|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Ajani, Valiant Protector
Planeswalker — Ajani
+2: Put two +1/+1 counters on up to one target creature.
+1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn
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Ajani, Valiant Protector Discussion
5 days ago
Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.
Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass Flip and Vanquisher's Banner.
Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.
Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.
Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.
Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.
3 weeks ago
shadowinquisiterofdoom24680 I like the idea of putting Thing in the Ice Flip into the deck, but I'm unsure as to what I take out for it and how many to include. I also feel like I'd be boarding it out for times that I bring Ajani, Valiant Protector in, because it disrupts our own combo. I was also thinking about taking Time Reversal out for a Temporal Trespass, to take out non-turn taking cards from the elixir loop.
3 months ago
3 months ago
Check out the Little Kid deck, then. You're already playing most of the cards in your deck, you just have to trim down to 60 cards and get rid of the lands that always come into play tapped.
So (from your current card pool) your deck would look like:
2x Ajani's Pridemate
1x Archangel of Thune
2x Fleecemane Lion
2x Loxodon Smiter
2x Narnam Renegade
3x Qasali Pridemage
2x Renegade Rallier
3x Soul Warden
3x Soul's Attendant
1x Voice of Resurgence
4x Wilt-Leaf Liege
The easiset way to improve this would be to add:
...and take out:
Your sideboard would be:
4 months ago
Heya sagramore! Checking out this deck after looking and commenting on your Catmander deck; and I like this a bunch! I like the fact it's different from mine. A few things I'd like to mention that are pretty decent that I run in my own deck: Field of Ruin. If you ever find yourself in a mana fix problem and/or your opponent has a flip land you don't like BAM! Field of Ruin! Something else to possibly consider: Shefet Dunes. If you're going wide this is invaluable. It's actually won me 2 games that I can remember, hahah. I actually run 2 Scattered Groves myself- the cycling does help. Lifecrafter's Bestiary, Shapers' Sanctuary, and Vanquisher's Banner all do me real good for draw and card filtering. It's not a big ol' Ajani (and trust me, I love Ajani), but he cost a little too much. And by turn 6 I'm looking to win the game/turn the game into my favor, and playing Ajani instead won't do too much for me other than exile a possible creature/search for more cats. I'm not trying to say he's a bad choice, I'm just not taken on what he's doing for the deck at turn 6 when some other cards can do that for less. Also, as much as I hate myself for saying this, Ajani isn't an actual "cat" nor is he a "creature", so he has less synergy. If anything, I'd offer Ajani, Valiant Protector. He does kinda the same thing, and even offers more offensive ability with his counters. His ultimate could also be nice finisher considering how much life-gain this deck has. I don't see anything wrong with Rallying Roar in fact I'm kind of considering it in my deck right now, but I use Blossoming Defense instead for the protection, and possible finishing move.
5 months ago
Alright, so I just came back from a League night where I won both matches. Surprising all-star? Fleecemane Lion + Worldslayer . That was what won me both of my pods. I am never taking them out again, lol. No more R.I.P. Worldslayer, it's officially alive and kicking again!
I need a bit more ramp, but I trading like $90 worth of stuff last night to get some mana fixing in, as well as a Blade of Selves. Just have to figure out where to put them.
I initially had Ajani, Valiant Protector in for his +1 auto-find a creature, but I never once played him. Taking him out for some ramp. But overall, super happy with the current build.
6 months ago
Cards I am thinking about adding:
Ajani, Caller of the Pride
Ajani, Mentor of Heroes
Ajani, Valiant Protector
Nahiri, the Lithomancer
Oath of Ajani
Waiting in the Weeds
Secure the Wastes
Masterwork of Ingenuity
Green Sun's Zenith
Open the Armory
Let me know what you think??
I am going for a lot of creatures and equipping creatures to make them huge!!
Still need to look into more artifacts, enchantment, sorcery, and instant cards to put in.
Also need help with lands!!!
6 months ago
Cards that I struggle to see the relevance of:Dictate of Karametra seems bad to me, you don't play many instants so after 1 game your opponents will begin to see it coming and it only gives you a small advantage at first, your opponents can likely take a lot more advantage of it than you.
