|Commander / EDH||Legal|
Printings View all
Combos Browse all
In Oketra's Name
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
In Oketra's Name Discussion
2 months ago
1 year ago
I have a few suggestions that may help improve your deck:
1) If you want to play Wretched Camel I would suggest running a few Deserts just so that the card has some value.
2) Lord of the Accursed is a great card for this deck, so I would recommend running all four copies so that there's a better chance of it turning up.
3) Lurching Rotbeast is not that great. Even though it has cycling, it's four mana for a 4/2. There are better zombies with more value out there.
4) Demystify is probably better as a sideboard card. (If you plan on playing competitively) It's not guaranteed that your opponent will be playing enchantments.
5) In Oketra's Name is another great card, but you should definitely run more copies so that there's a better chance it will be drawn.
Hope this helps!
1 year ago
You've only got one card that draws (Mind), which makes Kefnet kinda hard to use.
You might get more milage on keeping the buffs to one tribe, then use Arcane Adaptation to smooth things over.
Regardless, I'd recommend Herald of Secret Streams since you've got both Blue and counters in here.
2 years ago
The real comment is that this is a nice start to a deck that is very similar to a draft that I had done where I ended up with zombies from Amonkhet.
Since you have access to white I can't recommend Time to Reflect more. It's such a sweet Zombie tribal payoff card and when used in a deck like this one of the best white removal cards in the game.
I'd also recommend Vanquisher's Banner from Ixalan as another sweet tribal card that gives you a nice draw engine, especially since literally half of the cards in your deck are creatures. You'll want to be able to keep playing more every turn and this should give you 2-3 extra cards a turn. Hell, even on turn 6 if you have 6 mana and only one creature in hand you could play a one drop zombie, draw a card, play a two drop zombie, draw a card, play a one drop zombie, draw a card, play another zombie, draw another card...
As much as I like Midnight Oil (which is how I arrived here in the first place) I think this would be a much better means of getting card advantage. You won't get it out until a turn later but it should net you at LEAST one extra card per turn while also buffing your entire field as another anthem effect. In an almost entirely creature deck (which honestly you could drop In Oketra's Name and Cast Out from the main board and go 100% creatures plus a few of these) I think it would result in your snowballing out of control.
You could have things like Cast Out and the new Ixalan's Binding (sweet card btw) in the sideboard to deal with threats by your opponent, and I'd also recommend sweepers like Bontu's Last Reckoning and Yahenni's Expertise which play very nicely with Plague Belcher because it'll reset the board while also draining down your opponent by 1 life for every Zombie that dies and for each Belcher on the field. That could be a finisher all by itself.
Here's what I would recommend overall:
Add 3x Sunscorched Desert as a little ping of damage that also helps enable your Ifnir Deadlands as more Deserts that can be sacrificed. This will up your land base to 24 which will be important to ensure you hit land drops every single turn and can afford to keep dropping multiple creatures every turn.
Add 4x Vanquisher's Banner to make sure that you hit one by turn 5 every game. You probably won't ever need to actually cast more than one, but great if you can. You don't want more than one in your starting hand though because you will need 3-4 land and 3-4 creatures to stay on curve.
Then your 15 card sideboard should roughly include:
1x-2x Cast Out as a means of dealing with large targets like Dinosaurs or whatever is going to lose you the game.
1x-2x Ixalan's Binding for the same reason and a great counter to combo decks.
1x-2x In Oketra's Name for the same reason you have it now: That final push of damage. I don't think you need more than two of these because it will pretty much always just need to be used the one time and usually later in the game.
1x-2x Yahenni's Expertise to be able to reset the board and drop a creature to follow it up. This can also become a finisher with Plague Belcher and a swarm of smaller zombies if it kills them. These are really inexpensive right now which is sweet.
2x-3x Time to Reflect because it is a solid combat trick to remove big threats.
1x-2x Dispossess to break apart artifact based combos.
1x-2x Lost Legacy for the same reason but for non-artifacts.
Just my two cents. With Ixalan bringing 4 "new" and reasonably strong tribes and rotation making Zombies a thing of the past I think a creature heavy build like this should come as a surprise since the loss of cards like Liliana, the Last Hope and Relentless Dead. Once you hit your stride on turn 5 with that Banner you'll be set up to really flood the board and get maximum value from Wayward Servant to drain down your opponent and Binding Mummy to tap down their blockers.
Good luck! :)
2 years ago
Wowzer. That's insane luck. I'd cut one of your two-drops: Binding or Paramount. They aren't a ton of value-add here. The god's activated ability means that weenie Zombies like Dread Wanderer suddenly become more important, since they come back as 4/4s. Perhaps cut In Oketra's Name for those, since you'll be swinging in with bigger things anyways.
2 years ago
Alright, ive given a good look at this deck and ive decided on some changes.
2 years ago
First Standard Tournament Results
Round one: W/U control. (Not monument)Game one - Found the combo relatively quick and won. Was concerned about about my Cunning Survivor getting tapped by his Fan Bearer but luckily he was tapped out when New Perspectives entered the battlefield.Game two - Sided in Countervailing Winds for Haze of Pollen. Pulled of the combo again and won.(2-0)
Round two: B/W Zombies.Game one - Got run over fast. Without either combo piece and missed land drops meant the combo flopped.Game two - No sideboard. Had a faster hand but the zombies were too fast. Managed to pull a Haze of Pollen during one attack saving 6 life but a In Oketra's Name from the opponent the next turn killed me.(0-2)
Round three: R/B/U/W/G Planeswalkers.Game one - Seemed pretty even but ended in a lose. The game started slow for both despite the turn three As Fortold by the opponent. I waited a couple of turns before playing New Perspectives while Cunning Survivor was out so that i could afford a Censor.I did pull of the combo but Cunning Survivor only became a 15/3 after i got stuck with three New Perspectives, three Cunning Survivors and four basic lands in hand.Game two = Sided in Shadowstorm Vizier for Haze of Pollen. The second game was not as slow after my opponent used Deploy the Gatewatch and got a Nicol Bolas, God-Pharaoh and a Nissa, Voice of Zendikar out. I played Shefet Monitor to try and kill them but it kept getting blocked by plants. Grrrrrrrrrrrr. game ended when he hit me for seven with Nicol Bolas, God-Pharaoh -4 ability and played another copy of Nicol Bolas, God-Pharaoh and hit for another seven. (yes he did sac the old one.)(0-2)
So the deck went 1-2 overall. I didn't expect much from it but wanted to see what the consistency of the combo was.
I found that i need Supreme Will to protect or dig for New Perspectives. Some removal would be great but there is none with cycling, unfortunately. Control seems to be my LGS's metta at the moment with almost half of the decks being R/B/U bolas control. For this reason i'm considering putting Haze of Pollen in the sideboard since it only stops some aggro decks. Also wondering if Canyon Slough and Sheltered Thicket would be worth adding to splash for Sweltering Suns. it would be risky and would remove Beneath the Sands from the deck but would increase the number of cycling cards.
2 years ago
Seeing as you have embalm creatures, you could always try In Oketra's Name as a cheap buff for all of your creatures.
I'd also recommend Gideon's Intervention for the sideboard of any deck running white... once you know what your opponent's playing, it can often disable their win-con or just be used as protection.
No data for this card yet.