Claim // Fame

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Claim // Fame

Sorcery

Claim:

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.


Fame :

Aftermath (Cast this card only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

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Claim // Fame Discussion

Xica on Ramunap Red

1 month ago

Claim / Fame is good with cards like Eidolon of the Great Revel, os i would not call it a single use, card that does nothing without vexing devil. ITs bad against token decks, i agree, and its weak agaisnt decks that run walls biggerr than Wall of Omens, however to say the least such decks are a very minor part of the meta. (And things like storm giving up Goblin Electromancer to chump vexing devil is not something you should have a problem with)
A more realistic fail mode would be being blocked by a hollow one, and making the opponent's clock worse.

Last time i read Gifts Ungiven it said "target opponent chooses two cards...", that for some strange reason literally says the

Xica on Ramunap Red

1 month ago

lukas96
Most (if not all) modern decks can't deal with a turn 1 4/3, so of course they will pay 4 life, or use a removal spell. And then Vexing Devil is "bad". However outside soul sisters & martyr proc not many decks can deal with multiple vexing devils. Claim / Fame is essentially an extra copy. To put it in more simple terms, you have the choice between a turn 1 4/3 or a turn 2 4/3 & 4 damage to the face, both are devastating.

Its not a problem if the opponent gets to decide what they want, the problem comes if you offer them a choice that they would like to take - which is why dedicated Gifts Ungiven (like storm) are great.

And the same principle applies regardless if the deck is aggro or something enirely different (if you disagre, i am perfectly willing to alter my opinion, but please give me a reason to do so, instead of simply declaring cards "bad", and strategies "wrong").


There is no such thing as a card being "too slow for modern". When bomat courier is played its played because it allows you to abuse Wheel of Fate effects as it can exile important cards, you don't want to discard, and give you a CHANCE to recover them (which is strictly better, than not having the ability to get them back at all). Its a slow creature for sure, but its not meant to be a good agressive creature, its meant to be a way to play around random discard effects, by putting key cards under it, and getting them back when the coast is clear.

(P.s.: Modern has cards that are "too slow" like Part the Waterveil, going into quarterfinals of GPs)

Xica on Ramunap Red

1 month ago

lukas96
That is simply untrue. Vexing Devil is awesome if you have the correct shell wo support it, like Claim / Fame.

(And Bomat Courier recently 5-0 ed online in flame of keld 8 whack, where its great - its useless for burn - but its not "garbage")

multimedia on rat colony, famine incarnate

2 months ago

Hey, interesting interaction with Fame, Sunscorched and Togaar good job discovering that.

I think you're playing too many Rats :) Getting Torgaar into play is more important then playing a ton of Rats. Yes you need Rats to play Torgaar, but not this many. Consider cutting some Rats for some enablers that let you take better advantage of the nice synergy of Claim / Fame? Cathartic Reunion and Tormenting Voice these cards help you to draw into Torgaar and Claim by discarding Rats which you can reanimate with Claim.

I would 4x Claim, 4x Torgaar and 4x Sunscorched as this is the combo here playing the max amount of these cards makes it more consistent that you'll have all of them in your hand at the same time.

Good luck with your deck.


Squirrelbacon on Amaterasu, God of Black Sun

3 months ago

The card draw off of Browbeat is good, the issue is that you don't know what you're getting with it. With Skullcrack you're getting 3 damage, plus they can't gain life and damage can't be prevented. You could realistically draw three lands off of brow beat. You could draw three Lightning Bolt. You could draw a Claim / Fame with creatures to hit. One thing that all burn lists do, no matter the colors, is try to be super consistent. All the cards do similar things. All of Boros burns spells say, in some way, "deal X(3) damage" which is why the deck can be consistent. I feel this deck is missing that sense of assurance and leaving it to chance might not be the best bet.

I think if you want more draw, you're better off adding in 2 more Bedlam Reveler since he has a chance to draw cards and deal damage.

Dash Hopes would be hard with Blood Moon, however, I've never been a fan of Dash Hopes anyway so I forgot it was in the list :P

Ninjew42 on R/B Aggro Pirates v1

3 months ago

@gebell, march of the drowned is super effective because it allows me to return two pirates to my hand vs just one with Claim / Fame. The haste does not make a difference is this case.

gebell on R/B Aggro Pirates v1

3 months ago

Might want to see how Claim / Fame works in place of March of the Drowned? Seems possible the ability to finish off an opponent with a hasted creature could work great.

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