Dual Casting

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Dual Casting

Enchantment — Aura

Enchant creature Enchanted creature has "R, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Price & Acquistion Set Price Alerts

AVR

Ebay

Have (0)
Want (1) Swagrajag

Dual Casting Discussion

Italian2stalian on Mizzix of the Izmagnus

2 months ago

Token generators for protection from attacks:Talrand, Sky Summoner and Docent of Perfection  Flip i would say are must haves, Metallurgic Summonings, Goblinslide, Young Pyromancer,Murmuring Mystic, Dragonmaster Outcast,are also good token makers.

Mana ramping for casting more: Seething Song, Mana Geyser, Brass's Bounty i think are must haves since they're all sorcery/instant so they can be effected by your commander to cast for less. Chandra, Torch of Defiance is a another good planeswalker to get mana and now you can have both planeswalkers out with the updated rules from August. You should add Vivid Creek to go with your vivid crag.

Dual Casting is nice to throw on a token, its a cheap way to copy a spell especially mana spells.Cast Through Time, and Swarm Intelligence are also good copy casters.

Other cards to lower casting costs: Primal Amulet  Flip is a must since it lowers cost of ins/sorc and then it transforms when you want to get a land that can copy a spell. Arcane Melee, Seal of the Guildpact, Ruby Medallion,Sapphire Medallion,Jace's Sanctum are also nice.

Cards that damage opponents: Electrostatic Field and Sphinx-Bone Wand i think are must haves since they deal damage for every inst/sorc casted. Banefire, Devil's Play are great since they have the (x) in the cmc which is great for mizzix since it counts towards what you want (x) to be and you can always get an extra counter for mizzex.

Merchant Scroll is a decent tutor

Protection: Propaganda, Wild Ricochet are great, Tablet of the Guilds is a good way for lifegain that red/blue lacks.Ionize is a great counter.

Great staples: Charmbreaker Devils is a must have for the returning of inst/sorc alone. Crackling Drake can get huge power. Hypersonic Dragon casting sorcery at instant speed is great. Structural Collapse destroy a land and deal damage, and if copy it, who wouldn't want that, besides your enemies of coarse.

Wincons: Reiterate + Turnabout and Grand Architect + Pili-Pala are infinite mana combos, add Past in Flames or any damage cards with (x) in it and its deadly. Enter the Infinite is nice to get your combo's. Harness by Force is great to steal your opponents creatures then attack them with it, it also gets affected by mizzix so if you have enough counters itll cost 2 red mana and 1red mana for each extra creature.

Hope these suggestions help.

hotschmalz on Firesong (13.10.18)

3 months ago

Also find room for Righteous Confluence Fiery Confluence Rune-Tail, Kitsune Ascendant Blaze Commando Radiate Jaya Ballard Braid of Fire Dictate of the Twin Gods Runechanter's Pike Dualcaster Mage Dual Casting Reiterate

Skullion123 on Grixis storm

3 months ago

I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour

Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)

Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind

Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).

Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy  Flip - Mizzix's Mastery - Past in Flames

banzairama on

3 months ago

Boza

Thank you for bringing that up, I had the same thought but have not had proper chance to playtest yet. I swapped out lavamancer for Jace, Vryn's Prodigy  Flip and dropped Murderous Cut as I had an extra card anyways...I can't justify Force of Will yet, but I do agree.

In terms of the build, I'm looking for board and hand control as well as ongoing card advantage. Hoping to have answers for almost any situation with instants/sorceries and a mix of approaches to dealing damage, both through combat with strong beaters and direct damage spells/effects. Looking to get as much value out of instants/sorceries through copy/double-casting and abilities of Isochron Scepter, Dual Casting, Kess, Dissident Mage, Guttersnipe, Young Pyromancer and Vial Smasher the Fierce, for example. At first, I imagined this build being focused around counters and board control, but have ended up somewhere between control and midrange... Some cards definitely step outside of the main goals, likely due to their individual value/power or having specific answers for decks encountered in recent playgroups. ex. Batterskull, Wurmcoil Engine, Bloodforged Battle-Axe, Rampaging Ferocidon...

I checked out your UR Tempo, it looks super efficient!

JRaynor on Neheb, Firelands Portal

4 months ago

Fork and Reverberate are the best of the copy spells. Increasing Vengeance while amazing, functions only to double up your own spells. Fork and Reverberate both have the option of copying an opponent's spell, and either ramping you when needed or functioning as a counter counter-spell if required. The same flexibility is seen in Wild Ricochet, but Reverberate and Fork are only 2 mana, compared to 4.

Considering Reverberate is significantly cheaper, being a buck or two, depending on edition, I'd add that to the deck in a heartbeat and if you find it useful enough, pick up a fork down the road.

If you're looking at 1-for-1 replacements, I think Reverberate is strictly better than Dual Casting and Wild Ricochet, thought both of those cards are fine too.

Aside from recommendations of my own, I was curious how you felt Pyromancer's Gauntlet has run for you. It seems overcosted for the effect to me, so I have never picked up a copy to test with.

cdkime on Mob Mentality

5 months ago

I was not overly impressed with Dual Casting. While it was pretty fun when it worked, there's a reason auras are fairly rare in outside of bogles--your opponents have the option of two-for-oneing you (they can use a single card to take out two of yours.

That was my experience with playtesting--the enchanted creature died placing me behind a turn and down a card. That said, it is a fairly fun card when it did work.

Speaking of creatures being destroyed, I meant to suggest Selfless Spirit for your sideboard in my earlier post, but seemed to have missed it. Given how common Wrath effects are, and how you can't recover well from one, Selfless Spirit would be a great option.

Load more