Binding Mummy

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Binding Mummy

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

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Binding Mummy Discussion

Thousandoaks on Zombie Zerg (Advice Welcome)

1 day ago

Thanks friends. Updated to remove Make Obsolete and replaced with Binding Mummy. I would use Fatal Push but the price is steep for an uncommon. Fatal Push is $.75 more than Liliana, Death's Majesty at our local card shop.

NobleGhost117 on Zombie Zerg (Advice Welcome)

1 day ago

I would recommend putting in two more Binding Mummy and moving your two Make Obsolete into your sideboard. While Make Obsolete is good against tokens, it is downright terrible against Control decks and anything with big creatures.

SpiritKing on Black/White/Blue Zombie Deck

6 days ago

Often when you start out it might be hard to really focus on a thing in decks. What catches my eye is that you have multiple things you want to do with your creatures in your graveyard and some of them are anti-synergistic/not efficient enough with what you want the deck overall to do (as far as i can tell). You seem to want to create a critical mass of zombies and/or tokens to aggro your opponent out of the game, while getting value out of Zombie Tribal synergies and through Eternalize/Embalm by basically getting two creatures out of one card.

To that end (aggro out an opponent) you can either focus more on token creation or up the number of "Lord" effects aka cards that give a certain creature type a +1/+1-boost.

Since i presume you want to keep the Blue for The Scarab God i suggest adding some Diregraf Captain which act as Lords and further hurt your opponent for killing your creatures and some number of Liliana's Mastery to create more zombie tokens and as a +1/+1 boost on an enchantment (it's harder to remove for your opponent than a creature).

Other cards you might want are cheap aggressive creatures, preferably with some kind of evasion that makes them hard to block. I think Cursed Minotaur is an option you might want to add, others would include Binding Mummy to tap down blockers, Mummy Paramount which can grow pretty big, Tattered Mummy which works well with Diregraf Captain, Wayward Servant to gain life back and of course the good ol' Diregraf Ghoul.Also Time to Reflect is wonderful in Zombie Tribal Decks.

If you want to explore the Eternalize/Embalm road some more, Sunscourge Champion and Miasmic Mummy would be great additions, since Champion can eternalize pretty early, can gain back life and both can dump somthing with Embalm/Eternalize into your graveyard. Ghoulraiser can be pretty good here as well, since he only get's back a Zombie and leaves your Eternalize/Embalm creatures in your graveyard to use them.

Whatever direction you want to evolve this into, i's strongly suggest to get a second The Scarab God even if it is pretty expensive at the moment, but it does so much for zombie decks. Perhaps wait some more until the price drops a bit?

Other suggestions i have is to look up cards from all the Innistrad sets (the new and the old) as well as Shards of Alara cards that have Unearth.

Also, since The Scarab God can basically rebuy your creatures, everything with an "enters/leaves the battlefield" ability is especially good with him.

I hope i could help you out a bit!

MutaliskLord4 on Vial Undead [Modern Zombies] copy

2 weeks ago

I chose to make a BW zombie modern deck. The reason I chose BW is it has several advantages over other color combinations. Its advantage over mono-B is the addition of several white zombies, both old and new, better sideboard options (except for Rest in Peace. We have some graveyard shenanigans of our own), along with Path to Exile. Next, there were BG and abzan zombies. The advantage of those is Collected Company. It was also the only major green card that I really wanted, so I scrapped that. I don't want to be splashing green for company, Lotleth Troll and Putrid Leech. And that is how I ended up on BW. The zombies it has access to are Tidehollow Sculler, Wayward Servant and Binding Mummy, which don't have the power level of CoCo, but the overall quality makes it worth the splash. Here's my list if you wanna check it out: http://tappedout.net/mtg-decks/bw-zombies-in-modern/

MutaliskLord4 on In the Company of Zombies

2 weeks ago

I myself chose not to put green in my zombie deck. I found few payoffs, the biggest being Collected Company. It was the only reason I ran green and that was the reason I abandoned the color.

I chose to go WB. It had several unique options. Wayward Servant is sort of a Putrid Leech in that you swing with it for 2 and then drain them, resulting in a 4-point life difference. Tidehollow Sculler is hand destruction on a stick. The way it's worded, you can blink it in response to the etb trigger, permanently exiling one card and putting another one behind the sculler. It's a fun interaction that I chose not to include. Binding Mummy is a new card for amonkhet that's surprisingly good. You can tap your opponent's board to let you swing in, or you can create a lock with your Cryptbreaker, allowing you to tap an opponent's creature on their turn. You also get Path to Exile and some sideboard cards. Here's my decklist if you wanna check it out: http://tappedout.net/mtg-decks/bw-zombies-in-modern/

MutaliskLord4 on Golgari Zombie Aggro

3 weeks ago

I myself chose not to put green in my zombie deck. I found few payoffs, the biggest was Collected Company. It was the only reason I ran green and that was the reason I abandoned the color. Troll is only good if you have gravecrawlers in your hand and leech has too much of a downside to be worth it.

I chose to go WB because it's less dependent on the graveyard (and graveyard hate is prominent in modern). It had several unique options. Wayward Servant is sort of a putrid leech in that you swing with it for 2 and then drain them, resulting in a 4-point life difference. Tidehollow Sculler is hand destruction on a stick. The way it's worded, you can blink it in response to the etb trigger, permanently exiling one card and putting another one behind the sculler. It's a fun interaction that I chose not to include. Binding Mummy is a new card for amonkhet that's surprisingly good. You can tap your opponent's board to let you swing in, or you can create a lock with your Cryptbreaker, allowing you to tap an opponent's creature on their turn. You also get Path to Exile and some sideboard cards. Here's my decklist if you wanna check it out: http://tappedout.net/mtg-decks/bw-zombies-in-modern/

MutaliskLord4 on BG Zombies

3 weeks ago

I myself chose not to put green in my zombie deck. I found few payoffs, the biggest was Collected Company. It was the only reason I ran green and that was the reason I abandoned the color. Troll is only good if you have gravecrawlers in your hand and leech has too much of a downside to be worth it.

I chose to go WB. It had several unique options. Wayward Servant is sort of a putrid leech in that you swing with it for 2 and then drain them, resulting in a 4-point life difference. Tidehollow Sculler is hand destruction on a stick. The way it's worded, you can blink it in response to the etb trigger, permanently exiling one card and putting another one behind the sculler. It's a fun interaction that I chose not to include. Binding Mummy is a new card for amonkhet that's surprisingly good. You can tap your opponent's board to let you swing in, or you can create a lock with your Cryptbreaker, allowing you to tap an opponent's creature on their turn. You also get Path to Exile and some sideboard cards. Here's my decklist if you wanna check it out: http://tappedout.net/mtg-decks/bw-zombies-in-modern/

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