in for now but keep a close eye on it if it is actually doing work for you.
Protean Hydra probably one of the weaker hydras you have its nice to have a battery for counters but its just dumb fat that won't do much on its own Ulasht, the Hate Seed ,Apocalypse Hydra , or Hooded Hydra will give you more value overall.
Predator Ooze I can see you struggling to cast this card and it doesnt do much, it doesnt grow exponentially like your other hydras so I would cut it. I'd say throw a utility or mana ramp creature in its place.
Sprouting Vines a really cool card that I wish more people could play but your deck can't really take advantage of it. You would be generally tapping out all your mana for the hydras or you holding onto it while its someones else turn when you should be using that mana for removal...Cultivate ,Kodama's Reach ,Skyshroud Claim the works should replace it.
AEther Vial this card is a very niche card that is meant for very specific mana curves, yours however is all over the place and it would take way too long until it reaches a point where you are happy with it.
alright... lets get this started.Doubling Season , Hardened Scales , Forgotten Ancient , Fungal Behemoth , Howlgeist , Young Wolf , Mikaeus, the Unhallowed , Longshot Squad , Thrive , Fresh Meat , Death's Presence , Bramblewood Paragon , Llanowar Reborn , Heroes' Bane , Hydra Broodmaster , Primordial Hydra , Protean Hydra .
some of those are better, some aren't AS good, but I think you can do something with those suggestions....
As for mana ramp, seems pretty nice and you won't have a problem. However, there is one consern. You only have 8 creatures to win the game, since the whole deck runs around the +1/+1 counters. But, if you don't get any fattie, or by some chance, one of them is destroyed, you will have a bad time. So in my oppinion, I think you should have more creatures, that way, you garantee that in your hand you have alot of big guys. Another card that I like, but I wouldn't play it here is Predator Ooze , because of Steely Resolve , since it's not an Hydra, it can cause some problems to you, so I would consider adding something like Protean Hydra and since you have many mana ramps, maybe drooping 2 lands in exchange for some creatures, like Mistcutter Hydra .
You're right, in fact Primordial Hydra brings much more to the table then Savageborn Hydra , so I will follow your advice about that and Protean Hydra . As for Hardened Scales ; I tried to run it, but honestly, didn't did much difference, maybe I should try it again as well as 2 more Bioshift .
The creatures for mana ramp, the Llanowar are good against decks that burn your lands, however the ones that you suggested are better against decks that destroy creatures, so I will add them to my sideboard.
Thanks for all the help, and when I make my changes I wiil let you know.
I would sack the Savageborn Hydra inorder to run 2 Protean Hydra and 3 Primordial Hydra . Primordial will become your big boy in no time. Take a good look at my Hydra deck. My primordial triples in power every turn. That allows me to have a 150/150 - 300/300 by its 2nd - 3rd turn out. Also Corpsejack Menace is AMAZING here. You should also make room for Hardened Scales . Maybe add 2 more Bioshift . Maybe also think about upping your land to 22. 1 more thing, everybody gets on my case for using Gatecreeper Vine and Borderland Ranger ... but I just feel safer knowing my basic lands are safer vs per say Llanowar Elves and such. Plus it provides you with a few chump blockers. Overall though I like it! +1
What about a ramp heavy deck with creatures that have the same efffect like Phantom Centaur , Phantom Nantuko , Phantom Tiger , Phantom Wurm , and Protean Hydra boosts like Hall of Triumph , Spidersilk Armor , and Kaysa and some flicker effects like Conjurer's Closet to reset the +1/+1 counters if need be
backonthehorse1 Im not big on dropping Corpsejack Menace because he makes for big plays on small costs, especially using Corpsejack Menace +Bioshift +Protean Hydra . bio would trigger both protean and corpsejack's abilities; whatever i move the counters to would double, then protean would get back twice doubled what was removed. In the next comment were some cards that could provide the prevention from removal though and i think ill look into it. Ill look into adding a thrun, but i also like Troll Ascetic . thanks for the feedback though.
LtMiller117 I think ill add in Golgari Charm to replace Solidarity of Heroes . Ive made some mean plays with it but i end up holding onto it a lot and i think the charm would be much more versatile. I think Ranger's Guile could also be useful, especially to use with Protean Hydra because if enough damage was done to remove its counters i could drop this and keep it immune to damage+hexproof till end of turn.
|0.05 TIX||0.15 TIX|
|Power / Toughness||0/0|
|Avg. draft pick||1.04|
|Avg. cube pick||3.98|
|Commander / EDH||Legal|
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|