Protean Hydra

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

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Protean Hydra Discussion

ChrisPBakon on That has how many counters?!? (Trample)

5 days ago

I have a similar deck I've been working on, though mine's super budgety and my mana curve isn't exactly a curve, but it works.

Maybe Ring of Kalonia in place of Forced Adaptation? Also, Mistcutter Hydra is nice, though for the same cost Protean Hydra can grow pretty well and combo with Bioshift. However, if the price doesn't bother you, I'd go with Primordial Hydra instead.

Liscom on Do you want your LORE SCALING in size quickly?

1 week ago

I will just state a little list here of things that come to my mind:Protean Hydra Predatory Hunger Chronomaton Hangarback Walker Obsessive Skinner Rot Shambler Scavenging Ooze Scute Mob Slith Predator Spincrusher

Maybe also think of Thrummingbird. He does not get counters himself, but provides them for all others.

dlaxw7 on Really, really undying deck

1 week ago

If you're looking for card draw, Altar's Reap and Vampiric Rites are also options. Instead of life-loss you drop a creature who should be back in short order anyway. You look like you're going more for beatdown with Protean Hydra and Champion of Lambholt in there, so the sac shenanigans may not be the way to go for you, but I figured I'd mention them anyway.

dlaxw7 on Really, really undying deck

1 week ago

Hex Parasite, Bloodflow Connoisseur, Blasting Station, and Blade of the Bloodchief work pretty well with this type of setup. Also, Scavenging Ooze is a perfect sideboard option.

Just an aside on the Blood Artist/Zulaport Cutthroat debate, yes Blood Artist tends to get you more triggers, but unless you're packing something like the aforementioned Blade he's dead board presence. Plus, the Cutthroat says "each opponent" instead of "target opponent." Not a big difference, but I have seen it become relevant against certain matchups. Maybe splitting 2 and 2 would work well.

And I really like Protean Hydra in here. I may slide it into my undying build. +1

art-vandelay on Hail Hydra!

3 weeks ago

Hows Freed from the Real working for you? Personally i'd drop it and run Trollhide. Trollhide gives pretty good protection for Kalonian Hydra and with it Protean Hydra becomes pseudo indestructible, due to the fact it prevents damage and removes counters but the +2+2 from trollhide will always keep it above 0.

Rhadamanthus on Protean Hydra + Hardened Scales

3 weeks ago

As indicated by the Gatherer ruling you found, Protean Hydra's ability will trigger 4 times in your example. Hardened Scales adds one more counter to each separate counter-adding event, so the Hydra will get 3 counters from each trigger instead of 2 (for a total of 12).

XTrinX on Protean Hydra + Hardened Scales

3 weeks ago

Hi, so let's say I have Hardened Scales and Protean Hydra with five +1/+1 counters on it on the battlefield. Then I use Bioshift and move four +1/+1 counter from hydra to another creature (what creature is not relevant). Then at the end step, will the hydra get eight +1/+1 counters on it plus one additional +1/+1 counter from Hardened scales or does her second ability trigger separately for each counter that was removed (that would mean it would get another four +1/+1 counters from Hardened Scales)? The ruling for this card on Gatherer states that "If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times", so I'm just making sure I'm getting this right.

ChrisPBakon on Hydra's Menace (counters)

3 weeks ago

I know it's already been suggested, but I'm going to make my argument for Bioshift because I don't see it in the decklist. It can be used as a means of saving counters if you're about to lose a creature, or you can attack, let your opponent declare blockers, then move a bunch of counters from one creature to another, such as one not being blocked. Also, it's a solid combo with Protean Hydra, and with Doubling Season or Corpsejack Menace in play it would be brutal. If you removed, say, five counters with Bioshift + Protean Hydra and have one of your doublers in play, you'd be putting ten counters on another creature and twenty on Protean Hydra. That's mean.

Also, it wouldn't have trample, but you could easily have a massive Fungal Behemoth.

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