Wake the Dead
Cast Wake the Dead only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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|Commander / EDH||Legal|
Latest Decks as Commander
Wake the Dead Discussion
2 days ago
You might like these: Forever Young , Neko-Te , Nim Devourer , Wake the Dead , No Rest for the Wicked , Skirge Familiar , Songs of the Damned , Death Denied , Restless Dreams , Altar of the Brood , Millikin , Extractor Demon , Sifter of Skulls , Awaken the Erstwhile , Champion of Stray Souls , Dread Summons
2 weeks ago
Modern Horizons 2 has some pretty phenomenal stuff for this deck! I'm keen to get hold of a heap of them for testing. I'll list off a few staples I think are worth considering.
Unmarked Grave : I can see you've already had a gander at this one given it shows up in the maybeboard. It's no Entomb, but two mana is still pretty damn efficient, given it can also get Wake the Dead or other combo pieces. Vile Entomber is another one of these cards, but one that I think is better than Oriq Loremage . Having to wait a turn feels bad. Of both of these, I'd much rather play the Entomber.
Persist : Reanimate at home, but I'm so glad to see a card that will probably replace Dance of the Dead . I dislike that card with a passion. The -1/-1 counter is a pretty low cost given most of our important stuff survives it, but it does turn a Stitcher's Supplier in the bin into a mill 6 for 2.
Dihada's Ploy : This is a decent filtering spell that I think is good because you can just repeat it as many times as you have mana available, and it's an instant. This looks much nicer that Deep Analysis .
Diamond Lion : Probably a good one if you're intending on going full combo. Getting three of these off Araumi of the Dead Tide and then getting 9 mana seems decent, along with getting rid of stuff it your hand you'd rather in your graveyard. I probably won't play it though, since it feels very all-in.
Urza's Saga : I don't have to explain this one.
1 month ago
iammute: It's not hard to force them all to die simultaneously -- just encore during your second main :) I do highly recommend the Wake the Dead / Cavalier of Night loops, because the keep the deck from being dependent on Araumi. But I wouldn't remove the Araumi payoffs entirely, because 1) there's decent overlap, and 2) Araumi is cheap enough (mana-wise) that a little commander-dependence isn't too bad. If you went for the combo-win more than the value plans, I'd test with all of the powerful tutors of course. Enjoy the deck, it's SUPER fun to pilot! Just complex, haha :)
2 months ago
Pyre of Heroes . This will also lean a commitment to graveyard recursion, so some payoff spells like Living Death or Wake the Dead . Rakdos Signet , Rakdos Locket and Talisman of Indulgence are all better than Commander's Sphere and will speed you up.
*was looking at your maybeboard
4 months ago
Sorry for the added confusion, as said, Polaris is correct: after all the beginning of the end step triggers resolve (so your creatures are sacrificed), there will be a normal round of priority where you're allowed to cast instants. This isn't after the end step though, it's during the end step.
Maybe the best way to put this is, Wake the Dead says to sacrifice those creatures at the beginning of the next end step, but the end step does continue after you sacrifice them.
4 months ago
Situation is as followed: I cast a Wake the Dead to return Sea Gate Stormcaller from my graveyard to the battlefield, copying the next 2 cmc or less spell. I go to my end step and let the Sea Gate Stormcaller be sacrificed by the end of turn effect of Wake the Dead. Can I, after the sacrifice trigger of Wake the Dead has resolved, still cast something like a Rakdos Charm that also hits me for the amount of creatures I control?
5 months ago
6 months ago
gdm1989: I have, yeah! But honestly, this deck doesn't need my commander much -- I win frequently without her, via other loops involving reanimation cycles with Wake the Dead and similar cards. Also, Blade of Selves exiles the tokens at end of combat, which doesn't synergize as well.
VorelNailo: Heh, I like the Assault Suit suggestion. It's a bit too much mana, though -- I tested Discontinuity and Stifle for that role, but I ended up discovering that there just weren't that many creatures I actually wanted to KEEP after encoring them. I'm mostly focussed on the ETB triggers, honestly.
Queso_Fresco: Vorel explained it well -- you have 3 distinct "each opponent loses life equal to life lost this turn" triggers! So if you hit them, first they lose 6 from combat, then 6 from the first trigger, 12 from the second trigger, and 24 from the third trigger! Still, I ended up cutting that synergy alas. Too much mana.