Protean Hydra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Rare
2010 Core Set (M10) Mythic Rare

Combos Browse all

Protean Hydra

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

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M11

M10

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Recent Decks

Protean Hydra Discussion

CheeseBro on Card creation challenge

3 weeks ago

Regain:

Protean Shake, the Devourer 2GGG

Planeswalker-Protean

Whenever Protean is dealt damage, for each loyalty counter removed this way, put 2 loyalty counters on him at the beginning of the next end step.

+1: Put 2 +1/+1 spread as you choose between one or two target creatures.

-2: Draw cards equal to the highest power among creatures you control.

-8: Put X +1/+1 counters on each creature you control, where X is that creatures power. You get an emblem with "Creatures you control have trample".

Starts: 4

Obviously a homage to Protean Hydra.


Common Walker:

Tibalt, the Sadist 3RR

+1: Deal 1 damage to any target.

-2: Discard two cards, then draw a card.

-6: Create X 1/1 Red Devil tokens with "whenever this creature dies, deal 1 damage to any target", where X is the amount of damage deal to target opponent this turn.

Start: 3

If we are being honest planeswalker deck PWs are basically commons lul.


Create a card with scaling rewards equal to the amount of life you pay for it as an additional cost.

Kholek on Selvala "Get Ralphed" (Competitive)

1 month ago

So I dropped it cuz... well yeah I don't need the colorless mana. and out of all the times I play this deck, once I have pulled this card in my opening hand and next turn still couldn't get much use out of it. with elves that produce mana and other's that produces mana off how many elves you have, it makes Sol Ring kind of a waste of space. I did put Doubling Cube back in cuz of Selvala's "Parley". If I have a board state that is making lots of mana that's great, if I can double just off the mana from the "Parley"... to me that's huge. placing that mana into an X cost could deffenetly put things in my favor. For instance Protean Hydra or Genesis Wave. I could be sitting pretty.

ouroborobelisk on Progenitus Hydra Tribal

1 month ago

I find your lack of Protean Hydra ... Upsetting.

Jagg3r5 on Ezuri's Elf Army

2 months ago

Removal Suggestions:

Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable

Caller of the Claw Too situational

Elvish Vanguard It lacks utility and is relatively vanilla for the deck

Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions

Overrun Not really necessary, you have other cards to achieve the same or greater effect.

Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri

Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better

Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.

Stroke of Genius You have enough draw and the other draw is better

Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.

Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful

Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.

Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful

Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game

you have a plethora of low drop mana dorks, so you may want to slim those down a bit

Possible additions:

Spawnwrithe

Wild Beastmaster

GoblinsBeatElves on Growing Doom, Hydra deck.

4 months ago

Well, first of all, I agree that Sol Ring is a good card. I use it in several of my decks that as an effective turn 1 ramp. Secondly, if you need more ideas, Hydra Broodmaster and Protean Hydra are quite good, in my opinion. Good job on this deck. A pretty good hydra deck (one of my favorite tribes, besides werewolves and goblins) so far.

Ruyen on Snaking into more mana

5 months ago

With all that Green Mana you really need Omnath, Locus of Mana. You also need way more hydra's like Genesis Hydra or Protean Hydra. You may want to voltron your commander with cards like Strata Scythe (I mean +1/+1 for each forest, yes please) or Sword of the Animist.

Duke.Fleed on

5 months ago

Gotta love hydras. I did a video on a hydra deck if you want to check that out, if not here is the tldr: Gyre Sage is bonkers, Hardened Scales good combo, "one drop hydras" will always be the right manacost: Mistcutter Hydra, Protean Hydra, Feral Hydra, and though not in the video Endless One is good too.

If you end up liking the modern format, I've got a podcast all about wacky deck brews if you want to check it out

Duke.Fleed on The more heads, the better

5 months ago

I love hydra tribal. I'm not gonna tell you what to do, but I did do a deck tech video on a modern hydra tribal deck (it may be a little outdated since it was like 2 years ago). https://www.youtube.com/watch?v=eHREN2jnqkk

tldr: Protean Hydra is dope, Primordial Hydra will end the game, Corpsejack Menace rocks if you don't mind splashing for black, and Gyre Sage is a snowball

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