Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
|Have (38)||abdulbaqr , medicaldust , DonRosenberger , Kingkevin102 , ThetaGuy , Manicton123 , Waxmywand , avatarofdiscord , Netherziel , EridanWwins , mymanpotsandpans , Execut1ve , clockworkcactus , Explotography , rache , Hob_Took , Crokadilla , protagonist , pmcwilliams , attak , dbregman8585 , 9headedhydra , Geoman911 , mtgbass , Shablagoo , TXMetal , morimus , nemesis101 , brandondouglas , Alliii1022 , Tiddilywinkus , Soronax , Metia , muman717 , Vox_ , CelineT , derKochXXL , geazykagar|
|Want (6)||orzhovlover , gozzardblake , blackar , Kravian , Master2014 , ZombieCat|
I'm'a give my ideas before reading the other comments, so that they have less outside bias:
First of all, I like your nearly-even mana base, despite the fact that you aren't evenly split on mana costs - I think that is definitely the way to go, especially with access to Green (Cultivate etc.) Speaking of which, I'm not really sure I like Peregrination more than Explosive Vegetation ... really, the Scry 1 only does you any good if you get rid of the top card, and that second land put right into play with Explosive puts you another turn ahead of your non-Green opponents. Meanwhile, Tempt with Discovery is an interesting card... I suppose you like the idea of 2 opponents getting a land apiece and you getting 3 over the Explosive, which gives you 2 and them none. Well, it's certainly conditional, and I don't think I'd be the 4th guy to take a measly one land while you get five - but hey, other people might play it differently.
Doubling Cube is a mana-ramping king - great in a deck with Mana Reflection. If you don't have it in your initial cut, I urge you to find a spot for it eventually.
I'm guessing you're hearing this from others as well, but 4 Planeswalkers? Come on, you gotta know that's a pipe dream! Sadly, I don't have much respect for them in this format, and I think they've really gotta shine in order to survive last minute cuts. Xenagos, the Reveler is very thematic, but you may want to let go of the other three. Garruk, Caller of Beasts has very poor synergy with your X cost creatures.
Speaking of thematic: I am guessing you are intentionally not including Blightsteel Colossus and Darksteel Colossus , as their absence here feels slightly pointed. Granted, the former is pretty harsh, especially with Warstorm Surge in play; but why not run the Darksteel? You have the Colossus of Akros , after all, so I know you aren't averse to the colorless thing. I get that Darksteel is a little vanilla (anyone can run him), but that doesn't mean he doesn't fit right in to a R/G beater deck! With a little ramp and accel, you can get him out by Turn 5 or 6 - at that point, a massive Inde Trampler is really going to control the game. I think he's a better fatty than a few of the green creatures you're running presently, like Vastwood Hydra and Genesis Hydra .
Speaking of the hydras - I just think you're asking for trouble running so many creatures with X in their costs. Remember, you only really wanna play one at a time, and you really don't want to play them early or even mid-game. And I know you're running the Doubling Season , but that's just one card that you can't tutor for, you can't run too many cards that are only mediocre without it. I'd suggest getting rid of the hydras that don't easily double your mana investment in them - again, Vastwood Hydra and Genesis Hydra , as well as Protean Hydra , as nobody will ever damage him on purpose unless they do lethal, which kills him in an un-savable way (making him a 0/0).
I never thought much of Hornet Queen myself - I'd rather just run Squall Line or another board wipe. Or... any board wipe! You don't have any in here! Even if you plan to win with creatures, I don't think you can just count on beating your opponents to the punch every game you play... I don't think there is any deck that loves creatures so much that it can't run wipes... that's just being naive about how much other people love their creatures! All Is Dust , Oblivion Stone , Perilous Vault the aforementioned Squall Line may all be cards to consider. (I know you hate it, but having a Perilous Vault or Ob Stone in play is way more of a deterrent than a Hornet Queen and her tokens, even if those tokens are doubled.)
Balefire Dragon is neat, but if they have creatures to kill, why didn't they just block the dragon? Because they have no flying blockers, I guess... so for this card to shine the defending player needs to have creatures, but only of a certain kind. Sure it rocks Goblin tokes, but I think Steel Hellkite might be a somewhat more versatile removal creature, especially with extra combat phases so you can hit multiple peoples' permanents.
Giant Adephage is cool, but doesn't seem cool enough to make the cut to me. He reproduces himself too slowly to be comparable to one of the Hydras or Dragon Broodmother . Molten Primordial is another card that, while good, I've been cutting from my decks due to its conditionally, and due to the fact that it is a bomb only rarely.
NOW I'm scrolling up to see what the others have said. I too was skeptical about Oracle of Mul Daya , but I think that is partly a personal preference thing, as Thing 2 said. I think I'd rather just have another land tutor in its spot, like (once again) Explosive Veg. But that's just me.
