|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|
Combos Browse all
Creature — Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Protean Hydra Discussion
12 hours ago
It would enter as a 0/0 with 0 counters and die due to state-based actions.
The only time X is ever defined on Protean Hydra is when you cast it, declaring a value for X. If it gets put onto the battlefield without being cast or is cast using an alternate cost, X is always 0 because you never have the opportunity to define X.
12 hours ago
Tooth and NailChoose one Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library. Put up to two creature cards from your hand onto the battlefield.Entwine 2 (Choose both if you pay the entwine cost.)
Let's say that I pay the Entwine 2 cost, and I get Protean Hydra (or any creatures with 'X' in their cost) and I want to field it, do I put or 'pay' an arbitrary mana cost on Protean Hydra (Protean Hydra costs X and Green) since I didn't technically use my lands or creatures to summon it? Can I use Tooth and Nail to give it an instant 20/20?
2 days ago
I would play Winding Constrictor because it does the same thing as hardened scales. I would also play 2 copies of Blooming Marsh as more mana fixing. otherwise I think your deck is pretty cool. oh and I would also play 1 more copy of Protean Hydra
1 week ago
Whenever you use an alternate cost for casting a spell, if that alternate cost doesn't have a X in it, then X is 0 for the spell. If you cast an X costed spell (like Protean Hydra) by discarding another card using Dream Halls, X will be 0.
2 weeks ago
I'd take out the Phyresis as it's the only infect card. Generally you want to go all in on infect or ignore it completely.
What you don't want is a situation where you put it on a Protean Hydra and swing doing 8-9 poison damage. They untap and destroy Phyresis or the hydra you put it on. Since you have no other way of dealing infect damage or a way to get it back the fact that they are 1-2 infect damage from death is irrelevant. Had you not cast it they would be 8-9 damage closer to being dead instead.
3 weeks ago
You ever think of adding Predator Ooze? Already being indestructible has its advantages.
Lastly, I don't think Colossus of Akros is really necessary. The mana cost is just too high for what you get. Many of the creatures here can get to his monstrous power level at a fraction of the cost.
Good job with the deck and I hope the suggestions help!
4 weeks ago
are great mana ramps.
I think 4 of worldspine and nykthos is too much. Worldspine is great but hes is to expensive, and way to vulnerable to exiling. And the nykthos is legendary, so you can only have 1 out at a time.
Ive made a deck with mono green ramp that I loved, but it is way to vulnerable to negates, or destruction, or aggro decks. This needs way more protection or way way faster ramp to get the big guys out quicker or else it will this deck will not survive. Unfortunately its not competitive enough, which i hate because I loved my ramp hydra deck too.
1 month ago
I love hydras, and pretty much anything else that involves +1/+1 counters. I think its an interesting concept you have here, focusing on growing your creatures. However, I do think your ramp is a little slow. By the time you get to playing hydras at a decent level of power, while running no removal, aggressive decks will have a field day on your life total.
Setup cards like Hardened Scales will help immensely. It may seem like it sets you back a turn, but it is definitely worth the investment. Entering the battlefield early game, your hydras are going to be very weak. Say you play primordial hydra as a 1/1 on T2. T3 it will be a 2/2. T4 it will be 4/4 (assuming it survives), T5, it becomes 8/8. T6, it becomes 16/16 and finally gains trample. With hardened scales, T3 it will enter as a 2/2. T4, it becomes 5/5, T5 it becomes 11/11, gaining trample one turn earlier, and T6 it becomes 23/23. This is just calculated using its own ability. It can be even better using cards like Simic Initiate. T1: Hardened Scales, T2: Llanowar RebornSimic initiate (2 counters instead of 1), T3: Primordial hydra (enters with 2 counters instead of one) -> graft one counter from simic initiate, which will become 2 on primordial hydra. Graft 1 from llanowar reborn, and you have your 6/6 Primordial hydra on turn 3. Turn 4 he's swinging 13/13 trample. This is what proper setup will do for you.
Asceticism is very slow to protect your creatures, even in a mana ramp deck. It will often cost you a full turn to play it, and if you don't draw into your mana ramp, you're not likely to play it at all, in favor of one of your hydras. Consider Inspiring Call. It will protect your creatures and net you a few cards. If you don't like inspiring call, how about more lightning greaves instead?
Here are some more creatures that will help your speed in the early game that go well with hardened scales and Winding Constrictor
I would remove Hall of the Bandit Lord in favor of llanowar reborn or oran-rief, rather than adding them in in addition, simply because you don't want to have too many tap lands slowing your pace.
Good luck, and I hope my suggestions helped!