Castle Ardenvale

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

king-saproling on Bipedal Beastmode (Éowyn Human Tribal)

2 weeks ago

Looks good! Personally I would make these swaps:

Dolmen Gate -> Spark Double
Outlaws' Merriment -> Irenicus's Vile Duplication
Tocasia's Welcome -> Sakashima of a Thousand Faces
Reconnaissance -> Sakashima the Impostor
Iroas, God of Victory -> Auton Soldier
Orzhov Advokist -> Quantum Misalignment
Grand Abolisher -> Castle Ardenvale
Stalwart Pathlighter -> Castle Embereth

Demon-Quiller on EDH - Yenna

3 months ago

Have you considered some lands with token synergies, since you're packing the token doublers? I have a few more on my possible list, but I'm weary of sacrificing too many lands, or ones that ETB tapped.

  1. Drannith Ruins
  2. Field of the Dead
  3. Gavony Township
  4. Gingerbread Cabin
  5. Idyllic Grange
  6. Karn's Bastion
  7. Mage-Ring Network
  8. Mirrex
  9. Saltcrusted Steppe
  10. Vitu-Ghazi, the City-Tree
  11. Castle Ardenvale
  12. Springjack Pasture
  13. The Shire
  14. Urza's Factory

BioProfDude on Mono White Vigilance

4 months ago

I think if you have the budget, you need to at least upgrade the mana. Include 2x Eiganjo, Seat of the Empire, 1x or maybe 2x Castle Ardenvale, 1x Shefet Dunes (you'd be surprised at how effective that +1/+1 thing can be at istant speed!), and maybe 1x Cave of the Frost Dragon as a place to sink mana for attacking if you get wrathed.

Guardian of Faith also nicely fits your theme and is an underrated card that can be extremely useful. I get that you're trying to stick with humans, but I think there's already a really, really good humans deck, so I would exploit the vigiliance and worry less about the humans aspect (see below).

On that note, Reidane, God of the Worthy  Flip would be a solid addition, if at least for the sideboard.

While it doesn't have vigilance when activated, maybe Smuggler's Copter? Ha! I know, we're jamming it in every deck to see if it will work, but in this type of aggro deck it just might and it provides you a nice way to draw some cards.

Last suggestions for the main are Brave the Elements and maybe something like Temporary Lockdown or Ossification in the main board. I get that you have humans, but I think these are just better than Sanctuary Lockdown or Collective Effort. Even Get Lost would be a great addition, or possibly Declaration in Stone in the sideboard.

Your sideboard should probably include Rest in Peace to deal with Izzet Phoenix and Amalia Combo, and probably should have Damping Sphere to deal with Lotus Combo. Containment Priest is also another solid sideboard consideration.

Oh, a fun card that might be cool would be Rally the Ancestors (or Return to the Ranks, maybe). For surprise blocking? Just a thought.

Cool deck idea! +1 from me!

legendofa on Eislinda and Vernalia

6 months ago

Overall, these are very well designed.

As is, these two can never directly interact with each other, thanks to their protections. Is that where you want these to be?

Would Vernalia's Grasp would be overpowered if it created twice the mana value's worth of tokens? Three different colored mana for a Naturalize variation needs a worthwhile payoff. If playlisting shows that this would be too much, then stick with what's here. Just floating my first reaction.

At the other end of the spectrum, Grunwald is probably too efficient in its destruction. Having an off-color, all but uncounterable Naturalize on demand that can also fill the board, at the additional cost of tapping a land, can threaten to take over a game by itself. Boseiju, Who Endures is a multi-format staple, and this is that, minus the land destruction, plus repeatability, plus token creation, plus a Jungle Shrine, with no offsetting land search. If you want to keep those abilities, I would push the cost up to / or even /. Vitu-Ghazi, the City-Tree and Castle Ardenvale are less format-defining, but they're useful reference points for land-based token creation, so the Saproling ability might need to be tweaked up, too.

TheBearKat on Ultimate Basri Theme Deck

11 months ago

This looks great! Love the suggested Glorious Anthem and Gideon Blackblade. I would say Castle Ardenvale would fit right in aswell, Basri is a planeswalker after all. Angelic Gift, Defiant Strike, and Mindless Automaton all seem better to me than Oblation but I just have a thing against sacking my own things. I have a 60 card I'm looking to turn into an oathbreaker deck, so this helps a ton! Thanks!

Max_Hammer on Shorikai go vroom

1 year ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

Unlife on Elas / Lurrus

1 year ago

This is great, I'm glad I'm not the only one who had a similar idea. Personally I do prefer Ayil over Elas for the commander, but thats mostly because I like holding a threat over an opponent when I pass my turn. Castle Ardenvale and Castle Locthwain are both great mana sinks when you're flooded, and Damn can function as either targeted removal or a board wipe.

Shameless self-promotion below.

Ayli/Lurrus (Chromatic Project)

kamarupa on White Therefore Superior

1 year ago

I'd move Sundering Growth the sideboard and cut Renewed Faith. If you want/"need?" lifegain, then Soul's Attendant/Soul Warden seem like the obvious choices.

Increase the number of lands to 23, including Castle Ardenvale and possibly Hall of Heliod's Generosity.

I think you need more token spells for Slate of Ancestry to be worthwhile. Tezzeret's Gambit is among the best draw-card spells you can get in mono-white. Unless you want to spend the big bucks on Esper Sentinel.

Anointed Procession seems like a good fit, though even pricier than the Sentinel.

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