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Damia, Sage of Combo

Commander / EDH Competitive

Destius


Sideboard


So a lot of Damia players I see utilize her to be a control deck until they have combo pieces. I on the other hand use her as an extremely aggressive combo deck. This build makes the control aspect nothing more than protection for you when you're trying to go off.

Essentially you're doing one of two plans. You're either ramping into Damia with some protection on the field (fastest you can get her out is turn 1) and at that point once you reload you start with dumping more mana on the field and taking extra turns for reload and going until you win. You don't need Damia to start a chain into a win if you have Time Twister, Timespiral, Whispering Madness, Memory Jar and/or Windfall. These cards are usually a more preferred way to go for me since they can also disrupt hand sculpting.

The other way is going more conservative but with all the tutors so you can essentially just slowly build into a much more resilient set up.

The deck has very very little control because I need my counterspells to be free. FoW is the only CS I've mulled in and out of my mind over and over. My only issue has been it's condition of having more blue in hand. As much as I love mana drain, it's been very disappointing in play testing. When I'm on turn 1-3 I don't want to leave any mana open at all. Those turns are all about ramping or playing Damia/Wheel effects. With mana drain I might get the acceleration I need but only if they play a 4 cmc spell or higher on turn 2. And even then I don't really care about most spells played in the first few turns of the game.

You can go infinite a few waysInfinite Mana Palinchron+ any of the combo pieces for him (Dead-eye + clones or wish into Mana Reflection) Infinite Turns Dead eye+Eternal witness/archeomancer + any extra turn card in a grave yardInfinite Turns Progenitor Mimic+ Eternal witness/archeomancer+ any extra turn cardInfinite Turns Damia+ 1 card in deck that happens to be beacon of tomorrows (you'd be suprised at how often this happens)The consistency is good and the wishes can help you change your game plan mid way through. You have enough tutors for just about anything and reshaping your hand is easy. The mana accell is part of what makes the deck so aggressive and continues to put players on edge by turn 3 if you haven't won yet.

There are smaller non infinite combos such as Oracle of mul-daya/azusa, lost but seeking/Burgeoning/Exploration to get lands off the deck.Dead-Eye can combo with anything with a CIP ability of course, Venser, Archeomancer, E witness etc.

Anyways so far this deck is extremely consistent and has been a juggernaut. Once in a while a Gaddock Teeg lands and you have to tutor to get an answer but that's probably the most troublesome card that can be put down before I'm ready to combo up. Heavy control decks are really not a problem because of the simple nature of my deck allowing me to tutor easy answers and recur them (Boseiju, Venser, my own counter spells, Etc.)

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Date added 10 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

28 - 2 Mythic Rares

44 - 8 Rares

12 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.61
Tokens Copy Clone, Elephant 3-3 G, Spirit 1/1 C
Folders My generals, coolstuff
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