Magister of Worth
Creature — Angel
Will of the Council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
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|Commander / EDH||Legal|
Magister of Worth occurrence in decks from the last year
Latest Decks as Commander
Magister of Worth Discussion
4 months ago
- Swapped Triskelion for Walking Ballista.
- Added Viscera Seer since it combos with Luminous Broodmoth + Mikaeus, the Unhallowed .
- Swapped Myojin of Life's Web, Mageta the Lion, Magister of Worth & Magus of the Disk for Wrath of God & Damnation since they're cheaper and take effect immediately.
- Cut some larger cmc bombs like Kokusho, the Evening Star, & Gray Merchant of Asphodel. I would rather have the deck be more consistent and lower the cmc curve.
- Added some early mana rocks and cut slow ramp like Solemn Simulacrum, & Black Market.
- Added Necropotence because it should always have been in the deck.
7 months ago
Sorry for late reply, haven't logged in in quite awhile AbsoluteIridium
Intrepid Hero, Royal Assassin, Doomed Artisan, Mirror Entity, Magister of Worth, Mangara of Corondor, Lumbering Battlement, Gray Merchant of Asphodel, and Tortured Existence can carry their own on a budget. after those swaps i guess you would have to hone your curve and add some big cheap curve toppers or focus on middle range value.
Hope this helped!
we are currently converting this build to a Ghave, Guru of Spores sun titan shell due to alot of added support in the recent sets
8 months ago
8 months ago
I forgot to mention some good creature based board wipes:
Magister of Worth = I really, really like this card because depending on the situation you can set it up to work best for you without caring what your opponents vote. If you have your graveyard full of creatures and opponents have creatures on the battlefield, you cast it and choose "grace", then your opponents either have to choose grace too and give you all the creatures in the graveyard or they have to choose the condemnation and lose all their creatures. The beauty of the card is that it works even if you don't have any creatures on the graveyard, then you just choose "condemnation" and just need one more opponent to choose it too since the board wipe effect happens if there are more votes or the vote is tied and there almost always is at least one player who will think "Yeah, I feel like those two other players fields are starting to look a bit too scary, a board wipe would be a good choice now even if I lose these couple of creatures" or "That player/those players have really scary things in their graveyard, no way I am giving those to them!". Sweet added bonus is that you get to keep the Magister of Worth even if the board wipe happens.
Cataclysmic Gearhulk = Works like Tragic Arrogance but unfortunately you don't get to choose which permanents to keep.
Sunblast Angel = A bit situational but can be good in the right circumstances.
Magus of the Disk = A good panic button and visible warning to your opponents.
9 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
10 months ago
Hi fellow necromancer centaur,
you can try:
1.Jarad, Golgari Lich Lord + Splinterfright / Golgari Grave-Troll / Nighthowler and similar creatures and bomb the entire table.
2.Kessig Cagebreakers / Izoni, Thousand-Eyed
3.Vizkopa Guildmage + Gnaw to the Bone and one shot the entire table
4. By far my favorite is Magister of Worth. Both effects benefit you and if they pick the mass reanimation you can sacrifice her in response to her trigger, she goes to the graveyard and you get to stack it so she enters last so you get 1 more time the trigger, you can politic you way through it. Really amazing card
and if you are having trouble with blue mages and combo Mindslicer. I cant count how many games he has won me.
my a little more tuned and combo deck: Karador Hulkweaver Chieftain
1 year ago
Cool deck! These might interest you: Life's Finale , Debtors' Knell , Kindred Dominance , Angel of Despair , Magister of Worth , Colfenor's Urn , Magewright's Stone , Sunforger , Black Market , Thornbite Staff , Illusionist's Bracers , Heartless Summoning , Bishop of Wings , Platinum Angel , Requiem Angel
1 year ago
So how well would you say the deck could preform with Magister of Worth or Restoration Gearsmith ? I have built Vish kal myself but not in a long time and my version played more like a stax-lite Golgari deck. I would stall out the early game with recursion for slow removal enchantments or creatures and just keep bringing those back turn after turn as my board grew. It was no where near the power of "degenerate" decks if that helps explain my play style.