|Commander / EDH||Legal|
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Creature — Zombie Wizard
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
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Sedraxis Alchemist Discussion
2 weeks ago
I like the build you have here, and I certainly understand the stax elements involved, especially since you have access to white, but I might suggest running a more linear build that focuses more on getting to your combos as quickly as possible as opposed to trying to slip in a few stax options to slow down your opponents. My Aluren-based deck is a Muldrotha build, which skips white obviously, but becomes even more consistent as a result. Adding several additional cantrip creatures and multiple combo options (Torment of Hailfire, Grim Guardian, Kalastria Healer, Walking Ballista) that can potentially function with or without both Aluren and Cloudstone Curio on the board has helped to make the deck much more consistent in ending the game immediately once I find the pieces to one of the combo options, and turns 4 through 6 are fairly common. The potential for recursion with Muldrotha also makes many of the options in this deck far more difficult to deny, as outside of graveyard hate, exiling enchantments and artifacts can be tough. Check it out here - and sorry for the lack of a description just yet, I didn't upload the decklist to the site until a few months ago.
Commander / EDH*
A couple of notes I will make otherwise for you to consider in your build - I find Grim Guardian and Kalastria Healer as more consistent options for the combo kill than Parasitic Strix, as neither of them are targeted abilities, and they both trigger the Curio when they ETB, eliminating the need for a specific third creature in the combo (any will do). Prowling Serpopard basically makes the deck unstoppable, and definitely deserves consideration. Dimir House Guard and Clutch of the Undercity are essentially uncounterable tutors to grab Aluren, which are really helpful. Deceiver Exarch, Rishadan Cutpurse and Sedraxis Alchemist are all excellent at forcing your opponents to use up their resources, which can potentially help take the place of stax pieces or just tap or eliminate their mana sources prior to going for the kill.
Hopefully there are some helpful ideas in here to help you get to the decklist that best suits your meta. Happy building and happy holidays.
4 months ago
hello, I use to play grimgrin as commander for my EDH zombie deck, but now i switched over to the scarab god ;) Bontu's Monument this often worked better than urza's incubator as it is also helps out the none zombie creatures. + it enables your zombie combo storms with casting zombies.
Graveborn Muse will really get you alot of cards and you can get rid of her with all your sacrifice outlets if she gets dangerous.
Fleshbag Marauder with gisa en geralf i think this cards is unbelievably strong
Sidisi, Undead Vizier is a tutor for a card on a stick (a strong stick) can be brought back with gisa and geralf making it extra strong.
Josu Vess, Lich Knight at 4 mana he's a great zombie, and at 10 mana (end game) he will bring a whole army with him
Kindred Discovery a must include for tribal decks with blue
Cards i would personally not play are:
-stronghold assassin (reason he has to wait a turn before he can tap and work)
-Endless Ranks of the dead (looks amazing on paper but always when i put it on the field it did nothing as i had not enough zombies to feed it)
-Black Market (also pretty slow by my own experience)
4 months ago
Rite of Replication kicked targeting is a pretty nice vela finisher. I realize it isn't infinite, but 30 dmg to each opponent is real strong.
Infinite sacrifice can be way strong, and I would suggest looking into mikaeus the unhallowed combos.
7 months ago
what about these options:
Overall I am looking at a good Zombie deck, but there is always work to be done. Hop I could have been of some inspiration to you :)
8 months ago
8 months ago
I have an Inalla deck and have some problems choosing between some cards. What cards do you think is the best in my/a Inalla deck?
And is there any of these wizards that you think I should absolutely run, and remove something else? I'm not sure if they are more value than the wizards I already run.