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Realmwright

Realmwright

Creature — Vedalken Wizard

As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.

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Realmwright Discussion

tinystar330 on Izzet

3 days ago

You should probably use a sideboard if you want to go to tournament.Tidebinder Mage would be a nice card in a sideboard. You might want to use Guttersnipe or Young Pyromancer to speed things up even more.Cyclonic Rift might also be useful for temporarily removing blockers. For any new cards, the first things I would take out would probably be Realmwright and Aqueous Form . They aren't as good as they look. Just saying, I'm not sure a deck can be aggro and midrange at the same time.

Sagi007 on Grixis Mana Bomb

1 week ago

ever thought of Liliana of the Dark Realms for some huge Xspells with her ult. in meantime she never lets ye miss a landdrop she can kill stuff and does that even better with Realmwright out. and her ult makes a single xpell game.

what is the purpose of Notion Thief in the sideboard? if it is against Sphinx's Revelation i think your better of cutting it since you already have 3 Duress and a set of Slaughter Games as for Slaughter Games who cares if they draw 20 cards with rev when they dont have a single wincon left.

i see 4 Doom Blade i never understood that reason ppl do that. i know its a nice card and all but why?

Dolansauce on Simic evolve

1 week ago

I'm not exactly sure if Realmwright is really needed in this deck. Have you looked at Vorel of the Hull Clade ? Running four nimbus swimmer also might not be your best choice. I've also found that Polukranos, World Eater and Deadbridge Goliath are both very helpful in stopping early rushes and in evolving your other creatues. Happy Evolving!

jodaki on Some Men Just Want to Watch the World Mill

1 week ago

Yes, I had just been considering some kind of mana fixer/ramp, possibly in the form of Realmwright , the way consuming hunts down land Deathrite seemed like a possibility, the difference being the wright I have, the rite I don't.

BeckysFootSlave on 2014-03-28 update of Jace's traumatizing ...

3 weeks ago

If you play Crypt Ghast combine it with Realmwright so any Land is a Swamp !

enpc on PTSD

3 weeks ago

From looking at the deck, the first thing I notice is a lack of win con. You've got a couple of creatures you can swing with, but this will be slow and painful for everyone involved. So lets start with that.

For you I would say Blue Sun's Zenith and Exsanguinate could be nice options. You may even consider Tendrils of Agony if you can get your storm count high enough. you may also want to consider Twincast to help get the combo off like 3 times over.

To do any of these, you will need mana. A big "one turn burst". You already have High Tide , so to add to the batch I would say Turnabout and Dark Ritual (maybe) and using creatures, Nirkana Revenant , Crypt Ghast and Magus of the Coffers . If you can afford it, Urborg, Tomb of Yawgmoth , but that's like a $28 card. So maybe Realmwright for swamps (or islands with High Tide / Vedalken Shackles - Bwahahaha, profit)? Oh yeah, Cabal Coffers if you have one, but again, not a cheap card.

So that covers burst mana / some mana fixing, however lets talk about artifacts. Swap out the Mistvein Borderpost for a Dimir Keyrune , add a Sol Ring and you should be good. Also, Magebane Armor is great for your general.

Now for the tutors. You have over 10 artifacts (or you will) so Fabricate is really good. Also, even things like Diabolic Tutor get 2 cards for 8 mana total. Put Increasing Ambition in the deck. Normally its a bit costly, but with your general you add a second flashback ability. 3 cards for 10 mana is awesome. Runic Repetition could be worth looking into, and get a Cunning Wish if you can afford it. As a once off it gets stuff you flashed back with your general. Because you know, High Tide . Mystical Teachings is also a thing. And don't forget Lim-Dul's Vault .

Kumo on All your base are belong to us

4 weeks ago

Thanks for the feedback!

Okay got rid of Seaside Citadel and Treva's Ruins and replaced them with Gaea's Cradle and Minamo, School at Water's Edge

Since I have added Chromatic Lantern and got rid of Realmwright i think i want to keep the Academy Ruins just in case. Took out Filigree Sages and Trinket Mage as well. Kept the Archaeomancer due to adding more instants and sorcery spells.

I have added in Dissipate and Cancel ...as well as Cryptic Command . I did take out Brine Seer and Azorius Guildmage and added Kiora, the Crashing Wave and Tamiyo, the Moon Sage . Not sure i want to take out Callow Jushi , Disruptive Pitmage , Disruptive Student for these cards help slow people down in the early game. I mean i could replace them with Prodigal Sorcerer , Suq'Ata Firewalker , and Rootwater Hunter for more direct damage.

I did add Beacon of Tomorrows for a possible infinite turn comb as well

xephslayer on All your base are belong to us

1 month ago

Just a heads up, you can't use lands like Seaside Citadel or Treva's Ruins because they produce white mana. This applies to everything that has non-blue-or-green mana symbols.

Now on to additions and removals.

Academy Ruins doesn't really have anything to add what with you only having 9 artifacts in your deck. Same goes for Filigree Sages and Trinket Mage . Trinket Mage is a bit more complicated, again, if he is only there for Spellbook , then either add more things you can tutor or remove him. I'd prefer if he was removed. Archaeomancer runs in a similar vein with you only having 8 instants and sorceries.

Also, you say you have counterspells, but you only have one castable counterspell. All of your other counterspells are activated abilities of wizards. This shouldn't be the case, you need variety in this deck. Some cards that you should remove are Brine Seer , Callow Jushi , Disruptive Pitmage , Disruptive Student , and others that they only have to pay (1). By the time that you play them, their mana base should be a problem. Dissipate and Cancel . You can use Gatherer to find more.

Realmwright isn't exactly the best mana fixing that green and blue has. There are much better options, such as Joiner Adept , Chromatic Lantern and many others.

I have to go right now, I'll get back to you with more suggestions,

P.S. I'll get you a more in depth list of options once Gatherer get up.

TCGPlayer.com Price

Low Avg High Foil
$0.14 $0.31 $1.55 $1.22
Power / Toughness 1/1
Color(s) U
Cost U
Converted cost 1
Avg. draft pick 2.58
Avg. cube pick 2.95

Legality

Format Legality
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos