Vandalize

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Vandalize

Sorcery

Choose one or both —

• Destroy target artifact.

• Destroy target land.

Vandalize Discussion

Chhris on

2 months ago

Hi! I was directed her from your forum post, so I'll just comment here if that's ok :)

I'm assuming you might run around 36 lands, which will put the decklist as 92 cards, giving you room for 8 more. I haven't really seen Temur Merfolk as a thing. So I was pretty surprised when I first saw it. But this looks cool. This list has the potential to be very, very explosive and quick, probably giving you the ability to knock 1-2 opponents out of the game very quickly.

I would say Vanquisher's Banner , Temur Ascendancy , Murkfiend Liege , Surgespanner , and added card draw for the late game will really help. You have access to Red, so you can use Reforge the Soul and Blasphemous Act and Vandalize effects.

Hope some of this gives you ideas! Good luck with the deck!!

Chhris on Adeliz Louis Armstrong muscle wizard beatdown

2 months ago

Since you've got a token theme going on here, would Release the Gremlins be a better fit than By Force ? also, Vandalize is a good artifact removal spell regardless.

I think Dragonshift will be amazing for turning all those wizards into flying 4/4 dragons and could potentially be a big game-winner.

Great deck! +1

Liquidbeaver on Ponzi Scheme [Eldrazi Ponza]

2 months ago

Reworked the deck to fit a playset of Pillage , as well as a 2-of of Eternal Witness for some recursion. Vandalize is definitely a flex slot, but I can't think of another good 1-of, and the ability to hit an artifact and a land, which can be two lands with LMC, is pretty cool.

Going to playtest it tonight. Might have to fix the landbase to make it easier to hit for Pillage , but it will definitely be worth it.

FireToBurn on Goddamn Mongorians! Temur EDH

1 year ago

I had the same problem in my first deck which was a landfall deck. I had a lot of big creatures but most of mine were 6 drops just like my commander. Therefore im missed the mana to do more than just 1 thing in each turn.

What I'm missing in your deck are rampcards. You have ramp in the form of Signets and a few cards such as Rampant Growth and Kodama's Reach but its too little for what your have on creatures and you have green in your commander and that's the best color to fix your manabase.

I have some suggestions for your deck but keep im not great at building decks myself so some others might find better cards for your but im trying to help you. So here are some cards I would suggest, don't add all of them but just to give you an idea of what is possible:

To search for Basic lands/lands:

-Khalni Heart Expedition

-Explosive Vegetation

-Cultivate

-Sylvan Scrying

-Traverse the Ulvenwald

-Harrow

For creatures I don't really see a trend in what your idea is with. Maybe if you could explain that, I can help you with it. What I am seeing is that you have a few big ones but you need to wait so they can do something. A few nice creatures which are always nice:

-Sakura-Tribe Elder

-Avenger of Zendikar Good with your beastmaster ascension

-Solemn Simulacrum (Often used in EDH)

Some extra suggestions:

-Myriad Landscape for some extra basics

-Terramorphic Expanse Same as evolving the wilds

-Sol Ring Often used in EDH

Cards I would remove or change for something better since it does too little in EDH or your deck:

-Vandalize for Vandalblast Land destruction is not really needed in EDH and this lets your destroy 1 artifact for 1 red and overload it to destroy all artifacts for the same manacost. Even your own artifacts are safe with this one since its "you don't control"

-Lava Spike Change this for a ramp card, it does too little in your deck

-Electrolyze for Blasphemous Act if you want to kill some creatures/board wipe, this can potentially be only 1 red. If you don't want to do that then change it for a ramp card

-Dragon Tempest for Fervor Gives haste to all creatures you control. It misses the damage from dragons but makes up for it if you cast a non flying big creature.

-Ongoing Investigation Bit of a random card in my opinion in your deck

-Overwhelming Intellect for Counterspell Does pretty much the same and is cheaper in manacost, though im not really sure if you need counterspells in this deck

-Stubborn Denial for Negate This is always a hard counter even without creatures on your board

I hope this helps you a little bit, Goodluck with your deck :)

Cadois on Captain Beckett Brass

1 year ago

@ripSIYX I used to run Vandalize and Ghost Quarter, but my playgroup doesn't play Homeward so I removed them~

BioProfDude on I Just Really Hate Lands

3 years ago

Volcanic Upheaval and Vandalize would fit your theme very well.

A couple of Pyromancer's Goggles might be nice to compliment the Burn from Within. Never underestimate Twin Bolt, particularly with the goggles, because it can deal damage to creatures or players. Low cost and effective annoyance.

Hedonist's Trove may be a fun card for you as you have a lot of mana. I get it if it doesn't fit your deck, but it would be fun. Boiling Earth might also be nice as you can cause damage to creatures, but you can also use the awaken ability to generate a couple of 4/4 creatures. Mind Rot and Mire's Malice also would be nice compliments to your deck.

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