Hieroglyphic Illumination


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Hieroglyphic Illumination


Draw two cards.

Cycling (, Discard this card: Draw a card.)

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Hieroglyphic Illumination Discussion

djnewellmit on Swinging Swaying Simic (Budget Deck)

17 hours ago

If you're looking for an outlet for the energy, I feel like Bristling Hydra would be better than Gonti's Aether Heart and those puzzleknots. Or if you are looking to go with the energy, I'd suggest Glimmer of Genius over Hieroglyphic Illumination. I'd even consider swapping in Empyreal Voyager for the Skyspawner.

Pappyy1369 on W/U Control

3 days ago

Updated the deck again after playing some FNM....(went 4-6)

The wins all came from using my Multiform Wonder + Untethered Express + Aethersphere Harvester

Card updates:

Removed:Cogworker's Puzzleknot, Consulate Turret, Pacification Array, Pressure Point, Confiscation Coup, and Spire Patrol

Added:Cast Out, Hieroglyphic Illumination, Fumigate, Approach of the Second Sun, Censor, and Countervailing Winds.

Also added in more lands with Irrigated Farmland

I am also thinking of adding in Gideon, Martial Paragon but am a little unsure.

Now there is an additional win con with Approach of the Second Sun if it doesn't get de-spelled.

Mandalorian on Cycle

4 days ago

If you just want cards from Hour and Amonkhet in your deck you should change the deck to Standard instead of Modern. While the deck will also be Modern legal, if it contains no Modern cards, could be misleading.

Cycle synergies from Hour and Amonkhet:

Drake Haven

Archfiend of Ifnir

Faith of the Devoted

Horror of the Broken Lands


Hieroglyphic Illumination

Shadow of the Grave

Pull from Tomorrow

Other discard synergies in Standard right now:

Call the Bloodline

Collective Brutality

Alms of the Vein

Fiery Temper

Collective Defiance

Tormenting Voice

Cathartic Reunion

Bloodhall Priest

Insolent Neonate

If you want to get into Modern with this strategy, these cards can be good:

Waste Not

Liliana of the Veil



Inquisition of Kozilek

Living End

Architects of Will

S_Jake on Jeskai Control

5 days ago

I'm planning to try cutting a Telling Time for a second Magma Spray and I may also try cutting the other Telling Time for the fourth Hieroglyphic Illumination.

jorgeduardo on Enigma Drake - U/R

1 week ago

really cool idea, maybe you could consider swaping Hieroglyphic Illumination for Glimmer of Genius just for synergestic purposes with Dynavolt Tower.

ExtraEasy on Drakes, insects, burning and control

2 weeks ago

Okay, played 2 games this arvo. The first was vs White Red humans and I was pretty resoundingly hammered 0-2. I didnt get a good start in either game and once you are behind with this deck you are dun goofed. Ill need to mulligan more aggressively against this deck. Really gotta have a few counters in that opening hand- Grasp of Darkness is to slow (great for later in the game) but the 2b is unrealistic with all my tapped mana. Nearly won the second when Sweltering Suns wiped the board but i didnt have any cycling cards to activate my haven though there was a turn where i thought i might get ontop.

Second match was vs Oketra white tokens with anointed procession. I smaaaashed this twice 2-0. It was brutal. In both rounds it went pretty perfectly- I had the draw (disallow, censor, negate) to slow him down and got a Drake Haven out around turn 4-5ish. In the first game he had his board looking fairly resolved 2 x Anointed Procession, 2 x Anointer Priest and an Oketra the True... Hed managed to get up to 42 health with a huge dump of tokens and clearly thought he had the game won. I pulled an Abandoned Sarcophagus cast Archfiend of Ifnir from the GY and the next turn cycled 3 times and wipe the board... not to mention having 3 new drakes. He tried to hang around but 6 or 7 turns of cycling available from the GY gives you all the counters. I dont think he cast another spell in the game and watched his 42 health quickly disappear...

In the 2nd round he was looking set up again around turn 6-7 with a heap of tokens on the board and was a turn away from doing some serious damage but hadnt done to much yet (18 v 24 or something). I got my locust god out and managed to stay alive with a few locusts stalling. Chandra, Flamecaller popped into my hand. I rarely use her 3rd ability (x damage to all creatures) but a -3 is pretty cool with mr locust god. I had the board wiped and the ability to recovered very quickly. This one closed out quickly after that.

So its not a perfect deck: red, blue, black i think puts me behind the 8 ball but after today i love the chandra, the drake haven and the archfiend and it was a heap of fun to play. Have taken Faith of the Devoted into the sideboard and moved another Sweltering Suns and Hieroglyphic Illumination in but id like to be able to find room for 2 Unlicensed Disintegration... I just cant see where to cut at the moment-maybe a curator and an illumination? Also was pretty impressed with Collective Brutality's ability to keep ticking opponents creatures down.

multimedia on Grixis Control [please give feedback beforew FNM]

2 weeks ago

Hey, for a first deck not bad.

My first suggestion is add more lands, 25-26x for a Control deck is the norm. 22x land is not enough lands. The way your manabase is built I suggest 4x Evolving Wilds or 4x Crypt of the Eternals because it gives you some color fixing which you need.

My second suggestion is draw. Your deck lacks draw. I don't consider Baral as enough draw because you have to counter a spell to get to draw with him. As a Control player you use draw spells to stay ahead on cards thus giving you more Control over the game because you have more options in your hand to deal with what your opponent plays. I suggest 4x Glimmer of Genius or Hieroglyphic Illumination. Both getting a reduced mana cost by Baral is pretty good.

MartinHex on Blue moon

2 weeks ago

Thanks for the feedback!

Vedalken Shackles for sure is a powerful card, I'm just not really sold on it in a field where Death's Shadow and Eldrazi Tron are the biggest threats. But then, I have never tried playing it. What do you think about the fact that it might be hard to reach 5 islands to be able to steal a Reality Smasher?

The reasoning behind Hieroglyphic Illumination is that cycling for one blue has been really huge for me to get to Blood Moon on turn 3 aswell as giving me card advantage later on with Snapcaster Mage. I'll try a 1-1 slip next week and see how it performs though!

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