Elspeth, Knight-Errant seems like a very weak planeswalker and could easily be removed in order to facilitate better support.Garruk, Primal Hunter also seems weaker, his only relevant effect on landing being to make you a 3/3 which will get steam rolled by any creature strategy.
Gideon, Champion of Justice is terrible isn't it?How often do you find Kiora, the Crashing Wave to be a waste of 4 mana to prevent 1 source's damage?Ob Nixilis of the Black Oath is fairly irrelevant, you drop him and gain a teeny bit of life or get a 5/5 token but reduce his loyalty to ping-range or wait for an irrelevant emblem.The remaining planeswalkers are all okay or at least obviously usable when they drop or if they attain critical mass. Speaking of which, there are obvious upgrades that are missing here.Doubling Season, you just have to play this card. You can't not play this card in EDH superfriends if you have green access. It sets up planeswalkers to instant-ult and doubles tokens you produce to block with.Rings of Brighthearth means every planeswalker ability gets doubled. Unfortunately this does not double the counters added.
You could go harder into token doublers with Primal Vigor,Parallel Lives, and Anointed Procession, which might give you enough blockers over time to start building the justice league.If you are going instead to preventing damage to planeswalkers you need cards like:Moat, Magus of the Moat, Humility, Sphere of Safety, Contagion Clasp, Contagion Engine, maybe Privileged PositionYou need more tutors. Planeswalker-specific or not. Demonic Tutor, Vampiric Tutor for a start.It's usually good in blue to have one or two instant-speed responses like counterspells. The most relevant one I can think of is Fuel for the Cause although it's not a great one anyway. You seem like you have board control fairly well locked. This is probably your only answer to cards like Merciless Eviction or the new red spell from Ixalan I forget. Also, since you're always wiping the board and filling everyone else's graveyard why not run a Rise of the Dark Realms as an alternate win-con?
Obvious missing planeswalkers:If you choose to run very few creatures who are all extremely relevant, the duel deck Ajani, Valiant Protector actually acts as a pseudo-tutor for them, which could be very relevant with deepglow skate.
Ashiok, Nightmare Weaver can remove some serious threats, make players more wary about reorganizing the top of their library, and potentially net you blockers, dorks, etc. if it sticks. The ult is a win-con.
Elspeth Tirel can create token blockers, can setup to ult the following turn as a boardwipe, incidental life gain if you are going hard with tokens.
Gideon, Ally of Zendikar similar to Elspeth he makes tokens but his ult is more relevant to building a token-defensive board state, can be used right away, and if he sticks around he can beat face for damage while gaining loyalty. Rotating out of standard so he will be cheaper now.Jace Beleren, less of a "I win card" but less likely to be shot down right away in a political meta. Everyone drawing a card doesn't draw attention, and you can selectively choose to replace him in your hand with the minus as well if you just want to "cycle" him. The ult is fairly irrelevant so you can basically treat this as a semi-permanent draw engine.
If you upgrade your land base and throw in an urborg/cabal coffers combination you should go for Liliana of the Dark Realms since she can tutor for dual types, turn your swamps into super-engines and act as a removal for even indestructibles if you get there.Nissa, Vastwood Seer can also be good, she gives you land drop, she's relevant if you draw her late and flip her, you can potentially get tricky and flip her using lands like Evolving Wilds after you block an opponent, and her flip side provides ramp/filtration, a token blocker, or potentially a board of 6/6 creatures. also she re-enters so works with doubling seasonTamiyo, the Moon Sage can protect itself somewhat, or remove a threat on board which can politically let you leverage your opponents. Against creature-wide strats can draw you a full hand worth and its ult is very hard to fight against.
Teferi, Temporal Archmage combos with Chainveil if you replay it same turn and you NEED THIS ULT.Tezzeret the Seeker tutors for sol ring, nuff said.
Venser, the Sojourner resets your other planeswalker loyalties, I mean seriously flicker is always good. The ult acts as almost a win con.
Moi expensivo:Your mana base should be fetches and duals, enough said.Jace, the Mind SculptorKarn LiberatedUgin, the Spirit DragonLiliana of the VeilThe AbyssCaptain Sisay since all planeswalkers are retro-actively legendary.