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As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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The mana rocks do look like a nice bonus what if I played esper and added Realmwright :D
I might be crazy but i'm saying Blistercoil Weird and Judge's Familiar are my 1s and Tidebinder Mage and Frostburn Weird are my 2s. Chromatic Lantern is a good suggestion because: 1. It gives you complete mana fixing while ramping you up 1 on your preceeding turn and allowing you to tap it and cast a 1 drop towards your devotion on the same turn you cast it. 2. you can cast anything nightveil exiles. 3. its not easily delt with or even a concern for most opponents because it never see's play. Realmwright is a waste he dosnt give any real push and dies to even Spark jolt
If you are saying to use Realmwright to cast spells of their color, it is probably not to viable for a few reasons:
To go Crazy with those Mind Grinds I would take out 3x Duskmantle Guildmage and 3x Omenspeaker and replace them with 2xNightveil Specter 2xCrypt Ghast and 2xRealmwright These 3 cards give you a Mana Ramp Combo, Nightveil lets you steal mana Realmwright turns opponents mana into your colors, as well as making all you mana Function with Crypt Ghast
I would Consider Dropping Soul Ransom x3 and 2-4 Omenspeaker for 2 Ashiok, Nightmare Weaver (to replace the creature theft, lost on Soul Ransom ) and also adding 2x Crypt Ghast and 2x Realmwright To make those mind grinds really hurt. Remember Disperse can save Ashiok, Nightmare Weaver from Hero's Downfall
quick question, Who do i have to blow to get this many comments? at most i get one or two comments on decks that I win FNM's on even decks i build that beat Pro tour decks in forge I get no feed back... Honestly considering giving up on this site for magic help.
I'd like to keep it U/B, not married to it.
You think like I do. Thassa is a given for the upkeep scry.
Was thinking Psychic Intrusion .
Hadn't thought of Realmwright .
Was looking for something to offset the life loss from the Seer. I was thinking Whip for Lifelink, then the realization of your deck and the aggro aspect got to me.
Hoping that the next set in the Theros block lends more fun the idea. It'll probably end up being a combo deck. I'll keep throwing things at it to see what sticks.
Thanks for the reply!
Hey! So, if I read your comment right, you are trying to make a U/B only deck that abuses Duskmantle Seer, Ashiok and Nightveil Specter while still staying control right? Well, let's see what we can do. If you are going pure U/B control, I'm going to assume that means you are not going to be running a mill deck, but correct me if i'm wrong.
So what i'm thinking is this: You obviously want the playset of Ashiok, Nightveil Specter, and Duskmantle Seer. This brings you to twelve cards. I think that Realmwright would be a very interesting one drop, allowing you to abuse Nightveil Specter much better, while fixing early game mana. Lastly, i'd recommend a playset of Thassa so that you have scry before you draw whatever Duskmantle is going to force you to draw. That puts you at 20 creatures/walkers. Now, none of these creatures besides Duskmantle are very strong in combat, so you need to stall your opponent's combat as long as possible.
Assuming you are going to run 24 lands, that leaves you with 16 slots. I'd definitely run four Hero's Demise, four Far // Away, four devour flesh or doom blade, and, well, if you had lifegain i'd say four Read the Bones, but as it is you might want to be running Divination. Now, the twelve kill spells should be enough to deal with midrange and most aggro decks unless you get unlucky with the draws. Still, not quite sure how that set up would work against other control decks, since you wouldn't be running any counterspells.
Anyway, i guess try that out, or swap the kill spells for the counter spells. I think it's going to a real challenge making a deck using these cards that's fast enough to not get trounced by Rakdos/RDW but doesn't kill itself with shocklands and Duskmantle to midrange and aggro decks. Just have fun with it.
|Power / Toughness||1/1|
|Avg. draft pick||2.58|
|Avg. cube pick||2.90|
|Commander / EDH||Legal|