Thing is also right about Reliquary Tower - I'd strongly suggest finding a land cut for it. Green has only mediocre recursion - it's better if your fat draws just stay in your hand. Deserted Temple is also a card I'd put into any deck with Cabal Coffers or Gaea's Cradle . Also, I used to run Rancor in Omnath, but found that Loxodon Warhammer is nearly as persistent but far better once in play, and so now I run that instead.
Overall it looks pretty interesting, classic R/G beats EDH. I love how prominently Trample is featured here, haha.
So by and large I agree with the above comments, with just a couple of cards that I think you should cut, some absolute keepers suggested for cuts above that I would hold onto, and a couple of adds that I think are good.
Berserk - This is personal preference but I just don't really care for this card, although I guess you can get in a sneaky 1 shot on someone not defending themselves properly. Its like a less mean version of Tainted Strike . Plus it destroys the creature. Boo. Boo Berserk boo.
To preface the next paragraph, sorry for the Hydra hate - Protean Hydra - Too easily killed before the counters come back, a lot of mana investment for a vanilla creature. Vastwood Hydra is the same story (as already mentioned above), in most cases he won't die randomly on his own since he probably gets chump blocked because of his ability and then dies with everyone else in the board wipe and there is no where to put the counters. I don't like Scourge of Skola Vale either. You need to keep creatures on the board, not cut down on your giant army.
Wilderness Elemental - Yah he's a cheap creature that is gonna probably be a 4-6 most of the time (with trample), but he doesn't make an impact beyond that, and your ramp spells primarily grab basics. The suggestions of Regal Force and Knollspine Dragon would both do a lot more work for you than this guy ever will.
Rancor - Too small, not big enough picture. Either replace it with the hammer as suggested above or drop it like a sack of hammers.
Insurrection - Listen, I defend the crap out of your right to use this card below in my defense of Vorinclex, but it really doesn't have enough flavor to fit with your deck in my opinion.
Tempt with Discovery - Dumb for how expensive it is and how often no one will take you up on it. Unless two people agree its just a more expensive Explosive Vegetation with a drawback. If you are gonna help other people out, Collective Voyage and New Frontiers grab way more cards. Honestly though, you are going to run out of basic lands in your deck pretty fast with all this ramp, but maybe that was by design.
Rapacious One - Meh. There are 2719 creatures that are some combination of red and/or green in the game of Magic. I am pretty sure you can find a better one than this.
Eldrazi Monument - Could turn against you in the wrong situation. I am wary of this card.
Nylea, God of the Hunt - A lot of hydras don't come with trample, which is too bad because they have ungodly amounts of damage potential, especially with lots of mana floating around. Nylea has sticking power in the event of most board wipes, provides much needed trample, has a substantial indestructible body with enough devotion in play, and when you have no other plays you can spend the mana for her ability to increase the power of one of your creatures BEFORE Xenagos, God of Revels pumps them with his ability. This also works really well if you have the mana with Overwhelming Stampede since you can artificially raise the damage base given to all creatures. A must include if I ever saw one.
Oracle of Mul Daya - I just think this card keeps your deck moving better. If you are lucky you can cycle through 2 lands at a time. It may show your top deck but the benefit is still huge.
Spearbreaker Behemoth - Having lots of nasty indestructible creatures, including all 3 gods and this guy, can really allow you some sticking power in the event of a board wipe. If you have mana open, suddenly even more of your creatures survive (most are gonna have the requisite power).
Vorinclex, Voice of Hunger - Yah, he is big and mean, but he is a huge and nasty board presence in every major way and if you are going big mana I don't know why you would do it half way. Sheoldred, Whispering One , Rise of the Dark Realms , Blazing Archon , Insurrection , Avacyn, Angel of Hope , Eldrazi et al., are all mean and nasty and can instant win/lock down a game, but they are also all answerable and stealable, and Vorinclex is no exception. Listen, if you don't want to play any of the 5 best cards in any color in your EDH deck, that is fine, but while these cards are degenerate at times, EDH games would go on even longer at times without them, and having one that fits into the strategy of your deck is just fine.
Garruk, Caller of Beasts - With the content of your deck and all the land search, this should pull 2-4 creatures a turn, which is a worthwhile draw spell for 6 CMC on its own. If you need to put something big out that is going to benefit you immediately, like a Worldspine Wurm or Artisan of Kozilek , he can do that and allow you to essentially ramp into a larger creature in a turn, necessitating that he has a blocker to allow him to survive to his second turn so he can do his first ability.
Silklash Spider - You have somewhat surprisingly few ways to deal with flyers. With how much mana and creature search you have, this guy is an easy include that provides an excellent answer to things like Utvara Hellkite .
