|Commander / EDH||Legal|
Printings View all
|Mercadian Masques (MMQ)||Common|
Combos Browse all
Enchantment — Aura
Prevent all damage that would be dealt to enchanted creature.
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1 week ago
I’ve experimented with W/G, W/R, W/U and Jeskai versions of this strategy to various degrees of success. As far as W/U Glare Lock is concerned, I found cantrips to be valuable in assembling the pieces as well as having access to Curse of the Bloody Tome as an inevitable win condition. As far as suggestions, I would add the curse simply because as of now you only have Guardian of the Guildpact as the only win condidition and even that isn’t great against Artifact creature decks. Curse of Chains and Azorius Signet seem like weird includes for the deck, and I would cut those in favor of additional creatures since 3-ofs and 2-ofs really hurts consistency. Finally, the reason I ultimately scrapped the W/U version of the list is due to the inherent anti-synergy between Counterspell and Cho-Manno's Blessing. Being able to cast one means you likely won’t be able to cast the other, and cutting either isn’t something I would recommend since replacing Blessing with Inviolability doesn’t blank your opponent’s removal spells. Counterspell provides protection, but only once AND doesn’t deal with creatures already resolved by the opponent wheras Blessing does both. Along with this restriction, I found adding Blue simply provided cantrips and as well as an alternate win condition, which is why I decided to make my own list Mono White.
6 months ago
Unfortunately Helm of the Ghastlord cannot be hit with Zur, and the goal of the deck is to win my swinging with Zur to get out Phyrexian Unlife then drawing or tutoring out Ad Nauseum, play Laboratory Maniac then draw a card. Helm of the Ghastlord is too slow, as well as Brave the Sands because I don't care about my life total. As for Inviolability, it does seem good but I'm making this for a multiplayer environment that does not play red much, but they all do play black so Alexi's Cloak would be more useful
6 months ago
7 months ago
While I understand the concern around Auras I was just thinking about a few equipment/artifacts. I am not telling you to split focus at all. Like I said it is certainly doable to have an aura focused build. However because there are things that mono white Auras cannot do like Trample, Deathtouch, Hexproof/Shroud, and Haste(All of which can be pivotal when focusing on a few creatures), you may want to consider a few equipment. Also there are some Auras like Lifelink, Vigilance, Hyena Umbra, Battle Mastery, Duelist's Heritage, Flickering Ward, Empyrial Armor, Indestructibility, Cage of Hands, and Inviolability that would work very well in this build. Also Ajani's Chosen works quite well also.
8 months ago
9 months ago
9 months ago
10 months ago
I honestly recommend not going for a graveyard strategy solely because if you get any graveyard hate you can get shut down. I think have a teeny bit of stuff isn't bad, but I definitely wouldn't recommend the whole "dump half my library into my GY" strategy, haha.
That being said, I am in complete support with your game plan here. Bruna can be played a few different ways, but the smoother variation is the Control/Stax shell. That's the build I made for my wife, and it is brutal...if you'd like to see her's for reference/inspiration, I'll link it here. Also, I made a budget version that shares a lot of the same cards if you'd rather see that!
Okay, so now onto the fun stuff!
Here are some card suggestions: Show
- This is a super good way to avoid removal. It isn't shroud (so you can still target Bruna if desired) and it is much better than flickering her. With phasing, all of your auras/equipment/etc stays on, but "stops existing" essentially.
- Basically another "indestructible" aura. Not mandatory, but redundancy is nice. This is just another aura that can be paired with Pariah to because virtually untouchable.
- This could be some additional Stax (see below), if you feel like you need more control
And here are some overall recommendations/advice: Show
Also, I would recommend not doing Enchanted Evening. Trust me, man, I wanted to do it too, but when your lands can be removed by enchantment removal, that's too risky in my opinion.
Those being: Show
Other good inclusions, although they affect everyone, would be: Show
Let me know if you have any questions or anything!