All creatures have protection from black.
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Absolute Grace Discussion
1 week ago
The Onslaught art for Pacifism is a nice piece of Akroma art.
1 week ago
My main suggestion would be to add more mana rocks so you can get your big angels out quicker.
For another angel themed card, Pacifism from Onslaught features a nice piece of Akroma art. And more cards Absolute Law/Absolute Grace also tie into your color protection angels if you want to expand that theme.
2 weeks ago
Veldt is out of your color identity, and 34 lands overall seems much to low considering you're running no real acceleration. I'd consider going up to 37 or 38, and adding few mana rocks.
Consider dropping the Circle of Protection enchantments for Rune of Protection: Black and its cycle. You're already mono-w so paying for it is still easy, but this cycle gives you the option to cycle. In a deck like this you're going to want the ability to get a fresh card if there is no red at the table, lets say.
1 month ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.
2 months ago
+1 Mesa Enchantress (you've got 19 enchantments and are complaining about card draw, solution found)
10 months ago
shaistyone: Ironically, the deck you posted those comments on was based on mine haha. But you make some good points, and let's go through them in detail :)
I'll avoid Ghostway and friends for now, though, since the indestructibility spells should protect my tokens and board state better. Mass exile isn't too huge of a thing at the moment, and mass sacrifice tends to be the staxy kind that will still kill my board in response.
And Reconnaissance seems spectacular here, I agree (since my tokens often have to attack into dangerous situations to give their fellows a melee bonus). What would you cut for it?
Thanks for your interest in my deck! If you like it, you can leave a +1 :)
10 months ago
I'll copy my comments over from another Adriana deck, they should work for you too.
"I like this, it definitely gives aggro a chance. :)
Given the aggressive nature of the deck + the anti-political bias of attacking all of your opponents, I would want more ways to protect your swarm. Like:
Rootborn Defenses - gives a free token as well
Absolute Grace - dodges a lot of spot removal + makes attacks easier
Ghostway - Eerie Interlude - Faith's Reward - sucks that they don't let you keep your tokens, but they help with mass exile/sacrifice spells
Number 1 Recommendation:
Reconnaissance - already the most busted card nobody runs, add in the Melee mechanic and it is just absurd. The ability to attack with EVERY creature you control EVERY combat without fear is awesome. The ability to untap after the damage step is just gravy."