Artifact (1)

2020-03-30 - UPDATE: I've cut Walking Ballista. The reason being that it's not necessary for us to win the game.

In order to start the finishing loop we firstly want to scrap our library into our graveyard. This can be done in many ways. One example is Mesmeric Orb and Basalt Monolith.

Let's take a look at how we win the game with:

-An artifact that can produce

-Mesmeric Orb

-Basalt Monolith

-Emry activation ready

-A single .


1) Activate Basalt Monolith for then activate it's ability for . This will trigger Mesmeric Orb and mill a card from our library into our graveyard with each iteration. Continue until our library is completely milled into our graveyard.

2) Activate Emry, target = Conjurer's Bauble and cast it.

3) Activate Conjurer's Bauble and target = Dramatic Reversal, putting it back into our library and drawing it.

4) Cast Dramatic Reversal, untapping Emry and your mana-rocks.

5) Loop steps 2-4 for .

6) Activate Emry, target = Staff of Domination and cast it.

7) Activate Staff of Domination, (target = Emry) untapping her.

8) Activate Emry, target = Conjurer's Bauble and cast it.

9) Activate Conjurer's Bauble (target=Brain Freeze).

10) Cast Brain Freeze (target=opponent).

11) Loop steps 7-10 until we have milled our opponents.

12) Pass the turn.

Note that this can't be used to kill Gitrog players. This can be solved using this loop:

1) Mill our library with Basalt Monolith + Mesmeric Orb


2) Tap Emry to cast Conjurers Bauble.


3) Activate Bauble to shuffle Dramatic Reversal into our library.


4) Cast Dramatic Reversal.


5) Loop steps 2-4 for infinite mana.


6) Activate Emry to cast Staff of Domination.


7) Untap Emry using Staff of Domination.


8) Tap Emry to cast Conjurers Bauble.


9) Activate Bauble to shuffle Swan Song into our library.


10) Untap Emry using Staff of Domination.


11) Tap Emry to grab Conjurers Bauble again.


12) Activate Bauble to grab any targetable spell for Swan Song, let's say Paradoxical Outcome.


13) Cast Paradoxical outcome and hold priority.


14) Cast Swan Song countering Paradoxical Outcome.


15) Loop steps 7-14 for infinite 2/2 swan tokens.


16) Untap Emry using Staff of Domination.


17) Tap Emry to grab Conjurers Bauble.


18) Activate Conjurers Bauble to grab Timetwister.


19) Cast Timetwister. (This prevents us from dying to decking)


20) Use Staff of Domination to draw cards from our library until we have enough counterspells to lock out the Gitrog player from winning the game.


21) Pass the turn.

At your next turn, attack with infinite swans to win the game.

Unfortunetly there's too many variations of the loop for me to go through. I'm happy to answer questions in the comment section or on the Emry discord ( where anyone is welcome.

Hello, welcome to my Emry deck. :-)

This deck is best described as a semi-fast paced, non-linear combo deck with a few stax tools. It seeks to scrap our library with mill-effects like Mesmeric Orb or Hedron Crab to search though the deck for combo pieces. We can then use Emry's ability to pick up the needed combo pieces for the win.

If you enjoy piecing together a win from a larger pool of options or a deck with high skill-ceiling, this deck is likely to be of your taste. Consider leaving a comment or a like if you want. Thanks! :)

(Metalworker + Staff of Domination) - Requires at least 3 artifacts in hand to net with each . After achieving , we can use Staff of Dominations draw effect to find Walking Ballista.


Power Artifact + Grim Monolith


Power Artifact + Basalt Monolith


(Mirran Spy + Lion's Eye Diamond + Emry) - Sacrifice LED - Emry, casting LED from the graveyard - Resolve Mirran Spy trigger, Emry. This will net you with each cycle. Together with Mesmeric Orb, this will mill our library and help us find Defense Grid and Walking Ballista for the win.


(Mirran Spy + Lotus Petal + Emry) - Same idea as the last combo. Netting you with each cycle.


(Isochron Scepter + Dramatic Reversal) - The classic scepter combo works great in this deck as it also Emry, allowing us to fetch our graveyard. Dramatic Reversal is also an individually strong piece in the deck. Together with Mesmeric Orb we can find Defense Grid and Walking Ballista for the win.

(Staff of Domination + Mesmeric Orb) - and our opponents creatures and milling their libraries (the cool strategy).


A few ways to draw our library:

(Isochron Scepter + Dramatic Reversal + Sensei's Divining Top) - Activating top with each cycle in response to the trigger resolving.


Staff of Domination - Use alongside to draw our entire library.

Intuition - Tutor for missing combo pieces and pick up the discards with Emry. Great inclusion since it can pick up an entire combo package (like Metalworker, Staff of Domination and Mesmeric Orb)


(Mesmeric Orb + Basalt Monolith) - Mills our entire library into our graveyard. Useful for finding a Rings of Brighthearth to pair alongside the monolith (among other pieces to combo off for the win).


Minamo, School at Water's Edge - Emry. Note that this activation may be copied with Rings of Brighthearth to enable us to cast two artifacts from our graveyard instead of one.


Hedron Crab - Great for digging deeper into our library. Fetch-lands allow us to mill 6 cards a turn instead of 3.


Bazaar of Baghdad - Great for digging deeper into our library.


Shimmer Myr - Not only does this card allow us to win at instant speed after drawing our library with Mirran Spy and one of the baubles, but also allows us for interesting new loops (see "Loop" section).


