Inviolability

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Common

Combos Browse all

Inviolability

Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Inviolability Discussion

Flooremoji on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

1 week ago

Podkomorka, can you think of any good auras this list is missing?

I'm thinking about replacing Inviolability .

Thanks!

Flooremoji on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

3 weeks ago

MaStCu Hahaha, Yes! I would love to tell you how the deck plays, that discription isn't too informative :)!

Step 1: Typically, you try to get out Tallowisp asap, but if you don't think it will survive, wait until you can do both Step 1 and 2 at the same time.

Step 2: Cast a Spirit/Arcane spell, search your library for Mask of Law and Grace . Enchant Tallowisp . Sometimes Inviolability /An Umbra works fine, but only in rare circumstances.

Step 3: Cast a Spirit/Arcane spell, search your library for Shield of Duty and Reason . Enchant Tallowisp . Now that that's done, your Tallowisp has protection from everything except white. (Kill white players first because of that)

Step 4: Look around the table, find the most problematic commander. Cast a Spirit/Arcane, search you library for an answer.

Against Disciple of Deceit , Shackles can work, but sometimes Reprobation is necessary. (Use reprobation sparingly, it's your best enchantment.)

Against a Voltron commander, Asha's Favor does the trick surpisingly well. (Assuming that they have hexproof, otherwise Pacifism works fine.)

Against Aggresive decks, Lifelink + Asha's Favor / Ethereal Armor makes it very hard for them to survive.

If you have Plow Through Reito , search up Empyrial Armor for the OTK.

Step 5: You can mostly just start making the rest of your opponents boards unable to attack, while finding Ethereal Armor . Keep in mind that if you need a cath all answer, Reprobation & Choking Restraints are your best bets.

You can also tutor up cantripping auras to make your spirits draw you a card, and give protection to your opponents creatures to make other auras fall off.

Hope this helps!

Dark_Jester89 on Fort Kickass

1 year ago

Inviolability Entangler

Turns defender/blocking into a whole new ball game, as a combo or separately, they can turn your blockers into a bigger wall

Brolamog_the_Infinite_Higher on The Azorius Defense Mechanism

1 year ago

I’ve experimented with W/G, W/R, W/U and Jeskai versions of this strategy to various degrees of success. As far as W/U Glare Lock is concerned, I found cantrips to be valuable in assembling the pieces as well as having access to Curse of the Bloody Tome as an inevitable win condition. As far as suggestions, I would add the curse simply because as of now you only have Guardian of the Guildpact as the only win condidition and even that isn’t great against Artifact creature decks. Curse of Chains and Azorius Signet seem like weird includes for the deck, and I would cut those in favor of additional creatures since 3-ofs and 2-ofs really hurts consistency. Finally, the reason I ultimately scrapped the W/U version of the list is due to the inherent anti-synergy between Counterspell and Cho-Manno's Blessing. Being able to cast one means you likely won’t be able to cast the other, and cutting either isn’t something I would recommend since replacing Blessing with Inviolability doesn’t blank your opponent’s removal spells. Counterspell provides protection, but only once AND doesn’t deal with creatures already resolved by the opponent wheras Blessing does both. Along with this restriction, I found adding Blue simply provided cantrips and as well as an alternate win condition, which is why I decided to make my own list Mono White.

Chiberia on Zur's Machinations

1 year ago

KumaLKS

Unfortunately Helm of the Ghastlord cannot be hit with Zur, and the goal of the deck is to win my swinging with Zur to get out Phyrexian Unlife then drawing or tutoring out Ad Nauseum, play Laboratory Maniac then draw a card. Helm of the Ghastlord is too slow, as well as Brave the Sands because I don't care about my life total. As for Inviolability, it does seem good but I'm making this for a multiplayer environment that does not play red much, but they all do play black so Alexi's Cloak would be more useful

KumaLKS on Zur's Machinations

1 year ago

Have you thought about Helm of the Ghastlord? Also, Brave the Sands could be useful considering how few creatures are in the deck. Inviolability could help protect Zur from getting killed.

KingMathoro on Sram's Enchanting Evening

1 year ago

While I understand the concern around Auras I was just thinking about a few equipment/artifacts. I am not telling you to split focus at all. Like I said it is certainly doable to have an aura focused build. However because there are things that mono white Auras cannot do like Trample, Deathtouch, Hexproof/Shroud, and Haste(All of which can be pivotal when focusing on a few creatures), you may want to consider a few equipment. Also there are some Auras like Lifelink, Vigilance, Hyena Umbra, Battle Mastery, Duelist's Heritage, Flickering Ward, Empyrial Armor, Indestructibility, Cage of Hands, and Inviolability that would work very well in this build. Also Ajani's Chosen works quite well also.

Load more

No data for this card yet.