Sedraxis Alchemist


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Common

Combos Browse all

Sedraxis Alchemist

Creature — Zombie Wizard

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

Price & Acquistion Set Price Alerts



Sedraxis Alchemist Discussion

PartyJ on Grim Grinning Zombies Come Out to Socialize

2 months ago

Hi Xander,

what about these options:

Overall I am looking at a good Zombie deck, but there is always work to be done. Hop I could have been of some inspiration to you :)

Good luck!


luther on What card do I choose? ...

2 months ago

AEther Adept and Sedraxis Alchemist. Harbinger is okay, but not as good as the other two since it can't return itself to your hand like the other two can.

Riverwise Augur, Stonybrook Banneret, and Sage of Fables are all ones I would add.

jessniem on What card do I choose? ...

2 months ago

I have an Inalla deck and have some problems choosing between some cards. What cards do you think is the best in my/a Inalla deck?

Magus of the Mind vs Magus of the Will

AEther Adept vs Sedraxis Alchemist vs Harbinger of the Tides

And is there any of these wizards that you think I should absolutely run, and remove something else? I'm not sure if they are more value than the wizards I already run.

jessniem on Inalla

2 months ago

Hi Panas,

Thanks for all the feedback! I've added some of the suggested cards, Vedalken Orrery and Leyline of Anticipation are sure good card for this deck. So is AEther Adept, Sedraxis Alchemist and Augur of Bolas.

I'm also looking over the mana base. I haven't thought of it as so slow, so thanks for that. My budget is not that high but I've bought some of the suggestions.

I will play test the deck now and see how it feels and do some more adjustments after that. Thanks again for the feedback, let me know if there's some of the cards in my Maybeboard that I should take back.

Panas on Inalla

2 months ago


I have an Inalla deck myself that exploits creatures that tap for effects. A very different build than yours, but strong and fun nonetheless. Take a look if you'd like an unconventional take on this commander.

With that said, I see a couple of issues with how your deck is built and what your overall gameplan is. I do not know your budget so some suggestions may not be things you'd buy, but they would certainly greatly improve the deck's functionality, and, I promise to keep these to a minimum as well as avoid any Black Lotus kind of stupidity.

First and foremost, although your land count is perfect your mana base is slow. And I mean SUPER slow! Almost 40% of your lands enter the battlefield tapped and this is the last thing a control deck wants. You aim to be reactive and keeping as many resources up at all times is very important. Try to replace most of those taplands with others that enter untapped. A relatively budget-friendly option is the pain lands (i.e. Underground River, Sulfurous Springs, and Shivan Reef). Add more basics to enable more of your check-lands to come untapped. Choked Estuary and Foreboding Ruins both are good, relatively cheap alternatives, so are Tainted Isle, Tainted Peak, Smoldering Marsh, and Sunken Hollow. Unclaimed Territory and Ancient Ziggurat are good considerations, while Riptide Laboratory can give a lot of extra utility. Focus on lands that produce blue mana, as that is the central color of your deck.

After lands, comes ramping into more resources. Again focusing on Blue the most can be important. You have some decent pieces here but I would consider a few more. Thaumatic Compass  Flip and Journeyer's Kite are underplayed cards that can streamline a deck's mana by allowing consistent land drops. If you can, investing in a Chromatic Lantern will solve a lot of problems a lot of the time.

What a control deck wants to be is reactive. As such these suggestions are very strong for this kind of decks and if you can I would invest in getting them first: Vedalken Orrery and Leyline of Anticipation are some of the strongest cards in M:TG. These suggestions will help streamline the deck.

The last thing I've noticed is that your deck lacks focus and a clear path to victory. Look for more cheap wizards that have disruptive etb abilities like AEther Adept and Sedraxis Alchemist, or, card filtering ones like Omenspeaker and Augur of Bolas. Pit Keeper is another nice addition to any wizard deck.

As for cuts, I would go for Control Magic, Clone Legion, Magus of the Abyss, Vela the Night-Clad, and Yahenni, Undying Partisan as they don't particullarly advance the decks goal in any significant manner.

I hope you find this (incredibly long post) useful.


luther on Inalla

2 months ago

AEther Adept and Sedraxis Alchemist are both pretty opressive in my opinion. With either of them, they etb and you copy them. You use the original's etb ability to bounce something else, and the token's etb to bounce the original so you can use it again. It is almost like buyback-ing Capsize, but cheaper and only for creatures.

Saharez on Inalla, She Who Combos EDH

4 months ago

I don't know if you allready tested it, but Cloudstone Curio is a nice piece in budget Inalla.

It get's increasingly more powerful with cost reducers so as Sapphire Medallion, Jet Medallion, Urza's Incubator and Herald’s Horn.

I found Sedraxis Alchemist to be a great piece of interaction aswell.

That would be a subtheme in your gameplan.

On topic, you should add some effects such as Careful Study, Faithless Looting, Frantic Search aswell to get some of your reanimation targets into the graveyard.

On the topic of reanimation Dance of the Dead is a nice alternative to Animate Dead, I would play both to make sure I didn't get in trouble losing either of them, especially since they are solid cards on their own.

liquid_water on Mirrors and Mages

4 months ago

I'm not really a fan of the combo with Sundial of the Infinite, Isochron Scepter, and Final Fortune. Final Fortune is pretty bad on it's own, and Sundial's utility is pretty limited, since most of the value I'm getting from my Wizards is from their ETBs. I'd much rather use my X spells, since even when they aren't combo pieces, casting them for 6 or 7 is often still often a solid play.

I also wouldn't say Sedraxis Alchemist is outright better than AEther Adept. The ability to bounce noncreatures is good, but I wouldn't want to rely on having a blue permanent for the effect with how low of a count of blue permanents my Inalla deck runs. I think we would both probably agree that Venser is the best of the three though!

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