Tolsimir Wolfblood

Tolsimir Wolfblood

Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Create a legendary 2/2 green and white Wolf creature token named Voja.

Tolsimir Wolfblood Discussion

libraryjoy on Requesting Suggestions for Budget EDH …

9 months ago

I do a lot of budget building, and there are so many possibilities. I recently did Pramikon, Sky Rampart walls/vehicles & Rosheen Meanderer Hydras. I've also done Noyan Dar, Roil Shaper, Tolsimir Wolfblood green/white multicolor, Yisan, the Wanderer Bard with elves & archers. Jhoira, Weatherlight Captain makes a fun artifact deck. Wheel & Deal with Arjun, the Shifting Flame. I've been thinking of trying a Rienne, Angel of Rebirth multicolors matters deck. Talrand, Sky Summoner spells only. Slinn Voda, the Rising Deep makes a fun merfolk/sea monsters/bounce build (even built this one as a pauper deck). Lathliss, Dragon Queen makes a fun mono-colored dragon deck. I don't play black, so I don't really have suggestions that direction, except to pull up a search for legendary creatures, sort by lowest price, and see if any of them strike your fancy. Or look at a color pair on edhrec, search through for interesting commander options, and start building.

Grind on Loyal Army

1 year ago

Cool deck!!
What about Tolsimir Wolfblood?

AllMyPlantsAreDead on Trostani

1 year ago

Oh wow! I remembered my password...

Some initial thoughts:

I brought it up before, but I don't get Angelic Destiny. Your deck on combat would be a go-wide plan, so I figure you would probably get more out of an anthem effect. For example: Tolsimir Wolfblood, or Cathars' Crusade. (Not exactly an anthem but close enough.) The only disadvantage to the Crusade is in paper, when you're going to have to manage a F*ton of dice on top of tokens. But just an example. Similarly, if you want to give all your creatures you have flying, there are enchantments/creatures for that too. Maybe have a look at Concerted Effort. Mildly redundant with Akroma's Memorial depending on your exact creature build, but a little redundancy in Magic is okay if it's an effect you really want. And before I forget, go-wide plans and Eldrazi Monument were pretty much made for each other, and I'm glad to see it here.

I don't know if it's right, but I'd probably experiment with Aetherflux Reservoir instead of Serra Avatar some time. It's cheaper, easier to manage, requires a different kind of removal... You are likely to kill someone in a duel instantly... Then again, if you end up experimenting with Red, the Avatar might be preferable for Warstorm Surge or other Fling-like effects that fit this build--no Trostani there though, of course.

More later!

bdobinski on Brad's Brawl Cube (v2): Base Card List

1 year ago

Update 3/28/20

Tolsimir Wolfblood replacing Emmara Tandris (swapping from Commander Packs)
Embercleave replacing Psychotic Fury
Time Reversal replacing Day's Undoing
Invocation of Saint Traft replacing Dovescape

gavriel1136 on The Accountant

1 year ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

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