Tallowisp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all

Tallowisp

Creature — Spirit

Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.

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Tallowisp Discussion

Hydrax on Spirit Enchantment

3 months ago

First of all, I really like Spirts and I've built a very similar deck that I've had success with.

So I'm going to make some initial suggestions with explanations. My advice is coming from playtesting this deck for months and months. That being said, it is YOUR deck so feel free to play however you like!

What I believe you should take out:

Here's what I think you should add:

And here are my reasons why:

  • You want to cut down on Auras. Drawing an Aura without having a creature to equip it to feels really bad, it's a dead card. This deck should be creature-focused, all about beating your opponent down with Flying spirits occasionally buffed up with Auras; not the other way around.

  • Sovereigns of Lost Alara is a great card, but most opponents won't let you survive until you have 6 mana. This deck wants to end things very, very quickly. A Geist of Saint Traft equipped with Steel of the Godhead is a very fast clock, you really don't need to go to turn 6.

  • Without the Sovereigns, Eldrazi Conscription is also pointless.

  • Daybreak Coronet is a great card, but unfortunately it cannot be searched by Tallowisp's effect. There is a ruling that states Tallowisp can only search for cards that say "Enchant Creature" on their first line with no other words in that same line (so things like Steel of the Godhead are fine). But Daybreak Coronet says "Enchant creature with..." so unfortunately it cannot be searched.

  • You liked having the option to stall the game with Kaijin of the Vanishing Touch and Ghostly Possession, well let me tell you about Selfless Spirit and Gift of Immortality. Selfless Spirit can sacrifice itself at any time to give your whole team indestructible, so they can freely block any creature or survive damage or destruction. It's a great effect, but a Selfless Spirit enchanted with Gift of Immortality can do this EVERY TURN and there's very little your opponent can do to get out of this lock. I'd highly recommend this change above all others I've listed.

  • Swords to Plowshares because you need some reliable removal in case you run into a creature that's just giving you a lot of trouble.

  • Curious Obsession keeps your hand filled; the last thing you want is to run out of steam.

  • I'd recommend exchanging 1 Drogskol Captain for another Spell Queller. Once you have a Steel-enchanged Geist on the field, you should try to save mana for Spell Queller, because your opponent might try to kill it with a mass removal spell like Supreme Verdict. You need to be able to stop things like that with Spell Queller.

This deck could very easily be converted to Modern if you want, just switch the Brainstorm to Serum Visions or Opt and Swords to Plowshares to Path to Exile and you'll be set (but that's up to you).

Feel free to look at my deck here: Immortal Geist

I've written some pretty detailed stuff so you can get a good understanding of the deck.

As for your sideboard, I'll take a look at the Legacy metagame and get back to you, but good luck with your deck!

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

5 months ago

I forgot that Tallowisp makes that easier to do.

I’ll experiment. An issue I could see is that it leaves us much weaker to removal. And Burn is a pretty rough matchup.

onehitterquiter on You're Kirin Me, Smalls

5 months ago

Really cool deck!!! Have you considered Tallowisp? It could be used to grab things like Gift of Immortality, Shielded by Faith, and Indestructibility if you decided to go with a package like that. Also, Shining Shoal could be interesting with your general as you can tailor its cmc to destroy a specific target.

Other cards that may interest you are Erratic Portal, Nikko-Onna and Pteron Ghost.

Monomanamaniac on Attack in force

5 months ago

PlatinumWare another list of great suggestions! The Tallowisp is getting playtested into my other voltron deck White beatdown. The two blue creatures I'm considering, though neither can close a game on its own. The fetch land is also very neat, I like it with hallowed fountain if I need blue

PlatinumWare on Attack in force

5 months ago

I like the list! Bruna can be devastating when she's out! A couple of possibilities here. Tallowisp is a good option to get your best auras on the board quick, and I think you have enough spirits for it to be viable. Narcolepsy is a possibility that can hamper an opponent with a big baddie. Meletis Astronomer can be another good way to get some enchantments in hand as well. You may also consider some mana enchantments, although I think most of those are green. I would get 4 Flooded Strand for this deck as well. A bit pricey, but getting that sweet sweet blue on the field is nice, especially since you have some lifelink. I'm interested to see what you do with this!

Enral on Ghost Dad - (Budget Friendly)

6 months ago

This deck looks freaking sweet!That Rattlechains + Tallowisp combo is tech! +1

AdamChafee on Kindred Spirits

6 months ago

Gostgun, I'm not using Geist of Saint Traft for two main reasons: 1 is money. 2 is the fact that my deck isn't necessarily a traditional spirit deck that uses cards like Steel of the Godhead to give him unblockable. He winds up dying to creatures easily if something can block it. My deck is more oriented towards extreme defense until I can swing with fliers or Latch Seeker. If it were up to me I'd take out Call to the Kindred and Tallowisp for Aether Vial and Phantasmal Image.

I appreciate the feedback though! I definitely thought about having him if I went the more traditional route with this deck.

ketoglutarato on ghosts of the thunder

8 months ago

Dorotheus, thanks for your comment! I've been playing spirits since Eldritch Moon came out, so far i've played virtually every colour combination possible and almost every strategy. I think the deck has a lot to give, it still needs one good 2-CMC spirit to go over the top but it's probably the most promising tribe in modern.I encourage you to play every direction you feel, the core is strong enough to support whatever playstyle you feel more comfortable with (granted you keep a tempo- oriented approach). Maybe yo could start with the Collected Company version, which is the one that has seen the most success so far.I personally found Aether Vial to be a fabulous piece to the consistency of the deck, and this is why i'm playing it over collected Company. The curve doesn't allow for vial and coco to be played together easily (unless you have a lot of card draw), so Lead the stampede is the best option that doesn't hurt the manabase.

Green offers three other powerful spells to the spirits suite: Permeating Mass, Lead the Stampede and Strangleroot Geist. The first one is a very good piece against aggro, burn and other creature matchups, the second is a refill spells that synergizes a lot with aether vial and the third is very good against 1for1 trades (typical of midrange decks).This attempts tries to exploit Aether vial at best while still solving the problem of running out of gas.All in all, i'd suggest you to experiment a lot and have fun with out-of-the-box ideas. I've been linking unassuming cards like Mirror Entity (difficult to make work but powerful) and Nebelgast Herald (you don't realize how much it's strong until you play it). I've been splashing for black in a Lingering Souls build and it felt really strong (it plays out similar to WB tokens with more disruption).The only card i wouldn't recommend you is Geist of Saint Traft: in theory it's the best spirit, but i have never been able to make it work (except for the Tallowisp build). It was very underwhelming for my expectations, and the reason is that the card is strong by itself but doesn't synergize with the rest of the deck.

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