Portal Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

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Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Related Questions

Portal Mage

Creature — Human Wizard

Flash

If Portal Mage enters the battlefield during the declare attackers step, you may reselect the player or planeswalker that the target attacking creature attacks.

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Portal Mage Discussion

Chimera115 on Rashmi, Eternities combo assistant

2 weeks ago

List of things that could be better.

1.) Better Early Ramp Play more of the low cmc mana dorks like Boreal Druid, and Elvish Mystic. Then the noncreature one mana ramp like Utopia Sprawl and Wild Growth. 2 mana dorks like Bloom Tender and Priest of Titania. Also Probably a good idea to only play one of the four mana accelerators like Vizier of the Menagerie, Oracle of Mul Daya, and 3 cmc Courser of Kruphix as the early ramp that the one cmc dork provide is much faster.

2.) Evaluate what impact a card has when played (General rule is 4 cmc or higher should put you at a significant advantage or outright win you the game)Remove the cards that dont provide significant advantage and are just general goodstuff value like Thragtusk, Vedalken Orrery replaced by Teferi, Mage of Zhalfir, Portal Mage, Mnemonic Wall replaced by Jace, Vryn's Prodigy  Flip, Nissa, Steward of Elements probably should probably be another combo piece or some sort of draw/protection.

3.) More and Better Counterspells Use better counterspells than Disallow. Like Counterspell, Remand, Unsubstantiate, Daze, Spell Snare, Swan Song, Muddle the Mixture, Mana Drain, Mental Misstep, Delay, Dispel, Spell Pierce, and Negate. Your counterspell package should really be large so you can play Baral, Chief of Compliance and get more Rashmi, Eternities Crafter Triggers on other players turns while searching for you combo.

4.) Better Lands
Off color fetches like Flooded Strand, or Wooded Foothills are still better than Evolving Wilds. Other cards like Crop Rotation can fetch Gaea's Cradle or Nykthos, Shrine to Nyx or even help fix you mana early on. Along those lines if you still feel you need more fixing Nature's Lore and Skyshroud Claim can grab fetch lands and get untapped lands which is much better. Lands like Simic Growth Chamber, Temple of the False God,and Seat of the Synod should be replaced by lands like City of Brass, Mana Confluence, and Ancient Tomb or other off color fetches to more reliably get you mana base set.

5.) Better Draw and top deck manipulation
In the category of better "draw" or more honestly hand manipulation cards like Frantic Search, Baral, Chief of Compliance, and Jace, Vryn's Prodigy  Flip are great at giving you the ability to toss tech cards like Manglehorn or Reclamation Sage when they are not needed and get better stuff. Now in straight card draw cards like Pull from Tomorrow, Fact or Fiction, and Gitaxian Probe either offer massive draw or knowledge of another opponents hand. You should play Preordain for more draw and top deck manipulation.

6.) Some combos are just better Some of the best most consistent methods of making your opponents not win the game.

a.) Isochron Scepter + Dramatic Reversal infinite mana and untaps let you do stuff like draw your deck with Sensei's Divining Top, Stroke of Genius, Pull from Tomorrow, and Enter the Infinite

b.) Seasons Past + Dramatic Reversal after drawing your deck to generate infinite mana by looping Seasons Past to recurr Dramatic Reversal followed by a draw spell.

c.) Seasons Past + Hurkyl's Recall This one requires more artifact mana rocks and is usually a backup plan to Dramatic Reversal being exiled somehow. Same strategy as the last combo with a set of rocks as follows: Mox Diamond, Simic Signet, Mana Vault, Grim Monolith, Mana Crypt, and Sol Ring.

Start off by tapping or playing any rocks that generate you mana then play Hurkyl's Recall on yourself.

Cast these rocks and generate 3 colorless 2 blue and 1 green mana.

Use Noxious Revival to get back Hurkyl's Recall having 3 colorless 2 blue in pool.

Cast Frantic Search getting Seasons Past and Hurkyl's Recall back and discard two nonland high cmc cards. going to 1 colorless 1 blue. Then use the untap to go to 1 colorless 2 blue 2 green in pool.

Now use Hurkyl's Recall again on yourself going to 1 blue 2 green in pool.

Replay Mana Crypt, Mana Vault, Grim Monolith, and Sol Ring going to 6 colorless 1 blue and 2 green in pool

Then cast Seasons Past back the land Hurkyl's Recall, Frantic Search + discarded cards, and Noxious Revival.

