Realmwright

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Realmwright

Creature — Vedalken Wizard

As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.

Realmwright Discussion

Kjartan on Enchanting

1 week ago

Estrid, the Masked and Curse of Predation sadly aren't legal in the modern format. (You can always just call it a casual deck, but if you want to play modern specifically, they have to go.)

The good news in losing Estrid however, is that it gives you a good excuse to cut blue entirely.

With only basic lands in your mana-base, playing three colors is hard. I know you have Realmwright to help out, but with only two colors, you wouldn't even need to rely on its mediocre ability. ( Urban Utopia is still at least playable with 2 or 3 colors, but they could be Abundant Growth which is actually decent.)

Archetype of Imagination and Hypnotic Siren are both nice, but very unlikely to be cast in this 18 lands, 4 draws - deck.

That leaves Ordeal of Thassa as your only good blue card, making the cut pretty easy.


On a sidenote, if you want enchantment to be good in modern, you probably shouldn't go for the midrange route, as it invites you opponent to two for one you, making you lose the value you are trying to gain.

I'd either go for Hexproof, with Gladecover Scout n' such. Or I'd go for a prison-style with Ghostly Prison and alike.

But hey, good and decent are two different things, and depending on your playgroup, you may not be in need of an actually good deck to compete.

Just know that if you want to make improvements, I'd be happy to help :)

Yesterday on Is there any way to ...

3 months ago

I was putting together an old commander deck when I realised that Realmwright and Panharmonicon don't work together the way I had thought they did when I first built the deck.

Is there any way to double up on effects like those of Realmwright or Xenograft ?

cEDH_TV on Valakut nauseam

4 months ago

Hi Deadalus19876. First question. Do you play Dota? Your name is a dota item.

Prismatic Omen and lest also include Realmwright . I did play them once in my original deck way back. Like 3 years ago. And I found it to be better to include more mountains and cut those two cards. For a simple reason. This deck only needs Valakut and then it's rock and rolling. If I cut mountains and add these two cards it becomes a 2 card combo. And if you wanna have 2 card combos then Flash + Protean Hulk is just better. Now sitting with Valakut and activating Thrasios isn't a 1 card combo. But it kinda is.

Mana Drain the answer is simple. 2 blue mana is a bit heavy. Sure I have a Pact of Negation . I guess mana drain is card you could include however so I will add it to the maybe board. Like it could be included for sure. Pyroblast is already inside that deck. But I guess I forgot Swan Song . In the video, I did mention why I don't play mana crypt. If I am to unlucky that coin flip will kill my combo. Sure you could play it and never cast it until you draw ad nauseaum. Personally, I dislike cards that function that way. That is the same thing with Dark Ritual . I am not a fan of consumable rituals. I kinda like permanent rituals like Carpet of Flowers . But I agree that dark ritual should be mentioned. Others might like it and I agree that you could play it. I will add it to my maybeboard.

I am going to be blunt: Its the idea you should netdeck. Not the exact deck recipe. This deck doesn't have to be built in this exact way. It is a very open deck. You can add more lands. Or even cut lands. You could add more artifacts and add Mox Opal . So if you believe in the idea, maybe you could build it in a way that you believe will function.

I believe this function. From experience. Also, I am not saying this is the best EDH deck ever. That isn't it.

Regards.

Kjartan on Shapeshifter Surveil Deck

8 months ago

Cutting you deck down to 60 cards would be a huge improvement. You have a lot of underpowered cards, so cutting your deck down to minimum size would make you get to your best cards more consitantly.

Rescue could go. With this few (good) etb triggers, it's not going to be that impactful, and you don't want to bounce your artifacts. (Or it could just become an Unsummon if you got one)

Ceremonious Rejection Seems very specific, but you do surveil a lot, and the card is pretty good, so it may be fine, but I'm not loving it. (Or is it a meta thing?)

Realmwright doesn't seem too useful. I guess it can help you cast Dread Shade, but that's pretty niche.

Amulet of Safekeeping also seems a tad too specific to be good, unless it's a meta thing, (but again, surveil help you get rid of it easily).

Wand of Vertebrae Is probably too RNG to be any good.


With the boosters you've opened, I'm willing to bet you've got some Dimir Guildgates or even Watery Graves, and a couple fixers would be a great addition to the mana base.

Also, I'm sure you've got some Discovery / Dispersal, which is one of the greatest survel cards.

elgosu1337 on Windgitrogborygnath Vaevixilis

9 months ago

Hey FrigidOfficial, I mentioned some of the blue cards in the Alternative Cards section. Apart from the ones you mentioned, there's Tatyova, Benthic Druid for card draw, Roil Elemental to steal creatures, Oboro Breezecaller for untapping, Muldrotha, the Gravetide for recursion, Arixmethes, Slumbering Isle as a land that can be cast, Realmwright to change land types, Deadeye Navigator to flicker.

Retreat to Coralhelm also gives infinite mana and landfall with creatures like Budoka Gardener or Sakura-Tribe Scout to put lands into play and Storm Cauldron or Cloudstone Curio to bounce lands.

Progenitus_Likes_Hugs_Too on Tatyova - Weird Land Stuff

1 year ago

Her ability actually isn't draw a card off playing a land, but rather draw a card of a land entering the battlefield under your control. That's a crucial distinction for this deck. I'm not necessarily going for tier 1 here, I'm going for some goofy synergies with Life and Limb.

If I have life and limb out, and a saproling enters the battlefield under my control, that technically counts as a forest (a land) entering the battlefield under my control. Triggering Tatyova. If I have life and limb out with Arcane Adaptation (naming saprolings), then any creature enters the battlefield as a saproling, hence as a forest, triggering Tatyova. I could Mind Bend my Urborg, Tomb of Yawgmoth to forests for life and limb, or have Realmwright or Prismatic Omen make all of my lands forests for life and limb. For the silliness of making all lands saprolings.

Those are some of the main pieces of the deck. Much of the rest of the deck plays into these cards. I'm confident that 44 lands will feel like enough with my general, though play testing will prove that. Not only will I be drawing with Tatyova off lands entering the battlefield under my control, but also off of any saproling that enters the battlefield under my control. That could prove to be a massive amount of card draw.

For example, if I have Tatyova, Sporemound and Life and Limb out, then I've created a mandatory loop that will draw my entire deck. I could play a forest, triggering sporemound and creating another saproling, which is also a forest, continuing to trigger sporemound. Every one of these saprolings will trigger Tatyova. I could draw my deck out with Laboratory Maniac, or end the mandatory infinite loop with Snapback. This is just an example of what I feel to be a goofy way to try to win the game. It'll be fun/funny if it works. Again, not Tier 1, but it should be fun to play.

I am already running many extra land drop effects, including exploration.

And Cyclonic Rift is a good addition to any deck haha, but my copies are in other decks. So I didn't slot it here.

Thanks for commenting! Please let me know if you have any other questions or concerns.

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

1 year ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

wereotter on Serious, Nonstop Espionage and Kidnapping

1 year ago

This deck probably wants any color mana producers for in case there are activated abilities on cards you steal you want to use. I would suggest Darksteel Ingot as a definite mana rock for a thievery deck, or Manalith as a budget option. Gilded Lotus wouldn't be bad either.

Likewise you could potentially get some benefits from your mana base on that end. Vivid Marsh and Vivid Creek are pretty easy to get to fix your mana in case of wanting off colors, or just use a Realmwright to fix all your lands to providing a third color.

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