Ashling the Pilgrim
Legendary Creature — Elemental Shaman
(1)(Red): Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
|Want (2)||Galvain , rassar|
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|Commander / EDH||Legal|
Ashling the Pilgrim occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
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Latest Decks as Commander
Ashling the Pilgrim Discussion
1 day ago
Gleeock: Seeing as after tomorrow, all of the Commander cards will have been spoiled, we probably don't need a separate thread at this point.
dbpunk: Be careful not to fall into the "partner's are underwhelming" trap. A lot of folks said that about the first partners and three of them are common cEDH commanders, while others are still pretty strong. From my initial evaluation, Cazur and Ukkima are possible high powered, maybe even cEDH candidates. Brallin and Shabraz are pretty strong together as well (Brallin can slide into a lot of decks). Not sure what you mean about the Temur partners, they work perfectly fine together.
Coward_Token: Dismantling Wave does cantrip when you cycle it. It's a pretty solid card.
Anyways, I am pretty happy with C20 so far:
I am loving all of the goad and political cards.
3 of the 5 partner pairs are pretty interesting to me, as well as some of the shenanigans that Kelsien and Xyris can pull off. The only issue is which one will I chose to buy/build as I only have space for 1 new deck at this point.
Twinning Staff is going right into my Ashling the Pilgrim deck.
White got some much needed help with card advantage and ramp.
While I'd like to see a few more reprints, we still got some high value reprints (DemonDragonJ, until Sol Ring stops perpetually costing $3-$5, I hope they keep reprinting it). Hopefully the final cards tomorrow bring us a couple more decent reprints.
1 week ago
2 months ago
Update: Akroma, Angel of Fury doesn't conform to the postulated rule. Nor does Ashling the Pilgrim , and neither does Chandra, Fire of Kaladesh Flip. At three exceptions in such close proximity, I start to wonder... maybe it's because there are other versions of all of these creatures in existence, or at least in planning, by the time these card were released?? It requires further testing. We'll see.
3 months ago
Hi BMHKain. You are an interesting person haha. Well I can't reject the call of duty. Here's what I would swap:
Elsha of the Infinite -->
Light of Sanction
Jaya Ballard --> Arcbond
Alter Reality --> General's Regalia
Comet Storm --> Sunforger
Banefire --> Ashling the Pilgrim
Time Wipe --> Hammerfist Giant
Winds of Abandon --> Jeskai Ascendancy
Karma --> Kormus Bell
God-Eternal Kefnet --> Spark Double
Fanning the Flames --> Warmonger
Counterspell --> Narset's Reversal
Swords to Plowshares --> Quasiduplicate
Enlightened Tutor --> Idyllic Tutor
Scour All Possibilities --> Bonus Round
Echo of Eons --> Docent of Perfection Flip
4 months ago
Okay, I love the flavor of the deck. I think the damage aspect could still be improved, but I also think it's very hard to focus. So, I apologize for throwing all of these options at you:
Curse of Bloodletting
(I think this would stack),
Claws of Valakut
Jaws of Stone
Breath of Darigaaz
Ashling the Pilgrim
Koth of the Hammer
As for cuts, I (without thinking very much and just reacting to a first read through) am leaning towards: impact tremors, stolen strategy, vicious shadows, war's toll ( I don't think this will stack with mana barbs and burning earth, but I could be totally wrong), red elemental blast, sarkhan the masterless, and ugin the ineffible.
5 months ago
Ok then, I believe this deck is definitely cool and very interesting and now I understand why you have some of these cards in there. Then rockgobbler I think Ashling the Pilgrim would be a great card to add two offs because you dont have to do its ability 3 times in a row, which will allow you to make a creature grow at instant speed when needed and can all of a sudden deal massive damage when you do her ability 3 times in row instantly and board wipe the board. Plus can possibly win you the game. Also I would consider Ashling, the Extinguisher because you the deck already makes your creatures harder to block so you can make them loose some more creatures easily, allowing more creatures to go through unblocked. Finally I recommend Animar, Soul of Elements , because he is really cool, hard to kill with most removals, and finally reduces the cost to cast all your creatures easily so you can play more of them and save mana for other spells. Plus he gets bigger and can easily become a threat. I know all of these are legendary creatures so you cant have multiple on field at once which is a huge downside, but I think they are cool and if your playing casual and these come on the board I think your friends will be shocked and awed at the creature and be a fun game. Then for your maybe board something that caught my eyes are Arcane Adaptation + Brighthearth Banneret , which would be an awesome combo to put in. Also last piece of info I know its already long and I am sorry but maybe consider adding a few 1 drop creatures so you have some creatures out on the board right away to act as blockers. Other then that I hope this advise and tips helps and you make an awsome casual deck. This deffinetly seems like a cool deck to play with friends and I hope for the best for you rockgobbler.
