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Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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|Want (5)||allthingsMTG , gozzardblake , Master2014 , Kravian , blackar|
Yes, this works the way you want it. The ruling you cite from Gatherer isn't ambiguous: if you remove 4 counters from Protean Hydra , it will trigger 4 times. Each +1/+1 counter is a different counter. Removing 4, even if it's all at once, will each trigger the last ability.
Say I have a 5/5 Protean Hydra . During a 2nd main phase I use Bioshift and remove 4 of those counters to place them on another creature I control. At the next end step would the Protean only get 2 counters or would it get 8 counters?
The card reads:Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
This isn't as clear as some other explanations on cards. It doesn't specific for each counter removed but doesn't say it can only happen once.
Then there is a ruling on gatherer that still doesn't clear it up for me.
The ruling:If multiple +1/+1 counters are removed from Protean Hydra at once, its last ability will trigger that many times.
Does "that many times" refer to the number of "multiple counters" or "once"?
I can see it happening both ways and in my play group we are split as to how it is supposed to be played.
I have always played the combo as gaining double the amount removed.
Druid of the Anima
is illegal in this deck because it has a white mana symbol on the card.
Big hydras are fun. Have a blast.
Hahaha! awesome! I like Hydras. +1!
I would definitely include Bioshift , it comboes with Protean Hydra to pump it and also can target opponent critters having counters. You could also use the Proliferate cards just splashing blue for Steady Progress (card advantage) or black for Grim Affliction (removal) or even using Tezzeret's Gambit for 2 life... You're going to cast some X=1 Hydras in the first turns, so increasing or moving their counters seems fair.
Thank you very much for the tips, certainly gonna look into those options :)
If you're running Illusionist's Bracers you really should have Kiora's Follower to get infinite untapping of permanents! It will also double your Vorel, and if you bring the Follower in on turn 2, you can Untap a land turn 3 to play a 4-drop.
Note: your Mistcutter has protection from blue, so Vorel cannot double his counters. Another Hydra may be better, like Protean Hydra . I like this one because it can come in early and weak, survive attacks by bigger critters and grow with each attack, in accord with the Hydra's of legend.
Get back some haste and protection with Swiftfoot Boots , a great combo with Kiora's Follower or Karametria's Acolyte.
A fun deck!
If you'd like some more suggestions I can recommend some staple cards I have in my own Ghave deck (that I've spent a bit too much time looking at due to quite a few infinite combos I wasn't even aware of) that seem to fit well with your theme, which, correct me if I'm wrong, looks like selesnya swarm splash black. I'm not sure how receptive your play group is to combos but obviously you can adjust the deck to your own preferences. I'll also try to stick to suggestions under $5.
For under $1:
Perilous Forays gives you more ramp than you know what to do with in Ghave.
Requiem Angel at least doubles your token output, in addition to giving half of them flying.
Sigil Captain makes sure you NEVER run out of +1/+1 counters to make into saprolings. EVER.
Butcher of Malakir keeps the rest of the board clean while you make yourself some tokens, and turns into a reusable 2 mana "Each opponent sacrifices a creature" at instant speed on a 5/5 flying stick.
Conjurer's Closet is a great way to make sure you always have enough +1/+1 counters on Ghave to put on the field, or to abuse ETB effects.
Gift of Immortality also lets you abuse ETB effects, in addition to a free sac every turn. My favorite thing to put it on is Burnished Hart until I run out of basic lands.
Lingering Souls is great not only for the flashback, but the fliers help block those flying threats junk colors have trouble dealing with.
Ogre Slumlord , on a four person table, turns out disgusting amounts of rats. And you can be sure no one will swing at you on the ground, or each rat will just replace itself.
Ageless Entity would be fantastic with plenty of life gain.
Ready/Willing (a fuse instant, I'm not sure how to link to it) is one of the best combat tricks available to a swarm deck, giving all your creatures lifelink, deathtouch, and indestructible until the end of turn.
Slightly more expensive but still under $5:
Protean Hydra , with enough mana, will not only make your opponents shit saprolings, they also get a big ol hydra to deal with.
Cathars' Crusade wins the game when it resolves.
Gyre Sage does scary things once Ghave starts rolling.
Last but not least, I lied, I do have a suggestion over $5, costing a whopping $6.
Ashnod's Altar is the MVP of any Ghave deck. No exceptions. It goes infinite with any doubler (you've already got a few in mind), but in a non-lethal way, giving you infinite ETB and sacrifice triggers to work with.
Good luck with constructing your deck, and check out my and other Ghave builds for more ideas! But the most important part of perfecting a Ghave deck is practice to get first-hand experience of what works, so I suggest printing out proxies for all those cards you can't afford and get some play time in.
|Power / Toughness||0/0|
|Avg. draft pick||2.01|
|Avg. cube pick||3.88|
|Commander / EDH||Legal|
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|