MegaMatt13 Deckling

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Said on Hvis Lyset Tar ......


RUST-O, a bit more overall advice: I try to give a "mission statement" to each of my decks. That helps focus the deck and cut out cards that don't move towards the mission.

For example, my Marchesa deck's mission is "dissuade people from coming after me until I can steal a win by using their own strength against them".

My Odric deck's mission is "create an intimidating army of angels and use Odric so they share abilities between them".

If you're wanting to go the more midrange aggro route, I would focus on cards that help with that: Haste enablers, extra combat steps, or cards like Ankle Shanker that improve attackers. Keep ramp, removal, card draw, and a little recursion as they're important in every deck and then cut anything else that doesn't stick to the theme.

Hope I'm helping and not confusing further lol

July 25, 2017 12:25 p.m.

Said on Hvis Lyset Tar ......


Glad you found it helpful. You may wanna check out my Odric deck: Odric's Angelic Army

It was the closest I got to "angel tribal". there may be some inspiration for you there.

July 25, 2017 11:29 a.m.

Said on Hvis Lyset Tar ......


Hi RUST-O, a very different version of Marchesa than mine but I like it :)

I agree with preciousapprentice about adding mana rocks.

I also think bringing your mana curve down will help. You'll find the deck runs more smoothly once you bring average CMC below 4. Iona would be one that I cut due to being 9 mana and drawing a lot of hate.

Angel of Invention, Gisela, the Broken Blade, and Baneslayer Angel are some great midrange angels.

Eerie Interlude is a great protective spell.Marshal's Anthem is a great recursion spell.

Oh... In non-green decks I love Wayfarer's Bauble. Super cheap way to fix your mana and rampHope this helps

July 25, 2017 10:50 a.m.

baddkaarma, I have just been using the original cards with 4 counters on it (to signify it's a 4/4). Then when the creature is removed I'm moving it into the exile zone.

July 24, 2017 5:29 p.m.

Said on The Scarab Guy...


Just watched your video and really enjoyed it. Just some general feedback for your deck:

You may want to reduce your average CMC considerably. The Scarab God's ability is mana-hungry. Some possible cuts: Platinum Angel, God-Pharoah's Gift, Grave Betrayal, Orbs of Warding, Ever After, and Silumgar, the Drifting Death. Replacing a few of those with cheaper cards could make your deck more nimble and able to do more per turn cycle.

Possible replacements that are working great in my deck: Animate Dead, Necromancy, Entomb, Shriekmaw, Fact or Fiction, and Epiphany at the Drownyard.

July 24, 2017 3:10 p.m.

encelade, Glad you're liking the deck :)

I had Reclaim in there a long time ago. I don't remember why I took it out. I think I'll try putting it back in because I agree the deck could use a bit more graveyard recursion.

Verdurous Gearhulk is ok. I put it in there to have another beater that can close out games. I'm not 100% convinced he's impactful enough. I may trade him out for Soul of the Harvest again which is another beater that at least also draws cards. I like your idea of putting in another tutor though! Eldritch Evolution is a great card and there are enough creatures in the deck that it could be very effective.

July 24, 2017 12:09 p.m.

Said on The Scarab God, ......


SpookyToe, I appreciate your suggestion but this isn't really a zombie tribal deck or a combo deck. It's more control/reanimation. Only a few zombie synergies are included. Rooftop Storm would be great if I was playing with lots of zombies or I was trying to combo off. I tend to purposely avoid infinite combos in my decks as I get bored with them quickly. Venser and big game hunter help with my control strategy. I appreciate you taking the time to check my deck out and offer feedback :)

Sgtpopnfreash, I hear you. I switched over to commander cuz I love the more casual atmosphere and being able to play big, janky spells you can't in other formats. Infinite combos aren't in that spirit IMHO. Every time I've built a combo deck, I've gotten bored with it and moved on. Ive learned just to avoid combos. My Ayli deck has become far more enjoyable since I took out Karmic Guide and Revellark. I don't judge others if they like combos though. To each their own. Some in my playgroup play with them. I do find it interesting they tend to take apart their decks a few times after "comboing off" though :)

July 24, 2017 1:27 a.m.

