Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Common

Combos Browse all


Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

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Inviolability Discussion

Brolamog_the_Infinite_Higher on The Azorius Defense Mechanism

1 week ago

I’ve experimented with W/G, W/R, W/U and Jeskai versions of this strategy to various degrees of success. As far as W/U Glare Lock is concerned, I found cantrips to be valuable in assembling the pieces as well as having access to Curse of the Bloody Tome as an inevitable win condition. As far as suggestions, I would add the curse simply because as of now you only have Guardian of the Guildpact as the only win condidition and even that isn’t great against Artifact creature decks. Curse of Chains and Azorius Signet seem like weird includes for the deck, and I would cut those in favor of additional creatures since 3-ofs and 2-ofs really hurts consistency. Finally, the reason I ultimately scrapped the W/U version of the list is due to the inherent anti-synergy between Counterspell and Cho-Manno's Blessing. Being able to cast one means you likely won’t be able to cast the other, and cutting either isn’t something I would recommend since replacing Blessing with Inviolability doesn’t blank your opponent’s removal spells. Counterspell provides protection, but only once AND doesn’t deal with creatures already resolved by the opponent wheras Blessing does both. Along with this restriction, I found adding Blue simply provided cantrips and as well as an alternate win condition, which is why I decided to make my own list Mono White.

Chiberia on Zur's Machinations

6 months ago


Unfortunately Helm of the Ghastlord cannot be hit with Zur, and the goal of the deck is to win my swinging with Zur to get out Phyrexian Unlife then drawing or tutoring out Ad Nauseum, play Laboratory Maniac then draw a card. Helm of the Ghastlord is too slow, as well as Brave the Sands because I don't care about my life total. As for Inviolability, it does seem good but I'm making this for a multiplayer environment that does not play red much, but they all do play black so Alexi's Cloak would be more useful

KumaLKS on Zur's Machinations

6 months ago

Have you thought about Helm of the Ghastlord? Also, Brave the Sands could be useful considering how few creatures are in the deck. Inviolability could help protect Zur from getting killed.

KingMathoro on Sram's Enchanting Evening

7 months ago

While I understand the concern around Auras I was just thinking about a few equipment/artifacts. I am not telling you to split focus at all. Like I said it is certainly doable to have an aura focused build. However because there are things that mono white Auras cannot do like Trample, Deathtouch, Hexproof/Shroud, and Haste(All of which can be pivotal when focusing on a few creatures), you may want to consider a few equipment. Also there are some Auras like Lifelink, Vigilance, Hyena Umbra, Battle Mastery, Duelist's Heritage, Flickering Ward, Empyrial Armor, Indestructibility, Cage of Hands, and Inviolability that would work very well in this build. Also Ajani's Chosen works quite well also.

KingMathoro on [Deck Primer] Sram, Smithing God

8 months ago

Some cards that you may find great use of are Empyrial Plate, Empyrial Armor, and the good ol Pariah and Inviolability lock. They have always done well for me.

baynne on Blades of Glory

9 months ago

honestly I could easily enough remove Standard Bearer and Inviolability. Outside of maybe one deck I play against they are not a requirement. I think I will replace bearer with Kor Duelist.

jon_hill987 on Blades of Glory

9 months ago

Also, neither Standard Bearer nor Inviolability are legal in modern. Djeru's Resolve can replace the latter.

freakingShane on Bruna, Antithesis of Sympathy

10 months ago

I honestly recommend not going for a graveyard strategy solely because if you get any graveyard hate you can get shut down. I think have a teeny bit of stuff isn't bad, but I definitely wouldn't recommend the whole "dump half my library into my GY" strategy, haha.

That being said, I am in complete support with your game plan here. Bruna can be played a few different ways, but the smoother variation is the Control/Stax shell. That's the build I made for my wife, and it is brutal...if you'd like to see her's for reference/inspiration, I'll link it here. Also, I made a budget version that shares a lot of the same cards if you'd rather see that!

Okay, so now onto the fun stuff!

I would say that the deck should probably have around 20-30 enchantments. You don't want to have too many, but you want to make sure you hit the auras and such that you need.

Here are some card suggestions: Show

And here are some overall recommendations/advice: Show

I would include pretty much every Stax piece that doesn't really affect you.

Other good inclusions, although they affect everyone, would be: Show

1.) Battle Mastery + Eldrazi Conscription = 30 Commander Damage

2.) Battle Mastery + Corrupted Conscience = 10 Poison counters

3.) Eldrazi Conscription + Corrupted Conscience = 15 Poison counters

4.) Pariah + Indestructibility / Shielded by Faith / Inviolability = Damage immunity

5.) Rest in Peace + Helm of Obedience = Completely mill opponent

This is all my opinion though, so obviously keep everything you like! I'm not trying to tell you that anything is bad or that you have to do anything! It's your deck and you should enjoy it! :)

Let me know if you have any questions or anything!

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