Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Flametongue Kavu
Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Profet93 on I have a bad feeling about this
1 month ago
Siege-Gang Commander - Expensive but might be worth considering.
Feldon of the Third Path - Reuse ETB synergies
Flametongue Kavu - Removal on a creature
Humble Defector - While not ETB, gives you draw which you really need in red. it's a political tool and works best with Homeward Path, the other political tool, especially useful against GY decks that take your creatures
Zealous Conscripts - Super helpful on it's own and can combo with Kiki-Jiki, Mirror Breaker. Kiki adds so much value on it's own as well
Terror of the Peaks - No explanation needed
Curse of Opulence - Politics + useful with Norin.
Outpost Siege > Vigilante justice - Different modes and while it works differently, it's almost the same. Card draw is very important in red EDH
Warstorm Surge - No explanation needed
DMFF on Modern Horizons 3 Predictions/Wishlist
1 year ago
I know it has been powercrept, but I would love to see Flametongue Kavu come to Modern in the uncommon slot. OG artwork would be amazing. I don't think it should be printed as a common because I do think it would be a little too pushed for Pauper, nor should it be a rare for the fact it is mostly powercrept and would waste a rare slot.
DreadKhan on Mono Red- Take 1
1 year ago
If you're going for Sligh, have you thought about Bonecrusher Giant? This offers you Stomp for 1R, which cancels damage prevention and deals 2 damage, then when you've got nothing better to play it's a 4/3 for 3 with upside. I think it's a better Flametongue Kavu, though both might be worth looking at.
I'm not sure about Jackal Pup in this age and day, there are 2/1s that don't have a drawback you could be running in mono-red, Falkenrath Pit Fighter and Falkenrath Gorger both seem better, Pit Fighter can turn into new cards when it's too small to matter.
I think if you ever want to run Shock, you should probably run Seal of Fire first, Seal can come down turn 1 and is damage on board until you need it, which can let you snipe something like a Thalia, Guardian of Thraben or Eidolon of the Great Revel without hassles. I added x2 of it to my Burn deck to help my Dragon's Rage Channeler work better, but there are a lot of tough matches where I really love the card.
I can't decide if a Browbeat or two would work in here, there is also Risk Factor, 'damage or cards' is pretty scary if you've got 4 Mountains and might pull 2 Fireblasts.
MeneerDutchy on Henzie “The Toolman” Taylor ETB
2 years ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many
ENZU on
2 years ago
So with adds and cuts I think I need less...like reanimator-y stuff and more fast creatures like Tectonic Giant. The best cards seem to be Flametongue Kavu and Tectonic Giant both in terms of ability and cost. So cards like Hammerheim Deadeye and Bloodshot Cyclops (but better) might be cool as kind of a control deck since 4 damage removes about everything in the format. Perhaps I should add more etb control/delay cards like Manic Vandal hmmm...that said I think having a threatening aggro board of value 3-5 drops will naturally fill my graveyard so I may need less "fill my graveyard" discard stuff than your typical feldon deck.
ManiacalPotato on Night of the Living Robots v2 | Feldon EDH
2 years ago
Thanks for the recs!
Hanweir Battlements Meld is a very solid option, will definitely seek one out. c: Also, Darksteel Citadel is mostly in the deck for Prototype Portal shenanigans, but it also has the niche benefit of sticking around in case I end up nuking my own stuff, I miiiight take out another mountain and keep both cards.
Homeward Path would be a very strong inclusion, I love the utility for sure, and getting a humble defector tap every turn sounds spicy! It's a bit out of my price range, but for sure going in the acquireboard.
Wheel of Misfortune seems fun and potentially very strong, but I don't like the uncertainty around the effect, and giving my opponents the ability to opt-out of wheeling their hand removes the combo-breaker utility. Wheel of Fortune would be very good but also is very, very expensive
Inferno Titan has been in a couple of iterations of this deck, I have a tendency to underestimate the power of dealing damage with no strings attached, I'll think about what I can sub out for it!
Flametongue Kavu same as above, although I'm leaning towards inferno titan for the reuseable damage and more flexible targeting.
Curse of Opulence was like $15 before its reprint, now that it's cheaper I'll see if I can find a copy!
Profet93 on Night of the Living Robots v2 | Feldon EDH
2 years ago
Hanweir Battlements Meld - Not necessary but nice to have. I would cut darksteel citadel for it as I think haste for commander > artifact to scrap for goblin welder
Homeward Path - Meta depedent, given your deck is commander based and you toss powerful creatures in the yard, this helps mitigate GY focused and creature stealing decks. Synergy with humble defector.
Wheel of Misfortune/Wheel of Fortune - Both help you with draw which you need, filling your GY and potentially ruining opponents carefully tutored combos.
Inferno Titan - Powercard
Flametongue Kavu - Simple damage
Curse of Opulence - Ramp, politics, potential T2 feldon
Let me know what you think of each suggestion
rambunctiousOrator on it's a deck alright
2 years ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
Lands:
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Glorybringer
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Solitude
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Fury
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Skullclamp
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
Have (1) | reikitavi |
Want (0) |