Hieroglyphic Illumination


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Related Questions

Hieroglyphic Illumination


Draw two cards.

Cycling (, Discard this card: Draw a card.)

Hieroglyphic Illumination Discussion

match_lighter on Grixis Control Horizons

4 weeks ago

I would swap Diabolic Edict out for Liliana's Triumph as it can get through Leyline of Sanctity . Depending on how you want your deck to function Gifts Ungiven could be just better than Fact or Fiction , likewise I do not agree with having three Fact or Fiction and think you should swap at least one out for Hieroglyphic Illumination , as though Fact or Fiction could provide more card advantage, it can also get stuck in your hand during the early turns- when you would much prefer it to be Fact or Fiction .

xShawn on End turn at draw step

4 months ago

itachi45 I am still testing it actually. It's supposed to be a replacement for Hieroglyphic Illumination but I'm still figuring that one out as well.

Boza on Amass seems... lame.

6 months ago

Amass plays so well in limited - amass decks are my favorite to build in Arena drafts so far. In limited, amass has so much good to it:

  • it goes well with proliferate, giving rise and purpose to UG decks (the best amass color and the best proliferate color)
  • Amass is centered in Grixis, but all the color combinations in Grixis use it in different ways - UB has small quantities of amass (generally amass 1), but has the best way to protect them ( Lazotep Plating , Toll of the Invasion ); UR is spells matters and the amass spells are like a creature with an ETB, that also is non-creature spell to trigger your various cards; RB is sacrifice based and small amass creatures from the amass commons in RB work beautifully.

Additionally, amass has some legs in Standard as well, be it as Commence the Endgame being a Torrential Gearhulk that casts Hieroglyphic Illumination ; or Dreadhorde Invasion being a weird form of Bitterblossom that is hard for most control decks to interact with.

TLDR - Amass is an amazing limited mechanic with possibilities in constructed.

Ihazadeck on Mono U Tempo!!!! The Mono blue deck I like

8 months ago

i played a bloo tempo deck that ran 4 Disrupting Shoal , i also ran no delver or curious but i did play Thing in the Ice  Flip and a few copies of Hieroglyphic Illumination . This list reminded me of it. Since you have Tempest Djinn and a few other 2 drops you could probably run the shoals. At the momment i do have a list thats very similar to this, its fun. you get a plus 1 from me

LordNahkiin on WURx (New Concept Jeskai Control)

9 months ago

If it weren't for the already filled 4+ cmc slots, I'd be confident in suggesting Hieroglyphic Illumination to get around Chalice, but it might be too much curve-wise.

triproberts12 on $10 Fistful of Dollars

9 months ago

Deadpoo111, so here's where I'm struggling with how to balance the cuts. With dollar Shu Yun, the math can work that you hit lethal commander damage by playing 2 1-mana spells that add +3/- and casting an aura/flashback/rebound/equipment that provides unblockable. With Prowess and double strike, that's 24 commander damage. The consistency that comes from just needing 3 of many duplicate copies of those effects makes the deck work with otherwise underwhelming spells. As a bonus, that math allows a sprinkling of spells that only provide +2/-, still hitting for 22 unblockable commander damage. If you have something like Tahngarth's Rage that can still provide +2/- the turn after you cast it, the next person goes down with less resources, and so on, closing out the game in 3 or 4 turns.

I can't be as efficient with this build. Brute Force is perhaps the best representative of what budget Shu Yun is about, but it's 20 cents, so you can see the average card quality has taken a hit. 2 +2/- spells means that Shu Yun is only hitting for 20 Commander damage with an evasion spell that doesn't provide additional bonuses. That's why Distortion Strike was so painful to cut. I'm keeping Aether Tunnel at 22 cents, although that's still a turn slower. The bulk of the deck is cheap red pump spells, but too many inefficient ones add up- Two Brute Force , rather than two Run Amok is two turns slower. The non-explosive early game also takes a hit, since 2-mana rocks are expensive. 3-mana rocks conflict with casting Shu Yun on time, but early-game interaction also tends to be pricier. I had to cut some of the better cheap equipment, like Runechanter's Pike , so It's hard to tell what this deck should be doing turns 1 and 2, other than hitting land drops.

The last issue is card advantage. A lot of draft staples like Hieroglyphic Illumination are over-budget already, so I think this is the portion of the deck that will take the biggest hit. I couldn't justify the cost of Steam Augury , which is already budget Fact or Fiction .

CappnPiggy on I T S A L L I N Y O U R H E A D

9 months ago

Thanks for the feedback, honestly Tome Scour was just filler cause I didn't know what else to put in the deck. I've replaced them with 2x Boomerang for more mainboard removal and 2x Hieroglyphic Illumination for some easy card draw.

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Hieroglyphic Illumination occurrence in decks from the last year


All decks: 0.11%

Commander / EDH:

All decks: 0.0%