Protean Hydra

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Rare
2010 Core Set (M10) Mythic Rare

Combos Browse all

Protean Hydra

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

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Protean Hydra Discussion

greyninja on X Rosheen

2 weeks ago

Rosheen Meanderer was one of my first commander decks I built. It has since turned into Xenagos, God of Revels and currently Omnath, Locus of Mana; but the meanderer still holds a place in my heart

If you want to further pursue the avenue; I have a few more ideas.
Savageborn Hydra
Primordial Hydra
Lifeblood Hydra
Protean Hydra
Krakilin
Endless One
Verdeloth the Ancient
Steel Hellkite
Flameblast Dragon
Orcish Settlers
Banefire
Bonfire of the Damned
Hurricane
Stream of Life
Fireball
Clan Defiance

There's plenty more, but a lot of the one-shot burn spells are just that, one-shot, and don't keep hurting your opponent's turn after turn. Obviously that's a lot of suggestions so choose what's fun for you. This isn't a highly used archetype so a lot of the cards are pretty cheap :)

Cards like Decree of Annihilation scare me as they slow down the game, but one of your opponents could use something like Sensei's Divining Top to get ahead quicker. I know, I've done that to an opponent before after they played Apocalypse.

Genesis Wave drops all of your x-costing creatures onto the 'field as 0/0s and they die. So if you do add a ton of hydras etc I'd suggest removing it. Citanul Flute is epic in here since the converted cost of say, Savageborn Hydra, is only 2.

Anywho, have fun! +1 from me! Pease take a minute to check out some of my decks and +1 them! Cheers

Force_of_Willb on Number 49 extra cheese combo

4 weeks ago

This seems like a deck designed to abuse Rosheen Meanderer

How about a card like Chimeric Mass or try a Hydra deck Genesis Hydra or Genesis Wave, Hooded Hydra - Token generator and can be done without Rosheen thanks to Morph, Lifeblood Hydra - life gain + card draw, Primordial Hydra, or Protean Hydra

To keep the token generation sub theme going Martial Coup+wrath White Sun's Zenith or Wurmcalling - buyback!

Last recommendation is Mirror Entity over Biomass Mutation

I would sideboard the Rest in Peace + Helm of Obedience combo and remove Guilty Conscience and maybe up Animist's Awakening to a 4x of.

SunBurned on I Sexually Identify as a Primordial Hydra

1 month ago

Thanks for the helpful comment!

This deck started out primarily as a hydra deck and the reason for cutting some of the cards you mentioned was primarily because they don't get value quick enough and I tend to get overrun by fliers (which this deck is hopeless against) or by a combo on later turns, so my intent was to try and make this deck better at putting on pressure on earlier turns.

Hydra Broodmaster and Protean Hydra dont trample and are usually shut down by tokens, mana dorks, or other chum blockers in my playgroup, Lifeblood Hydra usually feels like a pain to play either as a significant body or as a draw option in my experience, and Ulvenwald Hydra doesnt come down early enough for its ramp to be significant and also doesnt trample.

However after hearing your ideas about possible 1/1 counter interactions I would like to see if I can make these hydras work - Gigantomancer in particular looks super sweet, either by buffing hydras or making my many mana dorks into threats late game. I have a lot more ramp than I was previously using as well, which may further support the hydra package.

Tldr: maybe the hydra theme of my deck just needed more support rather than other subsitute threats, and I will give them a try again.

Thanks again for the insight!

darmpark on I Sexually Identify as a Primordial Hydra

1 month ago

I have a deck vaguely similar to this one that uses Yisan, the Wanderer Bard as it its commander. If I had any suggestion to make, it would be that since you want to focus on hydras, put some more +1/+1 counter interactions in. You might like things like Mighty Emergence, Soul's Might, Nissa's Judgment, Hardened Scales, Inspiring Call, or Death's Presence. Also, since many hydras have an "X" in their cost, you can get more counters on them by having cards that reduce the cost, like Rhonas's Monument, Emerald Medallion, or Conduit of Ruin. Again, since most hydras are 0/0 and work off counters, a fun card to run with them is Gigantomancer, who would just give them +7/+7. There also some good hydras I'm not seeing here. Ones like Protean Hydra, Lifeblood Hydra, or Ulvenwald Hydra. I'm sure you have your reasons, but I'd consider those.

As for what's on the maybeboard, Hydra Broodmaster seems like an obvious choice for a hydra deck and I'm curious why you cut it, especially in a deck with this much ramp. Pathbreaker Ibex would do amazing work if you can guarantee at least two other big creatures attack along side it. Shamanic Revelation is a great source of draw and recovery since you're almost guaranteed to meat the ferocious requirement. Surrak, the Hunt Caller is another pick that has some real potential in this deck. The others I personally don't think much of.

Hope this helps

Jagd_Tallgeese on We are proud to fight alongside men once more

1 month ago

With a deck that runs a way to produce infinite green mans, then a few other bombs you can drop in the deck are Primordial Hydra, Protean Hydra, Hydra Broodmaster, Vastwood Hydra, or Mistcutter Hydra.

DeepbloodEclipse on Thousand Head Hydra

2 months ago

Arbor Elf + Utopia Sprawl for mana ramp. Another mana ramp card would be Nykthos, Shrine to Nyx, but it works best with devotion, so green symbol heavy hydra's like Khalni Hydra are more useful. Considering that most Hydra's play around with +1 counters, consider Hardened Scales. Which brings me to Protean Hydra and Feral Hydra, two amazing Hydra's that play around a lot with counters and you can pump a crapload of mana into them early on. On another note, you need card draw because Hydra's will be extremely demanding, so you need to keep your cards flowing, thus I recommend Triumph of Ferocity, since if you play it right, you should always have the superior monster, thus this will enable you extra draw OR go for Single use card draw spells like Inspiring Call, since if you play it right, most of your hydras if not all of them should have a +1 counter on them. And finally, you need some kind of protection, having big beasties is good and all, but they are nothing in the face of blatant "eff off" removal cards, so throw in some Blossoming Defense and/or Vines of Vastwood, if you don't wanna focus on single protection spells, you might consider Asceticism for a full board protection.

PS! Heart Warden, Vow of Wildness, Sol Ring are not Modern legal.

JAPuckett85 on Corpsejack Constrictor

3 months ago

I will probably add another Kalonian Hydra, but Mistcutter Hydra only seems good as a sideboard against Blue/control decks. The thing I like about Protean Hydra is that its ability is a DTA (delayed trigger ability). So if I spend 4 mana on it with 2 Hardened Scales in play, it would enter the battlefield as a 5/5, right? (Could just as easily be 2 Winding Constrictor, or any combination of the two). Say I am able to block something with 3 power on my opponent's turn- then the 2 Hardened scales actually trigger separately for EACH +1/+1 counter removed, so that during their End Step, my Protean Hydra becomes a 14/14. Or I could simply remove a single +1/+1 counter from Walking Ballista on their end-of-turn, which with 2 Winding Constrictor in play would have exactly the same effect as I just detailed, making it able to attack as a 14/14. I would have to try it in some games first, but it seems doable.

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