Flame Javelin


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Shadowmoor (SHM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Flame Javelin


*( can be paid with any two mana or with . This card's converted mana cost is 6.) *

Flame Javelin deals 4 damage to target creature or player.

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Recent Decks

EDH 1 / 0
DCMD 0 / 0

Flame Javelin Discussion

Maaagic on The Perfect Kill it with Fire

4 months ago

When you play Mono Red Burn you end up having a lot of filler space available to customize your deck after adding playsets of Rift Bolt, Lightning Bolt, Goblin Guide, Eidolon of the Great Revel, Monastery Swiftspear, and Lava Spike. Along with that usually you run about 1 Shard Volley because drawing multiple can be devastating, and even 2 can be stretching it (but maybe play 2 if you think you can).

Some of the better options after that are Hellspark Elemental, Keldon Marauders, Vexing Devil, Searing Blaze, Grim Lavamancer, Shrine of Burning Rage, Exquisite Firecraft (which is a very underestimated card), Ball Lightning, and Magma Jet.

Then more tertiary options include Spark Elemental, Flame Javelin (which does not get hit by Inquisition of Kozilek), Chandra, Fire of Kaladesh  Flip, Chandra's Phoenix and Thunderous Wrath.

For the sideboard some good options include Blood Moon, Leyline of Punishment, Smash to Smithereens, Molten Rain, Curse of the Pierced Heart, Anger of the Gods, Dragon's Claw, Tormod's Crypt, and Relic of Progenitus.

Keep in mind that what cards I have recommended you do not have in paragraphs 2-4. Also you have stated that this indeed is a burn deck (like T4 kill you kind of thing) so I am treating it like that. And if this is the case you usually want to run 18 lands, maybe more (especially if you play with fetch lands). But if you are a more controlling deck then that is another story and I can go in-depth on the more controlling archetypes of Mono Red if you want.

Also Keldon Megaliths can be good, along with many other utility lands for red.

If you have any questions on the playability of any of the cards or different popular archetypes of Mono Red besides Burn then just leave a comment and I can go in-depth on it.

dahhahm on Mono Red Aggro

6 months ago

Rakdos Cackler Ash Zealot and Flame Javelin are some hard hitting budget options. People might laugh at your Lightning Strikes, Searing Spears and Incinerates for not being Lightning Bolts but they probably won't be laughing very long.

debook454 on EDH - Daretti's Art-Ifacts

7 months ago

M O R E I N S T A N T S P E E D R E M O V A L. Ya, uhhhh Lightning Bolt, Smelt, Sudden Shock, Reverberate or Reiterate, Starstorm, Incinerate, Flame Javelin, and Volcanic Fallout are some options. If some prick coughmecough is playing infinites, you better have a response.

shadow63 on How much damage would a ...

9 months ago

As other people have pointed out there's cards at 3 cmc that do 4 dmg they forgot to mention Flame Javelin and Stoke the Flames both cards I like but not very good for modern burn. So something at sorcery speed and 3 mana would have to at the bare minimum do 5 and I think that might be too strong even at sorcery speed

lagotripha on Monored budget burn, no side

10 months ago

Looks like a classic RDW mono-red setup. The big secret to budget deckbuilding is sideboarding aggressively. Just accept some matchups as lost and double down on hating out the most popular decks- Smash to Smithereens, Forked Bolt, Electrickery, Dragon's Claw, Tormod's Crypt are all good. Your creature selection is good, and spell selection is great, but the synergy neccesary to make both work is a little off, losing a turn to shrine then waiting 5 spells for a payoff isn't great when you want to win asap- with creatures on the field, the morbid trigger from Brimstone Volley will outdamage both shrine and staggershock, and Flame Javelin, Flames of the Blood Hand or Browbeat are other alternatives. Searing Blood is going to have trouble finding targets it can kill that aren't tokens. Magma Jet is really good- the scry stabilizing your draws is incredibly good in a deck that otherwise doesn't have that kind of tool.

Depending on budget, it might be better to go for one of the 8-whack (Goblin Bushwhacker/Reckless Bushwhacker goblin tribal lists) or mono-green stompy, or pseudo 8-rack depending on preferred playstyle- there is a lot of teir 2.5 lists that are playable for ~$50 thanks to the ever rotating standard. So take your time and figure out what you enjoy, then build to that.

landstalker10 on

11 months ago

I have ideas, but let me first clear up a few matters. I think I see this deck as a spell deck. You cast instant and sorcery's with permanents on the field that generate tokens and damage to the player and later swarm the opponent.

Keeping that in mind I see cards like Hanweir Garrison as a break in the deck or rather making it clunky. So with that in mind here are some other cards I would replace: Path of Bravery, Faithless Looting, Burn at the Stake.

Removal is a key part of this deck, as well as damage prevention. Shining Shoal. Consider it, and Consider Spectral Procession. 6 CMC, not 3 CMC read the rules on it. There are more options like this. Now you have the ability to card remove, have higher CMC in a lower CMC deck and fill your token needs: Sorcery/instant needs.

IF you do the above, then consider Flame Javelin. Higher removal, low casting with high CMC. Staying budget without dropping money on lands comes into play now. Guess what. Thats modern, that is standard, that is magic. Buy one awesome land from time to time when you can and be satisfied that modern lands do not lose value on the norm.

:::::Now to your question:::::

White Sun's Zenith,

(40 cents) Budget: Check.

Its an instant or socery: Check

Reusable, well it recycles so: Check

Helps against or with: Board wipes/sweeps

Lastly Terminus See all the above and think for about a budget potention 1 drop board wipe. not super budget.

Side Note: Buy Sea Gate Wreckage running one of these in modern decks will be a staple. Anyone that does not see well they do not see the value it offers decks like yours.

Yuri200X on Monored burn - 2000 Kč

11 months ago

Elixir of Immortality isn't the best choice for a burn deck...

and Young Pyromancer is usually too slow for it.

Try to use 4-of of Lava Spike and Rift Bolt. Many decks gain some life in modern s well. So i think you should also mainboard Skullcrack.

17 lands is kinda risky too... Try 19 lands. Maybe you'll enjoy using 1 Keldon Megaliths too.

Exquisite Firecraft is nice against counterspells, and Flames of the Blood Hand is another card to block your opponent's lifegain. Flame Javelin can do quite some damage as well.

It's probably better to use 12-14 creatures as well. In the sideboard, Searing Blaze is another card to use against aggro. And Molten Rain can wreck some people's heart ;P

You might enjoy Anger of the Gods better than Volcanic Fallout... although fallout does some damage to your opponent, Anger of the Gods kills many things Fallout doesn't. Plus it is extra powerful VS Dredge. And also, Pyrite Spellbomb can kill one pesky little thing called Kor Firewalker.

Firebones675 on Lyzolda, the Blood Witch

11 months ago

Is it designed for duel commander (2 player) or regular commander (3+ players)? As duel commander starts with 20 life now whereas regular starts with 40, different strategies are more viable. There is also a slightly different banlist so some of the cards i would recommend for one are not legal in the other.

Here are some suggestions that hold true for either case.

Burn spells: A lot of the burn spells in the deck at present like Lightning Strike aren't ideal. Instead you should run Lightning Bolt, Flame Javelin, Exquisite Firecraft, Char, Chain Lightning

spot removal: Dreadbore, Terminate, and Murderous Cut kill most creatures. Yes you can use your burn for this but idealy you would rather save burn to hit players directly and bigger creatures can't be killed by damage as easily. Planning on burning your opponent out is a bit more relevant in duel commander but you still need removal for big creatures in either format.

some of my other comments are a bit dependent on which format you want to build for.

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