|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Mythic Rare|
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Creature — Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Protean Hydra Discussion
4 days ago
Thanks for the helpful comment!
This deck started out primarily as a hydra deck and the reason for cutting some of the cards you mentioned was primarily because they don't get value quick enough and I tend to get overrun by fliers (which this deck is hopeless against) or by a combo on later turns, so my intent was to try and make this deck better at putting on pressure on earlier turns.
Hydra Broodmaster and Protean Hydra dont trample and are usually shut down by tokens, mana dorks, or other chum blockers in my playgroup, Lifeblood Hydra usually feels like a pain to play either as a significant body or as a draw option in my experience, and Ulvenwald Hydra doesnt come down early enough for its ramp to be significant and also doesnt trample.
However after hearing your ideas about possible 1/1 counter interactions I would like to see if I can make these hydras work - Gigantomancer in particular looks super sweet, either by buffing hydras or making my many mana dorks into threats late game. I have a lot more ramp than I was previously using as well, which may further support the hydra package.
Tldr: maybe the hydra theme of my deck just needed more support rather than other subsitute threats, and I will give them a try again.
Thanks again for the insight!
4 days ago
I have a deck vaguely similar to this one that uses Yisan, the Wanderer Bard as it its commander. If I had any suggestion to make, it would be that since you want to focus on hydras, put some more +1/+1 counter interactions in. You might like things like Mighty Emergence, Soul's Might, Nissa's Judgment, Hardened Scales, Inspiring Call, or Death's Presence. Also, since many hydras have an "X" in their cost, you can get more counters on them by having cards that reduce the cost, like Rhonas's Monument, Emerald Medallion, or Conduit of Ruin. Again, since most hydras are 0/0 and work off counters, a fun card to run with them is Gigantomancer, who would just give them +7/+7. There also some good hydras I'm not seeing here. Ones like Protean Hydra, Lifeblood Hydra, or Ulvenwald Hydra. I'm sure you have your reasons, but I'd consider those.
As for what's on the maybeboard, Hydra Broodmaster seems like an obvious choice for a hydra deck and I'm curious why you cut it, especially in a deck with this much ramp. Pathbreaker Ibex would do amazing work if you can guarantee at least two other big creatures attack along side it. Shamanic Revelation is a great source of draw and recovery since you're almost guaranteed to meat the ferocious requirement. Surrak, the Hunt Caller is another pick that has some real potential in this deck. The others I personally don't think much of.
Hope this helps
1 week ago
With a deck that runs a way to produce infinite green mans, then a few other bombs you can drop in the deck are Primordial Hydra, Protean Hydra, Hydra Broodmaster, Vastwood Hydra, or Mistcutter Hydra.
1 month ago
Arbor Elf + Utopia Sprawl for mana ramp. Another mana ramp card would be Nykthos, Shrine to Nyx, but it works best with devotion, so green symbol heavy hydra's like Khalni Hydra are more useful. Considering that most Hydra's play around with +1 counters, consider Hardened Scales. Which brings me to Protean Hydra and Feral Hydra, two amazing Hydra's that play around a lot with counters and you can pump a crapload of mana into them early on. On another note, you need card draw because Hydra's will be extremely demanding, so you need to keep your cards flowing, thus I recommend Triumph of Ferocity, since if you play it right, you should always have the superior monster, thus this will enable you extra draw OR go for Single use card draw spells like Inspiring Call, since if you play it right, most of your hydras if not all of them should have a +1 counter on them. And finally, you need some kind of protection, having big beasties is good and all, but they are nothing in the face of blatant "eff off" removal cards, so throw in some Blossoming Defense and/or Vines of Vastwood, if you don't wanna focus on single protection spells, you might consider Asceticism for a full board protection.
2 months ago
I will probably add another Kalonian Hydra, but Mistcutter Hydra only seems good as a sideboard against Blue/control decks. The thing I like about Protean Hydra is that its ability is a DTA (delayed trigger ability). So if I spend 4 mana on it with 2 Hardened Scales in play, it would enter the battlefield as a 5/5, right? (Could just as easily be 2 Winding Constrictor, or any combination of the two). Say I am able to block something with 3 power on my opponent's turn- then the 2 Hardened scales actually trigger separately for EACH +1/+1 counter removed, so that during their End Step, my Protean Hydra becomes a 14/14. Or I could simply remove a single +1/+1 counter from Walking Ballista on their end-of-turn, which with 2 Winding Constrictor in play would have exactly the same effect as I just detailed, making it able to attack as a 14/14. I would have to try it in some games first, but it seems doable.
4 months ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
4 months ago
Protean Hydra Paradox Engine Lifeblood Hydra Heroes' Bane Natural Order Green Sun's Zenith Fauna Shaman Sylvan Tutor and for better draw and the such Sensei's Divining Top Mirri's Guile and Sylvan Library and for things to cut i would say Drove of Elves seeing as there are better choices and Deadly Recluse while it does have reach it just isn't that good play cards like Tornado Elemental or Predator, Flagship and i would replace Viridian Emissary with Yavimaya Elder