Aerial Modification

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Aerial Modification

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

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Aerial Modification Discussion

Freezingfist on Herald of Anguish Mono B Improvise

3 days ago

If I was trying to shave this down to 60, I'd probably pull the full playset of Sly Requisitioner. I may be wrong, but tapping down your creatures just for a 2/2 seems underwhelming for what you're putting into it. It works well with Syndicate Trafficker, but you're mostly saccing tokens, right?, which doesn't work with the Sly Lady.

Have you tried this build going a little lower to the ground... Maybe pulling Tamiyo's Journal and maybe a couple Consulate Dreadnought for Augmenting Automaton and/or Hope of Ghirapur and filling out the playset of Scrapheap Scrounger. Would give you a more aggressive stance in the early game, pumping damage into Augmenting Automaton or keeping them quiet with Hope of Ghirapur, only to bring it back with Scrap Trawler.

Without access to Siege Modification or even Aerial Modification, the Dreadnought seems like it's taking up slots... and at the point you can crew it, someone already has the game locked down. Just an idea.

Prophetic Prisms and Metalspinner's Puzzleknots could be fun to test with the Trawlies as well... card draw engine and more Improvise fuel.

It's weird to see a mono deck without mass amounts of removal =)

Firebones675 on Dorfs

1 week ago

Not a huge fan of Precise Strike

Aerial Modification is too slow for your deck. being as aggressive as you are 5 mana is a lot. It also runs into the issue that now a spell that hits artifacts creatures or enchantments blows you out and it it is one of the first 2 you get 2-for-1-ed. Start Your Engines and Siege Modification are more reliable/efficient.

Firebones675 on Vehicle deck HELP PLS

2 weeks ago

Personally i'm not a huge fan of Aerial Modification. I think it is too slow and the red version, Siege Modification, is generally better. Also as nelion suggested more vehicles would be better.

As for deck legality on the right hand side of the screen as you scroll down, it will tell you want cards are not standard legal, in this case: Cathedral Sanctifier , Ghost-Lit Redeemer , Ghostly Prison , Grand Abolisher , Honor of the Pure , Kytheon, Hero of Akros Flip , Perimeter Captain , Rebuff the Wicked.

If you wanted to keep them in the deck it's completely fine and this can be a casual deck but at present it is not eligible for standard play as for that you can only include cards printed with the past few blocks.

Mikewhite on creatureless vehicles

2 weeks ago

I like this list. Actually trying to put together something similar. I would suggest Welding Sparks tho. Either replacing Harnessed Lightning or in the side. Yea it costs more to cast but it utilizes the rest of your deck a lot better seeing as you only have 1 other card that produces energy. Also being a creatureless deck I would try to make room for Aerial Modification. The cost is a little high but it could really help out mid-late game IMO.

ticked-off-squirrel on Creature-less Vehicles

3 weeks ago

how about Aerial Modification. works the same way as Siege Modification just with flying. also add in Fleetwheel Cruiser since it can become a creature all by itself on turn one. and it also has trample and haste to use.

ChaosEngineer on Creature-less Vehicles

1 month ago

Anguished Unmaking is an excellent suggestion and I'll swap out Aerial Modification for it as I feel it's too slow and clunky. Also yeah I should main Siege Modification in place of Release the Gremlins. Thanks for the suggestion.

mrmango on

1 month ago

It needs Siege Modification And maybe Aerial Modification. Definitely Consulate Dreadnought and Peacewalker Colossus.

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