Protean Hydra

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

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Protean Hydra Discussion

jwe94 on Sekki, Seasons' Guide

21 hours ago

What about a ramp heavy deck with creatures that have the same efffect like Phantom Centaur , Phantom Nantuko , Phantom Tiger , Phantom Wurm , and Protean Hydra boosts like Hall of Triumph , Spidersilk Armor , and Kaysa and some flicker effects like Conjurer's Closet to reset the +1/+1 counters if need be

uhohto on BG Counters- Please leave feedback

1 week ago

backonthehorse1 Im not big on dropping Corpsejack Menace because he makes for big plays on small costs, especially using Corpsejack Menace +Bioshift +Protean Hydra . bio would trigger both protean and corpsejack's abilities; whatever i move the counters to would double, then protean would get back twice doubled what was removed. In the next comment were some cards that could provide the prevention from removal though and i think ill look into it. Ill look into adding a thrun, but i also like Troll Ascetic . thanks for the feedback though.

LtMiller117 I think ill add in Golgari Charm to replace Solidarity of Heroes . Ive made some mean plays with it but i end up holding onto it a lot and i think the charm would be much more versatile. I think Ranger's Guile could also be useful, especially to use with Protean Hydra because if enough damage was done to remove its counters i could drop this and keep it immune to damage+hexproof till end of turn.

Not big on replacing Corpsejack Menace because he doubles the hyrdas incoming counters. Also considered adding Desecration Demon and Dying Wish

backonthehorse1 on BG Counters- Please leave feedback

1 week ago

Thrun, the Last Troll Also I would definitely make Bioshift Primordial Hydra & Protean Hydra four of. also there are several cards that definitely put a hurting on control. look into some of the sideboards for ramp decks, or maybe even pod just to see the different threats. I would highly suggest that you put more effort into getting strong hydras transferred onto Thrun or another creature that is difficult to get rid of.

UmbrotheUmbreon on Zegana needs some help

2 weeks ago

So working with my Zegana deck for quite a long time, it's been a blast to play and a real powerhouse deck. It's my most used EDH deck and it is brutal at what it does: Combos.

The problem is, it needs a small bit of modification. The deck is Before I Forget and I want to remove Horizon Chimera with one of the following cards:

Heroes' Bane , Engulfing Slagwurm , Protean Hydra , Scourge of Skola Vale , Fathom Mage , Dream Halls , Mana Short , or Boomerang .

Now the deck is already pretty brutal against my friends, so I'm trying my best not to get anymore ridiculous than it already is. However, I still want it to be a powerhouse combo deck. So guys, of those cards, what should I replace Horizon Chimera with?

GreatSword on How many counters would Protean ...

3 weeks ago

Yes, this works the way you want it. The ruling you cite from Gatherer isn't ambiguous: if you remove 4 counters from Protean Hydra , it will trigger 4 times. Each +1/+1 counter is a different counter. Removing 4, even if it's all at once, will each trigger the last ability.

nismosean on How many counters would Protean ...

3 weeks ago

Say I have a 5/5 Protean Hydra . During a 2nd main phase I use Bioshift and remove 4 of those counters to place them on another creature I control. At the next end step would the Protean only get 2 counters or would it get 8 counters?

The card reads:Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

This isn't as clear as some other explanations on cards. It doesn't specific for each counter removed but doesn't say it can only happen once.

Then there is a ruling on gatherer that still doesn't clear it up for me.

The ruling:If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.

Does "that many times" refer to the number of "multiple counters" or "once"?

I can see it happening both ways and in my play group we are split as to how it is supposed to be played.

I have always played the combo as gaining double the amount removed.

Kirtanei on It's a Grower, Not a Shower

3 weeks ago

I imagine a card like Primordial Hydra or Protean Hydra would fit right in.

carpecanum on Hydras Gone Wild

3 weeks ago

Rosheen Meanderer and Vigor would help a lot. Maybe a Ring of Kalonia and / or Ventifact Bottle .

The elves that tap for mana die easily and often. Things like Wood Elves , Sylvan Ranger , Solemn Simulacrum and Pilgrim's Eye give you slightly less ramp but more mana in the long run.

Gruul Signet , Sol Ring and any other mana artifacts would also last longer than an elf.

Pariah's Shield is good with big creatures and great with Protean Hydra or anything that regenerates.

Druid of the Anima is illegal in this deck because it has a white mana symbol on the card.

Big hydras are fun. Have a blast. Price

Low Avg High Foil
$0.99 $1.74 $3.29 $2.41
Power / Toughness 0/0
Color(s) Green
Cost XG
Converted cost 1
Avg. draft pick 2.01
Avg. cube pick 3.91


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
2011 Core Set Rare
2010 Core Set Mythic Rare

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