|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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Creature — Wurm
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
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Argothian Wurm Discussion
2 months ago
High-power dudes: Old-Growth Dryads, Sheltering Ancient, Phyrexian Soulgorger, Rhonas the Indomitable, Woodland Bellower, Argothian Wurm, Tempting Wurm, Cultivator's Caravan, Smuggler's Copter, Heart of Kiran, Nylea, God of the Hunt, Chameleon Colossus, Heroes' Bane, Omnath, Locus of Mana, Citanul Centaurs, Consulate Dreadnought, Exemplar of Strength, Groundbreaker, Hunted Troll, Hunted Wumpus, Irontread Crusher, Leatherback Baloth, Lupine Prototype, Myr Superion, Pangosaur, Ravaging Riftwurm, Talara's Battalion, and a lot of mana dorks (because Llanowar Elves is basically a Sol Ring, adding from the ability and towards Ghalta)
6 months ago
Best deck I've ever seen. Word.
Hope you can use some of it
9 months ago
If you are going for a true tribal theme on the deck, I'd suggest removing any card that isn't immediately thematic to Hydras. Things like Fish, Wyrm/Wurm/Worms, and large snakes make sense because they can look or fit into the mold similar to a hydra. Many of those types of creatures are very strong and beat face so there are plenty of good choices for replacement.
Suggestions for adding:
Intruder Alarm: Can make life very easy if you need to make a lot of tokens or creatures for any given reason.
Honored Hydra: Two Hydras for the price of one.
Argothian Wurm: Potential land destruction or a big creature. Win win right?
Armada Wurm: TWO BIG WURMS
Autochthon Wurm: EVEN BIGGER WURM
Bellowing Tanglewurm: Just an overall green staple
Suggestions for taking out:
All of the Gods
Anything that's not a Hydra
10 months ago
Mj3913 Thanks for the suggestions!
I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.
The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.
bushido_man96 I like your ideas!
Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.
Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.
Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.
Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!
Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.
Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!
10 months ago
My bad, I didn't see Splendid Reclamation in your list. In regards to Crop Rotation, while it's true you don't have a specific land to search for, it still helps out Centaur Vinecrasher and Terravore (if you run it). It will also trigger Omnath, Locus of Rage and Rampaging Baloths at instant speed which can't be overlooked. Also, Growth Spasm might be an option. It only finds one land, but the eldrazi scion can block and act as a pseudo-land.
1 year ago
Wurmcoil Engine - a must have cause sploosh
1 year ago
Thank you, mawwpg120! Do you have any suggestions that might make the deck a bit more competitive? I am trying to make it more unique than the ordinary Reg-Green land destruction that uses Inferno Titans and Stormbreath Dragons as a win condition, but I'm not quite sure what to think of Deus of Calamity yet. I love Shivan Wumpus/Argothian Wurm, as it is unusual and surprisingly effective as a win-con, or just some more land destruction if you need it enough. What do you think?
1 year ago
I believe my question boils down whether Argothian Wurm's second clause is a triggered ability or a replacement effect.
The etb effect is obviously triggered, I'm talking about whether or not I can respond to my opponents choice to sac a land.
I.e. If They chose to sac, can I unsummon my wurm in response (to prevent it from returning to the top of my library)?