Maybeboard


They said that low-to-the-ground creature aggro in couldn't be done in EDH. They were wrong.

The strategy is to spam out a hand full of the most efficient creatures in the history of magic, then once you run out of cards, drop a wheel effect and do it all again.

(Warning: While the deck plays some powerful cards, and has a scary looking manabase, it is actually closest to 75% power level. The deck is proxied anyway. It is pretty far out of its depth in competitive metagames, and can only ever win if the competitive decks weren't built to interact with creature aggro.)

In order to maximize damage output, early game tutors often search for Serra Ascendant, mid-game tutors (we hope not to make it to late game) look for Aurelia, the Warleader. Golos, Tireless Pilgrim almost always searches up Gaea's Cradle. If you are ahead on board, Armageddon or Notion Thief and a wheel essentially end the game.

Playing multiplayer with an aggro deck requires some finesse. If you just charge in and take no quarter, you will probably kill a player and then just crumple against the remaining players. Your best bet is to continuously convince some of the other players that it is in their interest to keep you around for just a few more turns, typically by promising to kill another player for them. You want to convert a four person free-for-all into a 1v1 with other players watching. You then need to work around their underestimation of you and only pivot to killing your 'allies' once you have unstoppable momentum. Swinging for 15 against an acceptable target one turn can quickly turn into swinging for 40 against your ally after you drop an Aurelia, the Warleader. You might also be able to keep players from attacking you for fear of the crack-back until it is too late, but that usually requires a particularly fast start out of the gate. Even if you fail to convince the other players, you still have a chance, but you will have a very difficult time. Golos, Tireless Pilgrim and wheels can help you rebuild after board wipes, and the deck can still work surprisingly well late game, especially if your opponent's resources have been exhausted.

Hunted Horror and Hunted Phantasm are insane multiplayer aggro cards in the right situation. If the player you give the tokens to is working with you, they essentially put an unparalleled 13 and 9 power onto the battlefield for 2 and 3 mana respectively. If you are not playing multiplayer, the Hunted cards are nearly unplayable. Swap them out for something in the maybe board.

Give it a playtest, leave a +1, and suggest anything you think will make it better! I'm also looking for a name for this deck, so if you think of one, feel free to comment.

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Casual

94% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

68 - 0 Rares

8 - 0 Uncommons

Cards 100
Avg. CMC 2.94
Tokens Angel 4/4 W, Cat Soldier 1/1 W, Centaur 3/3 G w/ Pro Black, Elemental */* GW, Elk 3/3 G, Faerie Rogue 1/1 B, Food, Goblin 1/1 R, Phyrexian Germ 0/0 B, Wolf 2/2 G, Zombie 2/2 B
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