|Commander / EDH||Legal|
Printings View all
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Mythic Rare|
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Creature — Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Protean Hydra Discussion
2 weeks ago
Arbor Elf + Utopia Sprawl for mana ramp. Another mana ramp card would be Nykthos, Shrine to Nyx, but it works best with devotion, so green symbol heavy hydra's like Khalni Hydra are more useful. Considering that most Hydra's play around with +1 counters, consider Hardened Scales. Which brings me to Protean Hydra and Feral Hydra, two amazing Hydra's that play around a lot with counters and you can pump a crapload of mana into them early on. On another note, you need card draw because Hydra's will be extremely demanding, so you need to keep your cards flowing, thus I recommend Triumph of Ferocity, since if you play it right, you should always have the superior monster, thus this will enable you extra draw OR go for Single use card draw spells like Inspiring Call, since if you play it right, most of your hydras if not all of them should have a +1 counter on them. And finally, you need some kind of protection, having big beasties is good and all, but they are nothing in the face of blatant "eff off" removal cards, so throw in some Blossoming Defense and/or Vines of Vastwood, if you don't wanna focus on single protection spells, you might consider Asceticism for a full board protection.
1 month ago
I will probably add another Kalonian Hydra, but Mistcutter Hydra only seems good as a sideboard against Blue/control decks. The thing I like about Protean Hydra is that its ability is a DTA (delayed trigger ability). So if I spend 4 mana on it with 2 Hardened Scales in play, it would enter the battlefield as a 5/5, right? (Could just as easily be 2 Winding Constrictor, or any combination of the two). Say I am able to block something with 3 power on my opponent's turn- then the 2 Hardened scales actually trigger separately for EACH +1/+1 counter removed, so that during their End Step, my Protean Hydra becomes a 14/14. Or I could simply remove a single +1/+1 counter from Walking Ballista on their end-of-turn, which with 2 Winding Constrictor in play would have exactly the same effect as I just detailed, making it able to attack as a 14/14. I would have to try it in some games first, but it seems doable.
3 months ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
3 months ago
Protean Hydra Paradox Engine Lifeblood Hydra Heroes' Bane Natural Order Green Sun's Zenith Fauna Shaman Sylvan Tutor and for better draw and the such Sensei's Divining Top Mirri's Guile and Sylvan Library and for things to cut i would say Drove of Elves seeing as there are better choices and Deadly Recluse while it does have reach it just isn't that good play cards like Tornado Elemental or Predator, Flagship and i would replace Viridian Emissary with Yavimaya Elder
4 months ago
4 months ago
Protean Hydra, Genesis Hydra, and Hydra Broodmaster all fit here. Splashing red might be a good idea, as there are some great R/G hydras. Rosheen Meanderer can be added without changing anything. I have a hydra deck myself if you want to take some ideas from it! Good luck! +1 from me.
5 months ago
Protean Hydra is another hydra to consider,as for ramp id use things more like Elvish Mystic and Llanowar Elves id add some board wipes or kill spells to have a cleaner board when paying x for hydras so id be looking at things like Anger of the Gods, Pyroclasm or even Savage Twister.i think if you wanted planswalkers you could look at Domri Rade, + = draw, - = kill somthing, ult = you win.i dont think Fervor is a good card, if you relly needed all creatures to have haste Hammer of Purphoros is better as it has a alternate ability aswell. orrrrArlinn, Embraced by the Moon, for massive hydras nothing like swinging immediately with +2/+2 and staying up to block, nothing wrong with a free 2/2, other side, +1 means you dont have to run Primal Rage as this is giving +1/+1 to everything aswell, -1 bolt a creature still strong, and ult insta win.+1/+1 synergy there is Doubling Season, Primal Vigor, Hardened Scales or a black splash for Corpsejack Menace (you mana base needs alot of work if your going to splash for 3rd colour)also id reccomend Asceticism at least in the SB if not MB as having a massive hydra getting killed by a Path to Exile
5 months ago
This one looks like a LOT of fun. A lot of synergy, but for 2.5 tix??? Awesome! I think the Protean Hydra would very fun addition, and then giggle, lol.