Dual Casting


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Dual Casting

Enchantment — Aura

Enchant creature Enchanted creature has "R, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

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Dual Casting Discussion

MohenjoDaro on Manna down!

2 months ago

Isochron Scepter will copy an Instant (not sorcery). I wouldn't use it since you lack instants.

Panoptic Mirror will let you copy an instant or sorcery you exile every turn. This is slower and the deck will need to be better at stalling.

Other cards that will let you copy instant or sorceries... Dual Casting, Fork, Increasing Vengeance, Reiterate, and Reverberate. You don't need too many copy spells as you won't be able to use them as much until later in the game.

TheRedGoat on Before There Was Nothing, There Were Monsters

3 months ago

Dual Casting should go infinite with Savage Beating btw. Just add Iron Myr.

Bonus points if you do this for another player at the table.

TheVectornaut on 4 copies using Riku + ...

5 months ago

There isn't a limit to copying spells, provided you have enough ways to do so. Here, if you cast a red instant or sorcery spell using mana generated from Pyromancer's Goggles and Primal Wellspring  Flip, then cast Twincast and activate the copy abilities on Riku of Two Reflections and the creature enchanted with Dual Casting, the result will be 5 copies of the spell plus the original.

Part the Waterveil could be copied only 4 times using the cards in this example (because Pyromancer's Goggles cares that the spell is red), but that does mean 5 extra turns in total. You take those turns one after another until none remain:

"500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are added one at a time. [...] The most recently created turn will be taken first."

MagicalHacker on Dealing 120 DAMAGE in 4 Turns?! (Purphoros Primer)

6 months ago

TheRedGoat, well, I want each card to be able to deal at least 4 damage, and since Guttersnipe can do that once I cast an instant/sorcery, he's great for the deck. However, Firebrand Archer would need two noncreature spells for that, and there are only 3/5 as many artifacts/enchantments as there are instants/sorceries, so Firebrand Archer would deal less damage in the long run.

I don't know how, but Cloudstone Curio is definitely a missed opportunity, and I will definitely drop Dual Casting for it.

Pandemonium isn't too good, because it only hits one opponent at a time. Additionally, it gives people a way to deal lethal damage to my combo pieces, so that sucks too :(

Flameshadow Conjuring is probably good in other Purphoros decks, but with a split in this deck between Instants/Sorceries and Creatures, if a card doesn't do anything on its own, I want it to synergize both with the Creature half and the Spell half of the deck. Additionally, I didn't want any cards that made other cards "cost more" by requiring mana be spent on top of the mana cost. (Dual Casting was a bit of a pet card that broke both of these goals, but really wanting to make it a good card in this deck and not having another card I wanted for the deck made it stay for too long. Cloudstone Curio works with the Spell half by being able to return permanents to my hand, essentially drawing me cards.) Genesis Chamber doesn't synergize with my Spell half of the deck. That said, it may prove to be a good card in the future. I'll watch to see if it would be good.

Wrangle and friends could infinite combo in the deck, but I'm not a huge fan of needing three cards besides the commander to combo off.

Thanks so much for the comment, and I'm looking forward to dropping Dual Casting for Cloudstone Curio!

Flagellum, I do like the design of Harsh Mentor but didn't add it because of how it let opponents decide if they are going to go the route of taking damage. I'll keep an eye out and see if it has the possibility of being intensely powerful in multiplayer games. Thanks!

TheRedGoat on Dealing 120 DAMAGE in 4 Turns?! (Purphoros Primer)

6 months ago

Okay, so what are your thoughts on Firebrand Archer versus Guttersnipe? At the least I see them as equivalent, with the lower damage being mitigated by being able to trigger off of more card types and it costs less to cast, but would you run it yourself?

I'd also ask how you feel about Cloudstone Curio. Given your current build, it isn't able to go infinite, but it is quite powerful with ETB cards. Pandemonium also feels like it would be a good fit, but again it also maybe needs more build around? I've seen Flameshadow Conjuring and Genesis Chamber suggested here before, which they would work great with the enchantment and artifact I mentioned first, but they were turned down as suggestions. Perhaps they need to much support to fit into your build?

I would point out the possibility of an additional infinite combo using red steal creature effects, like Wrangle to name the cheapest, and Dualcaster Mage (or a creature with Dual Casting maybe) +your splinter/kiki pieces. The idea goes that you have the splinter effect on the field, you go to cast your steal effect, and then similar to the Twinflame combo you flash in Dualcaster to copy the spell. The spell copy then untaps your splinter card, which can copy dualcaster before resolving the original steal effect, thus letting you go infinite yet another way. This also works with Relentless Assault type spells.

MagicalHacker on Dealing 120 DAMAGE in 4 Turns?! (Purphoros Primer)

8 months ago

Flagellum, exactly! I had a deck with those in the deck, but I found that the answer of killing the control player was much faster than the trade off of including cards that didn't trigger Purphoros.

I don't have Genesis Chamber, because it didn't do enough on its own. Mogg War Marshal is a good example of what 2 mana does in the deck. Having to cast more creatures to pay off the inclusion of the chamber is harder when the deck is less than a third creatures.

Winterblast, I didn't cut lands per se, but I chose to include non-land mana sources as part of my equation for lands. In that way, I am running 39 cards in my manabase (2 more than I usually play), 10 of which are nonlands. Mox Diamond has been okay, but I personally don't like the card disadvantage it gives me, even at the advantage of speed... However, I'll take my lumps if it is the right thing to do.

Having an artifact subtheme would actually work pretty well. I chose to do half creature etbs and half spellslinger, but artifacts is another option as well. I would highly recommend building an artifact-based Purphoros deck with Myr Incubator.

Mage_in_Training, yes, targetting myself with Mogg Infestation is super good! Imagine how it goes with an activation from Dual Casting in response!

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