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I help you, you help me.

The deck's game plan is to help the opponents ramp and play all their cool cards with K&T and group hug effects. Once the opponents are settled, you force them to kill each other off with curses and goad effects and bring it to a 1v1 situation. Finally, you win the game by taking their creatures with Insurrection or Reins of Power, or alternatively, you can cripple them with Overwhelming Splendor or Curse of Exhaustion instead. The feel of this deck should be winning by controlling the pace of the game and making your opponents into your marionettes as you laugh cynically while pulling the strings.

Deck Changes

Howling Mine -> Teferi's Ageless Insight

Gruul Signet -> Fertile Ground

Kodama's Reach -> Khalni Heart Expedition

Boros Signet -> Trace of Abundance

Angler Turtle -> Authority of the Consuls

Mikokoro, Center of the Sea -> Hall of Heliod's Generosity

Brash Taunter -> Setessan Champion

Copy Enchantment -> Estrid's Invocation

Frontier Monger -> Sigil of the Empty Throne

Curse of Exhaustion -> Mob Rule

Sterling Grove -> Fumiko the Lowblood

Windborn Muse -> Sandwurm Convergence

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Comments

93% Casual

Competitive

Top Ranked
Date added 2 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

64 - 2 Rares

16 - 1 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.71
Tokens C Token Artifact Gold, 1/1 C Token Creature Spirit, 1/1 R Token Creature Goblin, 3/3 R Token Creature Ogre, 4/4 Angel, 5/1 R Token Creature Elemental, 5/5 G Token Creature Wurm
Folders Bookmarked CMDR, Meh, Great Decks
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