MegaMatt13 Deckling

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Said on lemme tell you ......

#1

Nice deck :)

I'd suggest Darksteel Ingot and Commander's Sphere for mana fixing as opposed to a couple of the other rocks in there. In a 4 colour deck tapping for any colour of mana is really important.

I'd also suggest Strionic Resonator and Contagion Engine for more proliferation :)

April 24, 2017 8:51 p.m.

Quietman988, thanks for your card suggestions. I've thrown in Mosswort Bridge. I agree it's easy to trigger in here. I've put Lurking Predators into my maybelist. I love that card. It works great in my Xenagos: Zookeeper God deck. I just need to figure out what I'd cut for it in here.

My problem with Lure of Prey and Green Sun's Zenith is that they only work with Green creatures. The beaters I would want to cheat into play are mostly colourless Eldrazi.

Thanks for your help :)

April 24, 2017 4:47 p.m.

Velkaarn, I've thought about Void Winnower. Being on the receiving end of it before, I find him a little too "unfun" to play against. Certainly a powerful creature though.

RUST-O, glad you like. World Breaker is on my list of cards to get. Zegana I could also see going in here. With elder deep-fiend, I've had him in a different deck before and found him a bit too expensive for his effect even with the emerge cost. He is certainly on theme though.

JaysomeDecks, really like your infinite build. Looks deadly to play against. I only have one copy of Seedborn Muse and she is in my Rhys deck where I think she is more needed. I could see myself adding awakening though. Kydele and Thrasios would go bonkers with all that untapping.

For cuts, I see myself cutting trygon predator for world breaker. What other cuts should I make?

April 24, 2017 10:27 a.m.

Velkaarn, thanks for your interest in the deck. It's still in its development but it is a lot of fun to play.

Yes, Genesis Wave works great in here. This deck produces so much mana that I've been able to cast it for insane amounts and get a lot of value. I'd only suggest it in a deck that's 75% or more permanents so that you get a lot of value off it.

April 23, 2017 11:50 p.m.

Said on Simic Eldrazi...

#5

Nice deck. I'm making a similar deck and yours is giving me ideas.

Azami, Lady of the Scrolls works great with these commanders as they are both wizards. Great card draw to fuel Kydele. Rishkar's Expertise would also be great in here, drawing a ton off of one of your eldrazi. You may also want to consider Momir Vig, Simic Visionary and From Beyond to tutor Eldrazi

April 23, 2017 3:02 p.m.

Abres_Tenelles, thanks for the suggestion. I could see Nature's Will working well in here!

April 19, 2017 8:18 p.m.

Said on Wort: the Ramp ......

#7

The_Notebook, thanks for the feedback. Of your suggestions, Animist's Awakening and Seasons Past interest me the most. No idea what I'd cut though haha.

As for Krenko, I had him in a super early version of this deck. I've become incredibly picky with what permanents I include since they can't be copied. I would include Krenko if this was a goblin tribal version of Wort. I can understand how Krenko can get really out of hand if left unchecked but my meta has too many boardwipes for that to happen. You'll notice that most of my tokens have haste or some other ability (like Omnath's burn) because speed is key in this deck.

April 19, 2017 2:34 p.m.

Gleeock, yeah I'll purchase a champion's helm when I'm willing to splurge a little hehe.

April 17, 2017 6:52 p.m.

Said on Wort and Fire...

#9

Wort is one of my fave commanders :) please feel free to check out my deck: Wort: the Ramp Mother of Burn

In general you want to focus on Instants and sorceries to maximize wort's ability. If you want to go the token route, I'd suggest Tempt with Vengeance , Devils' Playground, Firecat Blitz, Gelatinous Genesis , and Sylvan Offering

I would also suggest green ramp sorceries like Rampant Growth , Cultivate , Kodama's Reach , Explosive Vegetation , and Nature's Lore which can all be copied with Wort

April 16, 2017 10:43 p.m.

JaysomeDecks thanks for your suggestions. I totally agree with you. I've had world at war on my maybe list for a while and I'm having a tough time deciding what to cut. I'm trying to strike a good balance between enough ramp, beaters, protection, and extra damage.

Savage beating is already in the deck because it's absolutely brutal when it hits. Seize the day would be great. Perhaps better than Temur battle rage because of the flashback?

April 16, 2017 3:30 p.m.

Said on Wort: the Ramp ......