Said on The Scarab God, ......


zandl hadn't heard of that card... Thanks for the tip! I will check out your episode.

I like the hedron crab because I can choose who to mill (including myself). The Enchantment can't mill me and sometimes I want that. I could see myself including both though :)

July 22, 2017 7:24 p.m.

Like all the changes. Your average CMC is very efficient now. It's inspiring me to consider some changes to my deck.

I agree that burnished hart and Solemn would be great in here. For potential cuts: how effective is Gisa and Geralf in here? Also, maybe talisman of dominance if you're looking to swap one ramp card for another.

July 22, 2017 2:49 p.m.

Said on Scarab Midrange...


Nice deck :) Giving me some ideas for mine.

A few suggestions:

As opposed to tapping down creatures with Icefall Regent and Frost Titan, I think you want to be killing them so you can reanimate them. Nekrataal, Merciless Executioner, and Fleshbag Marauder may be better fits.

You may want to increase your land count. 33 lands is very low unless your CMC is around 3 or less. Your average CMC is above 4. You have a good amount of ramp, but you do need to make sure you're still hitting land drops. 37-38 lands is more typical.

July 22, 2017 12:58 p.m.

precociousapprentice, tough call between those two. I really like both. I do enjoy the flexibility of Austere Command though. It's great to be able to tailor the boardwipe so it hurts you the least.

July 21, 2017 12:28 a.m.

precociousapprentice, could fit in your Burning Wish sideboard

July 20, 2017 9:53 p.m.

Emzed, thanks for the reminder on that. Added Fellwar Stone to the deck :)

July 20, 2017 2:22 p.m.

Endulaz, thanks for the suggestion. My experience with the amulet is that it's really good in decks with tons of creatures above 4 CMC (as its activation cost is 4). My deck doesn't have that many above 4 so often I wouldn't be benefiting from its cost reduction. It would be great in Xenagos or Mayael decks though.

Doran_The_ButtFighter, I hadn't thought of that! I often reanimate creatures for their ETB effects. I hadn't considered their other activated abilities. My exotic orchards are currently in other decks but I'll look at picking another.

July 19, 2017 2:42 p.m.

nawks you cast the tutor in response to Rashmi's trigger so that you can set up what she sees on top of the library.

For example, I cast Acidic Slime and then immediately cast Worldly Tutor. I then search my library and put Venser, Shaper Savant on top. Rashmi then sees that Venser is on top and casts him for free.

Hope this clarifies it

July 15, 2017 11:14 p.m.

Sgtpopnfreash, thanks for your feedback.

If my playgroup was more competitive, I would definitely be looking at reducing my CMC below 3. My group is pretty casual so most of my decks are kinda casual too. I enjoy playing some of the big, splashy spells you can't in other formats.

Having said that, the next revision will be bringing down the CMC slightly and will be adding some more instant-speed card draw as you suggest.

Thanks :)

July 15, 2017 10:46 a.m.

Oh, and you may wanna consider getting rid of Nim Deathmantle. Do you really want to hold 4 mana up for its ability when your commander also does the ability for 4 mana?

Also, Cyclonic Rift is an amazing card but is it the best boardwipe for this deck? In a way don't you want opponents' creatures going to the grave so you can reanimate them? Life's Finale could be a good option :)

July 14, 2017 12:26 p.m.

Nice deck! It's definitely provided some inspiration for mine: The Scarab God, Grave Defiler

A couple suggestions:

Rewind is a great counterspell in here. It untaps just enough lands for Scarab God's ability.

You may want to run a couple instant speed kill spells to get rid of opponents' threats and then reanimate them. Hero's Downfall and Curtains' Call are great for this.

July 14, 2017 12:23 p.m.

Daniboydas glad you like it. You can Remove Treachery and Bribery to make it cheaper. I used Control Magic for a long time and it worked just fine

July 14, 2017 12:12 p.m.

precociousapprentice please let me know how the hour of devastation cards go. The ones I am considering are Torment of Hailfire and Hour of Revelation. With the latter one I'm not sure that I want to destroy ALL nonland permanents. Enchantments are very important in the deck. Still... 3 mana for that is very tempting

July 14, 2017 12:36 a.m.


The Scarab God, Grave Defiler

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Finished Decks 15
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