Protean Hydra

Protean Hydra

Creature — Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

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Protean Hydra Discussion

HydraOoze on Counting With Hydras

1 day ago

Thanks for the suggestions, I defently like Protean Hydra so I'll try it out see how it works.

MrBiggieD on Counting With Hydras

3 days ago

Between Managorger and Mistcutter, I'd probably go with Mistcutter only because he immediately hits the battlefield with plenty of +1/+1 counters and you don't have to spend a couple turns getting him up and goin. Personally though, I prefer Protean Hydra over both of them.

Brian1: Just wanted to let you know that unfortunately Abundant Growth doesn't quite work like that. It only gives the enchanted land the extra ability to make any color mana, not make an additional mana. I was running it in one of my decks thinking it works that way and got called out on it and lost my match. Here's a link about the ruling. Ruling

Slyme369 on Hail Hydra!

2 weeks ago

I opted for the Protean Hydra due to its ability to grow from non-lethal damage. I will probably put the Mistcutter Hydra into the sideboard as a sub when fighting against blue heavy decks though.

Thanks

MTGBermrad on Math on a Budget [<20$]

1 month ago

Hey PercivaL, loving this deck. I bought all the cards and play the deck on a daily basis :D

Just wanted to let you know that I added 1 Xenagos, the Reveler (it was cheap, 7 bucks for 2 of them) for some extra mana and the chances of activating the ultimate is great when you have such a defencive board.

The only downside I experienced so far is the mana. I usually struggle to get red mana and even plains sometimes. Might add some Evolving Wilds or some stronger dual land-cards in the future.

Also noticed that Protean Hydra is a fun card but usually ends up dying before it can find synergy with Pyrohemia. I will probably keep it in the deck because it does work great with Leyline of Vitality.

Anyway, this deck is truly awesome and sometimes it's just outright broken. Last week I practically got infinite life and my opponent did not want to play against the deck ever again. :D

Hobbez9186 on Hydras don't work the way ...

1 month ago

See I knew I missed one, Protean Hydra is exactly what I was talking about with removing counters and adding two more :)

But, among the dozens of Hydra out there, it stands alone in true flavor.

Rock Hydra is kind of similar and you've got to love that old-school artwork.

Thanks for the comments guys, I was hoping someone would show me that I was wrong and there was at least one Hydra that worked "right". I still think something like this would be pretty cool and a bit more menacing to deal with in a Standard block someday.

Terrvex on Hydras don't work the way ...

1 month ago

Protean Hydra works like Hydras "should". Kinda like cut off one head and two more grow as long as it doesn't die completely.

squirelleye on

1 month ago

Okay there are some cards here I don't think you should run;

Seek the Horizon replace with Rampant Growth

Oran-Rief Hydra isn't worth it in most cases, better dorks or hydras

Keeper of Progenitus gives too much value to opponents, same goes with Vernal Bloom and Heartbeat of Spring

Definately run Fauna Shaman, Conduit of Ruin, Protean Hydra.

LuisDGarrido on Ezuri? Why not Yisan?

1 month ago

Sylvan offering should DEFINITELY be in here, because with Priest of Titania and Elvish Archdruid wil just keep pouring out free mana from your elves, tap them, gain whatever amount of mana, attack with Copperhorn Scout, tap both of the mana-producing elves, use all that mana for Sylvan Offering. Then next turn, do the same thing to get A LOT more mana, then use that mana to cast a Protean Hydra or Joraga Warcaller. I prefer Joraga Warcaller because you multikick him a lot of times, and now you just have a bunch of 10/10 (If not extremely higher) elves because of its effect, at one point, I just had like 44 76/76 elf tokens on the field. Use Ezuri's effect for trample. Boom

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