Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all


Creature — Spirit

Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.

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Recent Decks

Tallowisp Discussion

ketoglutarato on Flashy little spirits

2 weeks ago

Dorotheus, thanks for your comment! I've been playing spirits since Eldritch Moon came out, so far i've played virtually every colour combination possible and almost every strategy. I think the deck has a lot to give, it still needs one good 2-CMC spirit to go over the top but it's probably the most promising tribe in modern.I encourage you to play every direction you feel, the core is strong enough to support whatever playstyle you feel more comfortable with (granted you keep a tempo- oriented approach). Maybe yo could start with the Collected Company version, which is the one that has seen the most success so far.I personally found Aether Vial to be a fabulous piece to the consistency of the deck, and this is why i'm playing it over collected Company. The curve doesn't allow for vial and coco to be played together easily (unless you have a lot of card draw), so Lead the stampede is the best option that doesn't hurt the manabase.

Green offers three other powerful spells to the spirits suite: Permeating Mass, Lead the Stampede and Strangleroot Geist. The first one is a very good piece against aggro, burn and other creature matchups, the second is a refill spells that synergizes a lot with aether vial and the third is very good against 1for1 trades (typical of midrange decks).This attempts tries to exploit Aether vial at best while still solving the problem of running out of gas.All in all, i'd suggest you to experiment a lot and have fun with out-of-the-box ideas. I've been linking unassuming cards like Mirror Entity (difficult to make work but powerful) and Nebelgast Herald (you don't realize how much it's strong until you play it). I've been splashing for black in a Lingering Souls build and it felt really strong (it plays out similar to WB tokens with more disruption).The only card i wouldn't recommend you is Geist of Saint Traft: in theory it's the best spirit, but i have never been able to make it work (except for the Tallowisp build). It was very underwhelming for my expectations, and the reason is that the card is strong by itself but doesn't synergize with the rest of the deck.

ZorrosRage on Tallowisp Spirits Magic Aids

1 month ago

Kechl thank you for enjoying the deck. Cool little story.

The deck can definitely be adjusted and tested. I'll start with your suggestions.

Gift of Immortality is definitely a great card it the hard part is the 3 cost. It makes it hard to bring more than one in and there is a lot of times you just don't want it yet Tallowisp helps you get it When you do. After testing with all of the hexproof and counters with creatures I just felt it was amazing in the side but not in the main. It slowed down the main idea and usually wanted it game 2 after I had more knowledge of what I was facing.

The main win in the deck is the Geist of Saint Traft being buffed. It's super powerful with Steel of the Godhead

Selfless Spirit is a great card. Especially with GoI like you stated. This is just a decision on what you face and what you think your week against. Only 2 because I feel like I can try to stop most board wipes with the cards in the deck and the two for extra insurance. 2 I feel is a good spot for selfless with all of the control I have. A lot of my cards also cost 3 so I'm not going to have a lot to keep alive unless I counter.

I actually feel like if I have GoI thenKami of False Hope is better for me in more areas which is why I have 3. The main issues I've had is when someone is going to swarm the board and kami just locks their combat. A selfless helps me block but a lot of damage well still happen and I'll be hit for it. Being swarmed and big swings can be this decks weakness, but kami and GoI can help with that. The life link if steel of God Hand does also.

As for Eidolon of Rhetoric. No doubt is a great sideboard card. You just have to know what your going to face. I just chose to try to fight combo with the counters, but if your going to face it a lot it is definitely needed in the side. I don't really see storm very much so not in there current. Mainly what I see is death shadow, affinity, control, and mid-range stuff. I feel like my side is good for that.

As for Rootrunner it's just not a fit for the deck. Cost too much green and your already tight on Mana. There is really only 1 green for Rancor because Rancor is just that good. Buffs any flyers you want and makes them better without ever being wasted if you lose it.

Thanks for the suggestions none were bad. If you want to pick it up please let me know how it goes I do not get to test it enough but when I do it played great. You can adjust the side for what you need but I think the current one is solid. All the cards in the maybe area could easily go in vs certain decks if you know what your facing. Even if you face a lot of combo with Devoted Druid Oppressive Rays has helped me stop it. It can be a bit slow though. There is a lot of things you can adjust but this is how so far it tested best for me.

Philoctetes on Tallowisp Spirits Magic Aids

2 months ago

Sigil of the Nayan Gods could be interesting. Turns Tallowisp triggers into cycles when there is no obvious grab and can add a lot of power to the board.

from_concentrate on Tallowisp Spirits Magic Aids

2 months ago

Sweet list! I like the interactions Tallowisp has with Steel of the Godhead and Geist of Saint Traft, and it also works with your other multicolored creatures. I don't know the context in which you will be playing this deck, but I noticed you do not have many answers for some of the common tier 1 modern decks at the moment (Tron and Jeskai/UW Control come to mind). Spreading Seas, Ghost Quarter, or Field of Ruin are good offense cards to check out as well as a Cavern of Souls to protect your win conditions (Geist of Saint Traft and Tallowisp) which both happen to be spirits.

I like the idea of putting green in the deck for Mausoleum Wanderer + Rancor but outside of that interaction, I don't know how much rancor will benefit the other creatures. It is similar to the interaction between Reach Through Mists and Tallowisp; it is decent value if you can get it to work but every time you have Reach Through Mists in hand with no Tallowisp, a Serum Visions or Opt would be much better. However, green has lots of great cards that could go in the deck such as Collected Company and Natural State (even though you have the Kataki, War's Wage, it does not do much against Tron decks).

Overall, this deck looks like some 10/10 spice, +1!

AdamChafee on Dead Man's Party 1

4 months ago

If you wanna run Call to the Kindred then the deck needs Tallowisp. Although super expensive, Kira, Great Glass-Spinner would be beautiful here. Consider maybe taking out some of the non-spirit creatures so that the deck can synergize better.

Great deck overall though, check out my spirit deck if you'd like! It is nowhere near final form, but maybe it can give you some ideas.


pedroolavo22 on Azorius Spirit Tribal Budget

6 months ago

thanks, Tallowisp seems really helpful for my combo Geist of Saint Traft + Spirit Mantle , I'll include it in the Mainboard or in the Sideboard

Ethereal Haze seems good but I already have Kami of False Hope that does the same thing, but it's also a creature

thank you for your help

Icbrgr on Azorius Spirit Tribal Budget

6 months ago

Tallowisp and cheeky enchantment auras like Call to the Kindred or Spirit Mantle are worth considering.

MagicalHacker on Official MagicalHacker Commander List Update ...

6 months ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Commander 2017!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Unlike other staple lists that showcase individual cards that are commonly used (which http://edhrec.com does better anyways), I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (The full list can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks), especially for the newest additions to them.

  2. To receive feedback about C17 cards that should be added/removed from lists, as I am only human and make mistakes too.

  3. To receive feedback about older cards that should be added/removed from lists. I'm surprised how many times I miss cards when they should be included.

Commander 2017 is up on Gatherer, so its now time to go through the process of updating my decks! (Sorry for the delay, I was working through some technical difficulties.)

MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No changes

MagicalHacker - List of All Counterspell Cards:

  • No changes

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No changes

MagicalHacker - List of All Anti-Infinite Cards:

  • No changes

MagicalHacker - List of All Gold-Hate Cards:

  • No changes

MagicalHacker - List of All Group Hug Cards:

Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile: MagicalHacker.

Have fun deckbuilding!

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