|Commander / EDH||Legal|
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Creature — Vedalken Wizard
As Realmwright enters the battlefield, choose a basic land type.Lands you control are the chosen type in addition to their other types.
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2 weeks ago
This deck probably wants any color mana producers for in case there are activated abilities on cards you steal you want to use. I would suggest Darksteel Ingot as a definite mana rock for a thievery deck, or Manalith as a budget option. Gilded Lotus wouldn't be bad either.
Likewise you could potentially get some benefits from your mana base on that end. Vivid Marsh and Vivid Creek are pretty easy to get to fix your mana in case of wanting off colors, or just use a Realmwright to fix all your lands to providing a third color.
1 month ago
Makes me think of my Blue Valakut deck with Realmwright and walking atlas
3 months ago
Connoisseur is a Wizard who I overlooked; it's pretty good with the reanimation theme because it has unearth. Putting Wizards into the graveyard is what this deck does making unearth great. Connoisseur is mana expensive compared to Buried Alive, but having this same effect with a Wizard is needed. It's unearth cost is only four mana and I can eminence it when unearthed. Realmwright is fine, but I've found that I don't need him. He's completely lackluster if I don't need his land ability.
Since adding Gamble I've also added more red lands sources to have a better chance of casting it early because of this I've added Terminate. It's such a good removal spell and I feel the manabase can now support it.
3 months ago
Realmwright helps with mana fixing, the painful manabase and is a Wizard. He's good because he affects all my lands. Whatever type of basic land I name I can tap a pain land and use that type thus not losing life while making colored mana with the land. It works with Mana Confluence, but not City of Brass because I lose life simply by tapping Brass.
Magus of the Will was added as a way to reuse the reanimation enchantments and the graveyard. In a single turn casting, eminence and using the token's ability is not really an option because it costs seven mana. This same turn I want to also be able to use mana to play cards from the graveyard to get actual value. Reanimating Magus however is good. Being able to eminence Magus and use the token's ability is pretty powerful because then he's not just a one shot deal. Getting to use Magus only once is however still fine.
There's ways to reanimate at instant speed with Necromancy and Apprentice Necromancer's tap ability. I use either of these on my last opponent's end step before it's my turn to reanimate Magus, pay one mana to eminence and then on my turn untap with the token and/or the original Magus. This works because I'm already in an end step when reanimating Magus the token gets exiled by Inalla at the beginning of the next end step. Same goes for Apprentice since I'm already in an end step the creature I reanimate with it dies at the beginning of the next end step. The next end step is mine, but I get my whole turn with the token. I can activate the token for three mana and then use the rest of my mana to cast cards from my graveyard for value.
I cut Reunion for Izzet Charm. Charm gives me so many more options for the same mana cost and is an instant. I also like that I can draw the cards before I have to discard them. Although Charm only draws two cards where as Reunion draws three the instant speed and extra options that Charm provides is more beneficial.
4 months ago
This seems like a dumb question but, Realmwright's ability ends when it leaves the battlefield, right?
4 months ago
I would highly recommend revising your land base. Tri color lands are nice and all, but they are slow, consider using dual lands, look for the ones that have a clause to enter the battlefield untapped. Filter Lands are going to be your best friend for five colors and above all, Prismatic Omen, Realmwright and Urborg, Tomb of Yawgmoth.
4 months ago
6 months ago
I really like Teferi, Mage of Zhalfir. Limiting your opponents to sorcery speed is very powerful -- not only do you not have to worry about other players' spells on your turn, but you can also counter other players' spells without interference. Flash is also really nice -- so much so that I recommend Leyline of Anticipation or Vedalken Orrery. Another great wizard is Glen Elendra Archmage. It's great for preventing your opponents from stopping your win, and just for slowing them down.
I don't like Deranged Assistant because there is a chance you'll mill Laboratory Maniac. Realmwright, Sage of Epityr, and Dakra Mystic seem pretty ineffective. How well does Psychosis Crawler work as a win condition?
I also have an Azami deck: Amazing Azami.