
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Firemane Angel
Creature — Angel
Flying, first strike
At the beginning of your upkeep, if this is in your graveyard or on the battlefield, you may gain 1 life.
: Return this from your graveyard to the battlefield. Activate this ability only during your upkeep.
nuperokaso on
Boros Impact
11 months ago
- Replace 3 Krenko's Command and 1 Dragon Fodder with 4 Rally at the Hornburg. Those tokens have haste, unlike the original, making them a superior choice.
- Replace the 3 Goblin Instigator with 3 Forbidden Friendship. One of those tokens has haste, making them a superior choice. Also you prefer 2 tokens rather than a create plus token, since you play an Intangible Virtue.
- Replace 1 Resolute Reinforcements with the 4th Raise the Alarm. As mentioned, since you play Intangible Virtue, you prefer tokens.
- Your deck plays no 3 drops. That's a mistake - 3 drops are more powerful than 2 drops, and since you have nothing better to play on your third turn, you want to convert a few 2 drops to a 3 drop. Otherwise you just waste 1 mana and play a lower-power spell. Remove the last 2 Resolute Reinforcements and the last 2 Dragon Fodder and add 4 Hordeling Outburst.
- Sacred Fire is not that good. Remove them and just play 4 Lightning Helix.
- Firemane Angel is way too expensive and you can ignore the abilities that work only in the graveyard. Replace it with a Nobilis of War.
redben346 on
5 years ago
Avacyn, Angel of Hope , Firemane Angel , Akroma, Angel of Fury , Akroma, Angel of Wrath , Akroma's Memorial , and/or Entreat the Angels ?
aogoli on
By Avacyns Wrath
5 years ago
Aurelia, the Warleader and Firemane Angel are really awesome rakdos cards. Nice choice. Soon I will try them in a casual deck. The rest is more of the same.
I can see the deck working. I just dont know if you want to play casual or piss off someone.
CrimsonWings3689 on
5 years ago
Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.
Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.
Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.
Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.
Ghirapur Orrery < May benefit your opponents too much.
Great Furnace < Reflecting Pool or any other land.
Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.
Pristine Angel < likely to be an untargetable/unblockable body, but no utility.
Rending Volley < Just have this be Path to Exile or Swords to Plowshares .
Segovian Angel < Flavorful, but it's simply bad.
Serra Angel < could be something more impactful like Baneslayer Angel for the cost.
Sigarda, Heron's Grace < This should just be Sigarda, Host of Herons .
Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.
Sustainer of the Realm < could be Angelic Field Marshal for the cost.
Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.
Ashen0ne on
Aurelia's War
6 years ago
Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut
- Aegis of the Gods
- Archangel of Thune
- Archangel of Tithes
- Baird, Steward of Argive
- Basandra, Battle Seraph
- Captain of the Watch
- Elesh Norn, Grand Cenobite
- Firemane Angel
- Guardian of the Gateless
- Herald of War
- Odric, Lunarch Marshal
- Pyreheart Wolf
- Seraph of Dawn
- Soul's Attendant
- Tajic, Legion's Edge
Creatures to Add
- Alms Collector
- Aven Mindcensor
- Combat Celebrant
- Containment Priest
- Eidolon of Rhetoric
- Godo, Bandit Warlord
- Magus of the Wheel
- Mother of Runes
- Relic Seeker
- Samurai of the Pale Curtain
- Stonecloaker
- Spirit of the Labyrinth
- Stonehewer Giant
- Sublime Archangel
- Teshar, Ancestor's Apostle
- Viashino Heretic
Noncreature Spells to Cut
- Dragon Throne of Tarkir
- Elixir of Immortality
- Hedron Matrix
- Moonsilver Spear
- Power Matrix
- Tablet of the Guilds
- Worn Powerstone
- Celestial Mantle
- Ghostly Prison
- Gleam of Battle
- Holy Mantle
- Ordeal of Heliod
- Banefire
- Fumigate
- Revoke Existence
- Congregate
- Safe Passage
Noncreature Spells to Add
- Boros Charm
- Crush Contraband
- Path to Exile
- Swords to Plowshares
- Smothering Tithe
- Aggravated Assault
- Open the Armory
- Reforge the Soul
- Steelshaper's Gift
- Coalition Relic
- Coldsteel Heart
- Fellwar Stone
- Gilded Lotus
- Sword of Feast and Famine
- Sunforger
- Wear
- Sword of the Animist
Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.
