|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Dunes of the Dead
Land — Desert
: Add to your mana pool.
When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
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Dunes of the Dead Discussion
2 hours ago
Ok. You asked for help making this better. I did just that. You do what you wish. You have a zombie shell, and the shell of a land deck that was in standard awhile back, and a -1-1counter deck. This is more focused, and will likely win many more games. I did not include Heroic Intervention in the main deck, only as a sideboard suggestion. The "heart" of this deck is a zombie theme, and it is in there. Also, the cards you mentioned have a single flaw, no way to put Dunes of the Dead into the graveyard.
3 hours ago
3 weeks ago
First off: Fantastic work. This is a hilarious decklist with a great, unique win-con (Mina and Denn, Wildborn have got nothing on this) which actually could work. Just a few suggestions, although you've probably done more research for this than me. You could include Dunes of the Dead and Sunscorched Desert as alternative win-cons in case they exile your poor, innocent Piranha Marsh. Also, since your entire strategy revolves around your land, I would suggest Teferi's Response. This works fantastically in my Noyan Dar, Roil Shaper deck, and I feel it would have a home here. Also, Ramunap Excavator was printed for some reason, although I still haven't figured out what the devs were on when they decided to.
If you found this helpful, would you mind checking out my Release the Gremlins Tribal deck? I've gotten it as far along as possible on my own, but no one's commented to assist yet. If you have a spare moment.
1 month ago
Those are some really good suggestions, but I rather love Vesuva as it can be really anything, including more Dunes of the Dead. I can see your point, however. I would feel comfortable dropping one or two copies and a copy of Nykthos, Shrine to Nyx, I like the idea of subbing in the Windswept Heath as it can cut down the size of the deck and that increase consistency. Plus the built-in sac ability is quite nice. I think I'll play Oath of Nissa as it gives devotion and is cheaper than Vessel of Nascency.
1 month ago
It's bad. Playable, but bad. I' have been working on it with a friend, this is the concept version, which is why it plays four of almost everything. When the deck works, it is awesome, I definitely need to work on the mana base, now that I think of it, I could drop a few Dunes of the Dead for ghost quarter and more green. I am going to drop Scapeshift for Realms Uncharted. As for the green mana, I have been stupidly lucky with it and got a green source by turn three. I have been screwed over a few times, but it happens way less than I thought it would. As for Oath of Nissa, I am a little wary to add it as I don't use the second effect.
1 month ago
Legendary_penguin_of_death i get what you say about the Dunes of the Dead, but Evolving Wilds is fuel for the Hostile Desert , and i already have some lands that don't produce , even beeing monoblack we have some spells that need 2 and there are turns where you want to play 2 spells. Anyway i will test it and if i see that it can be better than Hostile Desert i swap them in.
Pandajka Thanks man, i love The Rack so i have to try and get this to work out :) Sword-Point Diplomacy is definitely a card i have in the list to playtest, we can get out of gas pretty quickly, that's why i have the Midnight Oil, i don't have any Sword-Point Diplomacy right now, but i'm thinking about getting my hands on a couple of them. That would be great, somebody has to torment the other players :D
1 month ago
Personally I prefer Dunes of the Dead to evolving wilds. The deck looks good.