|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Common|
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Enchantment — Aura
Prevent all damage that would be dealt to enchanted creature.
1 week ago
Podkomorka, can you think of any good auras this list is missing?
I'm thinking about replacing Inviolability .
3 weeks ago
MaStCu Hahaha, Yes! I would love to tell you how the deck plays, that discription isn't too informative :)!
Step 1: Typically, you try to get out Tallowisp asap, but if you don't think it will survive, wait until you can do both Step 1 and 2 at the same time.
Step 3: Cast a Spirit/Arcane spell, search your library for Shield of Duty and Reason . Enchant Tallowisp . Now that that's done, your Tallowisp has protection from everything except white. (Kill white players first because of that)
Step 4: Look around the table, find the most problematic commander. Cast a Spirit/Arcane, search you library for an answer.
Step 5: You can mostly just start making the rest of your opponents boards unable to attack, while finding Ethereal Armor . Keep in mind that if you need a cath all answer, Reprobation & Choking Restraints are your best bets.
You can also tutor up cantripping auras to make your spirits draw you a card, and give protection to your opponents creatures to make other auras fall off.
Hope this helps!
8 months ago
Intrepid Hero Deftblade Elite Darksteel Myr Wall of Nets Selvala, Explorer Returned Serene Master Behemoth Sledge Samurai of the Pale Curtain Thraben Heretic Dragonlord Dromoka Windbrisk Raptor Krond the Dawn-Clad Shanna, Sisay's Legacy Mirari's Wake Inviolability
1 year ago
Turns defender/blocking into a whole new ball game, as a combo or separately, they can turn your blockers into a bigger wall
1 year ago
I’ve experimented with W/G, W/R, W/U and Jeskai versions of this strategy to various degrees of success. As far as W/U Glare Lock is concerned, I found cantrips to be valuable in assembling the pieces as well as having access to Curse of the Bloody Tome as an inevitable win condition. As far as suggestions, I would add the curse simply because as of now you only have Guardian of the Guildpact as the only win condidition and even that isn’t great against Artifact creature decks. Curse of Chains and Azorius Signet seem like weird includes for the deck, and I would cut those in favor of additional creatures since 3-ofs and 2-ofs really hurts consistency. Finally, the reason I ultimately scrapped the W/U version of the list is due to the inherent anti-synergy between Counterspell and Cho-Manno's Blessing. Being able to cast one means you likely won’t be able to cast the other, and cutting either isn’t something I would recommend since replacing Blessing with Inviolability doesn’t blank your opponent’s removal spells. Counterspell provides protection, but only once AND doesn’t deal with creatures already resolved by the opponent wheras Blessing does both. Along with this restriction, I found adding Blue simply provided cantrips and as well as an alternate win condition, which is why I decided to make my own list Mono White.
1 year ago
Unfortunately Helm of the Ghastlord cannot be hit with Zur, and the goal of the deck is to win my swinging with Zur to get out Phyrexian Unlife then drawing or tutoring out Ad Nauseum, play Laboratory Maniac then draw a card. Helm of the Ghastlord is too slow, as well as Brave the Sands because I don't care about my life total. As for Inviolability, it does seem good but I'm making this for a multiplayer environment that does not play red much, but they all do play black so Alexi's Cloak would be more useful
1 year ago
1 year ago
While I understand the concern around Auras I was just thinking about a few equipment/artifacts. I am not telling you to split focus at all. Like I said it is certainly doable to have an aura focused build. However because there are things that mono white Auras cannot do like Trample, Deathtouch, Hexproof/Shroud, and Haste(All of which can be pivotal when focusing on a few creatures), you may want to consider a few equipment. Also there are some Auras like Lifelink, Vigilance, Hyena Umbra, Battle Mastery, Duelist's Heritage, Flickering Ward, Empyrial Armor, Indestructibility, Cage of Hands, and Inviolability that would work very well in this build. Also Ajani's Chosen works quite well also.
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