Spellskite - Protects us against nasty Assassin's Trophy, Abrupt Decay and Chain of Vapor.


(Tezzeret the Seeker + Rings of Brighthearth + Emry) - An expensive combo but an important one to be aware of.

Requirements: Tezzeret the Seeker On the battlefield. Rings of Brighthearth On the battlefield. Emry activation ready.

  1. Activate Tezzeret minus ability for 3, holding priority.
  2. Copy the activation using Rings of Brighthearth.
  3. Resolve both copies and fetch Basalt Monolith and Mesmeric Orb onto the battlefield.
  4. Activate Basalt Monolith for .
  5. Activate Basalt Monoliths ability, hold priority.
  6. Copy Basalt Monoliths ability with Rings of Brighthearth.
  7. Resolve the copied and then, responding to the second copy, it for .
  8. Resolve the original copy of the activation.

  9. Resolve steps 4-8 for . Mesmeric Orb will trigger with each of Basalt Monolith, milling our library into our graveyard.

  10. Activate Emry (target = Walking Ballista) to win the game.


(Staff of Domination + Power Artifact + Lion's Eye Diamond + Emry) - Not only does Power Artifact serve to achieve with Basalt Monolith and Grim Monolith, but can also be used to combo with Staff of Domination.

Requirements: Power Artifact on the battlefield attached to Staff of Domination. Staff of Domination on the battlefield.
Lion's Eye Diamond in our graveyard. Emry without summoning sickness. if Emry is tapped.

  1. Activate Staff of Dominations " target creature"-ability (target = Emry).
  2. Activate Emry (target = Lion's Eye Diamond).
  3. Activate Lion's Eye Diamond for .
  4. Activate Staff of Domination to Staff of Domination.

  5. Resolve steps 1-4 to generate .

We can now activate Staff of Dominations draw ability to draw our deck and win the game with Walking Ballista.


(Mirran Spy + Mishra's Bauble + Emry) - The most well-known (and perhaps most effective) combo in the deck. This draws our library at the beginning of the next turns upkeep. Having available at this point allows us to win the game by first casting Shimmer Myr and then Lotus Petal (recurring it with Emry and Mirran Spy), generating , and finally, Walking Ballista. This is also great because we have access to all the counterspells in the deck while comboing off.


Ashnod's Altar and Phyrexian Altar - Why are they in the deck?

The altars combos with Thousand-Year Elixir to dig deep into our deck. 1. Sacrifice Emry to Ashnod's Altar, returning her to the command zone. 2. Play Emry from the command zone, milling 4 cards. 3. Activate Emry to cast milled artifacts from the grave, reducing her casting cost further. 4. Repeat. Note that both the ability from Thousand-Year Elixir and Emry's activation may be copied with Rings of Brighthearth to enable us to continue digging by further reducing her cost. This loop has runway for about 3 iterations without the support of pieces like Lion's Eye Diamond or Rings of Brighthearth and few artifacts on the battlefield. If we manage to find a way to make after any iteration, the altars allows us to mill our entire library into our graveyard for the win.

Mulligan aggressively for a hand that accomplish one of four things:

1) Playing Emry on turn one (Example hand: Island, Island, Mesmeric Orb, Mox Opal, Pulse of the Grid, Island, Mishra's Bauble).


2) Getting an engine online (Example hand: Island, Mana Crypt, Hedron Crab, Scalding Tarn, Mesmeric Orb, Thousand-Year Elixir, Bazaar of Baghdad).


3) Getting a massive card advantage (Example hand: Island, Mystic Remora, Sol Ring, Mishra's Bauble, Island, Rhystic Study, Power Artifact).


4) Comboing off early (Example hand: Mishra's Workshop, Basalt Monolith, Phyrexian Altar, Island, Rings of Brighthearth, Island, Sol Ring).


Here's a list of cards I like to see in my opener:

  1. Hedron Crab - Amazing turn 1 play. Can dump up to 6 cards of our deck into our graveyard a turn (using fetch-lands) to search for relevant combo-pieces.

  2. Mesmeric Orb - Same idea as the crab. Great engine to start digging.

  3. Mental Misstep - This is great for hitting our opponents problematic turn one plays (such as Mystic Remora or Grafdigger's Cage).

  4. Mishra's Workshop - Very good to get our pieces online quickly. Example: Turn 1 - Mishra's Workshop + Thousand-Year Elixir. Turn 2 - Island + Phyrexian Altar + Emry, Lurker of the Loch.

  5. Mystic Remora - You know why :)

  6. Mirran Spy - The spy has the highest combo-potential in the deck.


Notable active plan:

Example hand: Winter Orb, Island, Island, Mana Crypt, Basalt Monolith, Timetwister, Scalding Tarn.

With this hand, our plan seems to be to cast Timetwister turn one. Here we should pay attention to our position in the turn-order. Going first, this hand is great. Going last, I would mulligan this as we are running the risk of either fizzling out if the Timetwister gets countered, or refilling our opponents hands if it resolves. Going 3rd, it is a fine keep if we have for example a blood pod + a gitrog player in front of us in the turn order. In conclusion, keep this hand if the turn-order/pod seems appropriate for it.

Coming soon.


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Date added 8 months
Last updated 1 month

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

41 - 0 Rares

19 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 1.97
Tokens Jace, 1/1 Bird
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