Claim / Fame

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Claim / Fame

Sorcery

Claim:

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.


Fame :

Aftermath (Cast this card only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

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Claim / Fame Discussion

FullmetalWes on Black/Red Aggro Pirates

2 months ago

I'd take out that Built to Smash and Fervent Strike for Claim // Fame and/or Buccaneer's Bravado. Looks like a fun build. Good luck!

Sandiagos on Hapatra Deck

2 months ago

I do love Hapatra!

Through experience of many Hapatra variants, I find that these cards are your maindeck core:

4x Hapatra 4x Chaneler Initiate 4x Ammit Eternal

Then depending on your strategy, there’s some sweet lines of play. Here’s a few ideas.

Aggro:

Crocodile of the Crossing (comes out on turn 3 if chaneler on the field) Rhonas, the Indomitable (synergises well with all the crocodiles and a good -1/-1 counter dump) Skysovereign Consul Flagship - Hapatra and a snake can crew (happens a lot)

Hapatra and Archfiend Ifnir:

Normally these two don’t play well together but add in Key to the City and you have a Hapatra that can safely attack plus a discard engine to activate Ifnir for hopefully many snakes.

To further maximise the counters on opponents creatures, Decimator Beetle is good and Grind // Dust more viable. White from Chaneler and a couple of dual lands shouldnt hurt the mana base

Splashing Red:

Its not great that -1/-1 mechanic is spread over 4 colours. What makes it worse is how unplayable Soul-Scar Mage and Hapatra, Vizier of Poisons are together. Accepting that, the red splash is still good for two cards.

Samut, the Tested and The Scorpion God.

Samut’s +1 is incredible with all the crocs. 8 points of life from Baleful / Crocodile of the crossing hits for an explosive 10 for a great follow up after playing samut.

The Scorpion God will never feel great, but a 6/5 body that’s hard to deal with after playing a couple of must remove crocodiles is a threat that tends to last and can therefore more viably gain some card advantage and maybe place some counters.

Overall, I find Hapatra works best in a proactive deck, lightly splashing removal. Opponents familiar with playing against Hapatra will remove it immediately - which truely breaks the decks potency.

Therefore, depending on your local meta, I suggest Blossoming Defense as the primary protection spell, delaying hapatra until you have the mana to protect her. Its somewhat counter intuitive to not curve out Hapatra to Ammit Eternal, so another line of play is to fight through the removal and when you have the chance, cast Claim // Fame to bring her back.

Finally, for card advantage you should definitely try 2 copies of Driven // Despair. Its game breaking with 3 creatures on the field.

wallisface on Mardu Value

2 months ago

Weathered Wayfarer seems like a strange choice. You can't hunt for him unless you cast a Ranger of Eos. But once you have Ranger of Eos, you have 4 mana and probably don't really need to be hunting around for more.. unless i'm missing something?

Does Claim // Fame fit into this deck?

Xica on Ramunap Red

4 months ago

Claim / Fame is good with cards like Eidolon of the Great Revel, os i would not call it a single use, card that does nothing without vexing devil. ITs bad against token decks, i agree, and its weak agaisnt decks that run walls biggerr than Wall of Omens, however to say the least such decks are a very minor part of the meta. (And things like storm giving up Goblin Electromancer to chump vexing devil is not something you should have a problem with)
A more realistic fail mode would be being blocked by a hollow one, and making the opponent's clock worse.

Last time i read Gifts Ungiven it said "target opponent chooses two cards...", that for some strange reason literally says the

Xica on Ramunap Red

4 months ago

lukas96
Most (if not all) modern decks can't deal with a turn 1 4/3, so of course they will pay 4 life, or use a removal spell. And then Vexing Devil is "bad". However outside soul sisters & martyr proc not many decks can deal with multiple vexing devils. Claim / Fame is essentially an extra copy. To put it in more simple terms, you have the choice between a turn 1 4/3 or a turn 2 4/3 & 4 damage to the face, both are devastating.

Its not a problem if the opponent gets to decide what they want, the problem comes if you offer them a choice that they would like to take - which is why dedicated Gifts Ungiven (like storm) are great.

And the same principle applies regardless if the deck is aggro or something enirely different (if you disagre, i am perfectly willing to alter my opinion, but please give me a reason to do so, instead of simply declaring cards "bad", and strategies "wrong").


There is no such thing as a card being "too slow for modern". When bomat courier is played its played because it allows you to abuse Wheel of Fate effects as it can exile important cards, you don't want to discard, and give you a CHANCE to recover them (which is strictly better, than not having the ability to get them back at all). Its a slow creature for sure, but its not meant to be a good agressive creature, its meant to be a way to play around random discard effects, by putting key cards under it, and getting them back when the coast is clear.

(P.s.: Modern has cards that are "too slow" like Part the Waterveil, going into quarterfinals of GPs)

Xica on Ramunap Red

4 months ago

lukas96
That is simply untrue. Vexing Devil is awesome if you have the correct shell wo support it, like Claim / Fame.

(And Bomat Courier recently 5-0 ed online in flame of keld 8 whack, where its great - its useless for burn - but its not "garbage")

multimedia on rat colony, famine incarnate

5 months ago

Hey, interesting interaction with Fame, Sunscorched and Togaar good job discovering that.

I think you're playing too many Rats :) Getting Torgaar into play is more important then playing a ton of Rats. Yes you need Rats to play Torgaar, but not this many. Consider cutting some Rats for some enablers that let you take better advantage of the nice synergy of Claim / Fame? Cathartic Reunion and Tormenting Voice these cards help you to draw into Torgaar and Claim by discarding Rats which you can reanimate with Claim.

I would 4x Claim, 4x Torgaar and 4x Sunscorched as this is the combo here playing the max amount of these cards makes it more consistent that you'll have all of them in your hand at the same time.

Good luck with your deck.


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