Claim / Fame
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Aftermath (Cast this card only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Claim / Fame Discussion
2 months ago
Wow! This is a pretty brew. Starting with your lands, after playtesting I think you can make it with the full four Inkmoth Nexus , secondly I enjoy Castle Locthwain as much as the next guy, you might consider upping it to two since it is not legendary. You might also consider Shizo, Death's Storehouse it gets your creatures through and acts as a plain swamp unless you board in Blood Moon .
As far as winning goes your deck feels solid, the only card I might suggest is Unearth or Claim / Fame the former can reanimate any creature you are currently running, whilst the latter can get only two, but has the upside of also pumping your plague carriers.
Carry on brewing and again, awesome deck!
2 months ago
How about Claim / Fame ?. For you can drop any pirate into the board.
Also a copy of Bontu's Monument will be interesting.
6 months ago
I would definitely play Vexing Devil with Claim / Fame . Claim / Fame can additionally get back Thunderkin Awakener so it is kinda like a janky Unearth and your opponent will be forced to let you have a 4/3 for 1 if you have essentially 8 Unearth 's in your deck. its up to you idk if discard is more important to you than all in aggro but I think discard could be sideboarded in.
7 months ago
Hey again! Nice to see the deck back in action!
How's Lotleth Troll working? Seems cool, plus I always love Regenerate effects.
As always, good luck (and good skill) with Hogaak!
7 months ago
Overall, I really like the deck. It's a solid concept that has some great synergies. There are, however, a few changes I would make. First, you probably want to add some Thoughtseize . Sieze can take more than Inquisition, especially things like Cryptic Command or Jace, the Mind Sculptor , and this change makes your disruption stronger. Not sure how many is correct though. Ball Lightning and Spark Elemental are both cute, but I'm not sure how much work they really do here. Some number of Ball Lightning could be good to pressure your opponent, but I don't think the Spark Elemental s are worth it. I would replace them with Fulminator Mage s. Fulminator seems so good to run in the main here. It works great with both Unearth and Thunderkin Awakener , giving this deck a land disruption dimension that also improves game one against tron. Then, I would add Kolaghan's Command . KCommand gives us another way to rebuy our elementals and also serves a variety of other roles at the same time. It's perfect here. I would also remove the Dragonskull Summit s and throw in one or two more fetchlands that can get swamps (this also pairs well with Fatal Push ), as well as more basic swamps (cut a mountain if you need to). This is where the sideboard comes in. With the Fulminators removed, You have a bit more space. Add a fourth Leyline of the Void to maximize your chances of starting with one. Some of the Claim / Fame s, if not all, should go too, as they can't get a Ball, Skelemental, or Fulminator back- basically all your best reanimation targets. Then, add in 3-4 Blood Moon , depending on the meta. Your two-color manabase, with the basic swamps, gives you yet another way of disrupting your opponent's mana. I also think that this means you can take the Damping Sphere s out, as your tron match-up is looking excellent with the blood moons and Fulminators. Add in a pair of Surgical Extraction if you can for even more graveyard hate. The Anger of the Gods is not a great interaction with your recursion, so I would swap them with Sweltering Suns , which doesn't exile and also can be cycled, and perhaps a Terminate or two to deal with larger threats. The other thing I worry about with this deck is that there aren't enough good ways to discard elementals to be brought back. Faithless Looting is excellent, of course, but swapping two of the Lightning Bolt s for Lightning Axe gives you another route to discard as well as a way to deal with larger threats mainboard. Put this all together and I think you have a very strong deck, with the ability to dish out large amounts of damage quickly, as well as use your hand-attack, KCommand, Skelemental, Fulminator (recurring every turn to blow up lands), and Moon to lock your opponent out of the game completely. Flamekin Harbinger serves as the glue to this disruptive machine. One interesting card I found as I was looking for other options was Bloodpyre Elemental . You can't hardcast it, so you'll have to get it back with Awakener, but it can be tutored for with Harbinger. One copy in the sideboard seems interesting.
Anyway, those are just my thoughts. The deck seems sweet and potentially very powerful, and I'm excited to see what it can do.
8 months ago
Not a bad idea I have space in my basics. Though the Claim / Fame is more for the main mode of rezzing a guy. The fame isn't really necessary but you have a good point. Might be worth throwing one in. I'm also debating Cavern of Souls