|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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Creature — Beast
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
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Shivan Wumpus Discussion
2 months ago
2 months ago
Bad hands rarely happen with my build when you become familiar with the deck and make correct mulligan decisions. While it's true that having acceleration turn 1 is vital to the deck, there are effectively 10 dorks to use. The ideal play for this deck is turn 1 dork/sprawl, turn 2 LD to put your opponent off-balance, into a turn 3 fatty. For this reason, I'm not a fan of Detritivore in this deck, since if you're facing a mono-colored deck there's a good chance that it won't be very big or game-winning, not to mention that with only a single dork in play you can't suspend it on turn 3. If you ever upgrade to using Blood Moons in the deck, it becomes worse since you're not putting as many lands in the GY to grow it. A few more/different 3-5 mana threats would help increase the pressure this deck can put out. I know your description says you don't want to use the same creatures that other versions use, but Stormbreath Dragon, Thragtusk, Obstinate Baloth, Courser of Kruphix, and Thrun, the Last Troll have all been stars in the deck for me. You can still be unique in the fact that you use Shivan Wumpus as a finisher/punisher card (I've been considering using it myself since it's a pet card of mine), but using a few of the other commonly good creatures wouldn't hurt if you decide to take this to a modern FNM.
2 months ago
I love playing Ponza, and for awhile I ran Shivan Wumpus as a 1 of. It caught my opponents off guard, kind of like a Vexing Devil for land destruction. I really like the use of Detritivore in your deck!
Primal Command may be useful for you in some late game scenarios, if you find yourself losing life too fast. It also fuels land hate and can tutor a Titan for the next turn which can be fun barring hand disruption, lol.
PS - I swapped the Wumpus out for a Ghor-Clan Rampager
4 months ago
Alright, so I was recently inspired by a couple of new deck ideas and one very, very old one and it has me looking at Land Destruction and wondering if its viable for Modern. The baseline of the deck isn't anything revolutionary and currently looks like this:
- 4x Boom/Bust
- 4x Molten Rain
- 3x Roiling Terrain
- 4x Stone Rain
- 4x Lightning Bolt
- 3x Pyroclasm
- 3x Shattering Spree
Collectively, that leaves me with nine slots, and therein lies the question. I've come up with two different ways to go - add in a little more direct land/resource destruction and then try to lock up my opponent with Trinisphere...
Version 1: (Land Destruction I)
...or use a very, very old trick that worked well for me back in the halcyon days of Ice Age where I used Orcish Spy and Millstone to selectively filter the mana sources out of my opponent's deck before he could draw it...
Version 2: (Land Destruction II)
I'd welcome any thoughts on this, because I'd really like to run a Mono-Red competitive land destruction deck in Modern if I can and I'm not too sure which route to go.
As far as my sideboard goes, I know I'll definitely be using Surgical Extraction as it was an agonizing decision not to simply include it in the main deck, but beyond that I'm not too sure. I figure Pyroclasm will have my mana-producing creatures covered and Shattering Spree will handle artifacts, so I suppose it would all depend on the Meta. The different iterations of Chandra have also started to have their appeal of late, but I'm not too experienced with Planeswalkers, particularly in a competitive setting.
6 months ago
Too many 1 offs pal. pick the strongest cards and have a playset. I love Shivan Wumpus