Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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|Want (5)||Kravian , allthingsMTG , gozzardblake , blackar , Master2014|
What about a ramp heavy deck with creatures that have the same efffect like Phantom Centaur , Phantom Nantuko , Phantom Tiger , Phantom Wurm , and Protean Hydra boosts like Hall of Triumph , Spidersilk Armor , and Kaysa and some flicker effects like Conjurer's Closet to reset the +1/+1 counters if need be
backonthehorse1 Im not big on dropping Corpsejack Menace because he makes for big plays on small costs, especially using Corpsejack Menace +Bioshift +Protean Hydra . bio would trigger both protean and corpsejack's abilities; whatever i move the counters to would double, then protean would get back twice doubled what was removed. In the next comment were some cards that could provide the prevention from removal though and i think ill look into it. Ill look into adding a thrun, but i also like Troll Ascetic . thanks for the feedback though.
LtMiller117 I think ill add in Golgari Charm to replace Solidarity of Heroes . Ive made some mean plays with it but i end up holding onto it a lot and i think the charm would be much more versatile. I think Ranger's Guile could also be useful, especially to use with Protean Hydra because if enough damage was done to remove its counters i could drop this and keep it immune to damage+hexproof till end of turn.
Thrun, the Last Troll Also I would definitely make Bioshift Primordial Hydra & Protean Hydra four of. also there are several cards that definitely put a hurting on control. look into some of the sideboards for ramp decks, or maybe even pod just to see the different threats. I would highly suggest that you put more effort into getting strong hydras transferred onto Thrun or another creature that is difficult to get rid of.
So working with my Zegana deck for quite a long time, it's been a blast to play and a real powerhouse deck. It's my most used EDH deck and it is brutal at what it does: Combos.
Now the deck is already pretty brutal against my friends, so I'm trying my best not to get anymore ridiculous than it already is. However, I still want it to be a powerhouse combo deck. So guys, of those cards, what should I replace Horizon Chimera with?
Yes, this works the way you want it. The ruling you cite from Gatherer isn't ambiguous: if you remove 4 counters from Protean Hydra , it will trigger 4 times. Each +1/+1 counter is a different counter. Removing 4, even if it's all at once, will each trigger the last ability.
Say I have a 5/5 Protean Hydra . During a 2nd main phase I use Bioshift and remove 4 of those counters to place them on another creature I control. At the next end step would the Protean only get 2 counters or would it get 8 counters?
The card reads:Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
This isn't as clear as some other explanations on cards. It doesn't specific for each counter removed but doesn't say it can only happen once.
Then there is a ruling on gatherer that still doesn't clear it up for me.
The ruling:If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.
Does "that many times" refer to the number of "multiple counters" or "once"?
I can see it happening both ways and in my play group we are split as to how it is supposed to be played.
I have always played the combo as gaining double the amount removed.
Druid of the Anima
is illegal in this deck because it has a white mana symbol on the card.
Big hydras are fun. Have a blast.
|Power / Toughness||0/0|
|Avg. draft pick||2.01|
|Avg. cube pick||3.91|
|Commander / EDH||Legal|
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|