At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Wolfcaller's Howl Discussion
1 month ago
casual_competitive that combo is a strong one and I'm aware of it and have been for several yrs now. I don't have a problem with going infinite I just find that if that's a go to win condition it might become boring very fast. And if it's not fun it's not going in. Now lets look at the cards and really consider them because they do make a game ending combo. First squarle nest, the card on it's own is slower than every cards in the deck. So by its self it very bad. Earthcraft is really good even without squarle nest, it can make lots of mana like convoke can. The problem with the combo is I have to take 2 cards out for it and currently the 3 cards that are on the chopping block are Captain of the Watch, Wolfcaller's Howl, and Throne of the God-Pharaoh. I'm not sure I'd like to put those cards in over some of the cards in the maybe board.
10 months ago
@TheCardPool, thank you I love this deck. It's so much fun. Most wins come from Akroma's Memorial , Genesis Wave , Overwhelming Stampede , and Triumph of the Hordes . But to be honest when I slam down an Akroma's Memorial and Selvala, Heart of the Wilds from a huge Genesis Wave with a fist full of cards. My inner timmy goes wild. So much fun.
No for your card suggestions. - Tireless Tracker is a good card but I don't think it's good here. If I was doing an artifact sub-theme or if I had a way to use those for mana or something then it's good but the investment of 2 mana per card is much worse then a Rishkar's Expertise . - Mind's Eye seems good especially when I got Font of Mythos or Howling Mine in play. I just don't think I have room for it. - Runic Armasaur , I like this card but is not gonna do anything half of the time. Its hit or miss. - Seedborn Muse another really good card but it's not gonna do anything in this build. - Vorinclex, Voice of Hunger is so good infact it's so good that I get the feel bads when I play it and nobody's doing anything because they skip their every other untap step. This card would be a good fit here in this deck if you are okay with people hating you for playing it.
I play Eldrazi Temple for the ramp for the 2 eldrazi spells in the deck as there is no drawback for playing it, it's an easy include.
@Beebles, all good suggestions.
Wolfcaller's Howl is good too but I'm not exactly going wide.
Grothama, All-Devouring is another good one I strongly considered putting into the deck. I still want to but I'm not sure.
Greater Good is awesome and I only have one problem with it. I would have to sac the creature. Still worth putting in but I just don't want to sacrifice multani.
There's so much to talk about these cards you mentioned but I really don't want to spend all day typing out why I chose not to add them in my build.
10 months ago
Lovely list and a great showcase game you played at MTG Muddstah! Kudos for rocking Multani for such a long time.
When browsing through your list, I noticed you omitted a few cards that I really enjoy in my list. I was wondering what your thoughts are on those, if you considered them and what made you leave them out in your build.
- Monstrous Onslaught : basically a one-sided board wipe with Multani
- Fungal Sprouting : great value with multani out
- Wolfcaller's Howl : another on-theme card to get crazy amount of creatures
- Grothama, All-Devouring and the new Return of the Wildspeaker are basically a second and third Garruk, Primal Hunter with Multani.
- Greater Good and Momentous Fall provide some more reduncancy to get crazy hands
- Myojin of Life's Web is a nice way to help emtpy your hand when drawing so many
- Concordant Crossroads is another haste provider you could consider
- Pathbreaker Ibex is another Overwhelming Stampede -ish effect
- Castle Garenbrig serves as a second Temple of the False God with a much smaller drawback
1 year ago
I would drop Full Moon's Rise since your not playing any werewolves and try add Nissa's Pilgrimage as it's a good ramp card. Overrun would be a nice add since your deck looks like it wants to fill the board up with wolf tokens and then just stomp.
Inspiring Call would be cool as well as Arlinn will buff your wolves with 1+/1+ counters and you completly protect yourself from board wipes
For your first ever deck though I would say it's really well put together I like it
1 year ago
Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!
1 year ago
1 year ago
Some cards to consider: Epic Struggle , Wolfcaller's Howl , Growing Rites of Itlimoc Flip, Sylvan Offering , Harvest Season , Whispersilk Cloak , Skullclamp , Bastion Protector , Sigil Captain , Path of Discovery , Druid of the Anima , Knotvine Mystic , Mage Slayer , Sunforger , Bravado , Spirit Mantle , Mentor of the Meek , Soul Warden , Beastmaster Ascension , and Resplendent Angel . Haha sorry for the long list, just cards that came to mind as being potentially useful!
1 year ago
However if that is not enough- which I'll assume it's not- Artifact Mutation is freaking delicious. Bitterblossom is a staple. Creakwood Liege also pumps the majority of your deck. Daretti, Ingenious Iconoclast is also decent removal and his ult is insane. Descent of the Dragons could be an alternate wincon. Dragonlair Spider looks like garbage but can get out of hand in a hurry. Druid's Call is honestly insane, it's a great deterrent for blockers. Elemental Mastery is the best. Feral Incarnation, because it has convoke, is not so bad either. Necrogenesis is classic. Ogre Slumlord is a baller and a great rattlesnake. Plague of Vermin is a really nice way to put some damage in on your opponents, especially if the political atmosphere is good. Rampaging Baloths is craaazy. Sprouting Thrinax has served me well. Sylvan Offering can make some friends AND some tokens. Verdant Embrace and Verdant Force are good. Wolfcaller's Howl is good I think?