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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Samurai of the Pale Curtain
Creature — Fox Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, remove it from the game instead.
multimedia on Tricky Flicky
2 years ago
Hey, well done so far on a budget.
Unfortunately, Ranar has been errata to instead say, "Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying". This change means Ranar + Samurai of the Pale Curtain + Blasting Station isn't an infinite combo anymore. The act of sacing a Spirit with Station is a cost not a spell or ability. Ranar now cares about the source that originally made the permanent leave the battlefield and the original source has to exile the permanent which Station doesn't do.
Samurai of the Pale Curtain's ability to exile opponent's permanents is also hindered by this errata because now Ranar cares about the source that removed the permanent from the battlefield before Samurai exiles that card. For example, if you destroy an opponent's artifact with Disenchant that permanent is destroyed and then Samurai exiles that permanent when it goes to the graveyard, but you don't create a Spirit by Ranar. The original source that made the permanent leave the battlefield is a spell, Disenchant, but Disenchant doesn't exile and it must to create a Spirit. Swords to Plowshares still works fine since it exiles the creature as the original source doing the exile.
Ranar + Blasting Station + Restoration Angel + Felidar Guardian is still a win condition infinite combo since the errata to Ranar doesn't change it's effect with blinking permanents.
30 lands is a low amount with only 5 sources of ramp. Consider 5 more budget lands and ramp?
- Nimbus Maze
- Port Town
- Skycloud Expanse
- 1x Island
- 1x Plains
- Stoic Farmer
- Strixhaven Stadium: can be a win condition with lots of attacking flying Spirits and Spirits can defend to not lose point counters.
- Azorius Signet
- Heraldic Banner: could replace another anthem since this one is also ramp.
A excellent budget interaction with blink is Palace Jailer since when Jailer is blinked the exiled creature doesn't return to the battlefield, that only happens when you lose the monarch not when Jailer leaves the battlefield. This makes Jailer when blinked an engine to exile opponent's creatures which also creates Spirit tokens by Ranar. Jailer also gives you the monarch when it's blinked for a repeatable draw source at your end step. Spirit tokens help to defend as blockers to keep the monarch since the only way you lose the monarch is by an opponent doing combat damage to you or an opponent plays a card that makes them the monarch.
If interested I offer more advice including cuts to consider. Good luck with your deck.
TCG-Player on List of Hatebears for EDH
2 years ago
I might have missed it, but Samurai of the Pale Curtain is amazing, especially if your limited by your commander's colors.
Guerric on Triumph of the Spirit: A Ranar Tempo Approach
2 years ago
I decided to pitch the combo for now and just go for some powerhouse creatures for this deck. As a Mel the one thing I don't like about the combo is that Altar is a dead card without Samurai or Rest in Peace . Plus there is a lot of value without this combo, and my opponents will appreciate less of it.
Took the deck for its first couple of runs tonight, unfortunately only 1v1 since only one member of my playgroup was available. I was up against Lathril, Blade of the Elves , and he had a lot of life, tons of tokens, and had knocked me down pretty low during the first game until I played Doomskar and saved and blinked all of my non-token creatures with Eerie Interlude . Prior to this I had done some damage and recovered some life with Sephara, Sky's Blade , and while he was successfully able to remove her, I was able to wipe him out pretty quick with my army. In the second game I resolved Coastal Piracy early and was able to draw cards like nobody's business. As a result, the game wasn't particularly close, and I was able to flash out Dictate of Heliod on his end step, and then lock down his many tokens with Lavinia of the Tenth to finish him off with my pumped army.
I really do like the relaxed, controlling pace of this deck. I had plenty of answers to various threats and didn't need to be stingy with them, which was nice. I'm definitely a fan, and don't feel like I need the splashy combos for now, though I will probably add Coat of Arms soon as a wincon and target for Whir of Invention .
Shuper on Ranar's Spirits
3 years ago
GU3RILLA thanks for the suggestion. I agree and would add Samurai of the Pale Curtain if I could find one. LOL
PrettzyDizzy on Debts to Pay and Taxes to Collect
3 years ago
UPDATE 12.4.2021
CHANGES:
Syphon Mind --> Witch of the Moors . I was able to trade myself a Witch so I'm currently giving it a spin in the deck. So far I've been able to get it on the field once ad even then it was destroyed immediately so yeah, not the best first impression. Further testing is needed.
WHAT NEXT:
- More graveyard hate is needed. I'll try to find a place for Rest in Peace or/and Samurai of the Pale Curtain in the deck.
- Wandering Archaic Flip from Strixhaven looks really interesting. If I get my hands on it I'll probably try it in here.
PrettzyDizzy on Debts to Pay and Taxes to Collect
3 years ago
UPDATE 12.4.2021
CHANGES:
Syphon Mind --> Witch of the Moors . I was able to trade myself a Witch so I'm currently giving it a spin in the deck. So far I've been able to get it on the field once ad even then it was destroyed immediately so yeah, not the best first impression. Further testing is needed.
WHAT NEXT:
- More graveyard hate is needed. I'll try to find a place for Rest in Peace or/and Samurai of the Pale Curtain in the deck.
Savage1988 on Spooky Spirits
3 years ago
Was looking at other ranar lists for inspiration, you gave me some, so here’s some suggestions
With your commander:
Restoration Angel + Felidar Guardian give infinite spirits
Besides being great graveyard hate Samurai of the Pale Curtain and Rest in Peace make every destroy/sacrifice/combat into multiple spirits, if you add Phyrexian Altar you get infinite mana (because the spirits are exiled when you sac em for mana, giving you a spirit). This goes for Ashnod's Altar too but colorless, and Altar of Dementia but you mill your opponents.
RNR_Gaming on Tajic Legion's Edge
3 years ago
Just some suggestions ;)
Anafenza, Kin-Tree Spirit - makes smallest dude a little more swoll; additionally combo potential - put it in from your board
Anax, Hardened in the Forge - value town/sudo wrath/removal protection on a body
Archon of Emeria - rule of law on a flying body slaps in a fair aggro deck
Aven Mindcensor - F#$% their tutors and fetches
Ethersworn Canonist - artifact rule of law is still a rule of law and keeps things fair
Giver of Runes - redundancy with your Mother of Runes is pretty cool
Goblin Cratermaker - can take down a problem bear or a problem ugin
Magus of the Moon - might be out of budget but if you got one this card is very frustrating for most players
Phyrexian Revoker - needle with legs
Ranger-Captain of Eos - tiny dude tutor combined with a built in silence it earns its' price tag
Samurai of the Pale Curtain - 2 words. Fox Samurai.