Aerial Modification

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Aerial Modification

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

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Aerial Modification Discussion

0ffensiveWombat on Initial D(epala): Aether Stage

5 hours ago

mrluthor oh boy, more suggestions!

Ok, so we'll start off with Aerial Modification. Believe it or not, this is a late game all star for me mainly because it turns one of our vehicles into a creature indefinitely so we don't have to spend creatures crewing it up. In addition, the +2/+2 and flying turn a huge vehicle with a large crew cost (example being Consulate Dreadnought) and gives it evasion, which it heavily needs to become a real threat as opponents will often just throw a 1/1 in front of it to stop the 7 damage. As of now, I'll leave it in there as it's a great curve finisher.

Next up are the suggestions. Believe it or not, I've never really wanted haste. After all, the crew mechanic allows you to tap a creature with summoning sickness to crew a vehicle you played last turn. This often leads to a turn 2 vehicle followed by a turn 3 creature and crewing the vehicle to hit for 5 or 6 (thanks Heart of Kiran!). So with that in mind, i'll pass on Hammer of Purphoros. Next up is Rogue's Passage. Well I've got nothing against more evasion, so why not?

mrluthor on Initial D(epala): Aether Stage

11 hours ago

No problem!

The biggest thing I think that Iroas has going for him is that he doubles as a limited Darksteel Forge and gives menace making him a creature is just icing on the cake.

How is Aerial Modification working for you? Seems a bit pricy mana wise for what it does. I'd think you'd get more mileage out of something like Hammer of Purphoros giving haste to everything. If you miss the evasion you can find room for Rogue's Passage perhaps?

The other thing that worries me is the usual how do you deal with playing aggro in a multiplayer format? I'm curious as I was thinking of making one of these decks myself...

Gidgetimer on Does Aether Meltdown shut down ...

6 days ago

Yeah. In case you are better with lists, what it is saying is that a copy of a permanent

Will copy:

  • The printed characteristics of the card (power and toughness, name, mana cost, abilities, etc.)

  • ETB and Flip abilities that set one or more of the above

  • Any changes made by previous copy effects (such as those made by Dack's Duplicate, Evil Twin, Gigantoplasm, Progenitor Mimic, etc.)

  • Face down status (copying a morph gives you a colorless 2/2 with no name, not whatever is on the front of the card.)

Will NOT copy:

  • Changes made by auras

  • Counters

  • Any continuous effects

  • Status (tapped/untapped, phased in/out etc.)

So if you copy a Felidar Cub with Aerial Modification on it you get a 1/4 without flying, If you copy a Felidar Cub with counters on it you get one with no counters, if you copy a tapped Felidar Cub you get an untapped one, if you copy a Felidar Cub with Aether Meltdown on it gives you a 1/4.

Pieguy396 on My Free Deck

2 weeks ago

Hi, there! Welcome to TappedOut and the wonderful world of Magic!

Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?

This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.

I hope this helps!

Freezingfist on Herald of Anguish Mono B Improvise

1 month ago

If I was trying to shave this down to 60, I'd probably pull the full playset of Sly Requisitioner. I may be wrong, but tapping down your creatures just for a 2/2 seems underwhelming for what you're putting into it. It works well with Syndicate Trafficker, but you're mostly saccing tokens, right?, which doesn't work with the Sly Lady.

Have you tried this build going a little lower to the ground... Maybe pulling Tamiyo's Journal and maybe a couple Consulate Dreadnought for Augmenting Automaton and/or Hope of Ghirapur and filling out the playset of Scrapheap Scrounger. Would give you a more aggressive stance in the early game, pumping damage into Augmenting Automaton or keeping them quiet with Hope of Ghirapur, only to bring it back with Scrap Trawler.

Without access to Siege Modification or even Aerial Modification, the Dreadnought seems like it's taking up slots... and at the point you can crew it, someone already has the game locked down. Just an idea.

Prophetic Prisms and Metalspinner's Puzzleknots could be fun to test with the Trawlies as well... card draw engine and more Improvise fuel.

It's weird to see a mono deck without mass amounts of removal =)

Firebones675 on Dorfs

1 month ago

Not a huge fan of Precise Strike

Aerial Modification is too slow for your deck. being as aggressive as you are 5 mana is a lot. It also runs into the issue that now a spell that hits artifacts creatures or enchantments blows you out and it it is one of the first 2 you get 2-for-1-ed. Start Your Engines and Siege Modification are more reliable/efficient.

Firebones675 on Vehicle deck HELP PLS

1 month ago

Personally i'm not a huge fan of Aerial Modification. I think it is too slow and the red version, Siege Modification, is generally better. Also as nelion suggested more vehicles would be better.

As for deck legality on the right hand side of the screen as you scroll down, it will tell you want cards are not standard legal, in this case: Cathedral Sanctifier , Ghost-Lit Redeemer , Ghostly Prison , Grand Abolisher , Honor of the Pure , Kytheon, Hero of Akros Flip , Perimeter Captain , Rebuff the Wicked.

If you wanted to keep them in the deck it's completely fine and this can be a casual deck but at present it is not eligible for standard play as for that you can only include cards printed with the past few blocks.

Mikewhite on creatureless vehicles

1 month ago

I like this list. Actually trying to put together something similar. I would suggest Welding Sparks tho. Either replacing Harnessed Lightning or in the side. Yea it costs more to cast but it utilizes the rest of your deck a lot better seeing as you only have 1 other card that produces energy. Also being a creatureless deck I would try to make room for Aerial Modification. The cost is a little high but it could really help out mid-late game IMO.

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