Vandalize

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vandalize

Sorcery

Choose one or both —

• Destroy target artifact.

• Destroy target land.

Reznorboy on Aristocrats all the way.

3 years ago

Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.

Free_Iona on

4 years ago

Hi! I was directed her from your forum post, so I'll just comment here if that's ok :)

I'm assuming you might run around 36 lands, which will put the decklist as 92 cards, giving you room for 8 more. I haven't really seen Temur Merfolk as a thing. So I was pretty surprised when I first saw it. But this looks cool. This list has the potential to be very, very explosive and quick, probably giving you the ability to knock 1-2 opponents out of the game very quickly.

I would say Vanquisher's Banner , Temur Ascendancy , Murkfiend Liege , Surgespanner , and added card draw for the late game will really help. You have access to Red, so you can use Reforge the Soul and Blasphemous Act and Vandalize effects.

Hope some of this gives you ideas! Good luck with the deck!!

Free_Iona on Adeliz Louis Armstrong muscle wizard beatdown

4 years ago

Since you've got a token theme going on here, would Release the Gremlins be a better fit than By Force ? also, Vandalize is a good artifact removal spell regardless.

I think Dragonshift will be amazing for turning all those wizards into flying 4/4 dragons and could potentially be a big game-winner.

Great deck! +1

Liquidbeaver on Ponzi Scheme [Eldrazi Ponza]

4 years ago

Reworked the deck to fit a playset of Pillage , as well as a 2-of of Eternal Witness for some recursion. Vandalize is definitely a flex slot, but I can't think of another good 1-of, and the ability to hit an artifact and a land, which can be two lands with LMC, is pretty cool.

Going to playtest it tonight. Might have to fix the landbase to make it easier to hit for Pillage , but it will definitely be worth it.

FireToBurn on Goddamn Mongorians! Temur EDH

6 years ago

I had the same problem in my first deck which was a landfall deck. I had a lot of big creatures but most of mine were 6 drops just like my commander. Therefore im missed the mana to do more than just 1 thing in each turn.

What I'm missing in your deck are rampcards. You have ramp in the form of Signets and a few cards such as Rampant Growth and Kodama's Reach but its too little for what your have on creatures and you have green in your commander and that's the best color to fix your manabase.

I have some suggestions for your deck but keep im not great at building decks myself so some others might find better cards for your but im trying to help you. So here are some cards I would suggest, don't add all of them but just to give you an idea of what is possible:

To search for Basic lands/lands:

-Khalni Heart Expedition

-Explosive Vegetation

-Cultivate

-Sylvan Scrying

-Traverse the Ulvenwald

-Harrow

For creatures I don't really see a trend in what your idea is with. Maybe if you could explain that, I can help you with it. What I am seeing is that you have a few big ones but you need to wait so they can do something. A few nice creatures which are always nice:

-Sakura-Tribe Elder

-Avenger of Zendikar Good with your beastmaster ascension

-Solemn Simulacrum (Often used in EDH)

Some extra suggestions:

-Myriad Landscape for some extra basics

-Terramorphic Expanse Same as evolving the wilds

-Sol Ring Often used in EDH

Cards I would remove or change for something better since it does too little in EDH or your deck:

-Vandalize for Vandalblast Land destruction is not really needed in EDH and this lets your destroy 1 artifact for 1 red and overload it to destroy all artifacts for the same manacost. Even your own artifacts are safe with this one since its "you don't control"

-Lava Spike Change this for a ramp card, it does too little in your deck

-Electrolyze for Blasphemous Act if you want to kill some creatures/board wipe, this can potentially be only 1 red. If you don't want to do that then change it for a ramp card

-Dragon Tempest for Fervor Gives haste to all creatures you control. It misses the damage from dragons but makes up for it if you cast a non flying big creature.

-Ongoing Investigation Bit of a random card in my opinion in your deck

-Overwhelming Intellect for Counterspell Does pretty much the same and is cheaper in manacost, though im not really sure if you need counterspells in this deck

-Stubborn Denial for Negate This is always a hard counter even without creatures on your board

I hope this helps you a little bit, Goodluck with your deck :)

Cadois on Captain Beckett Brass

6 years ago

@ripSIYX I used to run Vandalize and Ghost Quarter, but my playgroup doesn't play Homeward so I removed them~

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