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Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
I'm surprised there are no hydras in here. Protean Hydra
gets giant and is budget. Feral Hydra
as well. Primordial Hydra
is less on-budget but a wonderful card. Vastwood Hydra
is another budget becomes big card that makes removing it unwanted with another attacker on the field.
For the landbase I'd recommend more nonbasics that apply to the cause you're attempting; Oran-Rief, the Vastwood is a must, Mosswort Bridge could be a way to cheat something like Worldspine Wurm into play or at least get a free creature once the counters become worthwhile...more lands that do color-fixing are probably in order, I'm a fan of bounce-lands like Simic Growth Chamber because you could send Mosswort Bridge back to your hand and get another freebie, while also dropping a two-mana land. I almost ALWAYS use a Lotus Vale because it's an immensely powerful land. Terramorphic Expanse just gives you another Evolving Wilds . Hinterland Harbor is a good idea if you wind up keeping a good common-base, and Alchemist's Refuge lets you pull off some amazing combat tricks; (wait until they declare combat, activate it, drop something evolve Renegade Krasis and all of a sudden all your Evolve guys are +2/+2 stronger than they were and can now murder everything that's already been declared as attacking) Novijen, Heart of Progress is alright, basically lets you stack with guys Zameck Guildmage to make teensy drops get counters when they enter. It's worth noting that pay-X Hydras work REALLY well with the amount of counters that your deck is fiddling with, window shop for Primordial Hydra , Mistcutter Hydra (but keep in mind he's got protection from blue so he may not interact with the rest of your deck very well), Kalonian Hydra (GREAT for counter-buffing with our Heart of Progress and other cards), Protean Hydra and Vastwood Hydra . In addition, pay X Hydras are modular in that you can use them early to get a 2/2 or a 3/3 or wait until later in the game to get monstrous beaters out of them; they're not locked as an early or late game card (so long as you can get around the psychology of wanting to save it until you can drop it as a giant)
In addition there are a few mana issues; your average CMC is 4 and there's twenty-seven cards that are above that point; you're going to want to either mana-ramp (insanely easy with green) or abandon some of your bigger guys.
Have you thought about Nykthos, Shrine to Nyx or its cheaper and not as good counterpart Karametra's Acolyte ? it woould work great as it would help you ramp quick into bigger cards, and when its time to play a Mistcutter Hydra or Protean Hydra you have max profit.
Here's what happens:
1) Lightning Bolt
deals damage to the hydra
2) The ability of Protean Hydra prevents that damage and tries to remove counters
2-1) if the hydra is a 0/0 with 1 counter the counter would be removed and the hydra dies because of having 0 thoughtnes
2-2) if the hydra is a 1/1 with 0 counters all remaining counters (meaning 0) would be removed and the hydra would live.
This is because there is no "if the hydra has counters" stated here. This way it iwll prevent the damage and try to remove counters that aren't on the hydra. If there are counters on the hydra it would remove 3 (Lightning Bolt ). If there are less then 3 counters it would remove the rest of them.
Please remember. The hydra gets only counters at the end of turn if there were actually counters that have been removed. If it already had 0 counters it would get none at the end of turn.
I hope this helped. Greets MA.
Let me introduce you to a group of friends of mine:
They're as big as you need them to be, and the Mistcutter Hydra even has haste to attack on THAT turn if you really want.
You may opt in counter multiplication instead as a core since that what Simic specializes in anyway. Splashing in another color may give another edge as well. White for Archangel of Thune and the infinite combo it has with Fathom Mage and Horizon Chimera . Black for Corpsejack Menace and its general synergy with Simic's evolve mechanic. Selesnya is the most adept at populating tokens in Standard if you insist on going with that strategy though.
I personally chose the B/U/G route with my own midrange Simic deck, Best Friends Forever.
|Power / Toughness||0/0|
|Avg. draft pick||2.01|
|Avg. cube pick||3.36|
|Commander / EDH||Legal|
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|