Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Combos Browse all
|Commander / EDH||Legal|
Flametongue Kavu occurrence in decks from the last year
Latest Decks as Commander
Flametongue Kavu Discussion
2 months ago
We've got some cool new cards here. I just have a few comments.
I'm not sure about the real rulings, but I think Eclectic Engine has a potential problem. When the ability resolves, you resolve one of the chosen ones at random. The only problem here is the "deal 3 damage to any target." When the ability triggers, nobody knows what it will do. By the time it resolves, it already does 3 damage to something that nobody can respond to. I don't know about how timing works with these kinds of triggers, but this just seemed like a red flag to me. That's assuming you care about having cards as realistic as possible, though.
I love the convoke you've got on. Broodmother Wurm reminds me of Dragon Broodmother. And that ramping convoke common seems really cool.
Firebolt Mage is incredibly powerful. Having a Exquisite Firecraft on a creature can't be overlooked. I heard once that Flametongue Kavu was a dominating card when it was in standard. Firebolt Mage would be even worse. It can kill most creatures, most planeswalkers, and do a significant amount of direct damage to a player. It's abusable with flicker and reanimation strategies. I think 3 mana for 4 damage and a 2/2 body is really pushing it. I'm not even talking about the kicker ability yet. That's actually fine. It reminds me of Urza's Rage a little bit. I second the idea of moving it to 3 and 6 mana if you want to keep the mana costs the same. You could throw in the damage can't be prevented if this is kicked clause, too.
5 months ago
I'll try to keep my suggestions budget
Chaos Warp - Permanent removal
Dualcaster Mage - Value
Etali, Primal Storm - Powerhouse that works with the chaos theme
Flametongue Kavu - Removal the creature
Genesis Chamber - Army of Myrder
Hedron Archive > Sissay's Ring
Ignite the Future - Card Advantage
Inferno Titan - Burn them all
Light Up the Stage - Card Advantage
Outpost Siege - Card advantage when you need it, removal when you dont
Solemn Simulacrum - Ramp and card advantage
Tome of Legends - BEST CARD IN THE DECK. IF YOU ADD ANYTHING, ADD THIS!!!
Volcanic Offering - Removal and politics at instant speed, very useful
Nevinyrral's Disk - Wipe that deals with enchantments
Sunbird's Invocation - Card advantage. This sticking around means you usually win in a few turns with all of the value if you build your deck correctly
7 months ago
Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.
First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.
Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.
I added Buried Ruin, it was a great reccomendation.
I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.
I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!
I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.
Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!
7 months ago
Cleaned up decks and removed Daretti, Ingenious Iconoclast, Entreat the Angels, Flametongue Kavu, Glorybringer, Jaya's Immolating Inferno, Kaya, Ghost Assassin, Lingering Souls, Path of Mettle Flip, Sword of Feast and Famine, Teysa, Envoy of Ghosts
9 months ago
Hey so I know you mentioned you didnt want the power level to be crazy. Keeping that in mind, I took a look at your deck and heres what I see. First 37 creatures is very high for a Boros deck generally, but I havent tested Winota at all myself yet, so her ability may incentive things outside of the norm. That being the case, Id still like to bring the creature count down slightly to make room for other stuff. Second, you have 13 5 drops which is very bloated, this will likely cause mana and clunkiness issues, so I am going to look to cut a few cards from here. Victories Envoy and Anya are going to be the weak links right here so cut those. Next Angel of Finality is a cool card but typically under performs, I would add a somethign like tormods crypt or soul guided lantern in its place for the mana efficiency. Frontier Warmonger I would switch to Iroas, God of Victory because Iroas is incredible. Next you gotta pick one one to cut, either another 5 drop, or a 7 drop (probably the marauders). This will be a tough decision, buts its for the greater good. Ive cut 4 cards, and replacing those will be Dowsing Dagger Flip, Oketra's Monument Tormod's Crypt or Soul-Guide Lantern and Skullclamp. Your deck has a fairly large curve, it looks pretty similar to my angel deck so you just need a ton of mana production. Dowsing is fantastic as a source of multi colored ramp, and skullclamp is insane card draw even if its just on the hands of opponents board wipes, and Oketras cost reduction and free tokens really do nice work. Try the deck is this configuration and see how things go.
Here are a couple other things that I would like to see but you'll have to make some really difficult cuts for. You need another protection spell or 2, Legion's Initiative Selfless Spirit and Eerie Interlude are all great, they all have pros and cons, pick the one you like best. Next your removal count is also pretty low, so it can be a problem if someone gets ahead of you. There are many options here and it just depends on what you need to get done Path to Exile Volcanic Offering Winds of Abandon all do some really nice things. Another thing to consider is creature based removal Intrepid Hero Angel of Serenity are some nice things that are on theme Inferno Titan and Flametongue Kavu for off theme, as well as most dragons ever printed. Again if you find the need to increase your removal and protection count you'll likely need to cut from your creatures.
Here are somethings to consider if you want to really up the power deck later on. Again havent tested it, but I assume the most powerful build is going to be some version of humans that produce lots of non human tokens, and lots of extra combat spells. The extra combats should make it very strong. Im a big fan of Waves of Aggression and Aggravated Assault. Another thing to think about it is interacting with your opponents to slow them down Chancellor of the Annex and Angelic Arbiter do so much work in my Angels deck, and Elesh Norn, Grand Cenobite is the single strongest white creature next to Sun Titan who's also missing. On the lower side of the curve you have many hate bears to choose from which create head aches for unfair decks. Finally, you'll want to lower the creature count in favor of more protection, and more removal, and you'll want to drop the mana curve a bit too. Hope all this helps. Cant wait to try out Winota myself.
10 months ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish
10 months ago
Invader Parasite is an awesome recommendation! It is definitely a better Ogre Arsonist I would rather use Goblin Settler over either since it is one mana less, but it is a little out of my price range. I thought about having a artifact destruction creature like Irreverent Revelers or Ingot Chewer, but I would rather just put in another artifact destruction spell like By Force. I think it has more value and its immediate. Bogardan Hellkite and Cavalier of Flame are a bit more mana intensive and I focused on actual card draw in this deck rather than rummaging. I have been debating Flametongue Kavu from the beginning but am having a hard time thinking of what to substitute it for.
10 months ago
Love the deck! Have you considered Invader Parasite over Ogre Arsonist? I like the exile as my meta has several Muldrotha, Windgrace, and Gitrog decks running around, and the damage is occasionally useful. Irreverent Revelers, Cavalier of Flame, Flametongue Kavu, and Bogardan Hellkite might be up your alley as well!