Claim / Fame

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Claim / Fame

Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Fame

Aftermath (Cast this card only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

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Claim / Fame Discussion

cdkime on W/B Phyrexian Unlife Combo

5 days ago

Just a quick comment based on your deck description: None of your creatures can actually be pumped using a negative life total. On July 14, 2017, Wizards changed their ruling on Death's Shadow, removing its ability to be pumped by negative life totals. Since this ruling is fairly new, I wanted to make sure you were aware of the change. Immolating Souleater cannot be pumped as you cannot pay more life than your current life total.

Regarding what you are looking for, I would recommend adding some one mana removal spells. Fatal Push, Path to Exile, and Swords to Plowshares all immediately spring to mind. Thoughtseize and Inquisition of Kozilek are also very powerful, removing threats before they ever enter the battlefield.

I think you should also cut 2 copies of Repay in Kind. This card costs a bunch of mana, and often is a dead draw--you have enough post-combo card draw to justify running fewer copies.

Orzhov Charm provides removal and graveyard recursion for your Death's Shadow. Great card for this deck. Claim / Fame is another great graveyard recursion spell, resurrecting your Death's Shadow for the paltry price of 1 mana. The other half of the card is fairly insignificant--no need to splash red to run it.

Your deck might have some problems with tokens (as you rely on a few large creatures lacking trample) or combo decks. A wrath effect, such as Damnation, and unrestricted permanent removal (such as Anguished Unmaking or Vindicate) would be pretty useful.

Also, I have to ask, what exactly does Melira, Sylvok Outcast do for you? If you are worried about infect, Solemnity provides you protection.

FullmetalWes on Scurvy Scallywags (Black/Red Pirates)

2 weeks ago

I think Claim / Fame works really well in a deck like this. I find it very powerful against control match ups. +1 from me!

Jimmy_Chinchila on Goblin or Devil

3 weeks ago

I think that there's been so many thousands of games played looking at this and that is why it is almost exclusively Goblin over Devil in high level tournaments or even longtime Burn players. The consistency is worth more than potential upside I would say, but I do love me some Devil and often try and work it into shells.

There is actually a Burn variant going around that uses Claim / Fame to punish them killing Vexing Devil when you go to cast it. Seems kinda fun

NuclearSmiles on Forbidden Exploration

3 weeks ago

hey i got a deck just like this but instead of Claim / Fame and an unused option try Journey to Eternity  Flip or check out my deck when i finish it for some fun ideas.

Hexcimal on Rakdos Pirate Aggro

1 month ago

I agree on Claim / Fame being an excellent inclusion to the deck list. Both halves synergize well with the current list, and and fit into the deck's curve.

I don't believe I agree with Sunscorched Desert in the land base, and would almost even prefer seeing two additional copies of Ifnir Deadlands instead, among other choices. RDW builds can afford running colorless mana without risking a loss in consistency; however, dual-colored decks will notice the drop, especially if it's aggro and looking to win early. Additionally, you're running a play set of Unclaimed Territory already, which I believe is a good option as they're good for tribal, but only provide colorless mana towards your noncreature spells. The difference may not be significant enough to lose games, though, and the free damage is always relevant, so I may be wrong. Please keep us updated with results!

GeminiSpartanX on Goblin or Devil

1 month ago

Goblin. You can use devil too, but goblin is better if there is just a straight comparison. I recently opted to lose 12 life when my burn opponent cast a devil, then played 2 copies of Claim / Fame to try and get it back. Since I didn't have removal for the devil, I had it stay in the GY. I ended that game at 18 life thanks to the time it gave me to develop my board and find lifegain cards.

Filuth on Seek and Destroy

1 month ago

Claim / Fame might be good?Like in practice:

T2, 2 land, Cast Wildgrowth Walker, opponent used Fatal Push.

T3, 3 land, Claim him back, cast Merfolk Branchwalker and explore.

Or you can just reanimate an explorer in the midgame

Acute19 on Rakdos Pirate Aggro

1 month ago

Agreed on Ruin Raider. That's a must-add for this deck because it'll have trouble finishing games so you need some card advantage to get you past the end-line. I would also recommend 3x Claim / Fame and 1x Cut / Ribbons.

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