Creature — Zombie Wizard
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
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Sedraxis Alchemist Discussion
6 months ago
I think you should try to find room for Vigean Graftmage. Graft is so powerful on curve with Marchesa that the cheapest graft card is, in my opinion, the best. I only run Graftmage, Unspeakable Symbol, Sage of Fables, and Cytoplast Manipulator for counter production, but I almost always find myself tutoring for them because recurring a creature during each player's turn is when Marchesa is at its most powerful. Other decent ways to protect her are Mausoleum Wanderer and Spiketail Drakeling, which can both counter a spell pointed at her the turn she comes in and benefit from her ability. As for lifegain, I only run Gray Merchant of Asphodel alongside tutors, clones, and effects like Puppeteer Clique and Bribery. Lifegain is so situational that I find the easiest way to work it into my deck is to take it from my opponents when I need it.
As for more general suggestions, Alchemist's Apprentice and Baleful Strix come down on 2 when you're probably not doing anything else and can draw you cards turn after turn once you stick Marchesa. I'm really fond of Trinket Mage because it finds Sol Ring and Skullclamp. Grim Haruspex will draw you a billion cards. Big Game Hunter is a nice effect to be able to recur in order to police the boardstate. Same with Sedraxis Alchemist. Oona's Blackguard is such a strong effect if you curve out into Marchesa. Fire Covenant is an insane undiscovered gem that I feel belongs in every black and red EDH deck. Subterranean Tremors and Blasphemous Act have huge blowout potential and more boardwipes in general are just a great way for this deck to beat decks with bigger creatures. As you may be able to tell, I like playing low-cmc creatures in order to curve out with Marchesa. But when you're actually able to curve a sac outlet into a value creature into a +1/+1 counter enabler into Marchesa, it's pretty amazing.
As far as cuts go, I would probably recommend you drop Mephidross Vampire, Novijen Sages, Grave Titan, Hedron Archive, Brutal Expulsion, and Beacon of Unrest. I would personally also drop anything with 6+ CMC besides Flayer of the Hatebound, most of the mana rocks besides Sol Ring, some of the higher-CMC sac outlets like Grimgrin, the counterspells, and some of the more expensive card draw like Erebos.
Hope this helped.
7 months ago
And a good combo tutor is Buried Alive
PD: Sorry, for my english, its so bad ):
7 months ago
Hey, thanks for the suggestions!
Im heavy on testing this deck online and it works very good. I already had several zombie tribal decks in the past, so I dont wanted to go hight on swarm/lord strategy.
Common combos I used so far:
Those "combos" arent the most epic, but they are a lot of fun! So swinging with my dudes isnt what Im focussing on.Skinrender is a card I see in the same category as Stitched Mangler and Sedraxis Alchemist - they help you out in the early game, while you can recast them with your general.Balthor the Defiled is just the MvP card in this deck.
11 months ago
Is this for duels or multiplayer? Are you looking for input?
Either way, I'll make some suggestions:
More efficient removal: Ashes to Ashes
More efficient draw: Treasure Cruise
To make space, these cards seem lackluster or inessential: Augury owl, bog tatters, servant of nefarox, dark favor, explorer's scope, diminish, shrivel, sign in blood, null champion, dimir infiltrator