Instant (2)


This Keranos, God of Storms deck is an Izzet copy and steal deck. Blue and Red are the two best colours for thievery. Keranos is a jealous and greedy God who can't keep his hands off of others' property! The point of this deck is to either clone or steal opponents' threats to use against themselves. It allows you to engage in a lot of politics about what to steal and when. Keranos himself acts as a draw and control engine.

Please offer your feedback and upvote if you like it!

The first few turns involve ramping and digging through the top of the deck for control, copy, and steal effects. Blue is great at digging with many cheap sorceries and instants that can set up the top deck and search for bombs. Once Keranos is online he helps with the digging by drawing through land top decks.

Ramp Cards: Worn Powerstone, Baral, Chief of Compliance, Izzet Signet, Wayfarer's Bauble, Thought Vessel, Mind Stone, Fellwar Stone, Myriad Landscape, Temple of the False God, and Commander's Sphere.

Early Dig Cards: Brainstorm, Ponder, Preordain, Serum Visions, Supreme Will, Anticipate, Telling Time, Impulse, Opt, Fact or Fiction, Desolate Lighthouse and Halimar Depths

After doing some early ramping and hand sculpting, Keranos should be cast. He will help control the board with his lightning bolts and draw through lands on the top deck. We can now cast our stealing and copying effects, countering threats when necessary. The late game mass thievery options will be discussed in phase 3. We want to hold on to those for when there are really juicy targets.

Steal Effects:

Bribery: Wow is this card efficiently costed! 5 mana to steal the best creature from any deck. This is commander. There will be some sad soul who will see his Avacyn or Avenger of Zendikar stolen.

Acquire: The artifact version of Bribery. Commander is full of juicy artifacts for the taking.

Sower of Temptation: Great 2-for-1 card. Get a flier and your opponent's beat creature.

Desertion: stealing an important artifact or creature (a commander, perhaps?) as it's being cast.

Vedalken Shackles: I love that this allows us to steal a creature at instant speed and keep it as long as we want. The deck has a lot of islands so the island requirement is rarely a problem.

Besmirch: My favourite single shot "threaten" effect. We're essentially controlling a creature for 2 turns: the turn we steal it and then the next turn when it has to attack someone else. This can create interesting political situations.

Treachery: One of the busted Urza's block "free spells". Steal any creature and then have mana open for countering, drawing, etc.

Ray of Command: steals at instant speed. It can grab a blocker or an attacker.

Act of Aggression: Another instant speed steal effect. Has a flexible mana cost when you're willing to spend a little life.

Cloning Effects

Faerie Artisans: Commander is teeming with ETB effects. This card lets us copy each one!

Saheeli's Artistry: 2-for-1 special. Even if the Artifact copied is a mana rock, this is still great value.

Mirage Mirror: for only 2 mana it can transform itself into any non-planeswalker on the field. It can make it very tricky for opponents to attack into and makes them wary of playing their best stuff.

Stunt Double: goes along with the typical blue "draw-go" strategy. Flash him in during an opponent's turn for a nasty combat surprise and then pseudo-haste for next turn.

Dack's Duplicate: haste and dethrone are nice mechanics to have on a clone. It can make for some fun surprises.

Clever Impersonator: probably the most flexible clone ever printed. Copy the best permanent out there.

Phyrexian Metamorph: not quite as flexible as Clever Impersonator, but still very good. The fact it can be cast for 3 mana if you pay 2 life is nice too.

Vizier of Many Faces: Comes back a second time after being removed.


Cryptic Command: Very flexibly can counter, draw, bounce, or tap down.

Desertion: Mentioned already in the steal section. It can be used as a traditional counterspells in a pinch.

Counterflux: especially useful at stopping infinite combos and protecting one's own spells since it can't be countered.

Counterspell: the classic and still one of my faves.

Insidious Will: Can be a straightforward counterspell, a copier, or a redirect. Love its versatility.

Negate: another cheap Counterspell. For the most part we don't want to be countering creatures anyway. We want to be stealing or cloning them.

Swan Song: gives them a little birdie in return for countering a spell for just one mana.

Supreme Will: counters greedy players who tap out.


Goblin Bombardment, Ashnod's Altar, and High Market: Many of our steal effects are temporary. I'd rather add insult to injury and sacrifice our stolen goods for some extra value.

AEtherize: Really messes with the opponent's tempo. Gives me some more time to steal and copy threats.

Illusionist's Gambit: not only saves you but forces that opponent to do your dirty work by attacking someone else. Kinda like goading an entire army.

Vandalblast: One-sided Artifact boardwipe.

Disrupt Decorum: This card creates chaos. It forces opponents to attack each other, doing your dirty work for you.

By this time we have enough mana to cast our bigger bombs. Our graveyards will be full of instants and sorceries to recur back to hand and we'll be able to copy our bomb cards for the win.

Mass Thievery and Cloning

Rite of Replication: Common blue staple. Make 5 copies of the best ETB creature out there (or Dominus of Fealty!)

Blatant Thievery: steals the best permanents permanently

Molten Primordial: This creature can create massive swings in the board state. He's a big beater in his own right with haste

Mass Mutiny: Cheaper Molten Primordial with no body attached.

Reins of Power: can be used either defensively or offensively for combat shenanigans

Insurrection: Classic red finisher. Steal everyone’s entire army and beat them down

Expropriate: most often a Blatant Thievery with a Time Walk attached. Opponents will often scoop if you copy this spell.

Spell Copiers

Mirrorpool, Insidious Will, and Reverberate all let us copy our key instants and sorceries for extra value.

Graveyard Recursion

Flood of Recollection and Mystic Retrieval: Basic recursion that allow us to bring one or two spells back to hand.

Snapcaster Mage: Flashes in to give a sorcery or instant flashback.

Spelltwine: Lets us cast both our own best spell and an opponent's best spell.

Mizzix's Mastery and Past in Flames: turn our graveyard into a massive bomb.

The Mirari Conjecture brings back spells before copying them with its third lore counter.


Updates Add

Few changes in the deck:

Vesuvan Doppelganger ---> The Mirari Conjecture: After trialing Doppelganger for a bit, I found it a bit too expensive for its effect. Trying out Mirari Conjecture from Dominaria instead for more recursion and spell copying.

Dominus of Fealty ---> Dig Through Time: I really like the Dominus but it often moved too slowly, waiting a full turn cycle to steal a permanent. Very often it got blown up before I could use it. I've been wanting to put Dig Through Time in the deck for a while as an excellent deck digger.

Word of Seizing ---> Mass Mutiny: The deck felt like it was lacking a little in stealing multiple creatures. It was a meta call between Mass Mutiny and Mob Rule, which was in the deck previously. My Meta often runs a few powerful key creatures instead of token swarm so I think Mass Mutiny will be a better fit.

Comments View Archive

Compare to inventory
Date added 2 years
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.48
Tokens Copy Clone, 1/1 Bird
Folders Neato, EDH (Control), Commander Folder, Interesting AF Commander Decks, Commander, EDH/Commander Decks, commander, U/R Izzet, EDH Izzet, Idea, See all 21
Top rank #28 on 2017-02-23
Ignored suggestions
Shared with

Revision 85 See all

1 week ago)

+1 AEtherspouts main
+1 Word of Seizing main
-1 Mass Mutiny main
-1 The Mirari Conjecture main
-1 Word of Seizing maybe