|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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Creature — Beast
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
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Shivan Wumpus Discussion
2 months ago
Since you're playing Crack the Earth I would recommend some Simian Spirit Guides. If you're on the draw, you can exile Simian Spirit Guide to play Crack the Earth, then play your land. You've effectively just time walked in modern.
I'm not so sure I like the potential draw back of Shivan Wumpus and Dark Confidant. If you're life is low, your opponent can just keep sacrificing lands to put it on top so that you continuously lose 4 life. Maybe if you had a way to compensate for the life loss it wouldn't be that bad.
Because you're playing Boom I'd recommend upping your fetchland count. Boom allows you to target your fetchland, then fetch in response (by holding priority) so that your opponent loses their land but you don't. You could potentially play Darksteel Citadel here as well to help with the same combo.
I would recommend adding in some Lightning Bolts or Fatal Pushes mainboard. You have a lot of great deterrences because you'd be slowing your opponent down, but nothing if they actually get their stuff out. Granted, Shivan Wumpus and Smallpox do help, but it would be better for targeted removal that YOU get to choose. Death's Shadow players don't care abut having less than two lands in play.
Since you decided to take out the utility lands, I would recommend upping the Swamp count and adding in Blood Moon. Again, it'll help you stall the game until your opponent can no longer play because you've destroyed all of their lands.
Sideboard options. I would replace Smelt with By Force or Shattering Spree. You play enough red lands that Shattering Spree would be better. I'd also take one out, and add in a Shatterstorm just as a backup.
Pyroclasm isn't terrible, but I'd recommend replacing that with Anger of the Gods, Sweltering Suns, Kozilek's Return, or Volcanic Fallout. Anger of the Gods is arguably the best here because of the exile effect. Also, many creatures in modern have three toughness, so it is a better board wipe in general. Sweltering Suns is good because you can cycle it if you don't need it. Kozilek's Return and Volcanic Fallout are good because of the instant speed. Volcanic Fallout also deals damage to your opponent, and Kozilek's Return can hit pro-red creatures. They all have their benefits and drawbacks. I would say that all of these are better than Pyroclasm.
Overall here is what I'd recommend.
8 months ago
8 months ago
Bad hands rarely happen with my build when you become familiar with the deck and make correct mulligan decisions. While it's true that having acceleration turn 1 is vital to the deck, there are effectively 10 dorks to use. The ideal play for this deck is turn 1 dork/sprawl, turn 2 LD to put your opponent off-balance, into a turn 3 fatty. For this reason, I'm not a fan of Detritivore in this deck, since if you're facing a mono-colored deck there's a good chance that it won't be very big or game-winning, not to mention that with only a single dork in play you can't suspend it on turn 3. If you ever upgrade to using Blood Moons in the deck, it becomes worse since you're not putting as many lands in the GY to grow it. A few more/different 3-5 mana threats would help increase the pressure this deck can put out. I know your description says you don't want to use the same creatures that other versions use, but Stormbreath Dragon, Thragtusk, Obstinate Baloth, Courser of Kruphix, and Thrun, the Last Troll have all been stars in the deck for me. You can still be unique in the fact that you use Shivan Wumpus as a finisher/punisher card (I've been considering using it myself since it's a pet card of mine), but using a few of the other commonly good creatures wouldn't hurt if you decide to take this to a modern FNM.
8 months ago
I love playing Ponza, and for awhile I ran Shivan Wumpus as a 1 of. It caught my opponents off guard, kind of like a Vexing Devil for land destruction. I really like the use of Detritivore in your deck!
Primal Command may be useful for you in some late game scenarios, if you find yourself losing life too fast. It also fuels land hate and can tutor a Titan for the next turn which can be fun barring hand disruption, lol.
PS - I swapped the Wumpus out for a Ghor-Clan Rampager
10 months ago
Alright, so I was recently inspired by a couple of new deck ideas and one very, very old one and it has me looking at Land Destruction and wondering if its viable for Modern. The baseline of the deck isn't anything revolutionary and currently looks like this:
- 4x Boom/Bust
- 4x Molten Rain
- 3x Roiling Terrain
- 4x Stone Rain
- 4x Lightning Bolt
- 3x Pyroclasm
- 3x Shattering Spree
Collectively, that leaves me with nine slots, and therein lies the question. I've come up with two different ways to go - add in a little more direct land/resource destruction and then try to lock up my opponent with Trinisphere...
Version 1: (Land Destruction I)
...or use a very, very old trick that worked well for me back in the halcyon days of Ice Age where I used Orcish Spy and Millstone to selectively filter the mana sources out of my opponent's deck before he could draw it...
Version 2: (Land Destruction II)
I'd welcome any thoughts on this, because I'd really like to run a Mono-Red competitive land destruction deck in Modern if I can and I'm not too sure which route to go.
As far as my sideboard goes, I know I'll definitely be using Surgical Extraction as it was an agonizing decision not to simply include it in the main deck, but beyond that I'm not too sure. I figure Pyroclasm will have my mana-producing creatures covered and Shattering Spree will handle artifacts, so I suppose it would all depend on the Meta. The different iterations of Chandra have also started to have their appeal of late, but I'm not too experienced with Planeswalkers, particularly in a competitive setting.