All creatures have protection from black.
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Absolute Grace Discussion
1 month ago
Love the ones already mentioned. Some of my favorites you don't see very often:
Absolute Grace / Absolute Law - people tend to shy away because of their variability, but they can be absolute beatings
Gideon's Intervention - brand new, but woefully underrepresented - drop it, name Nekusar or Purpohoros, and feel excellent.. lol
Soul Sculptor - this is a very silly card that functions like a veritable toolbox of creature control
Meltdown - Oh, the things I've blown up on turn 2 (Sol Ring, Mana Crypt, artifact lands, etc)
3 months ago
Love how the only win condition is the 13 life one I too am looking to make a troll zur deck. Some of my combos areDarkest Hour and Absolute Grace
Intruder Alarm and Season of the Witch and Indestructibility
Mana Vortex and Oath of Lieges
I am certainly going to steal a bit of your deck
4 months ago
The Onslaught art for Pacifism is a nice piece of Akroma art.
4 months ago
My main suggestion would be to add more mana rocks so you can get your big angels out quicker.
For another angel themed card, Pacifism from Onslaught features a nice piece of Akroma art. And more cards Absolute Law/Absolute Grace also tie into your color protection angels if you want to expand that theme.
4 months ago
Veldt is out of your color identity, and 34 lands overall seems much to low considering you're running no real acceleration. I'd consider going up to 37 or 38, and adding few mana rocks.
Consider dropping the Circle of Protection enchantments for Rune of Protection: Black and its cycle. You're already mono-w so paying for it is still easy, but this cycle gives you the option to cycle. In a deck like this you're going to want the ability to get a fresh card if there is no red at the table, lets say.
5 months ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.
6 months ago
+1 Mesa Enchantress (you've got 19 enchantments and are complaining about card draw, solution found)