Dunes of the Dead


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all


Dunes of the Dead

Land — Desert

: Add to your mana pool.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

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Dunes of the Dead Discussion

BEISCORE on Almost lands

15 hours ago

watching I just saw your deck and i actually like it. They're really similar but I think we have different strategies... I like that Syncopate set, but I preferred to go faster with Llanowar Elves and Stitcher's Supplier for filling my grave faster. I also liked really much the Wayward Swordtooth - Crucible of Worlds interaction with Dunes of the Dead before doing a Scapeshift... I don't know, I need to test this out then I'll try with your suggestions!!

Anyway, thank you for your interest in this! (thx for sb suggestions too)


multimedia on Ramunap Shift

1 week ago

Hey, interesting ideas, Temur seems like a good direction with Banefire as an uncounterable win condition.

Consider Hour of Promise, Hostile Desert and Dunes of the Dead? The interaction with Hour, Hostile and Scapeshift seems very good. Scapeshift can make fuel for Hostile with lands in the grave and Hostile/Dunes are Deserts which activates Hour. Hour or Scapeshift can tutor for Hostile and Dunes. Dunes is another land that's good with Scapeshift getting a 2/2 Zombie when it's saced.

Excavator can recur these Deserts. Good with Hostile since having a recurring creature land can really add to the land strategy. Scapeshift is the broken card here. I think finding and including other ways to abuse it other than Tatyova and Excavator can be beneficial.

Consider more land? 22 lands is a low amount for a land strategy especially with Swordtooth. Who is lackluster if you don't have a lot of lands. Get inspriation from TitanShift in Modern and try playing 27-28 lands. You can cut the mana dorks especially Llanowar Elves for more lands. Only eight sources of ETB untapped green for turn one Llanowar is not enough. Lands are more important for the strategy than mana dorks.

Consider Evolving Wilds? It's good with both Excavator and Tatyova especially Tatyova getting two instances of draw and life from one land. Wilds also counts as two lands for Multani. A few other utility lands to consider are: Arch of Orazca and Hashep Oasis. Oasis is nice because you can keep getting it back with Excavator.

Good luck with your deck.

Randomguy006 on Standard Scapeshift

4 weeks ago

If you're running ways to tutor nonbasic lands then you should have a "toolbox" land package instead of just 4x of two useful lands. You definitely need a copy of Scavenger Grounds at least. Some other considerations are Dunes of the Dead, Hostile Desert, Memorial to Unity and Memorial to Genius.

You should also probably run a split of Wayward Swordtooth and Ramunap Excavator, instead of just 4x swordtooth. They combo well together, and the swordtooth doesn't really do anything after you've played out all your lands from hand / don't have ascend yet.

Darkblue92 on Braids, Cabal Minion Commander

2 months ago

Nice deck, I am also working on Braids for french EDH. The Deck in my Profile isn't updated. I think Drownyard Temple and Dunes of the Dead would be great in the deck. Toxic Deluge is also very effective removal and I picked Desecration Demon instead of Abyssal Persecutor.Also your Deck isn't french legal. All Mox are banned

Furani on Traxos on Track

2 months ago

I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -

Jungin on abzan lands (dominaria)

2 months ago

Gosh yeah, sultai is a direction I really want to go in, honestly. It even has more fast green mana with Botanical Sanctum, and gives us access to Ipnu Rivulet, which can help out Ramunap Excavator in the late game. On top of this, having more creature based value finishers, like Tatyova, Benthic Druid, or Muldrotha, the Gravetide makes Adventurous Impulse, Memorial to Folly, and Memorial to Unity even better!

I actually have a sultai list, that I'm looking at a bit, over here:



I do actually have a single Nissa, Vital Force in the sideboard, but I find that I don't play her often, simply because my lgs has a bunch of grixis control running around. Whirler Virtuoso and his thopters effectively shut down her ability to ultimate.


Esper sounds interesting, especially with all of the good enchantment removal in Dominaria, which would help get to the cities blessing, while dealing with Glorybringer and the likes! one thing I'm worried about though is the loss of low costed board wipes which I get access to in black. This deck folds to aggro faster than a dude betting his last penny.


I am woried about going four color with this deck because the land slots are actually really tight. I would need to throw in blue basics, and/or deserts, and I am already a bit pinched on green mana, nor wishing to take out any of the currently present lands.

Even more, (to take this chance to describe some of the other wincons of this deck) I'm often looking to get two deserts with Hour of Promise in order to get two zombies and the cities blessing for wayward sword tooth around turn three or four. Also, a big plan for the late game is to get out Dunes of the Dead and an Ifnir Deadlands to slowly work through the opponents creatures, while also getting a tonne of zombies. Hour of promise is basically my tutor card for that plan, while also having some flexibility to get any silver bullet lands that may be needed. Placing more demand on what that card initially gets could ultimately hurt the efficiency, and strategy of the deck.

Gift of Paradise would be a good way to go four color, but at that point I don't really think that wold be the same deck any more, because that card would go in the place of ramunap excavator, and wayward swordtooth. This would also nullify our ability to get excessive value out of Tatyova, which kind of ruins our reason for going four color in the first place.


But I would love to see a four color list! There has been a sultia lands deck using cards like that, with only carnage tyrant as creatures, which been getting some results, so I think its very viable.

LittleBlueHero on What Brawl Legend to run...

3 months ago

Traxos is tough... something like this would work.

Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores

Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.

Kragmork on Get Rogged

3 months ago

Worm Harvest, Savage Conception and Syphon Life along with Dakmor Salvage can be pretty fun if you like slow value shenanigans, Barren Moor, Desert of the Indomitable and the rest of cycling lands are decent sources of card advantage with the Frog, Drownyard Temple, Gods' Eye, Gate to the Reikai and Dunes of the Dead might be worth adding as sacrifice fodder with some added utility.

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