6 months ago
A friend of mine was trying to create a new format. Thinking about it now, I'm pretty sure he was just making up rules on the spot, and the format was as hilariously bad as it sounds.
- Players start with 100 life.
- Your deck can have 4 "commander" type cards: they start the game in the command zone, and can be cast for free from the command zone. If a "commander" would change zones, once per game, you can put it back in the command zone.
- You may only cast each commander once per turn.
- Your 4 "commanders" can't have the same card type, and you can only have one of each rarity.
- Maximum hand size is ten.
- The first turn of the game, you can put all the land from your hand on to the battlefield.
- Each turn, players can choose to draw 2 cards and play 1 land, or draw 1 card and play 2 lands.
- For an initial banlist, if a card is banned in any format, it can't be your commander.
My first thought was to play an Infect deck, but I forgot one of the rules.
- Well, since you start with 5 times as much life, it would take 50 Poison counters to cause a player to lose.
Next idea: I use Battle of Wits and 300 islands. "You can't do that," he says.
- No alternate win conditions (except for infect, I guess)
Finally, I decided on the commanders: Seismic Assault , Treasure Hunt , and a 100-card blend of islands and mountains for the rest of the deck. I wanted to have Reliquary Tower as another commander, but I couldn't. He explained to me:
- Lands can't be commanders.
- The rarity of a creature commander doesn't count towards the 1-of rarity limit.
- Your commanders are face-down in the command zone.
I'm guessing the became a rule because he forgot about the 1-each rarity limit. So, I add in Ashling the Pilgrim , since its rarity didn't matter. On my first turn, I dump some lands on the battlefield, summon Ashling the Pilgrim and pump it up a few times. He stops me, "I forgot to tell you the rule that makes this format so much fun..."
- During the first ten turns of the game, creatures can't attack, and players can't be targeted.
Since we draw 2 cards each turn, and start with 10 cards in our hand, that means we'll have seen at least 30 cards before real interaction can begin. So, Ashling and I sat there for 10 turns watching him masturbate. He had an enormous army of bulk rares. At some point, he summons one of his commanders: Sensei's Divining Top . "What is that? You said that card is banned."
- You can have Sensei's Divining Top as a commander, but you can't use its second ability.
- Also, commanders have flash.
"This format is such bs." On the upkeep of my 11th turn, I Treasure Hunt and Seismic Assault him for 100 damage. He responds by summoning Ghosts of the Innocent . Five lands later: "And now back to your face," GG Worst format ever. I forgot I didn't even need to let the Ghosts resolve to keep comboing. Oh well.
What do people think of this new format?
Has anyone else ever had an experience like this?
Can anyone think of a better combo for the format?
9 months ago
Tbh I see all three of them being usable in edh. Frankly, the 6 mana one has an extremely usable +2 that has political implications, which is not really hard to find room for in most Rx Planeswalkers decks. Especially considering if you're playing RGx, you can probably get her out turn 3 or 4 (let's not pretend that high Mana costs are a restriction in commander), then turn on a damage doubler like Dictate of the Twin Gods . The fact it's uncounterable already helps with making it a threat, and then you're forgetting it can either partially clears the field the second it gets on the battlefield or it can get rid of a threat that moment. In addition, we just got Planebound Accomplice that essentially turns it into a one mana Burn Away or one mana Slagstorm .
The second thing with the mythic is that the emblem isn't just a stackable, but it's a +2 on a Planeswalkers with an already decent starting loyalty. If you activate it's plus, it'll still probably survive if you have creatures on the board. In addition, it can easily bounce back from using one of it's minuses the turn after, assuming you have things to protect it for one turn. Which, once again, it's commander, you're probably going to have some way to protect or recur it.
Is it fast enough for a deck like modern burn/rdw? No. Is it viable in a red Planeswalkers shell or a deck with a lot of elementals, like Ashling the Pilgrim or something similar? Absolutely.
Also, you're forgetting how useful a small field wipe and a repeatable and stackable emblem can be in long running commander games. Unless your opponent is resetting their life almost every turn, those emblems will become a clock.
Baby Chandra is useful in another way. There is almost never a situation where a Red deck couldn't use an alternative source of Mana for spells (in case they need to sac a land or two). Or use of her +1 just to get in some quick damage from an elemental.
The rare one protects itself, boosts other Planeswalker and gives a spell with three Mana or less flashback. Which is actually great when you consider similar Planeswalkers who did the same thing like flipped Jace. While she doesn't provide card advantage, she makes all your other red Planeswalkers better.
Are any of them the next Teferi? No. Are any of them going to break any games? No. Are they bad cards that aren't going to see play? Also no.