You can repeat this to generate infinite colorless mana and then cast Simic Signet in the loop to generate inifinite colored as well.

Winning the Game with inifinite mana

d.) Seasons Past + Beast Within + Reality Shift - use Beast Within to destroy a permanent then Reality Shift the beast to make them manifest a card. Then use Seasons Past to loop this until all opponents have no decks.

e.) Infinite Mana + Stroke of Genius- Use this plus Noxious Revival + Seasons Past to make all opponents have no cards left in their deck.

f.) Beast Within + Swan Song-Beast Within all of their stuff then bounce it with something like Cyclonic Rift Then start playing permanents that can be destroyed and Beast Withining your own permanent. Loop with Seasons Past to create infinite beasts. This also works with Swan Song by countering your own spells and looping with Seasons Past.

The combo you use depends heavily on what you have available in your deck once you achieve infinite mana. The goal is to have a diverse enough list that not everything you need can be exiled.

Hope this helps out.

dan98mg on inalla wizard tribal

3 weeks ago

Cut one land maybe as we have lots of rocks, also cut Thought Vessel, Commander's Sphere, Portal Mage, Sigil Tracer, Vela the Night-Clad, Decree of Pain, Crosis's Charm, Polymorphist's Jest, might be the worst of it. Also you have no Mind Over Matter.

cuelix on Sidar Kondo: give them toys ...

1 month ago

Thanks for all the suggestions everyone! I appreciate the token generators you've linked RazortoothMtg the deck can't really do what it wants to do without them!

Oh my gosh I just realized just how much Bident of Thassa would pull some weight in this deck, I really like that one! Grenzo, Havoc Raiser seems like a must include now that he's been suggested as well!

Suns_Champion: Disrupt Decorum gives me so much inspiration to play red in commander, I just love some of the chaos red has access to!

I just prefer when I am conveniently placed out of the effects of said chaos. For that reason I usually prefer Fumiko the Lowblood over Avatar of Slaughter. That being said Fumiko can get the party started and Avatar can finish the job!

Still really uncertain whether I wanna go WURG or WBRG, blue can incentivize attacks with possible card draw a la ludevic, edric, and curse of verbosity and can even redirect attacks with Illusionist's Gambit / Portal Mage. But I think I'm more comfortable giving my opponents little weeny creature tokens that I can prepare my deck to deal with than I am offering them extra cards that might totally unravel my strategy! For that reason I believe Curse of Disturbance beats Curse of Verbosity in this situation. Black also has the cards that insure that if someone gets fed up and wipes the board I get to benefit from it with all the death triggers!

Thanks for all the helpful discussion! Feel free to comment further if you have any other ideas!

usaDiabetic on Wizarding world of Harry Potter

3 months ago

With Inalla, I think you want more wizards like Sea Gate Oracle, Dualcaster Mage, Portal Mage, Havengul Lich, Stonybrook Banneret, and Venser, Shaper Savant.

Also maybe some emergency sweepers like Blasphemous Act, Cyclonic Rift and Toxic Deluge.

I think the best two commander's out out the wizard precon where Kess, dissident mage and Mairsil, the Pretender...your deck as of no seems to want to be more of a Kess deck.

So I think you have a tough call on where you want to go. Either way it's a good build so far, just needs a little tightening up.

Rhadamanthus on Portal Mage interaction

3 months ago

No, unfortunately this won't work. The reminder text on Portal Mage ("it can't attack its controller or its controller's planeswalkers") has to do with a game rule that essentially says the same thing. However, there's another rule that says changing control of an attacking or blocking creature removes it from combat. When Willbreaker gives you control of the attacker it stops being an attacking creature. Portal Mage's ability will end up getting countered for lack of a legal target.

DarkMagician on Portal Mage interaction

3 months ago

If I cast Portal Mage during my opponents declare blockers step while I control Willbreaker can I gain control of the targeted creature and have it attack it's previous owner? Or will I have to pick who it attacks before I gain control of it? If the latter is the case and me and the attacking player are the only players does the creature still attack me after I take control of it?

Tyrant-Thanatos on Portal Mage redirection

3 months ago

Yes. The game doesn't move on to the Declare Blockers step until all players have passed priority on an empty stack during the Declare Attackers step. so:

A attacks B with Ulamog's Crusher.

Annihilator goes on the stack.

There is a round of priority, in which each player, starting with the active player, gets priority. At this point, C may flash in Portal Mage.

Should all players pass priority, Annihilator resolves.

There is another round of priority, at which point C has another opportunity to cast Portal Mage.

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