By the way, I like the Colossus of Akros in this deck a lot. With a lot of mana (pretty easy for this deck) you suddenly have a 40/40 trampler. For. The. Win. Hulk SMASH.
Fun deck. Check out Animar and let me know if you have any cuts, I need to drop a few things and add some board wipe type effects.
Disfigure ive actually considered it. just not sure if i like it over Primordial Hydra who gets overwhelming counters with corpsejack out, or Protean Hydra who can easily avoid damage, or become a killing machine when paired with Retribution of the Ancients
from the maybeboard cards you have listed the cards I would put in are:
as for the cards within your deck looking it over you have very cards that actually create tokens you have a lot of cards that boost em when you have tokens but not make tokens on their own. So I would check and see if you can find reliable token makers that can be played early along with the ones that only see late game like Avenger of Zendikar or Dragonmaster Outcast . anyways as for cards I would take out are:
Tempt with Discovery the tempting offer cycle is a awkward way to lose the game you search for a land while they search for a combo piece land which many decks run. Better to stick with Sylvan Scrying or a basic land search like Cultivate .
Rain of Thorns you are playing red and white there is better removal out there that does it for a lot less mana.
Primal Vigor this card is playing with fire, Ive seen and played many games where the opponents won off someone else playing this.
Ordeal of Nylea funny little ramp spell you won't get extra counters from it if you say you already have a hydra with more then three counters. It makes it a cheap mana ramp spell but it takes way too long to activate off little guys, I say keep it in for now but keep a close eye on it if it is actually doing work for you.
Protean Hydra probably one of the weaker hydras you have its nice to have a battery for counters but its just dumb fat that won't do much on its own Ulasht, the Hate Seed ,Apocalypse Hydra , or Hooded Hydra will give you more value overall.
Predator Ooze I can see you struggling to cast this card and it doesnt do much, it doesnt grow exponentially like your other hydras so I would cut it. I'd say throw a utility or mana ramp creature in its place.
Sprouting Vines a really cool card that I wish more people could play but your deck can't really take advantage of it. You would be generally tapping out all your mana for the hydras or you holding onto it while its someones else turn when you should be using that mana for removal...Cultivate ,Kodama's Reach ,Skyshroud Claim the works should replace it.
AEther Vial this card is a very niche card that is meant for very specific mana curves, yours however is all over the place and it would take way too long until it reaches a point where you are happy with it.
alright... lets get this started.Doubling Season , Hardened Scales , Forgotten Ancient , Fungal Behemoth , Howlgeist , Young Wolf , Mikaeus, the Unhallowed , Longshot Squad , Thrive , Fresh Meat , Death's Presence , Bramblewood Paragon , Llanowar Reborn , Heroes' Bane , Hydra Broodmaster , Primordial Hydra , Protean Hydra .
some of those are better, some aren't AS good, but I think you can do something with those suggestions....
As for mana ramp, seems pretty nice and you won't have a problem. However, there is one consern. You only have 8 creatures to win the game, since the whole deck runs around the +1/+1 counters. But, if you don't get any fattie, or by some chance, one of them is destroyed, you will have a bad time. So in my oppinion, I think you should have more creatures, that way, you garantee that in your hand you have alot of big guys. Another card that I like, but I wouldn't play it here is Predator Ooze , because of Steely Resolve , since it's not an Hydra, it can cause some problems to you, so I would consider adding something like Protean Hydra and since you have many mana ramps, maybe drooping 2 lands in exchange for some creatures, like Mistcutter Hydra .
You're right, in fact Primordial Hydra brings much more to the table then Savageborn Hydra , so I will follow your advice about that and Protean Hydra . As for Hardened Scales ; I tried to run it, but honestly, didn't did much difference, maybe I should try it again as well as 2 more Bioshift .
The creatures for mana ramp, the Llanowar are good against decks that burn your lands, however the ones that you suggested are better against decks that destroy creatures, so I will add them to my sideboard.
Thanks for all the help, and when I make my changes I wiil let you know.
I would sack the Savageborn Hydra inorder to run 2 Protean Hydra and 3 Primordial Hydra . Primordial will become your big boy in no time. Take a good look at my Hydra deck. My primordial triples in power every turn. That allows me to have a 150/150 - 300/300 by its 2nd - 3rd turn out. Also Corpsejack Menace is AMAZING here. You should also make room for Hardened Scales . Maybe add 2 more Bioshift . Maybe also think about upping your land to 22. 1 more thing, everybody gets on my case for using Gatecreeper Vine and Borderland Ranger ... but I just feel safer knowing my basic lands are safer vs per say Llanowar Elves and such. Plus it provides you with a few chump blockers. Overall though I like it! +1
|0.05 TIX||0.15 TIX|
|Power / Toughness||0/0|
|Avg. draft pick||1.04|
|Avg. cube pick||3.98|
|Commander / EDH||Legal|
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|