#11

crowned, great minds think alike. I was going to throw in harvest season and sheltered thicket... Taking out nissa's Pilgrimage, which always felt like a weak 3 drop ramp. I've thought about burgeoning, but I've found that I often don'thave a ton of lands in hand. IIt's great turn one, but kinda dead after that. I would play if I had ways of bouncing lands to hand.

April 15, 2017 10:48 a.m.

This might sound crazy....but you may wanna cut the original duals and the shocks. Having tons of landfall targets is what this deck needs most. I think Basic Forest is better than Taiga in this deck as crazy as it sounds. The deck basically stalls without basic lands to grab. The Fetches are great because of the extra landfall triggers and they get you the fixing you need.

April 13, 2017 2:43 p.m.

How does Argentum Armor work out for you? I'm thinking of putting it back in. The equip 6 is a turn off but it's undeniably powerful. Just wondering if you consider it one of your key pieces of equipment

April 13, 2017 12:42 p.m.

Said on Samut, the Savage...

#14

I like where you are going with this deck. Samut is the new legendary that interests me the most.

Since your average CMC is so high with the big stompy creatures, you may want more ways to "cheat" mana costs. Mosswort Bridge and Spinerock Knoll are easy to activate. the new Champion of Rhonas and Elvish Piper are also great at cheating creatures into play.

Also, you may want some double strike enablers to help speed up your damage: Duelist's Heritage, Blood Mist, and Berserkers' Onslaught.

April 13, 2017 12:15 p.m.

aphexed667: totally ok to advertise on here. It's a public site :) thanks for giving me props. I checked out your deck and gave you some feedback.

April 12, 2017 3:22 p.m.

Really like your take on the deck. You've gone heavier into the land sacrifice theme :)

A couple suggestions: Crystalline Crawler and Chromatic Lantern are great mana fixers but don't really help you out in this deck since they don't bring lands into play. With all of the dual lands and green ramp,your fixing should be fine. I cut Chromatic Lantern from my deck because of this. Farseek (which can fetch your dual lands) and Explosive Vegetation will help you out more since they are still good draws later game because of giving you landfall triggers.

Crop Rotation would also be great in here. It sacrifices a land, gives you a landfall trigger, and can fetch any utility land you need...all stuff your deck wants to do.

I can't stress enough how great Kessig Wolf Run is as a win condition. As a land, it's tough to get rid of and people often forget about it. Late game it can turn a 1/1 token into a surprise win.

Lastly, do you find your deck has enough basic lands for you? I actually cut some of my non-basics a while back because I was running out of targets to grab. Maybe with all the dual lands with both basic land types this isn't a problem for you though.

Hope this helps :)

April 12, 2017 3:20 p.m.

NV_1980, glad you like :) it's one of my favourite decks to play.

I had Athreos in earlier on. I actually found he moved a little slowly. I prefer spells that bring creatures back to the battlefield as opposed to hand since you save a lot on mana.

April 12, 2017 11:16 a.m.

Gleeock, the other creatures are working great for me. I hear what you're saying about commander damage though: the clock is so much faster hitting people with commander damage than regular combat damage.

The main thing I like about the angels is the lifelink. Even though this isn't a lifegain deck, lifelink has worked great by buying me time. I think lifelink is an underappreciated ability in voltron decks for that very reason. Basilisk Collar, Batterskull, Loxodon Warhammer, and Sword of War and Peace also help out in this regard.

Having said all that, I may cut back on the number of creatures/vehicles in the deck. I need enough that I'll see at least one per game but I don't need a ton. I've thought about cutting Untethered Express, Kor Duelist, and Auriok Edgewright.

How has Moonsilver Spear been working for you? That's one I'm curious to try out.

April 11, 2017 12:18 p.m.

Snapdisastermage, I had Putrefax and Malignus in here with earlier versions of the deck. I found them a little too easy-win. I've excluded them now on purpose. Undeniably powerful though

April 11, 2017 11:50 a.m.

Yeah... Empyrial Plate is wonderful. Very easily +5/+5 or better for dirt cheap. Great for voltron kills. I agree with the previous commenter about Batterskull. It's one of my fave equipments to see. The fact it comes attached to a germ token is icing on the cake.

April 10, 2017 9:09 p.m.

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Finished Decks 15
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Points 1895
Avg. deck rating 32.00
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Last activity 9 hours
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