You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
|Have (2)||metalmagic ,|
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|Commander / EDH||Legal|
Latest Decks as Commander
Lich's Mastery Discussion
1 hour ago
When I first saw the commanders for the deck, I thought the idea would be to incentivize other players to attack each other, while picking off opponents by playing and gifting cards like Demonic Pact, Forbidden Crypt, Immortal Coil, Lich, Lich's Mastery, and Nefarious Lich. I figure you'd gift them with cards like Puca's Mischief and Role Reversal. I'm not gonna tell you how to build your deck, but I figured you'd enjoy considering make a separate one centered around this.
3 days ago
Fair points. I do prefer the idea of a phage deck where phage isn’t the commander.
If you’re deadset on having phage as the literal commander these are the only ways to save yourself: Torpor Orb, Lich's Mastery, Stunning Reversal, and Platinum Angel. The other card I was thinking of would shuffle phage into your library.
Stunning Reversal is basically the only way to stop them from killing you with your own phage when you cast it via artifact/enchantment removal.
1 week ago
Control Mirror Gallery and Lich's Mastery. Turn Mastery into a creature, then play kicked Rite of Replication targeting Mastery. Then donate one copy to each opponent using Bazaar Trader with Freed from the Real. Cast Lich's Mirror and then cast something to destroy all enchantments at once.
You might need infinite mana for this btw...
2 weeks ago
Lich's Mastery works like Nine Lives, run some Cleansing Nova-like effects to clear all these "whenever this permanent leaves the battlefield, you lose the game" effects when they're under your opponents' control.
1 month ago
You can play lands just fine. You just need to be able to cantrip over them. If I built a deck as you describe, it would feature Lich, Lich's Mastery, Lich's Mirror, and Platinum Angel, because we will not end up life positive. I would choose an esper commander in order to have access to artifact tutors such as Treasure Mage and enchantment tutors such as Academy Rector, as well as recursion, lifelink/lifegain, powerful black tutors, and blink/flicker effects. Sharuum the Hegemon would be my commander of choice as we can flicker him to recur our combo pieces. I like your idea and look forward to seeing it develop.
2 months ago
A. That's awesome! noncreature lands not being able to tap for mana is a huge downside, and I love that!!!
B. I'm going Blue!
You may cast spells from exile.
Whenever you draw a card, each opponent may draw two cards.
Okay, I think Black's Lich's Mastery is good enough.
I'd like to see that Zirda, the Dawnbringer as a non-companion.
2 months ago
I think as far as the cycle goes, I think Lich's Mastery is a pretty good standard for a black one, so Green it is! And as a side note, pretty janky combo in Esper to Fractured Identity then Stifle or Trickbind the lose the game trigger. Too much mana? perhaps. Stupid? Definitely.
Whenever you tap a permanent for mana, you may add three mana of any type that permanent could produce to your mana pool.
Mana in your mana pool does not empty as turns and phases end.
Creatures you control enter the battlefield tapped.
Creatures you control attack each turn if able.
You cannot cast non-creature spells, or activate abilities of non-creature permanents.
At the beginning of your endstep, if you do not control any creatures, sacrifice ~, and tap all permanents you control. They do not untap during your untap step.
I'd say that alone, 4 mana to triple your mana is beyond broken, but the 3 draw backs keep this card somewhat in check. Sure, you can just try to out ramp your opponent(s), but with no fetches, draw spells, or removal, eventually you will either fall prey to a wrath, like Damnation, but you can explode for one turn. If that's all you need, then this should do well.
Either create a black or blue one, or previous challenge!
3 months ago
Green and White have a distinct advantage in enchantment removal, so they all are better, making Growing Rites of Itlimoc Flip immediately a powerful contender. The oaths being so plentiful imply heavy walker usage too. Oath of Teferi is very strong overall, and so white seems powerful in both walker and enchantment removal. Lich's Mastery is a powerful combo enabler, Sanctum of All is incredible and 5 colors, Genju of the Realm is also powerful, though less so in my opinion, and also five colors, Whip of Erebos could be a strong option for reanimator, but including ones listed so far by myself and others, there are only 10 playable commanders here ;-;