Creature — Vedalken Wizard
As Realmwright enters the battlefield, choose a basic land type.Lands you control are the chosen type in addition to their other types.
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1 month ago
I'd start with thinning out the 34 counts of creatures; it's feeling a little too Gruul stompy. I'd cut Rubblehulk and Baloth Woodcrasher at the least. All three retreats don't carry their weight (the only I'd even consider keeping is coralhelm for the scry). I'd cut all three, which also helps equalize your three-drop curve.
Cut a couple of the Sakura-Tribe Scout effects; cards like Burgeoning and Exploration and worth way more.
If you have other fetchlands, I'd highly recommend running the full nine omitting Marsh Flats. Since you're running Valakut, I'd also recommend adding in Vesuva, Thespian's Stage, Prismatic Omen, and possibly Realmwright.
As a personal opinion, I'd cut Horn of Greed. Half of your additional lands effects are not going to count for it (e.g. Burgeoning, Walking Atlas, etc.) and letting your opponents get extra cards isn't worth it. In a four-player game HoG gives your opposition three cards a round, so you'd need to be playing four lands a turn just to hit parity of advantage. If anything, play it and keep an eye out on what I've mentioned there.
I'd cut Dreamscape Artist. It's a neat effect in blue, but easily outclassed with red and green in your deck.
Lastly I'd like to suggest a fun little combo that was a blast to pull off in my Intet lands deck: Mana Severance and Goblin Charbelcher. You shouldn't have any problem hitting a critical mass of lands on the board that you can bounce to and fro, so removing extras from your library (except a mountain!) and nuking someone with charbelcher is hilarious and worthwhile. What's even better is that once you kill the first player, the mountain goes to the bottom so the other players have a one-turn clock and get pretty frantic!
Anyway, hope this helps. From one lands player to another, have fun :D
2 months ago
As far as mana ramp is concerned I would suggest:
And to give honor when honor is due Sword of Feast and Famine (if your budget can survive the price).
3 months ago
PookandPie - Good call on Realmwright, it was there as a backup, but that backup really isnt essential. Cutting it gave me the space to finally test Knight of the Reliquary (which, coincidentally becomes better with Prismatic Omen). In regards to Sacred Ground and Terra Eternal, I'm not opposed to adding them to the list, I'm just not sure where to fit them. Theyre a weird card to test, because people simply dont play their Armageddons into them, making them feel like they didnt do anything. To answer your question about Bazaar of Baghdad, its not necessary, but it is very good. Its card draw on a land. Its card draw that Child doesnt touch. And while yes, I'm not trying to loop Child in and out of the yard to keep the board completely empty, the consideration of land vs nonland sources of card advantage is a real one. I think if I was to add some kind of top deck manipulation card it would be Sensei's Divining Top because I can pick it up before the baby goes boom.
Colgate - Derp. I have no idea how I missed Linvala, Keeper of Silence. Thanks for that. And would it be better to cut Spoils of Victory or Farseek for Three Visits? The etb tapped part of Farseek feels relevant sometimes.
3 months ago
I agree with PookandPie Realmwright being unnecessary. If you replace Bazaar of Baghdad with another draw engine, Sylvan Library is fine. I don't recommend play Phyrexian Arena, because of double black. Dark Tutelage is essentailly same thing, but with less devotion. You already have there Null Rod, so I would replace Damping Matrix with Linvala, Keeper of Silence, because that hits mana abilities. Also Three Visits over Spoils of Victory it does the same thing, but costs 1 less.
3 months ago
Not a fan of Realmwright. Prismatic Omen, which you're already running and can easily tutor for if you really need it, is much superior. No need to run a more inferior version of that card when you have plenty of tutors that can get Omen to get Valakut online (and if you need to tutor, there's no practical reason to get the creature over Omen), and running 2:1 of the less important piece seems strange considering that deck slot could be used for more interaction, such as Smokestack, as the latter is going to be more helpful without support than Realmwright is without Valakut. Or, more protection cards like Sacred Ground and Terra Eternal, because a good Voltron Commander deck is going to windmill slam their Commander, and then cast something like Armageddon, Cataclysm, etc.. While I have no doubt you'd recover from it well enough if given time, I don't think you'd be able to do so in the one or two turns said Commander deck would take to deal lethal to you. Just a thought.
Is Bazaar really necessary here? I don't know if it's because I'm used to playing the card in Vintage or what, but when playtesting your deck, I was extremely underwhelmed by it. I'm sure it's powerful with Sun Titan, Loam, Crucible compensating for the card disadvantage, but without those the card is absolutely blank (because it's not like tapping it once is going to enable you to flood the board with zombies and then attack with haste by Dread Returning a Flamekin Zealot). I am not big on draw engines that are inefficient or ineffective without other cards- it's why I run draw spells to begin with lol. I feel like Sylvan Library or Phyrexian Arena would just perform much better in that slot. I'd prefer to say Necropotence, but with Oppression and the current state of your mana base, I don't think 'potence is actually wise. So probably Library or Mirri's Guile, then, for draw/topdeck manipulation/filter, because it looks like you need a little of that.
4 months ago
zyphermage - Valakut, the Molten Pinnacle is still in the process of being tested, but it has been good so far. Being able to use Crop Rotation as a pseudo Lightning Bolt has been surprisingly relevant, and being able to Scapeshift into lethal for one or two opponents has happened on more than one occasion. All that said, Valakut, the Molten Pinnacle may become Emeria, The Sky Ruin, as a way to outgrind the grindy midrange decks (Realmwright, Emeria, The Sky Ruin, Volrath's Stronghold, Child of Alara, and a sac outlet) but that can get awkward with Containment Priest. As far as Constant Mists is concerned, is it really necessary when Glacial Chasm is an option?
Daedalus19876 - That is very true. I'm not certain either of them are totally needed, I find that people typically play Armageddon over Ruination, because if they want to blow up lands its usually because they are far enough ahead that they want them all gone.
Colgate - Even with more basics, the deck would likely still lose to Blood Moon. This deck plays utility lands as its spells and struggles without them. I believe that the best answer is to destroy it rather than try to play through it. Humility is a possible inclusion, but I play a variety of those "annoying" creatures, so it is somewhat counterintuitive. Not convinced that Mana Crypt is better than Sol Ring in a grindy deck, but I should probably just be playing both. Smokestack just makes me wish that Braids, Cabal Minion was still legal in EDH. Gaddock Teeg is one of the best hatebears in the deck, I'm really trying to limit the number of things that it hits in my own list.
raefgall - My biggest problem with Door to Nothingness is how slow it is. Obviously its a 15 mana "kill target player", but I'm not sure if its a better backup wincon than Kessig Wolf Run, either on Inkmoth Nexus for a one shot kill or on Child of Alara over 2 or 3 turns for commander damage. I took a look at your lists, and it reminded me of Sakura-Tribe Scout and Gatecreeper Vine, which were things I was considering for my deck, how did you find them? Were they worth their slots?
4 months ago
Experiment One? Cloudfin Raptor? Elvish Pioneer? Mardu Woe-Reaper for sideboard? Order of the Stars? Realmwright to counter bloodmoon? classic Soul Warden shennanigains? Topplegeist? Nephalia Smuggler? Qarsi High Priest Wingcrafter?Sorry, thats all I got.
6 months ago
Results- One game of seven players.
Was able to get some good early drops with Realmwright, Strionic Resonator, Lighthouse Chronologist. Built up a few lvl counters on the Lighthouse Chronologist, Used + to get him up to lvl 7 and restock my hand. Next two players couldn't generate any response on their turns so + led to combo out victory with + and his rebound ability.
Library restricted "infinite turns".