|Commander / EDH||Legal|
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You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
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Lich's Mastery Discussion
6 days ago
It's not the 6 red sources that's an issue (though it means you're not going to consistently cast Glorious End on turn seven, but that doesn't matter much), it's the 14 white and black. Both Lich's Mastery and Gifted Aetherborn require around 20 black sources to reliably cast on curve, and Gideon of the Trials requires around 19 white. Maybe you haven't been colour-screwed so far, but be aware that you aren't putting the odds in your favour.
6 days ago
You could maybe run Lich's Mastery as a bit of a clock? With all the tokens you're making, it could be super tasty. Memorial to Glory could also give you a bit of an extra push at points, and I think potentially drop some later game cards for solid early cards to give you a foundation for later in the game; Cogworker's Puzzleknot could be interesting, or Servo Exhibition? Sram's Expertise could be useful too; perhaps drop Song of Freyalise, since early game it's likely dead in your hand for a while - fantastic when you have tokens, but if you're tapping them all for mana then you may as well just run something like Llanowar Elves and cut out all those extra steps. Looks cool though, +1!
1 week ago
ShreddedByCrows I love your suggestions. I don't play a lot of creatures because I wanted a different deck than the whole creature based shenanigans.
Lich's Mastery works well with Bloodchief Ascension, Exquisite Blood, Consume Spirit, Soul Burn, Drain Life, Exsanguinate, and lastly, Maga, Traitor to Mortals. However, with that being sad, I believe I need Reliquary Tower.
1 week ago
lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!
I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).
As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.
Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.
If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.
If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.
All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.
Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).
You have the Lich's Mastery which seems funny.
I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!
1 week ago
1 week ago
Xenoclops I said the same thing too. I was very, very, opposed to paying insane cash for Karn, Scion of Urza and hated having to succumb to it. I will say that Arguel's Blood Fast Flip could help, and Azor's Gateway Flip might work out too. I just noted that his speed was top notch, and he was entirely reliable out the gate turn four. What I did find is the Arguel's led to some lower health pools that were risky business, but using them in combination with Karn was interesting and fast draw. I just did not want to field all that draw in exchange for control. I have an Esper Lich's Mastery deck named LICHWATCH that tried out Azor's Gateway Flip and I hated it because it royally screwed me out of totally needed cards at certain low-cards-in-hand thresholds. I benched it for that reason. All that aside, I'll say Karn is not an easy choice, and a choice for all players, and if you have an alternative you like to play - use it. Overall, he's just the fastest choice for card draw possible with zero downside. Some people are even playing with four copies in this deck type; and frankly I can see why. He's busted as fuck.
2 weeks ago
If you like card suggestions check out my deck: