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cEDH Will you concede?

Commander / EDH*

Raccoon4444


This is a competitive multiplayer commander(cEDH) deck with one goal in mind: Rip up your opponents cards

How is this done?

The wonderful unglued card: Blacker Lotus

According to , silver border cards are legal in EDH! I kept the deck to only one silver boarder card, but it is necessary for the deck to function. The end game plan is to have every single card possible manifested on the battlefield as a creature, turn your Blacker Lotus into a 5/5 creature with Tezzeret the Schemer, Mindslaver your opponent, use Cytoshape to turn the manifested cards into Blacker Lotuses, and rip up cards as you choose. This plan works for all of your opponents, but you have to do this to one opponent at a time due to Mindslaver only working on their turn. Your opponents can concede at any time, but unfortunatly there is no way around it even with Mindslaver and making them cast a copy of Angel's Grace. The combo technically can take hundreds of turns to lock out your opponent, but by turns 3-4, you will often have infinite mana, be using Timetwister loops, and you can recursively use Mindslaver to lock your opponents out of the game.

This deck draws heavily from Breakfast Hulk, so a lot of credit goes to LabManiac_Sigi. You use the same combos of Flash Hulk and Hermit Druid with the backup of Angel's Grace and Ad Nauseam. However, instead of being able to use Laboratory Maniac to just win, this deck has to use Timetwister loops.

Please leave any suggestions on how to improve the deck. Also, if you are allowed to have the sideboard, let me know because you could massively improve the deck using card:Masterminds's Acquisition.

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A) Hermit Druid

If you use Hermit Druid's ability with this deck, you will mill your entire library because the deck has no basic lands.

B)Protean Hulk

For this win condition you want to use Protean Hulk's ability. The easiest way to do this is to use Flash to put Protean Hulk into play and not pay the mana to keep Protean Hulk alive. The second way to easily activate Protean Hulk's ability is to reanimate it with Necromancy at instant speed. At the end of turn, you will be forced to sacrifice Protean Hulk, activating its ability. The final way to use Protean Hulk is to hard cast it and sacrifice it with Cabal Therapy or Diabolic Intent or kill it with Toxic Deluge, but this is extremely inefficient.

Once you activate Protean Hulk's ability, you want to tutor up Cephalid Illusionist, Nomads en-Kor, Grand Abolisher, and a one-mana mana dork(if you want). You will then use Nomads en-Kor's targeting Cephalid Illusionist repeatedly until your entire library is milled.

C) Cephalid Illusionist and Nomads en-Kor

This is the same as with Protean Hulk, but without the protection of Grand Abolisher

D) Ad Nauseam and Angel's Grace

First, you need to cast Angel's Grace. You then cast Ad Nauseam drawing your entire library. Next, play a mana rock to give yourself either a or a (DO NOT USE Blacker Lotus!). Play Lion's Eye Diamond. Play a cantrip (such as Gitaxian Probe) that will let you draw a card without using that mana. Holding priority, while the cantrip is in the stack, sacrifice the Lion's Eye Diamond for three of whichever color mana you still need. Use the to flashback Memory's Journey targeting yourself and targeting Necromancy.

E) Muldrotha, the Gravetide, Necromancy, Lion's Eye Diamond, and Phantasmal Image

If you have Muldrotha, the Gravetide in play and the other three cards in your hand or in your graveyard(Necromancy can be attached to Muldrotha, the Gravetide), you do not need to put your entire graveyard into your library.

Now that your library is in your graveyard, you want to put Muldrotha, the Gravetide into play. The first way that you can achieve this is by flashing back Dread Return targeting Muldrotha, the Gravetide. When you mill your library, you will choose to put Narcomoeba into play. If you only have one other creature, you can unearth Fatestitcher for . Sacrifice three creatures to put Muldrotha, the Gravetide into play. If you used the Ad Nauseam method to mill your library, you will use the Necromancy along with your three floating mana to put Muldrotha, the Gravetide into play. If you used method E, you already have Muldrotha, the Gravetide in play.

To go infinite from here, you will first use Muldrotha, the Gravetide to cast Lion's Eye Diamond and sacrifice it for . Use this mana to cast Phantasmal Image copying Muldrotha, the Gravetide. You will sacrifice Muldrotha, the Gravetide to the legendary rule and be left with Phantasmal Image and . You will then cast Lion's Eye Diamond again and sacrifice it for . Use three mana to cast Necromancy targeting Muldrotha, the Gravetide. You will sacrifice Phantasmal Image this time to the legendary rule and be left with Muldrotha, the Gravetide and either or . Repeat this process for infinite and . Repeat this process even more but use your floating to play Phantasmal Image and floating for Necromancy and sacrifice the Lion's Eye Diamond for other colors of mana. You will now have infinite mana of all colors.

You can now cast all permanents in your graveyard(thanks you the Muldrotha, the Gravetide loop), your commanders, and all of the cards from your hand. Make sure to put Grand Abolisher into play as soon as possible. You will want to use Thrasios, Triton Hero's ability to draw all of the cards in your deck/put the lands into play tapped if there are any remaining(DO NOT USE THE ABILITY IF THERE ARE NO CARDS IN YOUR LIBRARY BECAUSE YOU WILL USE THE GAME!). If Timetwister is in your graveyard, you will want to cast either Eternal Witness or Noxious Revival(Use mana to pay for Noxious Revival because you have infinite mana, but not infinite life) targeting Timetwister. You can cast Timetwister, shuffling your hand and graveyard into your library and redraw everything with Thrasios, Triton Hero. You can cast Noxious Revival again to get back Timetwister starting over the loop. This Timetwister loop allows you to take any cards that are in your graveyard and put them into your hand allowing you to cast instants/sorceries infinitely. Be careful, because each time that you cast Timetwister, your opponents will have a new hand to do things with.

