Sedraxis Alchemist


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Common

Combos Browse all

Sedraxis Alchemist

Creature — Zombie Wizard

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

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Sedraxis Alchemist Discussion

Saharez on Inalla, She Who Combos EDH

1 month ago

I don't know if you allready tested it, but Cloudstone Curio is a nice piece in budget Inalla.

It get's increasingly more powerful with cost reducers so as Sapphire Medallion, Jet Medallion, Urza's Incubator and Herald’s Horn.

I found Sedraxis Alchemist to be a great piece of interaction aswell.

That would be a subtheme in your gameplan.

On topic, you should add some effects such as Careful Study, Faithless Looting, Frantic Search aswell to get some of your reanimation targets into the graveyard.

On the topic of reanimation Dance of the Dead is a nice alternative to Animate Dead, I would play both to make sure I didn't get in trouble losing either of them, especially since they are solid cards on their own.

liquid_water on Mirrors and Mages

1 month ago

I'm not really a fan of the combo with Sundial of the Infinite, Isochron Scepter, and Final Fortune. Final Fortune is pretty bad on it's own, and Sundial's utility is pretty limited, since most of the value I'm getting from my Wizards is from their ETBs. I'd much rather use my X spells, since even when they aren't combo pieces, casting them for 6 or 7 is often still often a solid play.

I also wouldn't say Sedraxis Alchemist is outright better than AEther Adept. The ability to bounce noncreatures is good, but I wouldn't want to rely on having a blue permanent for the effect with how low of a count of blue permanents my Inalla deck runs. I think we would both probably agree that Venser is the best of the three though!

TheDuggernaught on UB ZOOMBIES

2 months ago

One thing you have to ask yourself when building tribal decks is imply asking yourself why you are going to stick to tribal? If your reason is pure flavor, that is fine. But if you are looking for efficiency, you have to have a good reason why you are intentionally limiting your avilible card pool to play cards that might be worse (but are tribal) than cards that might be otherwise available to you. The reason tribal decks often work is the synergy the have with each other. Allies work because they all trigger each other's etb triggers. Humans work because of the lord effect and the interaction they can provide with your opponent. Merfolk work along similar lines in that they have ample lords and a decent amount of interaction. Elves work because of lords the synergy they have in being able to generate obscene amounts of mana to dump your hand and simply have far more creatures than your opponent can block. The common thing between all of these tribal archetypes? Lords. They make cards that are otherwise pretty meh into cards that are extremely efficient. Zombie lord effects I found were Liliana's Mastery, Cemetery Reaper, Death Baron, Diregraf Captain, Lord of the Accursed, and Lord of the Undead. The downside of these lords is that they are all 3 cmc. You will want to hit all 3 lands drops by turn 3 to ensure you can play your lord effects. As such, you will likely want between 20-22 lands. This will give you between an 86.4% and 90.5% chnance to hit all three lands drops if you are on the draw, and a 79.6% and 84.7% chance if you are on the play. Until you hit your land drops, you likely want some way to interact with your opponent. This can be done through removal (preferably on a body), discard (preferably on a body), or even just by vomiting your hand as fast as possible as elves do. Zombies do not have a ton for great interaction, but there are card like Black Cat, Rotting Rats, Miasmic Mummy, Sedraxis Alchemist, and Fleshbag Marauder. These cards are also all very good with Aether Vial -- which not only lets you play creatures at instant speed, but also helps you vomit your hand a little faster. This is esecially ture with those 3 cmc lord effects. There are also spells like Nameless Inversion, and Crib Swap that count as zombie spells (and can even be returned to hand with Lord of the Undead). Fatal Push is also almost too good to not include, and Liliana of the Veil also tends to play well with zombies and can add some very needed interaction. Liliana, the Last Hope also tends to play well with zombies. Other zombies that can help provide a little extra oomph are Cryptbreaker (card draw, and a way to gain value from extra land drops), Grixis Grimblade (above curve with another grimblade or a Diregraf Captain, Gray Merchant of Asphodel (can be a great finisher with all the heavy costs), and Plague Belcher (works super well with Geralf's Messenger.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

3 months ago

I'm glad you enjoy the deck! There are a lot of ways to play it and I think it takes a decent amount of thought to play.

  • Sedraxis Alchemist seems like a good pick. I'll try it over AEther Adept for sure.

  • Thoughtpicker Witch is cute, especially if we have a bounce loop. It's another way to combo out and gives us a way to actually use the mana we get from something like a Venser, Shaper Savant loop. I'm not sure what I would slot out, but it could definitely have a home in the deck.

Xmasspecial on Inalla's Tap Studio (EDH Adaptive Combo)

3 months ago

Just did some play testing and it was a lot of fun. I am still missing some core stuff for acceleration/control so it was a bit slow (paradox engine chromatic lantern, sensei's divining top, toxic deluge, thran dynamo). Got a couple more cards for your consideration though.

  • Sedraxis Alchemist is a essentially another aether adept (a bit stronger actually) and I really liked etb bounce mechanics in this deck so far.
  • Thoughtpicker Witch seems like a good inclusion for controlling opponent draw and gives a strong outlet for sacking the tokens, which is something I feel like this deck needs more of since it encourages people to trade against the token or else face extra value from sac. Also I think she's ok to put out for or and token sac.

anyway wanted to get your thoughts on those.

wail on Don't Let the Dead Bite

3 months ago

I'd add an Ashnod's Altar and a Sedraxis Alchemist.

The altar combo's well with a few cards in your deck already. Ashnod's Altar + Nim Deathmantle + Grave Titan will net you infinite zombie tokens.Ashnod's Altar + Havengul Lich + Rooftop Storm will let you recur a zombie an infinite amount of times and is a game ender if that zombie is Gray Merchant of Asphodel.

The alchemist is good flicker zombie and with Diregraf Colossus and Rooftop Storm it can flicker itself infintely to trigger the colossus.

SketchyScribbler on

4 months ago

I've got a couple of suggestions for you:

Dire Fleet Ravager, Stonybrook Banneret, Sedraxis Alchemist, and Silumgar Sorcerer.

Funkydiscogod on A Simple Case of Extortion

5 months ago

Ghostly Prison is a modern staple for preventing opponent attacks.

I can't think of very many good ways in modern to get enough mana to extort. Nykthos, Shrine to Nyx might be the best way to create tons of mana for use in extorting. Things like Whitemane Lion with Oketra's Monument can give plenty of extortion triggers. In black, the options are much more limited, since Bontu's Monument isn't as good, but Sedraxis Alchemist looks like the only one that can bounce off the battlefield. Two Pit Keeper or Cadaver Imp can do it if you have a a sacrifice outlet on hand to keep the graveyard going. Relying on the graveyard in modern is dangerous.

Maybe Extraplanar Lens, Crypt Ghast, Liliana of the Dark Realms, Nirkana Revenant can help produce mana for extortion?

I don't know, I'm just trying to think of the best way to extort.

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