Frankie Peanuts
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Legality

Format Legality
Archenemy Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Limited Legal
Planechase Legal
Quest Magic Legal
Unformat Legal
Vanguard Legal

Frankie Peanuts

Legendary Creature — Elephant Rogue

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Recommendations View more recommendations

FolkOccult on What Commander Do You Think …

1 year ago

TheOfficialCreator Exactly! "by it's very nature." You put it quite simply, by its nature. I respected when they released preconstructed materials that encouraged player creativity and the entire format was wholly based around your ability to find what was available in the new releasing sets (which were originally just the base game releasing cards, for modern, standard, collecting, trading) and Commander was more of an MtG extension and not a staple.

By focusing on it, I believe that creativity through exploration or necessity has changed, maybe not for the worst, but objectively it has changed. Seldom is the case that everyone is using the same preconstructed materials like we were when the format started, and you wanted to make your Ghave, Guru of Spores different from your opponent's. That interaction today would just include going onto EDHRec (for your average player I imagine, which may be inconsiderate of me) and min-maxing price to value and advantage, or just selecting the cards with the biggest numbers on them, and call it a day. While prior to that, when Ghave came out, I know the first thing I did was just use the preconstructed deck as it was, because back then new gamemodes really worked with the cards MtG provided.

I'm not sure if I'm the only one to notice, but as time went on and popularity grew, from a decent deck for its format with rules optimizing your deck's customization, it turned into player's purchasing weaker decks (as cards have been released that change the entire pace and flow of the game) that WotC sold to encourage deck building. That's really cool, hands down, my problem with EDH was never its accessibility, or ease of entrance; but we no longer receive 60-card precons, story blocks, fatpacks, format-accessory modes (ala Planeschase, Archenemy, Explorers of Ixalan). WotC seems solely focused on the income and accessibility to it that they'd let the integrity of their format's structure fall to the way side for the sake of pushing those format-specific releases which just feels insulting?

I used to play magic to collect. To collect a set to completion then put it in its own binder, stow it on my shelf with a nifty name for it all. This was my greatest hobby and pleasure in life. I own the majority of Mirrodin, the first set I played as a child, and now have nearly every card in foil, it's probably my proudest achievement. Mirrodin, Dark Steel, Fifth Dawn. I've nearly completed my collection of all of these, the sets from my childhood that have entirely shaped my playstyle and interests. Super neat, but the format focus from Standard (and giving us lore and a story to excuse the releases, themes, and set specific cards and their art styles) to Commander has forced such a high demand on cards from the past, which I do believe deep down is important to the format.

Using what you have around to play (and this is the point I wish to share for no more reason than knowing I'm around members of a community that seem to care enough to respond and it's probably my favorite part of the game, sharing these thoughts and opinions with others) has shot up the value of my collection, which isn't as cool as it was at first. Now due to power creep, old cards become viable, almost as if they've been unlocked, meaning my entire collection is rife with subjects of a format that are essentially required for so many of the commanders coming out because the game has become entirely about speed when you break it down.

That might be harsh to suggest a deck isn't a commander deck if it isn't fast, but how many games go by and someone feels bad because your rule 0 was agreeable but your standard of playstyle translates differently because your opponent didn't realize how far into the power creep they've fed, and now what they think is a 5-6 deck (because they don't run a Mox or infamous infinite combo in this example) is in fact a 7-8 because Commander-specific cards, like with our Horizon-fiasco, are encouraging the game's growth for the sake of speed and efficiency. Before long it will just be Yu-Gi-Oh if a new format isn't built around or the focus doesn't return to Standard and EDH precons just come out again. We'd still chase packs, sets, and focus on EDH but I feel like with the focus on Standard, it'd reign in what feels like a growing tragedy waiting to happen.

I desperately wish to arise at a socially agreeable solution for this physical sensation of being overwhelmed by MtG's set releases, but it grows more difficult to arise at a solution that doesn't just flood us with more cards. I'd proposed at the time over the course of a year/printing release, Two-Set blocks for Standard (For more lore, to feed into Legacy, Modern, Draft, Commander; allowing us to supplement multiple formats off of one printing of cards instead of focusing on one print per format thus introducing specific power creep and instead gradual growth in mechanics because the balance would be focused on what was printed and not what they can print.), Unseries formats (I truly believe adding MtG Universes Beyond to Unseries play or giving it a gamemode in the format would rectify a lot of concerns, can't really complain too much about your Warhammers, Gandalfs, and Ryus when I have a board with,Rules Lawyer, Frankie Peanuts, and Look at Me, I'm the DCI on the stack. Making them Rule 0 cards for Commander instead of legal and licensed "reserve"-like cards that may never see Commander-Specific and legal reprints in Set-Boosters for Commander.) During every Standard release, a 60-card pre-con and a commander pre-con per Standard set release. That's four decks each in a year, each per quarter. Resolving or setting up for more lore/narrative importance, cutting down on excessive releases and focusing the game back in. But it feels unfair to propose changes in the first place when we're all buckled in, voiceless, waiting and hoping our tribe gets support, or our commander sees a "buff" by hoping that a card with whatever ability fits our strategy, as if we expect it, instead of just looking in the cards already released and finding/making exceptions and working with what comes out.

