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Rin and Seri without it being a token gen deck- most people build for consistency, this deck is designed to play differently each game and have multiple win-cons- it's also designed to work well with Marisi, breaker of the coil as commander if you want that variance.

My play group is more casual than competitive, so I'm not looking to end the game in a few turns. Any suggestions are certainly welcome.

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91% Casual

Competitive