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Hieroglyphic Illumination Discussion
3 days ago
Done!. There are the changes so far. I used your manabase TheBooman as, well... base, hahaha
I hope with this changes the deck will start to feel a little more smooth
Also thought of changing Aether Hub with 2 Evolving Wilds/Terramorphic Expanse (choose the one in turn, XD) and 2 other basic lands, and with that change we can also change Glimmer of Genius for Hieroglyphic Illumination, but that just as a thought...
4 days ago
For this deck, I like Hieroglyphic Illumination better as a 4 cmc card because it can cycle itself. I did think about that card though.
1 week ago
Mercurial Geists will work better for you than Curator of Mysteries drop Cryptic Serpent for 2 Sphinx of the Final Word toss in some counterspells for the sideboard like Negate and Remove Soul. Glimmer of Genius is much stronger for your deck than Hieroglyphic Illumination but since you are running Fevered Visions you may want to cut down on the draw and put in 2 more copies and run more bounce effects like Baral's Expertise and Select for Inspection. Your deck is far from bad, but it looks like you are trying to go 2 different directions. If you want to win with creatures, run more prowess and pump spells. If you want to control the board run the 4 Fevered Visions with some burn and bounce effects. In either case a few Turn Aside will protect your stuff from removal and be worthy of main deck inclusion. Dont forget Rise from the Tides either. It is a game ender and if you wait long enough to cast you can keep up mana for a counter to protect your army. Summary Dismissal and Unsubstantiate are both very useful as well since they don't counter. Good luck
1 week ago
Pure Control decks, which is what this is, tend to run 26 lands so that they don't miss early lands drops, and are unable to play early spells like Censor.
Control needs to have a Sideboard. so you can hone your deck to deal with whatever your Opponent has.
I would do something like this:
4x Disallow - extra counters for if you are playing against Control, or need extra Counters against specific spells
2x Essence Scatter - for Creature-heavy decks
4x By Force
- to take care of pesky Artifacts
2x Negate - extra spells for Planeswalker-heavy decks, or in a Control matchup
1x Sweltering Suns - more ways to board wipe
That should give you the right spells to move in and out of your deck, depending on what your Opponent is playing.
Argy on C&C Control
2 weeks ago
I think you need one more land. 26 is good for Control, so you don't miss your early drops.
I'd remove Select for Inspection and Skywhaler's Shot for 2x Declaration in Stone. The card is great for wiping away Tokens or getting rid of Indestructible Creatures like gods or Ulamog, the Ceaseless Hunger.
2 weeks ago
3 weeks ago
Sweet brew man!! A few pointers.More Wharf Infiltrator, Asylum Visitor, and Hieroglyphic Illumination. You might not need Call the Bloodline and Faith of the Devoted because of your 4x Havens. Olivia's Dragoon is prob the weakest creature