Creature — Zombie Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapskin Drake can block only creatures with flying.
Printings View all
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
|Magic Origins (ORI)||Common|
|Avacyn Restored (AVR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Scrapskin Drake Discussion
3 months ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
2 years ago
Modern is often described as a turn four format, this means your deck needs to be in a position to win on turn four. Card choices are based on efficiency and consistency, there is a reason decks run 4x of cards, it is to improve the chance of drawing the card you need. Often you don't want to run just a 4x but you want a card with the same or similar effect meaning 8x so for example running 4x Ghoulcaller's Chant and 4x Cemetery Recruitment might make sense in your zombie based deck, but a card like Dutiful Return is just too expensive.
Diregraf Captain is a good lord type creature and if you want flying zombies Scrapskin Drake, Siren of the Silent Song or Stitched Drake would be better choices. I'd also suggest Gravecrawler, even if you are working to a budget, it is worth it.
You need to strip your deck back to a core, decide what it is you want to play and run 4x of those cards and 4x of the cards which support or protect that plan. You also need to balance your mana base better (27 is too much), land cards are worth the investment because they can be used in a variety of decks, so 4x Sunken Hollow probably wouldn't go wrong...
3 years ago
The deck is built and after some playtesting we've found that Compelling Deterrence does better than I expected for this deck. The deck does get massacred by anything with a major flying component. I've been debating adding something like Scrapskin Drake. Any thoughts?
3 years ago
I find that I'm waiting to draw land after turn 2, so I can use most of my spells.
Mill is tricky, you can't use creatures and turbo mill. It just doesn't work fast enough.Mill (in any capacity) needs time. You need to make that time.
Your cmc is rather high for a modern mill, but I see what you are trying to do with the creatures and the sword. Not an original idea, but I find this build intriguing. You should take out the instant mill spells:
Compelling Argument for Thought Scour cause it does both for less.
2x Traumatize for 2x more Shriekhorn
2x Mind Funeral for 2x Turn Aside to keep your artifacts and creatures safe.
You'll ever get to play a Grisly Spectacle or Dreadwaters effectively. How about Mindcrank to turn that combat damage you're dealing into more mill power?
Scrapskin Drake and Viral Drake for Invisible Stalker.
It's a start. Playtest and see if the suggestions don't improve the deck's speed a little.
Luck to ya!
3 years ago
Gray Merchant of Asphodel is a must include for a mostly black zombie deck. Grixis Grimblade or Prized Amalgam would also work and you probably want 4 Gravecrawler. You might also want to consider a flying zombie Scrapskin Drake, Siren of the Silent Song and Skaab Ruinator are some of the options in that catagory...
4 years ago
Here are my apponents cards I managed to see... Anything else I can do to improve on my deck above to combat this?
Rancid Rats X4
Shamble Back x1
4 years ago
Aside from Scrapskin Drake, Temur Runemark, and Thornwood Falls the deck is Standard legal. But regardless if this is intended for Standard or Modern: 5 creatures is nowhere near enough, and on the flipside 26 lands is too many. I'd look to run maybe 22 in a list like this that curves out at 3. Titanic Growth and Earthen Arms are going to be dead draws more often than not without a creature to target. I'd consider removing these "buffs" (Swell of Growth too) and add some more creatures. It appears you're trying to play a tempo game with some counters and cheap creatures, and that is certainly a viable strategy but it needs to be reworked here a bit.