Absolute Grace

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Urza's Saga Uncommon

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Absolute Grace

Enchantment

All creatures have protection from black.

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Absolute Grace Discussion

lilgiantrobot on Angels/Spirits/Humans

1 week ago

Two other angel themed enchantments are Absolute Law and Absolute Grace. They feature the angels from Voice of Law/Voice of Grace and does funny stuff to the board.

The Onslaught art for Pacifism is a nice piece of Akroma art.

lilgiantrobot on Angels from All Angles

1 week ago

My main suggestion would be to add more mana rocks so you can get your big angels out quicker.

For another angel themed card, Pacifism from Onslaught features a nice piece of Akroma art. And more cards Absolute Law/Absolute Grace also tie into your color protection angels if you want to expand that theme.

lilgiantrobot on The Halls of Protection

2 weeks ago

Veldt is out of your color identity, and 34 lands overall seems much to low considering you're running no real acceleration. I'd consider going up to 37 or 38, and adding few mana rocks.

Ghostly Prison/Sphere of Safety are powerful, and deter attacks towards you without you needing to use more resources.

Consider dropping the Circle of Protection enchantments for Rune of Protection: Black and its cycle. You're already mono-w so paying for it is still easy, but this cycle gives you the option to cycle. In a deck like this you're going to want the ability to get a fresh card if there is no red at the table, lets say.

Crown of Awe/Mask of Law and Grace may be overall better as Absolute Law/Absolute Grace. They do mess with the entire table though, so you may not want that.

miampizza on Karametra, God of Harvests

1 month ago

The Landfall ability indeed triggers along Kalametra's.

Some cards I would switch out include:

Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

Aetherwind Basker Has no synergy with the deck.

Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

Blinding Souleater Little synergy with the deck

Salt Road Patrol Lacks utility

An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

Accorder's Shield Less synergy than say, Sword of the Animist

Chimeric Staff Looks like a weaker Chameleon Colossus to me.

Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

Abzan Runemark Weaker than Rancor or many other boosting enchantments.

There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.

Ditryglove on Elesh Norn, Grand Cenobite

2 months ago

+1 Mesa Enchantress (you've got 19 enchantments and are complaining about card draw, solution found)

Possibly cut Absolute Law and Absolute Grace. They're miser cards at best. Light from Within or Crusade are probably better in general.

Daedalus19876 on Oathbreaker and Kingslayer: Adriana EDH | *PRIMER*

10 months ago

shaistyone: Ironically, the deck you posted those comments on was based on mine haha. But you make some good points, and let's go through them in detail :)

Rootborn Defenses (and Hold the Line and friends) are great cards, and I may add them after further playtesting. We'll have to see. They're strong contenders for a slot.

I'll avoid Ghostway and friends for now, though, since the indestructibility spells should protect my tokens and board state better. Mass exile isn't too huge of a thing at the moment, and mass sacrifice tends to be the staxy kind that will still kill my board in response.

Leonin Sun Standard: I feel like Mirror Entity just does this better for less mana. Layering plays nicely with him.

Rest in Peace definitely needs a slot, and I'm just not sure what to cut for it. Absolute Grace seems too situational and hit-or-miss here.

And Reconnaissance seems spectacular here, I agree (since my tokens often have to attack into dangerous situations to give their fellows a melee bonus). What would you cut for it?

Thanks for your interest in my deck! If you like it, you can leave a +1 :)

shaistyone on Oathbreaker and Kingslayer: Adriana EDH | *PRIMER*

10 months ago

I'll copy my comments over from another Adriana deck, they should work for you too.

"I like this, it definitely gives aggro a chance. :)

Suggestions:
Given the aggressive nature of the deck + the anti-political bias of attacking all of your opponents, I would want more ways to protect your swarm. Like:
Rootborn Defenses - gives a free token as well
Absolute Grace - dodges a lot of spot removal + makes attacks easier
Ghostway - Eerie Interlude - Faith's Reward - sucks that they don't let you keep your tokens, but they help with mass exile/sacrifice spells

Rest in Peace - you have no graveyard interaction, so this is all upside for you
Leonin Sun Standard - can't count how many games this won for me

Number 1 Recommendation:
Reconnaissance - already the most busted card nobody runs, add in the Melee mechanic and it is just absurd. The ability to attack with EVERY creature you control EVERY combat without fear is awesome. The ability to untap after the damage step is just gravy."

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