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As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Thanks for your feedback and I'm glad you like the idea! I think I agree with the lack of protection for my creatures, at the moment I'm only relying on a Boros Charm for that. I'm thinking of adding in some Negate for that problem. I don't really like Dismiss into Dream only because of it's mana cost, way too high for this deck.
I want to take the Realmwright out but I really need help fixing this mana base.
I know it would hike the price up, but I'm in agreement with romearsen. In a 3-color deck, you need as many dual-lands as possible or else you risk getting stuck with a hand you can't cast (and history has taught me that the Magic-gods are cruel if you hope to draw the land you need).
Additionally, I think I see what you're doing with your creatures and you need some form of unblockability if you want consuming abberation to be of any use. I'd recommend either Thassa, God of the Sea
, Rogue's Passage
, or Aqueous Form
To help with that, you probably need some better mill cards. Mind Grind is good, but I'd replace your 2 Tome Scour with 2 more Breaking / Entering (and since you're playing grixis, you could actually cast both if you've got the mana!).
I mainboard Slaughter Games for my Grixis deck, but that's only because I know most of the people I play with. If you're wanting to do some FNM or what have you, I'd suggest sideboarding those unless you know the meta of your local shop well enough.
is an interesting card, and with 2 Goblin Electromancer
out, it's a GREAT card, but as it is, I might sideboard it unless you're confident your opponents have 4x whatever you find. Same basic principle with Psychic Intrusion
. I love the card, but it might be a little too much if you're playing this beyond casually (though it's great with some Electromancers out, but you can't always guarantee you'll have them around).
Realmwright is good, especially for a 3-color deck, but I'd make sure to find a way to protect him if you're going to keep him. And he combos great with Crypt Ghast , so they'd be nasty with either Rakdos's Return or Mind Grind .
If Phenax is part of your mill wincon, I'd probably buy another one or two and swap out your Arbiter, Clone, and Meletis Charlatan for defenders like Wall of Frost or such.
If you're NOT going for mill as the primary wincon, I'd probably add in a couple of Desecration Demon
and a Grey Merchant or two for Beatdown and lifeswing, respectively.
Generally, in my mill/grixis decks, I prefer to have as much removal as possible and have a fairly minimal number of creatures. I'm not sure how much kill/counterspells you want (depends on your meta), but I'd always be down to have more.
Have you thought about having any sort of planeswalkers? Say, Jace, Memory Adept
or Ashiok, Nightmare Weaver
or Ral Zarek
? They're expensive, but I think they'd all work rather well with the deck, particularly Jace or Ashiok.
I don't know if you want to look over my decks for inspiration, but these two tend to do me rather well:
This is my mill deck:
And this is my Grixis deck:
I would try building around things like Realmwright stay mono blue with 1 of each blue shock maybe this is better than the nyleas presence. Chromatic Lantern is a great tool. Crypt Ghast is a ramp once your islands are also swamps doesn't matter what you tap them for. This would help put you on 1/2 primary colors and give you less dead draws early Card return to get Realmwright back may not be a bad idea.
most of the wizards you mentioned (and some other) are in there just to fill while i get other cards.
Ringskipper is replacing Aphetto Alchemist
Realmwright is replacing Enclave Cryptologist
Disruptive Pitmage is replacing Patron Wizard
Omenspeaker is actually really useful in early game, and because of azami it is not a dead card in late game either.
Dream Fracture is a card i like a lot, and i will probably try to get it at some point, but i don't think it will replace Dismiss , i would rather take out Dismal Failure
i play Memory Lapse because is a 2 mana counterspell and it also helps me with the point system we use at my lgs.
i used to play Spell Burst on a early version of this deck, but it was never really useful.
+1 from me.
I'm curious about some of the wizards you chose... They seem to be somewhat unimportant to your grand plan. Stuff like Ringskipper (how any times do you win the clash in a deck where your average cmc is below 3?), Realmwright (it hardly matters with so few non-islands), Omenspeaker (scry sounds like a strategy with little impact here) and Disruptive Pitmage (most of the time your opponent would be able to pay 1 more mana)... Low CMC maybe?
Dismiss is fun but Dream Fracture could be better for you since it has a 3cmc instead of 4cmc. Memory Lapse is fun but I find it far more interesing if you have an Isochron Scepter , Otherwise it'll just delay your opponent a turn. I might prefer Spell Burst due to the buyback cost...
Very interesting deck, though.
Cut all of Realmwright , Crypt Ghast , Tome Scour , Traumatize , add Sylvan Caryatid , Tower Defense , Wall of Frost , Murmuring Phantasm , Hover Barrier . I'd even cut all of Kiora's Follower to put more defenders.
if you are running crypt ghast, then Realmwright is a must. the combo just dumps mana out for things like mind grind. Also think about some things like Clone for aberration, Meletis Charlatan for your instants and sorceries... and you should run some Breaking 's for that little bit of extra mill.
|Power / Toughness||1/1|
|Avg. draft pick||2.58|
|Avg. cube pick||2.93|
|Commander / EDH||Legal|