On a separate note, in lieu of all this TCG talk, if anyone is a fan of card games other than MtG of the videogame variety. I highly recommend Inscryption. I wouldn't look anything up beyond a spoiler-free review, it's heavily MtG inspired and gets very philosophical at points, while holding a fairly suspenseful atmosphere. (Not an Ad I swear lol just wanting to share something that reminds me of magic but is in its own way special and similar to this hobby I share with so many beautiful minds).

I could talk on and on, for days over this apologies if the long blocks of text violate any site-specific rules, I don't recall, but do respect and realize it is a bit much to put up on a chat. Thanks to those who did read in the prior post what I had to say, take it easy Planeswalkers. On the upside, whatever is being printed now, can't be worse than what they're gonna print five years from now and cards like Ivy, Gleeful Spellthief with be small beans to the onslaught of game-controlling Tegrid/Hullbreacher-esc effects we may see later, making Ivy a valuable tool to defend yourself. Selfishly colored towards the one combination that I'd argue makes it so accessible and easy to abuse, but I value its place as a future preventative more than a commander.

FauxFaux on Card creation challenge

2 years ago

Faux-Faux, Fake Fraud

Legendary Creature - Human Advisor

At the beginning of each opponents upkeep, you may ask target opponent a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. At the beginning of that players endstep, both you and that player may draw a card, gain 5 life, or put target card in their graveyard onto the bottom their library.

2/2


Based primarily off of Frankie Peanuts, my favorite Magic card.

Continue!

SquirrelPenguin on This is crazy, please help!

3 years ago

So the other day, I used Frankie Peanuts with Staying Power, and asked: "Are you going to attack with all of your creatures every turn for the reat of the game?" the answer was: no, I will not attack with ALL of my creatures for the rest of the game. So then my opponent now can't attack with all of their creatures at a time. The next turn, I asked: "Are you going to attack with any of your creatures every turn for the rest of the game?" he then said yes. Now my opponent can't attack with all of his creatures, but he also has to attack with at least one creature every turn. What if he only controls one creature?

legendofa on Do I actually become dangerous …

5 years ago

Rhadamanthus We can always expect a lively debate about these rules interpretations. Especially if the deck with Frankie Peanuts and Question Elemental? shows up.

ennuii on Commanders by Power Level [EDH Tier List]

6 years ago

Odysseus_97 bucket_boy101I know he's a promo, but he doesn't appear even on the insanity list and or the banned list.

He is also "technically legal" at the moment. I mean Frankie Peanuts and Richard Garfield, Ph.D. are on there. He should at least me linked on the list. He is king afterall.

Winterblast on Commanders by Power Level [EDH Tier List]

6 years ago

While I'd like to have an even smaller banlist and someone managing the format who actually thinks about competitive play, I don't see the problem with the silver bordered cards. I will just put a Jack-in-the-Mox in one of my decks, maybe a Prismatic Wardrobe and Frankie Peanuts in another, but as it's only for a month, many people won't even bother with building a full blown silver bordered deck. The cards are either just bad, or they would work well somehow but a bit weirder than usual...they won't create a completely new meta in one month of being legal

sonnet666 on Commanders by Power Level [EDH Tier List]

6 years ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS


    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:

T1

T1.5

T2

T2.5:

T3

T4

T5

Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.

Ixilan:

  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5

carpecanum on Yennett the Riddler

6 years ago

Shapesharer counts as a sphinx, as does Mirror Entity and both are pretty good cards.

AEthermage's Touch is good card to pop in a surprise blocker for cheap and maybe a good attack before it goes away. Freaking hilarious if you get to cast something like Magister Sphinx.

Your guys tend to be pretty mana expensive and you put in a bunch of mana rocks already, so i'm just going to assume you don't have another Sol Ring laying around...

For pure sphinxy flavor you have to ask questions. See if anybody minds if you play Frankie Peanuts.

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