|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Common|
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Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.
Harsh Sustenance Discussion
2 months ago
Okay, it is actually pretty cool brew. Actually, my own BW Weenie deck runs on a similar engine - Harsh Sustenance . I would suggest splashing white for it. Next. Nameless Inversion is pretty ... pointless here? It is just card that you can use more than once, because technically it is a Zombie Instant, so you can return it to your hand. But well... Cards like Doom Blade and Diabolic Edict are much better than Nameless Inversion . Also, I would recommend some sort of graveyard hate, maybe even mainboard Bojuka Bog or sideboard Nihil Spellbomb . And also, try moving Gurmag Angler to a mainboard, because he is both a zombie and a beefy boy that would annoy your opponents just by being a big threat
7 months ago
drakendark Lookin good...I think you will like Harsh Sustenance , it will win you some games. As far as side board, decks like this are very prone to heavy burn... Electrickery is a staple in Pauper and could ruin you day. My side-board choices for decks like this usually involve lots of protection, for example: Circle of Protection: Red , Apostle's Blessing , Prismatic Strands and Hallow are a few examples that I use. PS Dawn Charm is a good choice also, very versatile card!
7 months ago
Pauper clerics...so many ways to go with this build. I really like that you went with a high creature count and the addition of zombies and rebels is cool to. I think you might want a full playset of some of the key pieces especially Suture Priest . I think 4x Harsh Sustenance over Rite of Consumption is a better choice here due to that high creature count which also means Soul Warden should be here as well. Some draw would be good also...something like Night's Whisper ?
9 months ago
As suggestions, I think that you may do this changes:
With this changes your deck can be more aggresive, and Thalia, Guardian of Thraben is good to avoid annoning removals on the firsts turns. And if your budget allows it, you can replace the taplands by some fastlands, shocklands, fetchlands and more Cavern of Souls.
Greets, TheSimikBOat :]
1 year ago
First of all, thanks for commenting, ZolvaNation.
About Blood-Cursed Knight: although I only have 2 enchantments in the deck, I usually get to play them, so it could be a good addition! Probably I would take out Inspiring Cleric...I just play them because a friend has a white enchantment/heroic deck and always gets protection against B, so I use them to have a way of blocking his creatures.
Now about Harsh Sustenance: I need to try it, but I believe it would work better in a vampire token deck, which naturally will have more creatures in the field.
1 year ago
And what about Harsh Sustenance
1 year ago
Here's some land recommendations, because playing 5 colors is hard without the right lands:
Ancient Ziggurat, Command Tower, Crystal Quarry, Frontier Bivouac (run all 10 of the tri-colored tap lands, they're cheap and good), Mystic Monastery, Nomad Outpost, Opulent Palace, Rupture Spire, Sandsteppe Citadel, Savage Lands, Seaside Citadel, Shimmering Grotto, Sliver Hive, Transguild Promenade.
You should drop all your basic lands down to 1 of each type. Running 5x Vivid lands and 10x Tri-color lands, and 1 of each basic land takes up 20 land slots. The rest should be land that some how taps for all colors.
I run a pretty low budget Slivers list, with Hivelord as the commander as well. Here's some cards that could up the power level of your deck without crazy monetary investment:
Primal Rage and Shared Triumph offer buffs to all of your Slivers. Spirit of Resistance makes you invincible if you have Sliver Hivelord in play. Unearth is a solid way to return some of your best Slivers to play after removal. Harsh Sustenance is solid removal with the added benefit of life gain. Obelisk of Urd is a good way to pump up your Slivers. Domri Rade is a planeswalker that works really well with Slivers. Gives you consistent removal as well as draw. The ultimate makes it real difficult to lose games.
1 year ago
I can't belive i'm atually seen a pauper Saproling deck without Sprout Swarm.
I don't really understand why the Velis Veil theme when your cards really don't benefit from the tribal side unless you actually want to sacrifice your engines after pumping them, which feels very bad, honestly.
This deck really wants to go Abzan, you will find better non-tribal spells to finish off your opponent and have an easier manabase. Harsh Sustenance, Foul-Tongue Shriek, Charge, Swarm Surge (kinda flavorful) and Borrowed Grace are great go wide spells in those colors.
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