Creature — Zombie
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
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Binding Mummy Discussion
15 hours ago
Minihorror227 check out tcgplayer.com if you haven't yet. Cards aren't always dirt cheap, but its a lot cheaper than my LGS was. Also, I really like that zulaport zombies deck, and I may transform the one I posted early into something like that soon, I'm just a sucker for the value of prized amalgam if you can get it to work. We'll see soon, I got cards coming in the mail! Also, never underestimate Binding Mummy with zombie token gen! Okay, I'm done now :)
5 days ago
2 weeks ago
TLDR:W/B Zombies MTGGoldfish shows streamlined and competitive versions of your shell...
the advantage of b/w zombies is that they get damage from etb and ltb of zombies so chandra isnt as damaging (as it is against mono-) but Argy has a point
for the shell your using, i would drop the cards in there that just help you put -1/-1 counters on stuff, or dont push the deck towards victory ... Archfiend of Ifnir, Oketra the True, Sacred Cat, Wasteland Scorpion, Wander in Death, Cataclysmic Gearhulk, and possibly Zulaport Cutthroat ,Festering Mummy and Miasmic Mummy
focus on 4x of zombie cards like Wayward Servant, Plague Belcher, Lord of the Accursed, Liliana's Mastery and value engines like Diregraf Colossus, Cryptbreaker, Dark Salvation and even Binding Mummy.
2 weeks ago
I played 6 games today with this deck, but before I did any play, I "completed" it before hand to the current list.
I removed the 3x Dread Wanderer's, the 2x Dark Salvation's, the 3x Cast Out's and put in 2x Anguished Unmaking's, 3x Cryptbreaker's, 3x Diregraf Colossus's, and 1x Fatal Push to complete the set. I removed 1 other card, but I can't recall what it was. I also updated the sideboard a bit, which I believe still needs some work, but I'll get to that after.
I know you're not a fan of the Binding Mummy, but they've worked out incredibly well for me in every game. I took 5 out of 6 games today, all of which were 4 players (3 + myself) except for the last which was 3 players. The Binding Mummy's opened up the way for me to attack without worrying about all creatures being blocked, as well as not having to attack with all of my creatures and leaving myself open.
The Cryptbreaker's really add something special to the deck - I can't imagine any zombie deck without them.
Overall, I'm happy with how this deck has turned out. Thank you greatly for the assistance and knowledge you've provided! I built a red/green aggro energy deck that I want to start tailoring out next.
If you have any suggestions for the sideboard, let me know!
2 weeks ago
I'm getting ready to head out and play some magic, so I'll be able to finally test the deck out with the new additions :D
I removed some cards to make room for better fitting cards, though I'll need to acquire a few more to finish it up entirely.
I added the Diregraf Colossus back in, 3x Cast Out, and removed Oketra's Name and Blessed Alliance. What I will try to do is get another Fatal Push and 2 more Anguished Unmaking's and move the Cast Out's to the side board (and remove the Liliana plainswalkers). Then, as I acquire more Diregrafs and/or Cryptbreaker's, I'll either take out the Dark Salvation's or the Binding Mummy's for the Diregraf's, and the rest for the Cryptbreakers.
I haven't gone through my Oath of the Gatewatch and Zendikar cards yet, but I'll probably just avoid them in all together for right now as they'll be phased out of Standard in September, so I don't want to rely on those cards at this point. Might be a silly way to go about it, but I don't want to keep unsleeving and resleeving cards so soon, ya know?
I'm also working on a green/red aggro energy deck. I think with some tweaking, it could be more deadly than this deck (especially now that I have a handful of critters who create second attack phases).
3 weeks ago
Sparring Mummy doesn't really seem to have a particular use in your deck. Both of the tap effects you have involve paying mana, so you're up to 6 mana to tap one to use an ability and untap it again. I guess you could swing with all and then play a Sparring Mummy to untap someone else as a block helper.
Throne of the God-Pharaoh is probably a better option, pushing through 1 damage per tapped creature direct to opponent at your end step. Gravedigger would also be a preferable mainboard, as zombies are guaranteed to die. These spells are cheap.
In truth, Diregraf Colossus, Cryptbreaker, or Relentless Dead would be your best pickups but they are not cheap, so. You can get Diregrafs for about 3 bucks a pop, though, and they synergize really, really well with Binding Mummy because each Zombie spell you cast triggers Binding Mummy a second time if Diregraf is out. Ultimately, this comes down to where your budget lies.
For your Sideboard, you should have some extra stuff to get rid of your opponent's win condition, especially for games 2 and 3. Anguished Unmaking is a great targeted eraser but a buck and change per card, Gideon's Intervention is dirt cheap and can completely shut down an opposing win con like Aetherworks Marvel by simply disallowing the opponent from playing it. Dusk / Dawn, Yahenni's Expertise, Dispossess, and Lost Legacy all round out useful sideboard cards that play to White/Black's biggest sideboard strength: the ability to simply eviscerate someone's deck of That One Card they use to secure a win, irrevocably destroy a permanent, or wipe the board if you get behind. Dusk / Dawn also would let you get back basically every (non-token) zombie in your deck, and if you're missing one of your Lord creatures or enchantments, wouldn't even kill most of your zombies.
Hopefully some of this helps! An investment of another 20 bucks or so would dramatically ratchet up your deck's competitiveness, but even just replacing Sparring Mummy with a more useful card, even a cheap one like 50 cent Throne of the God-Pharaoh, should really upgrade your combat capability. Aside from that, getting a diverse sideboard of hate cards is probably your best bid - surgically denying the opponent their best card is an extremely strong option - and most of those cards I linked are under $1.
3 weeks ago
Yep, sorry- W\B Zombies made the top 8 at the last pro tour. You can always say that you like the cards and started the deck but the pros totally took your idea :-)
I think that you're correct about Blessed Alliance- it should probably be some other removal that doesn't give them the choice. Although, If you can keep their creature count low, then it can be useful. It also has the benefit of being able to take care of Westvale Abbey Flip when it's flipped. And that is a thing too...
Re: Binding Mummy I'm just not a big fan. I don't think tapping a guy to get him out of the way is better than keeping mana open during the attack. Also, since you're not running the Cryptbreaker or the Diregraf Colossus currently, I don't think you get enough value out of it. The Breaker lets you make a zombie and tap a creature at the end of turn, and that's good... And the Colossus gives you two taps for the price of one... I just think there are better cards either to main deck or he's one of the first cards I'd board out.
But I agree, do some testing and let us know.
3 weeks ago
Lots of great info, thanks!
Between you and my buddy, you've both been very helpful with this deck - and even moreso by introducing me to cards I didn't know existed, or had previously breezed through while opening packs.
My thing with the Binding Mummy is every game they've been incredibly helpful, even though I lost (3 out of 4 games) against the B/W Aristocrat.
I've never been great at building a sideboard, but back in the day, it wasn't exactly needed (I played from 94 to 99, and every local tournament I would finish in the top 3). The game has changed quite a bit in 20 years, so it seems really important now.
The real annoying thing is I didn't know B/W Zombie decks were one of the top decks until after I built it, so now people think I just looked it up online and copied it lol. I'm trying to avoid having a 1:1 copy of the deck, but that may be unavoidable if I want to be competitive with it.
You bring up a solid point about the Mastery's. Maybe I should remove the Blessed Alliance's instead and keep the Mastery's, or maybe I should get rid of Campaign of Vengeance's? I like both of them, tbh, but I'm thinking the Blessed Alliance should get dropped for better control cards rather than giving the option to the opponent of which creature to sacrifice.
I'll do some tinkering and play testing to see how it fares.