Creature — Wurm
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
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Argothian Wurm Discussion
6 days ago
Mj3913 Thanks for the suggestions!
I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.
The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.
bushido_man96 I like your ideas!
Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.
Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.
Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.
Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!
Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.
Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!
6 days ago
My bad, I didn't see Splendid Reclamation in your list. In regards to Crop Rotation, while it's true you don't have a specific land to search for, it still helps out Centaur Vinecrasher and Terravore (if you run it). It will also trigger Omnath, Locus of Rage and Rampaging Baloths at instant speed which can't be overlooked. Also, Growth Spasm might be an option. It only finds one land, but the eldrazi scion can block and act as a pseudo-land.
4 months ago
Wurmcoil Engine - a must have cause sploosh
6 months ago
Thank you, mawwpg120! Do you have any suggestions that might make the deck a bit more competitive? I am trying to make it more unique than the ordinary Reg-Green land destruction that uses Inferno Titans and Stormbreath Dragons as a win condition, but I'm not quite sure what to think of Deus of Calamity yet. I love Shivan Wumpus/Argothian Wurm, as it is unusual and surprisingly effective as a win-con, or just some more land destruction if you need it enough. What do you think?
11 months ago
I believe my question boils down whether Argothian Wurm's second clause is a triggered ability or a replacement effect.
The etb effect is obviously triggered, I'm talking about whether or not I can respond to my opponents choice to sac a land.
I.e. If They chose to sac, can I unsummon my wurm in response (to prevent it from returning to the top of my library)?
1 year ago
I didn't realize the frog only cared about your land cards. Argothian Wurm is not as good, and neither is the orb, though the orb is still alright (but more dickish, yes).
1 year ago
Argothian Wurm is silly with the frog on the battlefield.
Mesmeric Orb triggers independently for each permanent, so you can draw for each land and get around the "one or more land cards" clause on the frog.
1 year ago
Thanks for the input. And you are correct. Wasteland and Sinkhole cost a bit much for me. Stone Rain Winter's Grasp Thermokarst Ice Storm Argothian Wurm Plow Under and Raze will be considered. I already have Orcish Settlers in my deck and I'm just trying to figure out what to swap to get Strip Mine a place. I'm not really big on Dwarven Miner as it is limited to nonbasic lands, although it could be sideboarded.