|Commander / EDH||Legal|
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You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
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|Have (14)||Smalls2004 , Leviath , AyyAyyRon , Wolfninja , Dimarx , BLEATH , Laertesss , Kleptozaniac , TheRealSpecialK , Faceless_Being , Thunderbeard , firemind12 , Pumpkinking913 , metljoe|
|Want (4)||yobkay , mrfab13 , Jokulmorder1 , Georgez96|
Lich's Mastery Discussion
3 days ago
I have a few suggestions;
1) instead of Boros Guildgate, have you considered running Wind-Scarred Crag? It is strictly better than the Guildgate, and has good synergy with Lich's Mastery, and makes it not a useless topdeck in the late game. Speaking of lands, I also think that a third Field of Ruin is worth considering, since you are currently running sixteen basic lands.
2) it feels to me that, as a combo control deck, that you need more ways to reliably draw cards. I'm not sure how well the deck has been performing for you without it (aside from Lich's Mastery, obviously), but I feel like Wall of Omens would be a good inclusion over some of the more situational/clunky cards, like Renewed Faith, or maybe cut down on some of the removal (the Cut feels out of place to me, and there are better options, like Flame Slash for example). And maybe Prophetic Prism over Navigator's Compass since that also cantrips?
3) why do you not have a sideboard? Does your playgroup not play with them? I always have a sideboard built for my decks, just in case, and I recommend that you build one to, for this deck and whatever other decks you have, since it at least gives you practice on building them. And even if you don't want to build one in paper, you can always build one on the TappedOut page here and mess around with it before you actually put one together.
I hope that some of these suggestions helped, and +1 from me! The deck looks fun!
1 week ago
I enjoy the deck, but my question is this: with all of the different kinds of dinos and fun creatures and interactions you can have - how often can you replicate results? Personally I would make the creature selection more consise and really push one avenue with the dinos. I like the land ramp, Lich's Mastery seems to be a bit overkill in this scenario however.
1 week ago
1 week ago
So, do I properly understand the interaction?
Mastery would make you exile cards whenever you lose life. Phyrexian unlife replaces damage with poison counters once you hit zero life, you won't have to exile cards when something deals damage to you as it won't lead to you losing life. And thanks to mastery, you won't lose due to poison counters. Correct?
1 week ago
This would fall under a Casual or a Modern format from some of the cards you have. It shouldn't be too hard to turn it into a Standard deck since you predominately do have Dominaria cards here.
As far as some suggestions are concerned, I'd drop Evra, Halcyon Witness for Josu Vess, Lich Knight. Lich's Mastery in your sideboard doesn't really go with this deck. Vicious Offering wouldn't be a bad choice allowing you to kill a number of other creatures that can get in your way. A Detection Tower can be a nice addition if you run across hexproof abilities. Invoke the Divine is good for artifacts and enchantments. Blackblade Reforged or Forebear's Blade could replace Sword of War and Peace to direct it to the Standard format.
2 weeks ago
Also, I’d recommend Lich's Mirror, Lich's Mastery, and deffinitly include Sundial of the Infinite, it’s a staple to the deck. They are three more ways of playing Phage, which is kinda the point of the deck, even if it is risky to do so.
Also, Endless Whispers is amazing, not sure if I saw it or not. Check out https://edhrec.com/commanders/phage-the-untouchable For more ideas
3 weeks ago
I was using the playtest feature and tried to use Mastermind's Acquisition to get Lich's Mastery From my sideboard but it said I could not call Lich's Mastery can I do that or is not with the playtest feature?
4 weeks ago
Jimmy_Chinchila - I like where your mind is at! Those cards never even crossed my mind when building this deck! Given that I don't have many ways of gaining life and I actively have ways to not gain life in this deck, I don't feel like I would be able to make full usage of Lich's Mastery and in many cases I could see it hurting me more than helping me. Platinum Emperion and Platinum Angel on the other hand I really like. I'm a little scared that they'll be like Kaervek the Merciless was in this deck and be a high CMC card that gets immediately removed before it has any impact due to my lack of protection in this deck. But since it's not actively damaging anyone else, maybe they'll draw less hate. Once I find the next underperformer in this deck I'll swap it out with one of those to give it a test run!
Gleeock - That card is hilarious! I almost want to build a deck solely based around it. Whereas this deck is pretty much purely "group-slug" I could see a deck built around that card being some weird hybrid of group hug and group slug with cards from this deck like Zo-Zu the Punisher, Manabarbs, & Ankh of Mishra while also having cards like Mana Flare, Ghost Quarter, Old-Growth Dryads, or Tempt with Discovery to have players ramp and hit those "punishing landfall" triggers like Ankh of Mishra. Not quite sure how the stack works in this case, but you could even potentially also try and get lucky with Warp World and see if you can Ankh or Zo-zu from your library to have players take damage from the lands they put into play from it. Either way, that's a really fun card!
acscreamholy - I've considered it and reconsidered it over and over. I'm still considering it! Unfortunately it only takes out one player at a time before you need to sacrifice Xantcha to do it again and you don't want to leave Xantcha under your control for an extended period of time. So it essentially takes a 2 card combo and turns it into a 3 card combo once you include a sacrifice outlet. I also don't have a lot of colorless mana sinks aside from Xantcha or Exsanguinate; so generating infinite colorless mana in this deck is much less useful than in most other decks. All that being said, it still is a way to take a player out of the game and it still is infinite colorless mana so it's definitely worth considering. I just would need to find approximately 5 slots for it (rings, monolith, and probably a minimum of 3 sacrifice outlets) and that's the hard part to do. Thanks for the suggestion and I didn't realize it wasn't in my "maybeboard" until you suggested it! Throwing it in right now.