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Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
|Have (19)||abdulbaqr , BadumPsh , sharkhunter66 , Swamy , InvisibleWalrusOverlord , nemesis101 , colin13 , rache , LiquidKid , twospires , avatarofdiscord , Netherziel , EridanWwins , mymanpotsandpans , Execut1ve , clockworkcactus , Explotography , jermtube , Hob_Took|
|Want (3)||Kravian , gozzardblake , meotojite|
Did you consider Protean Hydra or was he not included because he only adds one devotion to green? I only ask because I run a casual tribal deck of Hydras and if removal ever becomes an issue (it is for me) try Asceticism
Primordial Hydra instead of Protean Hydra is the only easy swap I see.Some more cards that might help Rampaging Baloths and Avenger of Zendikar for token blockers or combo with Overwhelming Stampede and/or Craterhoof Behemoth . Regal Force and Soul of the Harvest for some draw. Garruk Relentless Flip for creature search and blockers. Akroma's Memorial to make your creatures like gods and Nylea, God of the Hunt ... because she is a god.
Thanks for the detailed advice! I'd like to mention that this deck is for fun, and therefore will not be playing a) super expensive stuff, like the Legendary Eldrazi, and b) degenerate and/or unfun cards. Also, on the issue of new/old border, I like the challenge of coming up with a deck given a more restricted card pool, plus some of the old cards are expensive, and even though adding them would make this deck way better, I don't play EDH to win.
Okay, so I cut out a bunch of cards that I added willy-nilly, and I moved them to the maybeboard so I can still consider them later. Now, for individual cards:
I removed most of the cards you suggested removing except for two:
Elvish Piper : sure, it doesn't fit with the ramping strategy, but think about it, I can potentially get a Blightsteel Colossus out on turn 4 or 5 (with ramp on turn 3), where as if I were just ramping, I would maybe hit 12 mana a couple of turns later. Also, it costs one green mana, which means at any point in the game, I can cheat out a big creature, then use the rest of the mana to cast other things!
Lotus Cobra : This can be pretty explosive, since with Azusa, I can play 3 lands a turn. If I have the Cobra out, that's 3 extra mana that turn, which can help power out something big way earlier.
Now for the add suggestions:
Akroma's Memorial : really powerful effect, but most of my creatures will already have pseudo-evasion with trample. However, this would be good when put into play from a Genesis Wave or Primal Surge since the creatures will have summoning sickness. Definitely a consideration. Do you have one?
Wolfbriar Elemental : Basically an X spell, which does go well with the ramping. This is going in.
Overrun : I'd play this if I needed more cards to put in, but as it is, I have Overwhelming Stampede , Kamahl, Craterhoof Behemoth , and also Garruk Wildspeaker 's ultimate, and my creatures will be pretty huge anyway.
Elderscale Wurm : I don't think burn is played in EDH a lot since it's way harder to burn out 3 opponents than 1, and each starts at 40 life too. That said, it's a nice way to prevent from being teamed up on and killed, but I feel like it's too easy to just remove and then attack me. Not sure about this one, but 7/7 trample for 7 is pretty good I suppose
Mosswort Bridge : Too good, added.
Primal Surge : You're right, this is fun, and that's what EDH is about. Definitely adding this.
Thorn Elemental : 7/7 for 7 isn't too good in green, so I'm trying to find big fatties with other effects too. This does have evasion, but trample is basically evasion too so probably not.
Vernal Bloom : hmmm, this seems pretty good. Mana doubling is always fun. I'll consider this
Omnath, Locus of Mana : I haven't played with this card so I don't know how well it works in practice. The thing is, I hope to spend all my mana each turn, so I don't know how big he'll get. Also, the fact that he grows and shrinks at odd times is just hard to keep track of, and I just don't want to have to deal with that.
Blanchwood Armor : very good, I'll consider putting this in.
Protean Hydra : Doesn't have built-in evasion. I think I can find something better to play
Heartwood Storyteller : This is quite good, and you can play politics with it somewhat.
Also, Crush of Wurms is a fun card that I forgot about before.
Yeah, I agree with you. Experienced players aren't always saints unfortunately. A friend owns a card shop and I've seen a few kids come up to him and explain how they traded "crappy lands" for an "awesome mythic" like Time Reversal ...
No card is really bad per se, and if the kid is happy that's great, but most folk would get a bit upset after delving a bit deeper into magic I think. Usually he tries to explain to kids that those "crappy lands" are quite the pull and worth a fair bit. That said, some other store owners I've seen happily trade them for a Protean Hydra to someone who doesn't know better.
Haha, sorry for the long rant! I guess I just got upset a few months back when I saw the price of these Zendikar ones shoot up. I was lucky, but doubt that I'd ever buy fetches at the price they're at now. Guess it depends also on how much you want to put into magic. Anyways, there it is, months of fetchfrustration on your wall.
Hope the deck building is good!
Thanks for the tip!
I have the most trouble with aggro decks, and control decks, my aim is to overrun with creatures/tokens before that happens, with a heap of life added each time I drop one. Usually though in t3/t4/t5 aggro decks win out over my creatures and control decks have me mana-starved. I've fought against a great Blue/White Detain/arrest deck and managed a win but flying and fast paced decks can put a hurt on.
I also have thought about some bigger creatures in this deck, to replace the Risen Sanctuary Mistcutter Hydra , Protean Hydra , Polukranos, World Eater , Kalonian Hydra and Arbor Colossus come to mind.
I do like running GW creatures and spells for the Tablet of the Guilds so anything running those devotions is going to be plus as well.
All in all I'm just looking for a good balance between big early swings and life gain. No white spells if I can help it.
|Power / Toughness||0/0|
|Avg. draft pick||2.01|
|Avg. cube pick||3.59|
|Commander / EDH||Legal|
|2011 Core Set||Rare|
|2010 Core Set||Mythic Rare|