The first thing that you can use this loop for is to cast Pull from Eternity until you have gotten back all of the cards that your opponents have exiled. You can then Cyclonic Rift (overloaded for hexproof/shroud/protection) all of your opponent's nonland permanents. If your opponent would lose the game from this because of a card like Lich's Mastery, you can cast Hive Mind followed by Angel's Grace before casting Cyclonic Rift (overloaded). You will have to replay any nonland permanents you had in play.

You can take infinite turns by using Mindslaver. You can play and sacrifice them using Timetwister loops. Make sure that you have at least one card in your library before passing the turn so that you don't lose by drawing a card with an empty deck. You also need to have a Muldrotha, the Gravetide and Thrasios, Triton Hero in play with Necromancy, Lion's Eye Diamond, and Phantasmal Image in your hand/graveyard. You can pass the turn and on each of your opponents' turns do nothing to get back to your turn. If you want to do anything on an opponent's turn, you can use Alchemist's Refuge. Make sure to bounce/destroy your Mana Crypt if it's in play so it doesn't kill you.

You can now get rid of all of your opponents lands using Strip Mine. Each turn, destroy a land using Strip Mine and replay it using Timetwister loops. This will leave your opponent with no permanents.

To get back their cards back from exile, if the card is face up you can cast Hive Mind followed by Pull from Eternity and then Cyclonic Rift (overloaded). If the cards are not face up, depending on how they were exiled, you might be able to use Mindslaver to get those cards to no longer be exiled. I will later be explaining how to give your opponents infinite mana, which might be necessary. There is a chance, however, that they have a card that is permanently exiled face down.

To give your opponent infinite mana, you will start out by playing Lotus Petal and Tezzeret the Schemer. You will plus Tezzeret the Schemer every turn until you can ultimate it and then ultimate it. During your combat, you will target Lotus Petal turning it into a creature. You will then use Forbidden Orchard every turn to give your opponent an infinite amount of 1/1 Spirit tokens. Whenever you want, you can give your opponent infinite mana by choosing the Lotus Petal with Cytoshape and targeting a Spirit. You can then sacrifice the Spirit for mana. With this mana you can cast your opponents' commanders to bounce them with Cyclonic Rift.

Now, to turn your opponents cards into creatures, you can manifest their deck with Reality Shift by using a Spirit. To get rid of the cards in your opponent's hand, you will pass the turn to your opponent you will then use Hive Mind along with Angel's Grace during their upkeep. You will then cast Brainstorm to put two of their cards on top of their library. Destroy the Hive Mind with Reclamation Sage and sacrifice the Reclamation Sage with Diabolic Intent (fail to find). Use Reality Shift to manifest the cards in their library. Repeat this process (you only need Angel's Grace the first time) until all of their cards are manifested. For any creature (where the creature won't mess things up) that an opponent controls that is manifested, I personally choose to flip the creature over to its normal creature form. Now every card that your opponent had in their deck, including their commander and most exiled cards, are in play as creatures.

You will want now sacrifice all of the lotus petal Spirits. Then, play your Blacker Lotus and turn it into a 5/5 creature with Tezzeret the Schemer's emblem during your combat. Pass back to your opponent's turn. Use Hive Mind, Angel's Grace, Reclamation Sage, and Diabolic Intent again to make sure that they do not lose the game. Use Cytoshape to turn your opponent's creatures (just the one who's turn it is) into Blacker Lotuses. Now comes the fun part.

Many people think that if you are being Mindslavered, you cannot concede the game. Others think that cards like Angel's Grace prevent you from conceding. While playing MTG, you are allowed to concede at any time, but you don't have to tell you opponents that(don't lie to them, though). Even by exploiting Frankie Peanuts, you can't stop your opponents from conceding. Others are too stubborn to concede. Hopefully your opponents fall into one of these categories. If so, you can go one by one and rip up you're opponent's cards for mana. You've done it. Either you can now concede or you can pass the turn until it is their turn again causing them to lose by drawing a card with no library. Have fun!

The entire deck is built around the card Blacker Lotus. There are a few reasons that I chose Blacker Lotus over Chaos Confetti. The first reason is that Blacker Lotus costs zero mana. You can play it for free to improve the -2 ability of Tezzeret the Schemer. It also doesn't drain your life for 4 when using a naked Ad Nauseam. The next reason is that I don't to destroy any cards that far into the combo. The other reasons are all entirely personal, but I just find ripping up your opponent's cards one at a time as you choose without paying mana or having to measure out a foot is just more satisfying.
There are two reasons for playing Cytoshape over Mirrorweave. The first is that Cytoshape costs one less mana, so it is easier to cast in case if you need to cast it and you get drained for one less from a naked Ad Nauseam. The second is that if you have a mana dork and Cephalid Illusionist or Nomads en-Kor and your opponent has the other one, Cytoshape will allow you to combo off when Mirrorweave won't.
Out of all of the cards that can manifest the top card of a library, Reality Shift was tied for the cheapest mana cost with Soul Summons. Among those two, Reality Shift is the better one because it can exile a creature for only two mana.
There are many cards that can turn artifacts into creatures. Out of all of these, I found Tezzeret the Schemer to be the best due to its -2 ability. It can kill a creature such as hermit druid if you have mana rocks in play. A 4 mana removal spell that requires artifacts in play is pretty bad, but it was the only card I could find that fit this slot that did something useful and not just Ensoul Artifact.

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Casual

97% Competitive

Date added 5 years
Last updated 5 years
Exclude colors R
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

53 - 0 Rares

21 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 1.88
Tokens Bird 2/2 U, Emblem Tezzeret the Schemer, Etherium Cell, Manifest 2/2 C, Spirit 1/1 C
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