Scrapskin Drake


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Common
Magic Origins (ORI) Common
Avacyn Restored (AVR) Common

Combos Browse all

Scrapskin Drake

Creature — Zombie Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

Scrapskin Drake Discussion

Darth_Savage on b/u zombies

1 year ago

Hi animeking1999,

Modern is often described as a turn four format, this means your deck needs to be in a position to win on turn four. Card choices are based on efficiency and consistency, there is a reason decks run 4x of cards, it is to improve the chance of drawing the card you need. Often you don't want to run just a 4x but you want a card with the same or similar effect meaning 8x so for example running 4x Ghoulcaller's Chant and 4x Cemetery Recruitment might make sense in your zombie based deck, but a card like Dutiful Return is just too expensive.

Diregraf Captain is a good lord type creature and if you want flying zombies Scrapskin Drake, Siren of the Silent Song or Stitched Drake would be better choices. I'd also suggest Gravecrawler, even if you are working to a budget, it is worth it.

You need to strip your deck back to a core, decide what it is you want to play and run 4x of those cards and 4x of the cards which support or protect that plan. You also need to balance your mana base better (27 is too much), land cards are worth the investment because they can be used in a variety of decks, so 4x Sunken Hollow probably wouldn't go wrong...

Tsuru-Hime on Dimir Zombies

2 years ago

The deck is built and after some playtesting we've found that Compelling Deterrence does better than I expected for this deck. The deck does get massacred by anything with a major flying component. I've been debating adding something like Scrapskin Drake. Any thoughts?

TheSurgeon on Modern Mill

2 years ago

I find that I'm waiting to draw land after turn 2, so I can use most of my spells.

Mill is tricky, you can't use creatures and turbo mill. It just doesn't work fast enough.Mill (in any capacity) needs time. You need to make that time.

Your cmc is rather high for a modern mill, but I see what you are trying to do with the creatures and the sword. Not an original idea, but I find this build intriguing. You should take out the instant mill spells:
Compelling Argument for Thought Scour cause it does both for less.
2x Traumatize for 2x more Shriekhorn
2x Mind Funeral for 2x Turn Aside to keep your artifacts and creatures safe.
You'll ever get to play a Grisly Spectacle or Dreadwaters effectively. How about Mindcrank to turn that combat damage you're dealing into more mill power?
Scrapskin Drake and Viral Drake for Invisible Stalker.

It's a start. Playtest and see if the suggestions don't improve the deck's speed a little.

Luck to ya!

Darth_Savage on Zombies

2 years ago

The artifact mana sources are too slow, if your on a budget just run Terramorphic Expanse or Evolving Wilds.

Gray Merchant of Asphodel is a must include for a mostly black zombie deck. Grixis Grimblade or Prized Amalgam would also work and you probably want 4 Gravecrawler. You might also want to consider a flying zombie Scrapskin Drake, Siren of the Silent Song and Skaab Ruinator are some of the options in that catagory...

Mikado_lance on How do I beat a ...

3 years ago

Here are my apponents cards I managed to see... Anything else I can do to improve on my deck above to combat this?


1x Jace, Unraveler of Secrets


Rancid Rats X4

Rottenheart Ghoul x2

Voracious Null x2

Drunau Corpse Trawler X3

Relentless Dead x1

Stitchwing Skaab x2

Diregraf Colossus x3

Stitched Mangler x3

Scrapskin Drake x1

Geralf's Masterpiece x2

Sidisi, Undead Vizier x2


Compelling Deterrence x2

Flesh to Dust X1

Broken Concentration x2




Bone Splinters X1

Shamble Back x1

Gisa's Bidding x2

alulien on Death from the undergrowth

3 years ago

Aside from Scrapskin Drake, Temur Runemark, and Thornwood Falls the deck is Standard legal. But regardless if this is intended for Standard or Modern: 5 creatures is nowhere near enough, and on the flipside 26 lands is too many. I'd look to run maybe 22 in a list like this that curves out at 3. Titanic Growth and Earthen Arms are going to be dead draws more often than not without a creature to target. I'd consider removing these "buffs" (Swell of Growth too) and add some more creatures. It appears you're trying to play a tempo game with some counters and cheap creatures, and that is certainly a viable strategy but it needs to be reworked here a bit.

Good luck!

ComputerizedMTG on Budget Standard Zombies

3 years ago

Not sure Zulaport Cutthroat matches the deck here. You really have no sac outlets, and that's when he shines. Without sac outlets he just kind of sits there, looks pretty, and pings things every so often. He would be good if you included a solid sac outlet, along with some reanimation. Nantuko Husk is a prime example that would fit in the deck with the Cutthroat as not only is he an aggressive sac out let but is also a zombie. Something to that would go well with the Husk as a recurrable sac outlet would be Relentless Dead; one thing to keep in mind, that some people seem to forget, is that both abilities trigger, so if you have the mana you can get back both the Relentless Dead and another zombie. There are other recursion engines, but that one alone will offer decent damage output with the Husk and constant triggers of the Cuttrhoat.

I also think that this is more of a mid-range/tempo-ish deck and not a control deck. I would completely cut Void Shatter from the main and side. I would instead run Compelling Deterrence. This does some VERY good things in this deck. Early on it can be a huge tempo swing/card disruption, and later on if your opponent is in top-deck mode this is just straight up removal. This also offers an answer, even if temporary, to threats that you normally would have a hard time dealing with. Imagine your opponent saccing 5 dooders to Westvale Abbey  Flip just to have it bounced back to their hands when it flips, and possibly discarded too. This also answers Avacyn, man-lands, Gideon, and others. I think people underestimate this little uncommon.

If you want to keep counterspells in the side, that's fine, but I would opt for either Negate or Dispel to answer against control or whatever other match up might call for them.

I also would want to see Duress/Transgress the Mind if not in the main, then at least in the sideboard. Fleshbag Marauder should be in the mainboard if you asked me. You might even be able to make use of a copy or two of Jace, Unraveler of Secrets.

Here are some cuts I would suggest:

-Lamplighter of Selhoff is too expensive in my opinion for what he does.

-Nephalia Moondrakes is pretty much along the same lines as the Lamplighter, just way to expensive for what it is. If you are looking for a late game flying bomb, other than the Masterpiece, use Dragonlord Silumgar.

-Drunau Corpse Trawler is also very sub par. Paying 4 mana to get a 1/1 and a 2/2 is not value, and while the deathtouch could be decent, it's a 3 mana investment to give it to 1 creature until the end of turn. You could just run more removal instead.

-Behold the Beyond should just be another Ever After in my opinion, or anything else for that matter. You are not a combo deck looking for pieces, neither are you a control deck searching for a win con or an answer. I don't think it's great in here.

-Scrapskin Drake makes no sense in the sideboard, and isn't good enough for the main. It can only block creatures with flying, and any other relevant flying creature will beat the Drake, and you aren't an aggressive deck. Against other control matchups you already have token generators in the side to grind out games, and if you add Negate/Dispel you should be fine.

You have a good starting shell, what you need to keep in mind is that, at least in my opinion, the best direction for U/B Zombies isn't entirely creature focused, but more of a tempo deck with disruption/removal/answers and some strong threats. You are essentially almost a borderline control deck, just a little less control and a bit more threats.

I hope that helps!

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