Description

This Keranos, God of Storms deck is an Izzet copy and steal deck. Blue and Red are the two best colours for thievery. Keranos is a jealous and greedy God who can't keep his hands off of others' property! The point of this deck is to either clone or steal opponents' threats to use against themselves. It allows you to engage in a lot of politics about what to steal and when. Keranos himself acts as a draw and control engine.

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The first few turns involve ramping and digging through the top of the deck for control, copy, and steal effects. Blue is great at digging with many cheap sorceries and instants that can set up the top deck and search for bombs. Once Keranos is online he helps with the digging by drawing through land top decks.

Ramp Cards: Goblin Electromancer, Baral, Chief of Compliance, Izzet Signet, Wayfarer's Bauble, Thought Vessel, Mind Stone, Fellwar Stone, Myriad Landscape, Temple of the False God, and Commander's Sphere.

Early Dig Cards: Brainstorm, Ponder, Preordain, Serum Visions, Supreme Will, Anticipate, Telling Time, Impulse, Frantic Search, Fact or Fiction, Desolate Lighthouse and Halimar Depths

After doing some early ramping and hand sculpting, Keranos should be cast. He will help control the board with his lightning bolts and draw through lands on the top deck. We can now cast our stealing and copying effects, countering threats when necessary. The late game mass thievery options will be discussed in phase 3. We want to hold on to those for when there are really juicy targets.

Steal Effects:

Bribery: Wow is this card efficiently costed! 5 mana to steal the best creature from any deck. This is commander. There will be some sad soul who will see his Avacyn or Avenger of Zendikar stolen.

Dominus of Fealty: I like that this creature has enough Devotion to turn on Keranos by itself. The ability to steal any permanent each turn is very flexible.

Desertion: stealing an important artifact or creature (a commander, perhaps?) as it's being cast.

Vedalken Shackles: I love that this allows us to steal a creature at instant speed and keep it as long as we want. The deck has a lot of islands so the island requirement is rarely a problem.

Besmirch: My favourite single shot "threaten" effect. We're essentially controlling a creature for 2 turns: the turn we steal it and then the next turn when it has to attack someone else. This can create interesting political situations.

Treachery: One of the busted Urza's block "free spells". Steal any creature and then have mana open for countering, drawing, etc.

Aethersnatch: steals ANY spell. Exsanguinate? Mine! Avenger of Zendikar? Mine!

Ray of Command: steals at instant speed. It can grab a blocker or an attacker.

Word of Seizing: wonderfully flexible. Steal anything at split second speed (sorry Counterspell!). It can mess up combats. It can stop combos from going off. It can let you ultimate an opponent's Planeswalker for yourself.

Act of Aggression: Another instant speed steal effect. Has a flexible mana cost when you're willing to spend a little life.

Cloning Effects

Faerie Artisans: Commander is teeming with ETB effects. This card lets us copy each one!

Saheeli's Artistry: 2-for-1 special. Even if the Artifact copied is a mana rock, this is still great value.

Stunt Double: goes along with the typical blue "draw-go" strategy. Flash him in during an opponent's turn for a nasty combat surprise and then pseudo-haste for next turn.

Dack's Duplicate: haste and dethrone are nice mechanics to have on a clone. It can make for some fun surprises.

Clever Impersonator: probably the most flexible clone ever printed. Copy the best permanent out there.

Phyrexian Metamorph: not quite as flexible as Clever Impersonator, but still very good. The fact it can be cast for 3 mana if you pay 2 life is nice too.

Counterspells:

Desertion: Mentioned already in the steal section. It can be used as a traditional counterspells in a pinch.

Counterflux: especially useful at stopping infinite combos and protecting one's own spells since it can't be countered.

Counterspell: the classic and still one of my faves.

Dissolve: on theme with Keranos since it allows you to scry.

Insidious Will: Can be a straightforward counterspell, a copier, or a redirect. Love its versatility.

Negate: another cheap Counterspell. For the most part we don't want to be countering creatures anyway. We want to be stealing or cloning them.

Swan Song: gives them a little birdie in return for countering a spell for just one mana.

Control:

Goblin Bombardment, Ashnod's Altar, and High Market: Many of our steal effects are temporary. I'd rather add insult to injury and sacrifice our stolen goods for some extra value.

AEtherize: Really messes with the opponent's tempo. Gives me some more time to steal and copy threats.

Illusionist's Gambit: not only saves you but forces that opponent to do your dirty work by attacking someone else. Kinda like goading an entire army.

Vandalblast: One-sided Artifact boardwipe.

AEtherspouts: similar to Aetherize, this card is in as some protection and tempo. It buys me time. I rather not kill creatures outright as that prevents me from stealing or copying.

By this time we have enough mana to cast our bigger bombs. Our graveyards will be full of instants and sorceries to recur back to hand and we'll be able to copy our bomb cards for the win.

Mass Thievery and Cloning

Rite of Replication: Common blue staple. Make 5 copies of the best ETB creature out there (or Dominus of Fealty!)

Blatant Thievery: steals the best permanents permanently

Molten Primordial: This creature can create massive swings in the board state. He's a big beater in his own right with haste

Reins of Power: can be used either defensively or offensively for combat shenanigans

Insurrection: Classic red finisher. Steal everyones entire army and beat them down

Expropriate: most often a Blatant Thievery with a Time Walk attached. Opponents will often scoop if you copy this spell.

Spell Copiers

Mirrorpool, Insidious Will, Reverberate, and Twincast all let us copy our key instants and sorceries for extra value.

Graveyard Recursion

Flood of Recollection, Mystic Retrieval and Pull from the Deep: Basic recursion that allow us to bring one or two spells back to hand.

Spelltwine: Lets us cast both our own best spell and an opponent's best spell.

Mizzix's Mastery and Past in Flames: turn our graveyard into a massive bomb.

Suggestions

Updates Add

Few changes in recent weeks:

Snapcaster Mage ---> Flood of Recollection: Snapcaster Mage is amazing but was needed in another deck. I've replaced him with the new Flood of Recollection which is a very cheap recursion spell.

Glimmer of Genius ---> Frantic Search: Glimmer of Genius is a decent instant draw spell but I wanted to make room for Frantic Search as it is essentially a "free" draw spell. Discarding two cards isn't much of a cost in a deck with a decent amount of graveyard recursion.

Mob Rule ---> Cryptic Command: I often found that Mob Rule was unnecessary. The deck can quite easily dig for threaten effects. I wanted to find room for the amazing flexibility of Cryptic Command.

Wandering Fumarole ---> Izzet Charm: The deck had more than enough lands with all of the card draw. I could sacrifice one tapped land slot. Izzet Charm is very flexible and probably should have been in the deck all along.

Comments View Archive

26% Casual

74% Competitive





Compare to inventory
Date added 1 year
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.45
Tokens Copy Clone, 1/1 Bird
Folders Neato, EDH (Control), Commander Folder, Interesting AF Commander Decks, Commander, EDH/Commander Decks, commander, U/R Izzet, EDH Izzet, Idea, See all 22
Top rank #28 on 2017-02-23
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Revision 69 See all

3 days ago)

+1 Snapcaster Mage main
-1 Twincast main