We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.
Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.
minisnow on
6 years ago
Firemane Angel Flamewake Phoenix Grave Betrayal Gruesome Menagerie Gutterbones Immortal Servitude Infernal Offering Isareth the Awakener Marshal's Anthem March from the Tomb Magister of Worth Necrotic Plague Profane Command Rally the Ancestors Rescue from the Underworld Restoration Gearsmith Return to the Ranks Stitch Together Tempt with Immortality Tethmos High Priest Undying Evil Unhallowed Pact Victimize Wake the Dead Whisper, Blood Liturgist Call to the Feast Countless Gears Renegade Custodi Soulbinders Dawn of Hope Entrapment Maneuver Leonin Warleader Martial Coup Sram's Expertise Start / Finish Butcher of the Horde Mardu Ascendancy
SharpRaptor on
Brion Stoutarm (Giants)
6 years ago
Hey :)
So something to immediately note, RW decks do not have a great amount of card draw or mana ramp. So Some of the cut recommendations will be focusing on making our individual card quality quite high, and making sure that our curve is reasonable due to lack of ability to rapidly start dropping high mana creatures quickly.
The recommendations will also be focusing towards the strengths of what our commander gives us. Namely, noncombat based win condition, and reliable lifegain. Meaning we don't have to rely on turning our guys sideways to win, and we can pack our deck with effects that let us draw cards on life gain and similar effects.
Also, I'm sure you are already aware from typing up the decklist, but there are a lot of draft level creatures and other cards in this deck. So there will be a lot of cut recommendations for this one.
Recommended Cuts
Creatures
Bull Cerodon - Its a generic 5/5 for 6. Its not great here.
Fire-Belly Changeling - While it is a giant for our tribal effects, we could do with something with more impact for our two drops.
Firemane Angel - This card is just SO SLOW and SO expensive to get anything going. And the body that all this work gets you is so mediocre that i just don't think this is worth it.
Hearthcage Giant - Second most expensive mana cost card in the deck, and not nearly as powerful as what we want any 8 drops that we play to be.
Hillcomber Giant - 4 mana 3/3 with little upside. We can play better.
Ivory Giant - Suspended on turn 1 this will come down on turn 6. Hard cast it will come down on turn 7. The effect that we get from doing so is not necessarily game changing so we can probably find something thats better for this slot.
Kuldotha Ringleader - Another draft level creature that unfortunately doesn't make the cut in commander.
Lairwatch Giant - Again. too much mana for what it does.
Shatterskull Giant - 4 mana 4/3 with nothing else. Not really good enough
Maybe Creatures
Artisan of Kozilek - This effect is good. But its a lot of mana in a colour pair not known for great ramp. So this is one we will need to re-evaluate once we look at how good our mana is.
Cloudgoat Ranger - While it makes a decent amount of bodies for the cost, its not greatly efficient towards what we are trying to do.
Wandering Graybeard - Ok stats but rather low impact for a 5 drop in commander. Doesn't immediately need replacing but on the short list further down the line.
JellyJaren on
aurelia
6 years ago
i had to make a new account under the name of the very creature i was recommended bc apparently i dont know how to link a card and apparently you can't delete comments, pretty unepic. Anyways I'd HAVE to recommend Garrison Sergeant, as well as the other strongest boros card Razia, Boros Archangel other EXCELLENT inclusions are: Razor Boomerang some classics should make a return in this deck, Highspire Mantis Firemane Angel Mardu Scout and Depala, Pilot Exemplar is an ESSENTIAL
Have (1) | metalmagic |
Want (0) |