Strange Augmentation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Strange Augmentation

Enchantment — Aura

Enchanted creature gets +1/+1

Delirium - Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Xenerai on Zombinstein

3 years ago

if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:

The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.

So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.

It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.

these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:

+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.

Austin_Smith_of_Cards on Mono-Black Anti-Heroic (Pauper)

6 years ago

You're probably running enough card types to use Strange Augmentation effectively, especially if you cycle Barren Moor.

Cartouche of Ambition seems like a decent enchantment. Shrink/kill something, and gives your dude lifelink to counter other Aggro strats.

You might want to run some spot removal; Paralyze is ineffective later in the game. Good old Doom Blade or Victim of Night ought to do it.

ticked-off-squirrel on B/W Standard Zombies

6 years ago

Deltis half of those cards I don't own and the ones I do own I either took out or left out because:

Liliana's Elite: if I retrieved creature cards all the time this guy would not be strong all the time and it was not worth it.

Noosegraf Mob: it is way too expensive at 6 mana. the ability is kinda cool but at 6 mana it turns me off when everything else is half that or less.

Strange Augmentation: there is no way in God-Pharaoh I can trigger Delirium so the +2/+2 wont happen.

Lunarch Mantle: I have no use for flying and I have better ways of sacking creatures for the same effects.

Bontu's Monument: it is being used in another deck right now and is better used there.

Deltis on B/W Standard Zombies

6 years ago

Most of those cards are easy to get or are give or take 25 cent. But other cards I would suggest from Shadows and Eldrich are.. Give No Ground, Lunarch Mantle, Strange Augmentation, Rise from the Grave, Noosegraf Mob, Liliana's Elite, Gavony Unhallowed, Campaign of Vengeance, Ghoulcaller's Accomplice, Gisa's Bidding, From Under the Floorboards, Shamble Back, Gryff's Boon, Ethereal Guidance, Angelic Purge, and Corrupted Grafstone. Those should be enough to finish the deck. If you want other cards that could be of help for maybe a life drain rout, try Bontu's Monument. It will help all your black zombies cost less and whenever a creature enters in under your control opponents lose a life and you gain one. Again, all the cards I listed are either easy to get or cheap to buy in case you want them and don't have them. Cards from Kaladesh and Aether Revolt could help a little, but not as much as the ones I already listed. If you want more removal, Zendikar/Gatewatch has a decent bit in both white and black. If there is a specific way you wan the deck to play, I could help tweak it in that direction. As for the cards on the fence, see if you like anything listed more than those before deciding.

ICEMAN762004 on Liliana's Oathkeepers

7 years ago

Poseidon847 Liliana Vess isn't a standard legal card so I can't use it in this deck but it I agree it is a great card. I like Wailing Ghoul and Tree of Perdition but I feel I'm pretty set on the creatures that I have. Plus I can get more cards in the yard with the abilities of Gisa and Geralf, Cryptbreaker, Geralf's Masterpiece, and Haunted Dead. I may have to try out the Strange Augmentation in this deck it could be useful to swell up my creatures. I originally had Murder in the sideboard but I like Ruinous Path better as it deals with planeswalkers as well for the same price. I have Murderous Compulsion in the main because of its madness cost which is viable with the discard abilities of the previously stated cards. Thanks for the suggestions and thanks for looking.

Poseidon847 on Liliana's Oathkeepers

7 years ago

I suggest Strange Augmentation to boost creatures, and Wailing Ghoul to get the Delirium. Although Tree of Perdition isn't a zombie, it still is fun to use in a deck like this, and will seriously annoy your opponents. Another card that will tick them off is Murder, for such a low cost.

Kenny_D94 on B-W Delirium

7 years ago

In regards to previous comments:

ToxicFrosty I don't want Kambal, Consul of Allocation in the main board because he lowers the payout of having delirium because he takes up other slots in exchange for having some interaction with burn and control, but after consideration I realize that this list is considerably weak to these elements, so he made sideboard.

KuraiU I really liked your suggestion for Geier Reach Sanitarium and you made a good point about the Evolving Wilds count. Also, Mortuary Mire was meant to get back a creature that had already died, but that could affect the delirium state and comes into play tapped, so it's not really worth it. I also put in two Moorland Drifter for the early delirium payout/2-drop slot, and I didn't initially want Strange Augmentation in the deck because I felt it was too dependent on an uncertainty of my creatures. Also, upon review I found that though Paranoid Parish-Blade was really good in battle, it was laughably weak to removal, so he got the axe. The same happened to Angel of Deliverance, who is just as prone to removal and 1-3 mana more expensive when compared to Dusk Feaster.

KuraiU on B-W Delirium

7 years ago

Personally I'd drop 2 of the Evolving Wilds in favor of 2 more Swamp to not rely too much on lands that either later in the game end up tapped, on that same note Mortuary Mire was never really good (sorry may not apply to Standard. I'm more drafter) so instead a third Vessel of Ephemera would be a recommendation.

I also suggest having at least 2 of a two drop or lower creature of some kind that can either get dumped quickly into the grave or benefits from you having Delirium. Such cards include Cryptbreaker and Thraben Standard Bearer, both allow you to discard a card you don't need to get a token, essentially fueling Delirium quickly within 3 or so turns if you play your cards right. Geier Reach Sanitarium allows you to loot, also helping fuel Delirium, Strange Augmentation buffs an enchanted creature which is helpful for your Desperate Sentry since it makes it an even larger threat that needs to be dealt with.

All in all this is a really good deck, kudos to you for making B/W Delirium and using Descend Upon the Fishermen

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