Creature — Zombie Horror
U: Ingenious Skaab gets +1/-1 until end of turn.
Printings View all
|Eldritch Moon (EMN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ingenious Skaab Discussion
1 month ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
2 years ago
Hey there! Sweet deck! I have a few pieces of advice for you:
- Usually, cards like Clip Wings and Crushing Canopy are considered a little too narrow - there are plenty of games where they'll just sit in your hand and do absolutely nothing. I'd recommend running some fight spells like Prey Upon, Pounce, and the like instead.
- Also, I would recommend running 1-mana ramp creatures like Llanowar Elves and Elvish Mystic instead of the slower Ulvenwald Captive Flip. Rampant Growth effects are also an option.
- Finally, Ingenious Skaab is, frankly, a really bad card. If you need the 3-drop prowess creature that badly, Jhessian Thief is a much better option.
In any case, I hope this helps! Good luck!
2 years ago
For a deck based around noncreature spells, this sure has a lot of creatures in it. Now, I haven't played a prowess deck before, but I feel like you don't need to run every single prowess creature in here, especially cards like Bloodfire Expert, Dragon Bell Monk, Ingenious Skaab, Jeskai Sage, Jeskai Student, Mage-Ring Bully, Sanguinary Mage, Spellweaver Eternal, Umara Entangler, none of which have any significant abilities. To replace these, I'd run some mana ramp, which you have a criminally low amount of (one, in Chandra, Torch of Defiance). You could run Sol Ring, an EDH staple that every deck needs, also Azorius Signet, Izzet Signet, and Boros Signet, and if you want to get rid of your ramp later in the game, Mind Stone, Commander's Sphere, Hedron Archive, and Dreamstone Hedron will suit your needs. Some other ramp cards that can work really well in your deck are Chromatic Lantern, Coalition Relic, Coldsteel Heart, Corrupted Grafstone, Darksteel Ingot, Dowsing Dagger Flip, Fellwar Stone, Gilded Lotus, Khalni Gem, Primal Amulet Flip, and Pyromancer's Goggles. Obviously, you souldn't run all of these, but you should definitely consider them. The average commander deck should have around 10 ramp cards, though yours may want a few less, considering it's an aggro-ish deck. Also, Ponder's really good.
2 years ago
This does OK, but it could be tweaked a lot more.
I would make these changes:
I don't like Auras like Tricks of the Trade. If an Opponent destroys the Creature it is attached to then they have spent ONE card to get rid of TWO of yours. I would rather see -2x Tricks of the Trade +2x Essence Scatter.
You need a full Sideboard if you are going to play this at FNM.
I would make it look something like this:
4x Authority of the Consuls - to shut down aggro decks
2x Cancel - extra because it is so versatile
2x Cast Out - extra Planeswalker removal
2x Farm / Market - the two modes on this make it very useful
2x Immolating Glare - cheap and versatile removal
3x Skywhaler's Shot - extra Creature removal for big threats
Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.
3 years ago
I like the idea of this deck, but I don't know if you're taking full advantage of some of the cards. Scourge Wolf is a pretty decent card on its own, but it gets even better with delirium, and I don't know if you are able to make that happen easily. Also you aren't discarding a lot, so Geralf's Masterpiece will not very often be a very big creature because of this. I personally don't really like Stitched Mangler and think it's kind of a bad card in constructed. I also don't think you have enough instants and sorceries to make the best use of Thing in the Ice Flip as it will not get flipped when you will need it to. I like the idea of using it to boardwipe and be able to keep all of your creatures, but I might look more into taking out some of the creatures that don't do a lot and putting more spells in to use Thing in the Ice Flip and even Ingenious Skaab better. Those are just my thoughts use them as you'd like and if you have any questions let me know.
3 years ago
your deck seems to have some elements of card drawing, stalling, and figuring out future topdecks. maybe you could put Incendiary Flow and Take Inventory into your deck, which would make Curious Homunculus Flip more useful, which would play well with Ingenious Skaab also, try to keep this at a 60 card deck, since that gives you higher consistency of the cards you have, (for example, one card out of 70 or one card out of 60)
otherwise, this is a good way to begin, goodluck!
3 years ago
Spell Shrivel is great because people are so anxious to get out their planeswalker and tap out to get it out, you Spell Shrivel it and they cant pay the cost, AND it is exiled so its great against delirium decks!
As for the standard meta right now, Spell Queller Reflector Mage are big in blue control right now, but like you said, that would be running white in this deck. Plus they do get pricey for a play set.
3 years ago
Also, your manabase does not support your splashes like you think it does. If you refer to http://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/ , you'll see that you need 13 red sources to consistently give you R on turn 2, and 14 white sources to consistently give you W on turn 1 (11 for W on turn 4).